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Sytic

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Everything posted by Sytic

  1. Moving to a neutral status until given an explanation, but this guy recommends he waits until after school to check this board again and to de-stress.
  2. Hello, I'm a player who actively supported getting you in trouble, and I wanted the jobban removed or at least lessened, until I took a look at the application (more on that below). From a player myself I can already understand having to go through this and have the effort to post an appeal is enough to burn the lessons quite thoroughly into your brain. Besides the touchy-feely stuff, not once did I actually want the player to be in trouble. I did not HARASS this player in looc, merely said that "it'd be good to know that in the future it'd be wise to take law 3 into account when making decisions that could end in harm." I did agree when he talked about the fact of not knowing that they would kill Alex Crossman beforehand, but it was a little sketchy that a Secborg would know nothing about the murders they committed before Alex got shot (admittedly accidentally) and later murderino'd by the Revs (at his request OOCly). But I'd like to mention something that 456 mentions NOWHERE and that's the attempted detainment after the murder of Alex Crossman. Cherish goes over to Forensics, where the Detective has run off to (they also requested he be detained, I think?) and Cherish bolts it down. Detective is thoroughly fucked because he knows Alex was just murdered after being detained, and jumps into a chute. NOTHING PRIOR did I have issues with, such as the detainment of Alex Crossman. I requested maybe he think about it more carefully next time, but it's whatever. The part I was miffed with was him proceeding to still follow these orders, claiming "aaa law 2 I was ordered to" over looc, even though he knows they already murder people he captures (OOCly he knows it was a mistake, but this shouldn't be used as IC knowledge, especially because they killed him anyway later) and that capturing any more would risk their death knowingly. At this point he reconsiders, questions the last guy he finds and asks the A.I. about it. The A.I. who was new and confused (and was previously very miffed. I can attest that he said the order of "don't detain them" BEFORE you took down Alex, including before the "Engaging!" message which was while Alex Crossman was roleplaying to the revs, may I add, but it was close enough to not be registered on accident so I didn't care) praised him for it and told him to guard the shuttle. About the jist of it. Sorry if you feel like I harassed you, but it was only to try and help. I didn't move to ahelp until after, and requested to Coalf specifically that I "just want to let him know that he can use prior and possible events to justify a breach of law 3 if you comply with an order as per law 2", as I forget what response I got to mentioning it to you over LOOC, and believed if a moderator mentioned it to you themselves over an ahelp you might have responded a little better. Maybe a stronger explanation or something, I dunno. Overall, I think 456 fumbled. I have weird suspicions mostly because he neglected to review the actual point I made against him, which was "continued following orders after knowing that they would continue to harm peaceful crewmembers if they did so" and instead focused this on the Alex Crossman issue. Yeah, Biolock was pretty salty about it, which I told him to cool his vents. I'm not mad at what happened there, a simple fumble, happens to everyone, Biolock was cool with it. Yet when you continue following Law 2 in order to assist knowingly harmful crewmembers kill peaceful or at least diplomatic crewmembers, I start to get a little confused. And I wouldn't have cared, I thought in this application would be a brief mention of it, maybe an explanation for following Law 2 in the almost definite (ICwise, anyways) breach of Law 3 later on, which would only get worse as time goes on. But it's nowhere, and I'll move to -1 the appeal until it's given some explanation from you, please. Have a good day man, good luck. P.S.: The fourth claim was actually supposed to be on the A.I. Not that I made it, but I know some people were confused on it. A mishap by the A.I., they were new.
  3. Offender was already punished by staff. -1 to this complaint, even though I did actually endorse it prior to when the punishment was made. If another punishment was applied, it'd just be gratuitous at this point.
  4. By the way, the "magic trick" in question was ODIN being able to light a cigarette without having any lungs to breathe. Me following you was in an attempt to ask you to calm down in your attempts of murdering the crew, but I was shot, wordlessly, as I was (in my mind anyways) still mid-interaction with you. However, you had believed the interaction had broken off (would have been nice if you inferred this in some way) and walked off to deal with a new potential threat, and when I tried to continue the interaction, you treated this as me trying to delay you or looking to kill you. Accurate if I wasn't a literal assistant, but a lot of odd jobs tried to kill you this round. It probably wouldn't have been an issue if you told me to back off, if you exclaimed "look man I have guns I am unafraid to take you out" but I had not received a single word from you until after you blew me up with an ion shot, with an apology. At that point I was substantially less miffed, but keep in mind, from my point of view I had not heard a single word, whether it be a warning, a greeting, or a death threat. While I can't speak for anybody else however, you did have legitimate reasons not to interact with me in all of those situations (you didn't want me to know I would be killed if Noir is repaired as I would immediately book it, nor did you have time to talk to me when you were dealing with both miners in both of those situations, and you didn't know if I was an enemy or not so you disabled me) and only until did you finally find a fitting time to talk to me did you actually interact and it was a pleasant interaction. I am not miffed from myself being disabled (potentially killed, but that would have been unlucky) and I will retract previous complaints about you. Do not expect everybody to run away. People play the game for the sake of roleplay and good interaction, and someone they don't know doing substantially strange things will most likely be talked to by the first person they meet instead of instantly running away. I didn't even know you were a psychopath at this point, I knew there were potential hostiles about, but didn't have any knowledge that you were one until I personally saw you firing on people, where I then attempted to quiz you on this (to no avail, because of the AdminPM sent to you, it looked like you didn't have time to reply) and got no response. Trying to interact later got me nothing, and the third time (the last time I tried personally to do so) I was met with an ion bolt. You didn't want to interact, and so I decided not to. You forced an interaction later on when you held Asimo hostage as a bluff, then apologized, and left. I don't think Hive did anything purposefully dickish, I just think that they were rushed in a lot of situations causing them to kill as quickly as possible and move on, without time for a lot of roleplay. I do think Hive himself caused these situations however, and maybe in the future if Hive decides to go as blatant as he did, that he make the crew a bit more knowledgeable about their intentions, so that it'd be their own fault if they were to try and interact with the character he is playing and get shot for their troubles. If this isn't possible I'd also recommend trying to add a small "me gives (blank) a glare and readies their weapon in their direction" or a "say Get down and stay down or I'll put you in the ground myself." This makes their intention noted and gives the players a clear view of the character, instead of being confused, on where their character stands with Hive's. EDIT: The opposite also stands, don't just rush someone who you think might be evil if they'd have no reason to target you already. EDIT: This is from what I can see, anyways.
  5. Quite literally a murderboning clown, at one point refused to speak because they had a clown mask on. Then refused to give any non-vocal orders and proceeded to waste anybody that had the potential to be a threat. As a person just observing them walking away, they fired at me completely nonchalant. Later when they didn't have the mask on, they apologized. I still could have very easily edit: no not really, was just salty died due to this if a friendly Engineering Borg didn't help me out. made a response to hive down below
  6. Still here, s̶t̶i̶l̶l̶ ̶s̶e̶l̶l̶i̶n̶g̶ ̶f̶a̶k̶e̶ ̶d̶o̶o̶r̶s̶ taking feedback and stuff. Just thought I should post this since it's been a while since my last post, and I didn't want to be discredited for inactivity. so uh yeah seeya
  7. I believe I also have to back up claims to OOC harassment. They exclaimed on Discord they would like feedback, and started being hostile to people who gave negative feedback. After about thirty minutes or so however, I was able to break through to the person and help them with their application. I have not seen their character in-game to get a refined opinion, though. Neutral.
  8. You're right, I don't know your age. I just have a vague memory of you once getting into an OOC argument with someone and claiming you were 12. It's possible you were not telling the truth then, or it was someone else. I'll also take you at your word that you never received any bans, since it's been a long time since I saw you and I can barely remember the unbound days. And there were was more worse synths than you back then? Remember SPARKLES? I do. edit from sytic: don't bring me back to that hell Anyway, I'm getting off topic. It's true that ODIN annoys me, but unfortunately, I don't really think I can offer you pointers. I think there is a fundamental difference in how we approach this game. When you play, I get the definite sense that ODIN exists as a release for you to act like a goofball and run around having shenanigans and fun. You say he can be serious, but I've never seen that, and I'm not really sure it matters for the point of this discussion right now. He's usually not serious. I, on the other hand, enter the game to immerse myself in the role of a character and a setting. The goofiest you will generally see my characters acting is when they deadpan snark someone. When people start doing silly things in the spirit of 'it's just a game', it pulls me out of that sense of immersion and irritates me, like someone trying to have a business deal in a restaurant while there is a kid nearby loudly playing a video game on his 3DS. I can't really say that means one of us is doing it wrong. Obviously, I'd prefer if more people played the same way I do, but I guess in the end of the day, it's still a game. However, I'll tell you one thing you CAN do that might improve your roleplay - experience more. You've created ODIN and treat him as some sort of totem personality that you focus on with and continually try to refine. But that's giving you tunnel vision. Try something new, create a synthetic personality that is entirely different and try to roleplay them. For example, something that entirely juxtaposes ODIN, takes everything very literally, and doesn't understand metaphor or hyperbole. You can still create comedic situations to have fun in without being a goofball all the time. It's really up to you, though. If you do get the IPC whitelist, at least try not be completely horrible. For instance, by getting a pet mouse every round and put on a set of kitty ears like some kind of cringy weeabo robot, then acting like a sulking manchild for the rest of the round because someone ate your fucking mouse. edit from sytic: why is this a thing? why would sulking ever be beneficial for a robot to have. Not that I'm naming any names. I've actually been working on a medical type to fill this sort of thing! He has absolutely no sort of understanding for metaphor, and is highly grounded in his beliefs. They're very serious and prefer to take a public leader sort of role, or a peace talker of sorts, rather than an instigator. I understand we're kind of two people across the same planet. Still on the same planet, but more or less doing completely different things. (Note: I don't actually look at ODIN's silliness and go "this is normal", they're designed to be that way. as if a bit wonky or weird in comparison to the regular, sane organic.) But that does not mean I won't listen and respond. (For the record, I have been trying to show more serious aspects of the character in recent rounds, notably during situations where people are flipping their shit already.) I hope to surprise you with the new character sometime in the future!
  9. Revised backstory upon feedback, please see the above posts on the issues of the previous backstory, thank you.
  10. A genuinely competent and well-done character, I've seen them around lots of times and their security, as well as their medical skrell, are well thought out, roleplayed well, and performed well in general. A definite +1 from me.
  11. You say this, but your presented character basically is just, as you put it, a humanbot. If this is a highlight of playing synthetics to you, why does your character always just act like a normal person? The intention is not to act like a normal person. I'll try and reinforce this in the future, but a first impression is horrible for learning a character. The intention is for them to have no emotion beyond an interesting one which defines the character, and a simple one that I believe should be for all synthetics (a level of seriousness to dramatic situations). I have seen your character around on the station many times and my personal experiences with the character as well as similar stores I've heard about ODIN is that they are a synthetic only on a technical basis and for all intents and purposes just act like a normal generic crewmember. Please mention when I do this- this is a breach of character. And the way you described it is a pretty unfortunate but accurate summary: they are 'goofy but serious' and have no personality beyond that. That's the intention. A synthetic is defined by what limited personality, and the events they've been through, as well as reactions to events, in my opinion. There could be no more generic way of describing a character than 'goofy but also sometimes serious'. In addition, the character is just 'bounces around job to job, they're so confident and good in everything they do even if they dont know what it is, Orders From Above to place them on the station for some reason even though they're so good at everything they should be higher up the ladder, and they still work here even though they're totally such a troublemaker and don't know when to quit'. Strawman. This isn't the intention, nor is anything mentioned about "up the ladder" or "good at everything" or "orders from above" (although similar so I can see where you got this one) or "such a troublemaker" (goofy != troublecauser). On the topic of "good at everything", I do not plan on being good at everything if I get an I.P.C. whitelist. That'd be obvious powergaming, and I only "do everything" as a cyborg because I don't have very much reason to not do everything, or at least try, when I am ordered to. I want to be useful and not reject orders and break laws, as well as prematurely fuck the round because "the cyborg didn't go the module I asked them to!!!". They bounce around from simple job to simple job (in their backstory, I can't do much about in the game), acting as a small dot on a userbase, only getting a brief stint as a service unit. They're confident, but not good. What I gather from this is that you're STILL going to just play a happy go lucky mischief human that happens to look like a robot. What is there with this that you can't do with other races, except being good at everything? Where is the alien mind, or incomprehensible motives or emotions that the humans just don't understand? A lack of empathy, and a lack of most human and alien emotions. The presented character is only half the app, though, so even if the background isnt nobel prize worthy I'd at least hope that the roleplay itself would be interesting, but I can't even say if you would roleplay an IPC synth good because once again I only ever see you roleplay cyborgs as 'goofy but serious humanbot' and the last thing we need right now is more whitelists for people who take unique species and just play them like they're humans. Will agree, but unfortunately I do not have the skills (or roleplay situations) to convince you otherwise. As I do not know who you play, I cannot know if we've had any personal roleplay interactions where I've been terrible, and maybe you saw me off a first impression and got a bad feeling from it (understandable definitely) or if you've based all knowledge of the character from somebody else's response and my application. -1 It's obvious I haven't put the character in enough solid ground to be respected by you, played well enough to the expectations of some players, or seen as respectable by some players. I'll redouble my efforts to adapt and hopefully make the character be seen as a respectable one later on in your eyes. I will continue asking for how the character went over OOC every round, and keep in mind this application for the future. Thank you for the feedback, please continue giving some.
  12. Hello, it's been a long time. I won't attempt to derail your argument in the sense of ODIN is not new, and was irritating to some on my time on Unbound (aka: phoenix station). This is true, but a few things of note I'd like to convince you about, and a few things I'd like to deny. Firstly, ODIN is, hopefully at least, evolving as a character. They were childish and shit when I played them at first, a Security unit who couldn't Security right by just goofing around with their buds. Somehow I wasn't in trouble for this, but I hope that I've convinced you I understand it, and am looking to better it. Secondly, I ask for feedback after every round. This will continue on until I can eventually see a solid ground for the character, and how they fit on Aurora. Finally, I understand this is a character which to some, annoying at best, insulting at worst, which is why I've tried my best to only talk to or influence them based on how they want to be talked to. I also never got any synth, nor server bans. I wasn't directly told that the character was bad or terrible, unless in character. There were accidents, but this stems into me blowing my horn as an OOC player and general stupidity over the course of a couple of years. I like ODIN in name, and the character in general- Their oddly weird brain seems more fitting in a TV show than a real world item, able to switch between a fun personality into a serious one in a matter of seconds, which is where I got their inspiration from. Also, I'm not young. (Where did you get that from?) I like ODIN as a character, but do not feel comfortable playing a different lawed station role without some semblance of fun activity, whether it come through personality and connections to other players or not. When I am able to play ODIN, I get to have the fun roleplay connections, as well as the roleplay significance of being lawed. As well as the gameplay mechanics that revolve around being a cyborg. A (new) unlawed unit, however, I believe would be fun anyways. I get to make my own decisions while having a weird, frankly confusing outlook on the world. I agree. I annoyed you, as a player. I don't exactly know how (but would love a PM or two on how to improve, please shoot me one of those) or when. But I've been making steps to try and find my character's place on Aurora, and will try and continue to do so. But you are free to think whatever you want to think, even if that's the same thought on a robot you've seen a year (maybe two?) ago. Good to see you again, though. Have a lovely day, thanks for the response.
  13. BYOND Key: Sytic Character Names: ODIN, James Foster Species you are applying to play: Integrated Positronic Chassis, Baseline What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I feel like synthetics is a broad term for a reason, as it provides a lot of avenues for cool character concepts and a way to create new and exciting ways to roleplay a character, which you can’t do with other races. Synthetics are also a lot more different and varied rather than a few inhuman traits tacked onto an organic, like Dionae for instance, or some aspects of Vacura. There is also the topic of discussion of synthetic-organic relations. Due to a relatively new “thing” to exist and come up in the universe, synthetics are usually looked upon and looked after with caution in regards to their coworkers who may not know of them, for as every synthetic is different, they may replicate past (and horrific) actions. Each species has a different way of looking at synthetic organisms, such as the Skrell looking at them with horror or anger, for example. While these are stereotypes, they’re stereotypes based in fact- Synthetics have a long, and usually bloody, history. While these could be simple drones or more advanced, brutal positronic brains, the general populace doesn’t care, making relationship building a difficult aspect of a synthetic. Identify what makes role-playing this species different than role-playing a Human: While you may theoretically be able to make a humanbot 2.0, there’s a lot of different things you can do and perform as a true non-human. You can have a truly alien mind, having emotions that organics don’t understand, or requiring to learn and try to understand any organic emotions. You can do away with morality beyond utilons, and go simple straight and narrow- or accept that it won’t be a perfect moral compass, and feel the repercussions. There is also the quality of how being totally alien affects other organic life, as well. As you can’t determine exactly how they will feel, it is impossible to know exactly how each individual person may treat a synthetic organism, but there is a lot of other factors, such as the history of synthetics in their species, that brings along a stereotype that, while you are not ground to exist in, you can break out of it- Or let it mold you. Due to these select few elements, I think it’s obvious about what I like about Synthetics- They’re their own, so varied to be malleable to a player’s backstory, but held back by being truly alien. Character Name: ODIN Please provide a short backstory for this character, approximately 2 paragraphs ODIN was created by a small startup tech company, Onaco, based in the Mid Colonies. When they were built on the 20/03/2441, he was designed to be a multipurposed advanced courier unit. A unit that could go very long distances through Bluespace and general other forms of travel, before returning back to base, or wherever else he needed to go, taking the shortest possible route. While communications between the colonies wasn’t impossible or difficult, ODIN was built for longer, more personal messages to be carried out, over a longer distance. ODIN, the prototype, along with 12 other prototypes (such as a cook, a security unit, a clown) were eventually shoveled off and bought out as Onaco walked out on them, getting merged into another company, which eventually did the same thing as it's predecessor, the last one filing for bankruptcy. ODIN later on was sold to a large passenger ship, the CTC Bourbon. As they branched out and were snapped up by various megacorporations, ODIN traveled around the middle colonies with the Bourbon, finding its way over all parts of the region. ODIN knew and talked to many spacers, scavengers, rogue elements and other units alike, gaining knowledge and a sense of personality. Due to ODIN's original programming, this complimented his original constructor's programming upon the unit, which was designed to be personal and friendly. ODIN is a unit of odd-job like character, with confidence and swagger to spare, but almost never goes it alone. While they were a multipurpose unit, they were found to be spectacularly terrible at maintaining something deemed to be “boring” for long periods of time, which became apparent due to a brief time at an Idris branch. However, during a brief stint at the private security team, ODIN was found to be good at morale building after their long time spent learning how to be friendly (giving them distinction among other units), negotiations, and weapons control. ODIN is a unit which finds itself in a lot of different places for a lot of different reasons, just a blip on the radar, travelling through space over the past fifteen years with the Bourbon, further retreating back towards Sol and the Inner Colonies. Upon visiting the diverse Tau Ceti system, they decided to stay. ODIN was accepted aboard as a station-bound synthetic after selling themselves off to them, and if he were to obtain a chassis he would still be working there. What do you like about this character? I like ODIN because playing them feels different. They don’t have much of any personality beyond “goofy” and “serious”, leaving them to feel like a balance between the two. (They shouldn’t have, anyways. I’ll make sure that doesn’t happen.) Regardless of how relatable they are, this synthetic feels different. Weirdly whacky and fun for a moment, before coldly serious and alert the next. Almost like a sociopath in that regard, ODIN is only empathetic towards their utilon values, leaving them with no regard for empathy or other forms of emotion. ODIN is a synthetic which can be oddly creepy to have around, annoying, or fun. While this may be a dark view on the character, it is rare to see ODIN going against their usual friendly state. How would you rate your role-playing ability? A perfect 5/7. In actuality, probably a 6 to 8/10, I'm not good at judging myself. Notes: Note: ODIN is currently a unit that has appeared onboard the station. Also, I feel a bit spooked at the time of writing, please mention any mistakes you find. I take feedback after every round I play as them, it's a good opportunity to talk to me about any problems or if I have broken character.
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