
Sytic
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Everything posted by Sytic
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This feels... clunky. More so than our current system, it feels like there'll be just an absolute clusterfuck of intents, and aims, especially when multiple people are involved in a firefight (as they usually are) which won't help our current system one bit. I'm all for adding more to our intents, and buffing the current aim we've got (and adding it to melee is a good idea) but I don't think we should nerf everything else in conjunction.
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The Raiders' Skipjack is designed to be fast and mobile, quick on its feet. That's the entire point- to be able to blast off whenever necessary. The Merc ship is just a bog-standard transport ship for a merc-team, maybe they could have a cooldown instead of both of them.
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I do love being trapped, cramped, in medical, while I'm supposed to be being treated. Want to scan someone, then grab the meds you need from the chemist who is conveniently less than a screen away? Nah, not anymore, have fun walking down some hallways jackass. Instead of the door being visible from the ICU, you need to walk a long wayaways to get what you need, and in medical, time is of the essence. Plus, the very cramped hallways prove a constant pain when shit gets real, as people will block them endlessly while you're trying to save a patient. The only spacious part of it is our two lobbies, the reception desk, and the hallway that goes across two rooms that nobody uses.
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Agreed, awesome. I think more organs for synthetics in general is fantastic, having specialised ones for the special synthetics is even better.
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Right, so when Chemistry is a "done did" thing, you go in and make the chems and then are effectively a guy smoking in his lab. Why do we remove something awesome to do for those chemists who are so goddamn skilled that they can make everything at the speed of sound, and then have to spend the rest of their round bored because of your amazeballs work at Chemistry? This is something neat. Science has a reason to experiment with their chemicals with this, too. This is just something fun.
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[Resolved] Character/Player Complaint - Paris Fawkes
Sytic replied to Worthy's topic in Complaints Boards Archive
Attempted murder falls under the murder charge, and Fawkes clarified his intent to murder the Detective to ODIN while ODIN was processing Fawkes. -
[Resolved] Character/Player Complaint - Paris Fawkes
Sytic replied to Worthy's topic in Complaints Boards Archive
Hey, person who made the last charge and the report affiliated. I didn't know those actual sentences and reports included stick around on a per-round basis on your record- feel free to delete that actual charge, I'll consider it non-canon if you do because of my error. EDIT: Admins can still deem it canon, though. Because, admins. Given the severity of the issue, and your previous actions, they may just go "lol fuck no" and deem it as canon regardless. I thought the charge got the point across, but it was too aloof for something that would stick on someone's record permanently, I think. So I doubt I would have worded the first part of it the way I did... although it was pretty funny. And I had to go and deal with vampires at the time. EDIT 2, Electric Boogaloo: Alright, so I've been told by the folks on the ISD discord that, because it was both in the past and relating to a few more people than you and I, most likely it'll be canon. I'm sorry for the wording on the charge. -
Unmap the nurse outfits from the medical closets.
Sytic replied to Scheveningen's topic in Completed Projects
Speaking from experience, I've only ever used it as a joke. It's quite literally just a joke costume item. It's very out of place. -
If this isn't a massive april fools joke, like I suspect it is, and the staff are genuinely considering ERP, I'd like to mention something. private feedback. That's important. In the original post, the only feedback on ERP is given privately. Because nobody wants to fuck publically, on the job, and change the overall tone of the server. Keep the sexytimes between characters (if at all) through your own private channels. Not public. Also, I thought Vox were specifically balanced as an antag species, because they're really fucking strong and that's what makes them interesting? You'd be effectively gimping them by having to nerf them into the ground. The other stuff I either don't care about, or support. And as a little note, because I don't want to TRIGGER anyone: EDIT: To add a few more words on this. This is a topic that hits close to home. I really, really don't fucking like ERP due to the people it brings, and what it brings out in people. I'm not entirely worried about what happens to the quality in roleplay, I've seen a lot of people I know who ERP and who I know ERP (some even on the staff team) that are great roleplayers, and cool dudes. But for what it brings out in people, OOCly, it's not a good reward. The people it'd bring who want that sort of experience. The people who are already here, once they start to ERP, and people knowing about it publically, doing it publically, brings out a side in people that I'd rather never ever have to see (again).
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[Resolved] Staff Complaint - Alberyk
Sytic replied to Bath Salts Addict's topic in Staff Complaints Archive
Yeah, although I don't see how this matters. -
[Resolved] Staff Complaint - Alberyk
Sytic replied to Bath Salts Addict's topic in Staff Complaints Archive
Pointing this out: The first original known time that the image about how Alb would ban BSA permanently on his next offence was posted by SovietCyanide or plahunter himself, publically, in general chat, on the discord. Images in question: -
You could also just kill two birds with one stone. Make IPC's easier to combat by giving them organs and bones, while also making them harder to repair and resuscitate with brain trauma, as well as the repair of said organs and bones, and brain trauma. Having to build an entire body I'm okay with, if you really want this to go through, but I don't see it as having any major effects on how annoying IPC's are to deal with. It'll just make Roboticists more important, smarter, and working harder, which while is a great thing, also probably will nullify most of the efforts made to increase the difficulty of repairing these replacement chassis, especially when these replacement chassis would most likely only require base materials instead of special, particular materials from Mining- unlike a Phazon. And if it's code red, and most of Security are IPC's, making a spare body is probably a good idea- especially if you know an IPC has gone down for the count before they get brought into the lab. It's essentially already starting work on reviving someone before they arrive. Although, this is a scenario in which Mining is 100% cooperative and is feeding you base materials, so it may be a bit unrealistic.
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Yet changing just the stats does nothing. It's weaker mechanically, but still has the same problems. They're still able to take a massive amount of punishment, and will only keep coming back until they win- The issues they have, the reasons they're so durable, and so frightening to fight without ions (or targeting the legs seriously guys) remain the same and they only get a faster way to come back and kill people, instead of being pushed with more things to be repaired, a longer time to be repaired, and actual organs/bones to put them on par with humans.
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By "internal damage does fuck all with Nanopaste" I should have said "internal damage means fuck all with nanopaste", meaning that because it exists, an IPC can just fix themselves up fully with disregard for robotics entirely. That's an issue. This only limits roleplay arbitrarily based on their customisation- which, I'll agree, is a petty argument. But I disagree with this mainly because of how powergamers will use it. The IPC, as it is, doesn't need stat changes on a weaker version and it's good to go- It's broke by design. It has no pain, it has very little organs, what organs it does have are rarely ever damaged and it's super easy to fix said organs, it does not have any bones (no ribs to shatter, no skull to fracture, none of that shit) and attacking areas such as the head will only help if you can decapitate them, and attacking arms they aren't using will only damage the arm and not the robot, and the only area which will begin to take a noticeable toll over time is the chest, which is usually the most protected area. (Nevermind the legs, which are again made out of paper mache, if you aim for the legs you'll have way more chances to kill things.) So putting some stats down and calling it "okay" doesn't fix the problem with IPC's in comparison to other species. If a roboticist can make this chassis prebuilt, and ready for dead IPC's, they can grab the IPC, take out the brain, shove this brain into the already made chassis, and be done in thirty seconds or less. It'll take more time for them to pick up their gear than to be essentially revived, and only detract from the roleplaying experience, making players more likely to want to secure valids first than roleplay their supposed punishment.
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If you want to nerf the IPC's, nerf them. There's a multitude of avenues you can take: giving them support structures i.e bones, giving them more organs they're dependant on to make them broke faster, give them mental injuries that need to be fixed, restrict nanopaste from being a quick and easy heal, etc etc. This is a change that makes IPC's unfun, not because "wah I'm no longer robust" but because their customisation is restricted. Does it stop the main reasons IPC's stay alive for long? No, it doesn't. Internal damage still does fuck all with Nanopaste, their organs still don't get damaged by anything outside of instant death or EMP's (which are essentially instant death) and if your argument is how much damage they can take, their legs are made out of goddamn paper mache. Target them. (Besides the G2's, those guys will just rip your head off. Slow, though.) They can't die from enough damage regardless of the location on the body, so if you just constantly shoot said new trashbot in the arm they aren't using or for some reason your torso shots don't do much, you'll still die- unlike other species. So after this hoop is jumped, does it stop a validhunting, pursuing IPC for long? I don't see why not, I think surgeries would be even faster if a roboticist prepares a new chassis beforehand. (Destroyed body walks in, brain out, throw it in the second body, close it up send 'em on their way. Will take longer to put their gear back on than to get cloned.) And anybody who wants to roleplay as a robot gets tossed aside. So why are powergamers getting a faster surgery, while every person who actually plays to their lore gets their looks taken away? Wouldn't this just make the issue worse? A robot gets blown up, placed into a new body in the span of a minute, sent on way, is now pissed and even hungrier for valids. Nevermind people who are up against ions, you die near instantly and only come back worse.
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Instead of having a hard cap for people, why not implement a mechanically supported skills system, and limit the amount of points you have and how much points things cost to get based on species/age?
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This is weirdly punishing and shoving you into a weakened, temporary state compared to the current cloning system everybody else gets access to is just beating someone down for playing a species. I'm all for making their resurrection difficult, but not impossible- And yes, this is impossible. This is effectively "you're now a shitty cyborg for the rest of the shift". That's not a resurrection, they don't get to play their character outside of speech. They just get to be a shitty cyborg. It makes ions even MORE destructive to IPC's, which quite frequently render them dead very fast.
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I feel like the conversation topic has shifted towards Rail and the goose chase that Jenna has been on, and arguing for or against Rail's ability for neurosurgery rather than Swift's capacity for chemistry. Hopefully that clears things up.
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Hi, you're definitely wrong here. It's kinda uncommon, but I definitely have joined into much more than a few rounds where an MD asked to be let into chemistry by the AI, was accepted, and then I join half an hour later to either already having my job done or to having to spend an additional 30 minutes to fix everything they cocked up. Well, so much for wishful thinking I suppose. You'd think medbay would have a little more respect for each other's respective responsibilities.
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The point is not that they are stepping on toes, but that the way a prior note was said (this person can do surgery as well as psychiatry) lead people to believe they could step on toes, when in actuality the player wanted permission to perform surgery on a very advanced, specific, minor scale in order to replicate a knowledge of neurosurgery, a type of surgery rarely even done on-server and is mostly for roleplay purposes. Furthermore, the said field (neurosurgery) is much more complicated and already needs an understanding of psychology, which is why the two fields mesh well together. I'll say it again, specifically, bluntly, so the point can be made: Rail should only know one very specific field of surgery, which is neurosurgery. This makes sense because neurosurgery already needs some knowledge of psychology and the fields mesh well. Rail doesn't know any other kind of surgery, and neurosurgery from a mechanics standpoint on-server rarely happens anyway and is generally considered to be far out of the knowledge of a typical surgeon from a roleplay standpoint. And on the topic of Swift and Chemistry, I would doubt any player would barge into Chemistry and make the chems themselves unless there is a very, very pressing situation and the chemicals aren't already readily available and the chemist isn't already making them. "Leave it to the professionals" is a term that works here.
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I feel like this complaint is a mix of something that would be alright ICly clashing with something that an admin deems not alright OOCly, which potentially limits people from being able to Surgeon if someone like Rail is really good at it and can do it better than anybody because "robots." It's essentially discriminatory and makes people who play Humans inferior to those who play IPC's, which would tip the balance evermore into an IPC favor. However, I think the specifics matter in this argument: Rail is not a surgeon, broadly. They're a neurosurgeon, specifically, which I'll defer to LordRaven's post prior which has a lot more info than mine. Overall, this distinction is very important, as it's an entirely roleplay focused one. Rail cannot do bullet shrapnel, (occasionally he takes out shrapnel located in the brain, but this is due to game mechanics and the whole "roots around in their head!" system we have) Rail cannot fix or mend bones, Rail cannot do internal bleeding. For all intents and purposes in the game we play, Rail is not a surgeon unless your surgery revolves on how screwed your brain is. The note was stated to allow Rail to be a surgeon, but this is inherently false and the only surgery Rail can do is relating to the field of neurology, a field psychology is very much related to. Have you ever seen Rail be a surgeon? No, because Rail cannot do surgery due to his very very focused knowledge on only one field of the biological body. Overall, this allows Rail to have an interesting note ICly due to their status as a talented psychiatrist and as a robot, without stepping on toes OOCly unless in a very specific situation (which personally is a situation so specialized I doubt many an actual surgeon would be able to deal with anyhows). Stating that Rail can be a Surgeon, is false. In Conclusion: Coalf is entirely right, Jenna agrees that Coalf is correct, the only field of Surgery that Rail can properly do is a very specialised field closely related to their job as a psychiatrist. This whole thing was a mixup in communication. EDIT: To clarify, what I mean is that I believe Coalf disagrees with the idea that Rail can function as an overall surgeon, which Jenna also disagrees with. Jenna does like Rail as specifically a neurosurgeon, a field relating to Psychology heavily, but that specific mentioning of this specific field may not have reached Coalf yet, and because we are using the broader terms and not the specifics, we have this issue.
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[Accepted] Death’s Head Application
Sytic replied to SRVODeath's topic in Whitelist Applications Archives
Casimir's shown excellence every time I've seen him, and has done some actually super cool stuff I've never seen before. +1 -
more snip snip I'd address the other points in your paragraphs but I'd end up completely diverging from the source subject. I agree that you're right about ODIN, but from what I witnessed, the two IPC officers were doing fine, I wasn't paying much attention to the cadet aside from witnessing ODIN stall for the longest time when threatened by the two subverted IPCs to insert themselves into a hacked APC. I did actually have a valid reason not to do that, considering they were giving me large tells to tell me something was wrong, on a basis of "wow, these two dudes that I know a lot are acting really strange, and one of them just sent me a PDA telling me literally not to do the thing the AI is telling me to do." What do I do in that situation? Not believe something is wrong? I didn't have evidence besides that this was incredibly suspicious and two long-time compatriots started acting up, so even though I went to the Head of Security about it over pDA, I acknowledged I had no proof and dropped the situation. Until Noir and Talc started chasing after ODIN in order to force them to rig themselves up to an APC.
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You've read the thread and built a genuine grasp of the issue/situation and it shows Does repeated behavior for over five months count as a recurring to you? Because I think it's a pretty noteworthy server issue, Scheveningen, how complacent the server is with whitelist applicants playing nice and just telling people what they want to hear to get their whitelist accepted, and then doing absolutely nothing whatsoever to actually uphold the roleplay standards they acted like they were interested in. A Tajara who writes an adequately knowledgeable story for their whitelist about how the war on ahdomai has effected their life, and then when accepted completely drops all pretenses and makes a purple colored cutesy fursona insert that has no ties whatsoever to the lore should not be acceptable, because they don't give a shit. An unathi applicant that makes a big deal about how totally into the traditions and struggles in unathi society they are, and when accepted just makes a random dude who snuggles xenos and doesn't bother to be anything but a scaled human should not be acceptable, because they're a fursona and they don't give a shit. Based on the same logic, an IPC applicant that makes a big deal about how interesting the intricacies of being a liberated computer slave trying to find its place in the world, and understand and adapt to human emotion and influence, and then turns around and makes a bright colorful walking memebot that exists solely to cuddle with other robots and works as an eternal security cadet should not be acceptable either. 5 months since ODIN's application was accepted, 5 months of them acknowledging the issue repeatedly and not giving a fuck. 5 months is a lot of minutes. I think it's more than 20 It's remarkable that you make such a big deal about addressing the real issues but when the subject of actually upholding the whitelist standards comes up suddenly its just not that big a deal you guys who cares more on. The whitelists may as well be auto-accept at this point. If you didn't listen to my previous points, Cake and Kyres looked at my character and deemed it fine. I'd like to take a moment to address the issue I've highlighted in bold. You particularly, I don't listen to. I've asked several people about it, what I should do, and they've all come back to me with "don't listen to him". I have reached out to you. And I have only got public responses of you talking shit about the way I play my character. If you don't want to give me feedback, that's fine, but I'd like you to put in a little extra than just talking shit about me all the time. Cake and Kyres looked into it. We talked, they saw it was fine.
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Generally taking minor clips out of a discord conversation and calling them any sort of evidence gets your post deleted and makes you look like an idiot. Please stay on track in the suggestion. Gang doesn't make any sense on the server and while the Revs will die if they win, at least the idea of Rev is that they have something to die for. A gang takes over the station, and then immediately dies to a response team. Why do they try to do something so stupid?