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veterangary
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VeteranGary's Achievements

Warden (11/37)
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VeteranGary started following Command Whitelist - Veterangary , Roundstart Hardsuits , Lessening lethality of pain and 7 others
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Hardsuits have become this weird tier of equipment that is not particularly overpowered yet also tedious to acquire consistently. Currently as it stands its easier to get a barebones mech than most unmoduled hardsuits. I have a few ideas to propose to fix this without damaging the round-based gameplay loop. Industrial/EVA RIGs should just be available to miners right off the bat as an option. Without modules it kind of sucks, aside from slightly better protection and the ability to splint broken bones instantly. Still sacrifices the backpack slot. It makes no sense for miners to have to either wait for a machinist to make them one, or buy one from the vendor on their return trip when they may have already brought back enough resources for the round. Perhaps the same with the CE or EVA rigs for engineers, but I find this hard to justify. Same case with the RD's AMI suit, which probably is the one collecting the most dust. I believe this would be infinitely more useful for the actual scientists like xenobio or xenoarch? Also the Hazard RIG. Horrifying to suggest powercreep but maybe security should get one. It has been nerfed to oblivion and is worse than both the security voidsuit and basic platecarriers anyway. Why not. Alternatively I have two other options instead of just giving several departments hardsuits outright. Move the 3 random hardsuit rigs from the vault to the machinist lab, maybe implement the RNG damage feature that some hardsuits in the warehouse can spawn with requiring hacking to fix them. Or give them three random circuitboards and unrestrict the hardsuit frames from research levels. Maybe give them an assortment of modules to start with so they can have people bring their suits to them to be upgraded. Frequently with research being unstaffed, they can barely make anything worth someone going out of their way to get low-tier modules. I think this option is reasonable, as perhaps hardsuits and their modules require a bunch of upkeep for safety reasons and find themselves frequently in the repair shop for pre-EVA inspections/maintenance.
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I think the best solution is preventing cardiac arrest from occurring above a certain brain activity, heart health, or blood pressure. I agree getting cardiac arrest from serious but not fatal wounds is kinda silly and it can be round ending. I've had a case where getting shot in the hand gave me cardiac arrest and consequently killed me, just because it spiked my bpm enough to RNG asystole. People already go into paincrit from ignoring injuries such as broken bones, or ribs/shrapnel which damages organs the more you ignore it, and it makes more sense to have increased risk to go into cardiac arrest in those circumstances instead of something like a limb injury.
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I might be forgetting, but I believe these values make a bigger difference in actual play when you taking the armor piercing characteristic into consideration. I don't know how it actually works in code, assuming its up to a certain damage resistance threshold it ignores? I know certain ammunition struggles immensely trying to fight against someone wearing ballistic armor, something like under ten damage per hit. Keep in mind most ballistic weapons deal around 20-29 damage, so a 50-60% reduction is strong as it is. Ablative rarely ever sees any use just because it just isn't worth it in 99% of cases, most energy weapons cause extreme pain which is the real threat and the slowdown of being a specialized armor isn't worth it. Pretty sure most people would consider the default sec armor over it just for mobility.
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I think EMP as a whole is rather inconsistent too. Not sure how it's supposed to interact with mechanical organs, but I've played a few characters with either eyes, hearts, or lungs and EMPs have little to no effect on them, maybe a small amount of damage but it almost never outright disables prosthetic organs/limbs. Though maybe the tesla prosthesis are built different. They definitely need an AOE tweak, think instead of increasing range with the reagent quantity it should instead increase the EMP effect in a smaller area. or bring back lethal EMP effects. As for IPCs, I vaguely remember they used to have an automatic reboot that triggered after about a minute or so of a completely dead battery, gave them about a 100 energy so they can walk to an APC or charger. I haven't played IPCs in a long time so I have no idea if this was removed or doesn't function after an EMP attack. Better than an outright second-wind feature in my opinion, since there still needs to be some non-lethal option against synthetics.
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I'd say the best way to implement them is just to restrict who can view them really. If this is meant purely for making HoS/Warden better at being able to manage security as a dispatching role, it's fine. Security gameplay is a huge game of telephone and stuff gets bloated out of proportions, mistranslated, etcetera. Having a command/overwatch role that can see exactly what's happening is much better than relying on piecemealing information over the radio. I think giving these, and the option of the officer keeping it on or off is fine. I don't think it's a huge nerf to antags, because if they obtain camera access they have the best way of seeing where security is. And I agree with the opinion that there's absolutely no point in adding pre-nerfed additions to the game. If this can't be worked into the balance, then it should just stay out. Rather not have a feature added only for nobody to actually bother using it.
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Let medical access the medical hardsuit helmet camera feed
VeteranGary replied to CatsinHD's topic in Suggestions & Ideas
I think the default camera program has support for ID restrictions already. AFAIK, Helmet cams go under the department or some other random section. Might be best to consolidate it under that, perhaps under the Robots tab? So both rescue borgs and paramedics can be observed on their cameras. Putting it under the journalist program might be unwanted, since it's intentional that you can't get normal camera monitoring on PDAs. -
Every off-ship gets their own ship frequency, so should the Horizon. This should also generally fix certain roles who shouldn't have access to the frequency to begin with.
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Add plate-carrier holsters to Security Equipment/loadout.
VeteranGary replied to VeteranGary's topic in Archive
bumping this after a month -
Player Complaint - Evandorf/Suvek Tokash
VeteranGary replied to kyres1's topic in Complaints Boards Archive
I play Kra'jun, at first I figured the room was only partially vented since the commander and others were actually going in without suits. Didn't notice I was in a void until I got friendly fired and actually glanced over to my status indicators to see the flashy pressure icon, and a second intruder opening one of the shutters to space. Promptly left after that. One officer stayed inside so long he perished, and the HoS was sent to medical for awhile after that. But yeah, I agree it's pretty silly. Just because you can survive a decent amount of time with internals alone in space doesn't mean you should. Personally think it should do exponentially more burn damage for time spent outside. Brute damage would be annoying when your hands and feet randomly snap while trying to escape. But that's for suggestions. -
Title. I forget fully why these were restricted to the light armory aside from technically allowing you a few extra slots with drop pouches. Personally I think they balance themselves out due to making it a bit more inconvenient to swap armor or into EVA gear. Though I am biased because I want to be able to carry all necessary security gear without having to always carry a satchel.
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BYOND key: Veterangary Discord Username: VeteranGary#5856 Character names: Yasir Kra’jun Mahir Rrhamrare How long have you been playing on Aurora? At least since 2017, so minimum of 5 years. Have you received any administrative actions? And how serious were they? Yeah, I have two expired warnings that are 4-5 years old each, when I was new to SS13 in general. I then had an antag ban in 2018, which led to my first command application being denied. And there was another which was rescinded after a staff complaint. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? To progress the round and facilitate roleplay. Some command roles give players more avenues to progress the round, where some unlock certain gameplay mechanics and others provide roleplaying tools. Progressing the round is as simple as coordinating with your department and the rest of the command team, to resolve a problem. Facilitating roleplay is also important as head of staff, as one who stays quiet or avoids interaction doesn’t tend to be as impactful as a leader, and can lead to the round ending up stagnating. Especially when the crew need to be confident in the people who make decisions for them as a ship. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? To set an example for other players, especially newer players. Which includes the most obvious responsibility of following the rules and practicing fairness and teaching players on game mechanics, and perhaps ICly helping them immerse in the lore (the hardest Aurora learning curve.) I am mostly experienced with pretty much all basic roles, and teaching them is relatively easy for me. Additionally, whitelisted players also set boundaries and expectations of other players, both ICly and OOCly, setting the bar to what is and isn't expected our of them. Most of this I already do, passively when I can. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Alzrun was originally a student of the Shastar Technical University, pursuing a master's degree in mechanical engineering. During the coup, he was one of many to join the Liberation Army in the Battle of Shastar, being both a Das’nrra native and local of Shastar, he believed in keeping his city free of what he perceived as tyrants, being a proponent of Al’mari’s vision of Adhomai. Initially, he assisted with logistics, construction of defenses and battlements, and ordinance. By the end of the Revolution, Alzrun had both earned his masters in engineering, and a position as a civil engineering advisor under the ALA. With the demilitarization of Shastar, it led Alzrun to seek opportunities elsewhere, eventually being sent to the Free Gakal’zaal Station to assist as an engineering advisor. With the constant demand for improvements that can't be met by tajara maintenance teams, and rioting from the unathi engineers, Alzrun was shortly deferred by his superiors to seek employment with a corporate vessel or installation to seek much needed experience (and intelligence). Originally opposed to the idea Alzrun pushed it to the backburner for as long as possible, however the developing tensions in the Spur only pulled him closer. With the Phoron Scarcity, Solarian aggression and corporate takeover of more systems it convinced him to consideration, and eventually signing off on the dotted line. It revealed to him that the democratic state could become a target in the next conflict, seeking an advantage was necessary. What roles do you plan on playing after the application is accepted? Chief Engineer, mainly. I do plan to experiment with other command roles as well. Have you familiarized yourself with the wiki pages for the command roles? I read through it again, though I am rather familiar with most of the command guides as I occasionally read through them for changes and updates. Characters you intend to use for command or have created for command. Include the job they will be taking: Alzrun Nadrullahj - Chief Engineer Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do. Have you linked your BYOND account to the Forums? I have. Extra notes: Anyway, this character is meant to be very controversial but I don't plan to play them like a loose cannon denouncing megacorporations at every corner. In reality, he fears them and their power. Wielding weapons of mass destruction without much of a whisper of criticism, and defeated Sol during the second invasion, so he would more than likely keep his head low and his opinions to himself. Besides, good soldiers follow orders.
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Reporting Personnel: Kra'jun, Yasir Job Title of Reporting Personnel: Security Officer Game ID: ck8-aRHr (Not sure, closest to the date and time on #game-status) Personnel Involved: - Kra'jun, Yasir, Security Officer - Victim - Rajii'thaamar, Zhranzda, Surgeon - Offender - Black Static, Investigator - Witness Secondary Witnesses: N/A Time of Incident: Approximately 25-35 minutes into the shift. Real Time: ( ~0100EST(GMT-5) 11/28/22) Location of Incident: Security Lobby, Medical Lobby Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: Around the first thirty minutes of the shift, this one was conducting his standard routine, checking in with the main public areas. When he stopped by at the security lobby to check in on the bounty manifest, this one noted that he was followed by Zhranzda, whom stopped in the middle of the security lobby. Whilst he was chatting to his colleague in Basic, the doctor spoke to this one in Siik'maas, remarking in a tongue-pierced manner of his use of the word 'we', in a perfectly appropriate context. This one promptly corrected the doctor, noting that it was a pointless nitpick, and should not concern him how he uses basic to be comprehendible to his colleagues. Whatever the case, this was quickly diffused and the both of us returned to our job. After he was finished with business at the Operations department, he stopped by at the medical lobby to inquire with Zhranzda to inquire whether or not he had a legitimate concern to report, instead of offering their unappreciated input. The doctor answered bluntly and claimed that they were 'bored' and 'wanted to insult him.' During this next segment, he will note that he was not directly present for this at all. While he was overlooking the service wing, investigator Black Static approached this one and pulled him aside for a chat. They notified this one that Doctor Rajii'thaamar had found it appropriate to share vulgar opinions in public, particularly in the medical lobby with staff of the department, and audible enough to those in the hallway. Following this, he proceeded to draft up a written document of the events, and before he could present it to any head of staff, he was pulled away for unrelated matters. Submitted Evidence: Would you like to be personally interviewed?: [ ] - Yes [X] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Yes, Doctor Hailey Wise. Actions taken: None, due to an ongoing security ledger this had to be postponed. Doctor Rajii'thaamar and himself had concluded our shifts by the time this could be handled. Additional Notes: This one does not seek a thorough investigation, it is much preferred that this incident is filed and documented with the offender notified and reprimanded, since there was not enough time to properly follow through during the shift.
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Yep, all good.
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BYOND Key: Veterangary Discord Username: VeteranGary#5856 Character Name: Dekel Mrrhazrughan Item Name: corporate smock, hood, mask Item Function(s): An accessory coat that is worn over uniforms or armor, including a hood and a mask that seamlessly tucks away when not in use. The mask functions as a traditional gasmask/breath mask for convenience(Depends if this is allowed, if not then just make it a clothmask equivalent). The hood is able to fit over helmets that are worn. Item Description: A dark colored surplus winter smock repurposed for interstellar use. It still has a hood and a snow mask, shaded into corporate colors. A traditional Stellar Corporate Conglomerate star is embroidered on the back. Why is your character bringing this item to work?: As the NBT has tighter uniform restrictions, Dekel seeks other avenues to wear something while at work that has practical utility as well as some sort of style while not extremely pushing the boundaries on uniform standards. How did your character obtain this item?: After signing on for the Kazarrhaldiye Operations Group, Dekel started the orientation transfer course from run of the mill, corporate correctional duties to a more militarized system similarly based on the ones on Adhomai. During this re-training he was gifted a surplus sniper smock which he has since personally modified to serve the rest of his contract aboard the Horizon. What value does this item have to your character, and what story does it tell?: As it was a gift from his transfer in the Kazarrhaldiye Operation Group, and followed him to his transition to the PMCG and following personal modification, it has gained sentimental value to him, as well as intrinsic value, as it very faintly resembles the cloaks worn by Ma'ta'ke priests, but probably not as lavishly decorated. It also has a militaristic look that he personally believes is fitting to his new position under the PMCG and Kazarrhaldiye. Sprites: Additional Comments: As much as I would have done a PMCG style, uh. Making the eye as a sprite was exceedingly difficult, so I compromised for an SCC star. Hopefully that isn't a huge issue. This is also one of my first spriting attempts, and this is a final of like 30 drafts. It did turn out longer than I anticipated, would of preferred a shorter one but I couldn't figure out a way to trim the size without making it look strange or cutting out the detail. Also, yeah, I know. The shading is not terribly great, but it so far looks decent enough to me after a week of work. pmcsmock5dark.dmi hood.dmi mask.dmi
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I enjoy most of these uniforms, they look decent, and they will start to match some of the resprites we got last year such as the hardsuits and voidsuits, making things look less awkward. Anyone putting on a voidsuit currently looks like they put on a completely different design, but this should match it better. One question, are those investigator jackets a suit slot item or are they ingrained into the uniform? They look a little weird and I imagine they might cause weird clipping for any items worn in the suit slot, which a lot of investigators do. Lab coats and other various loadout jackets and custom items.