BYOND key: Veterangary
Character names: Camryn Hujsak, Jake Norman, Jeff Norman, Javier Horton, Nathaniel Gibson, Ashton Milne.
How long have you been playing on Aurora?: I’d say about a year and a half, maybe more.
Why do you wish to be on the whitelist?: Been around on Aurora for awhile, and recently started to get more known within the community. Usually I’d randomly hop on, but recently with nothing of interest, I’ve been sticking with this. Summing it up, essentially I wanted a head of staff character to more involve myself with the community, and the atmosphere as a whole, rather than just standing off to the side.
Why did you come to Aurora?: Quite frankly, a few years back I used to just hop on SS13 with a friend(s) just to mess around, either on public servers, or on our own private ones. Eventually after actually getting used to the game, I started to settle down and actually attempt to play it as intended. Firstly I started with another, less popular station, rated as medium to high RP. Initially I was still a bit unserious with the genre, so it didn’t last long but even still looking back now, those were some serious roleplay nerds. Eventually, after that server quite literally exploded, I landed upon Aurora. Dunno why this was my choice, and why I stuck with it, since the hotkeys, code, etc was kinda unfamiliar. Anyway, that’s basically it.
Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yeah, I skimmed over important details, mainly rules and IC-oriented requirements.
Please provide well articulated answers to the following questions in a paragraph each.
Give a definition of what you think roleplay is, and should be about:
Roleplay, as the word itself defines unconsciously, is to play a role. With my interpretation of that, roleplay is just some form of an activity, or a game to allow someone to break away from reality, in some way. Not only, it’s kind of just a way people put themselves into the shoes of others, or spectate something from a perspective that is not their own. With this idea, roleplay sort of turns into a interaction of a simulated reality whether that reality be based on fiction, or nonfiction. All together, it should create a somewhat immersive atmosphere where the characters could be implemented into, and interact based on the character’s personality/ethics, or even a reflection of their own.
What do you think the OOC purpose of a Head of Staff is, ingame?:
OOCly, the purpose of a Head of Staff, from my perspective is to give the station as a whole a corporate atmosphere, in one small way or another. Yet, this isn’t the only purpose, they also keep the roleplay interaction of a department set to a specific way, either by subtle interaction through their action and inaction, or through direct order. Almost like dungeon master's (not quite), they create their own atmosphere amongst a department, person, or the station as a whole. Ensuring either a free willed ground, or having their necks breathed down constantly. Other than that, they’re tasked to ensure a fair and rule abiding playstyle, for it to be enjoyable, rather chorable. Unless for some reason, they wanted to make it that way.
What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Honestly, correct me if I’m wrong, but seemingly whitelisted players don’t really maintain that much of a responsibility of anything other than abiding by the rules, and correcting those who don’t. Simply put, they’re players who have the option of putting themselves under more weight, that they see fit for their liking. But, to the fullest extent their responsibilities should match up with what I mentioned in the last question. Firstly, they should maintain a fair and enjoyable RP experience, for all parties (less escalation/metagaming/etc). Secondly, maintain the atmosphere of the workplace, assuring it feels as desired, making each worker on edge for their job, or socializing and chatting with them. Usually, in my normal playstyle, I constantly give antags the benefit of the doubt, not immediately jumping to claims, or unnecessarily escalating the situation, unless told, ordered, or convinced to do so. Usually, in my time on the server I’ve seen more cases of metagaming weaknesses/outright purposeful escalation just to get everything out of the way, and to counter this, I’d continue my behavior in attempting to suppress those temptations just to ‘gank’ or ‘murderbone’ a bunch of antags, after a small infraction.
Please pick one of your characters for this section, and provide well articulated responses to the following questions.
Character name: Camryn Hujsak
Character age: 30 (Had this character for awhile, not sure if age updates automatically)
Please provide a short biography of this character (approx 2 paragraphs):
Born into the glory days of his own kind, the late 2420s Camryn Hujsak had firstly been set on an unfortunate path, evident from his family name. Although, along this path hadn’t set him any deeper than a few inches into the ground, still enough to wiggle his toes as he move onward with his life. All he had learned throughout his childhood seemed like a incoherent mess of non-sense, as the world around him had advanced greatly with his absence, however his path hadn’t destined him to be nowhere. However, as his cyphered mind comes towards decryption, entering his adultery years was no help to him, as the sense of false hope, and doubt had simply blurred that from his mind, leaving him in the stereotypical situation of being lost. At the end of his highschool years, he had lost the path almost entirely, and the assistive breadcrumb trail had gone silent.
Entering late adulthood wasn’t as tough as Camryn visualized, from his own perspective at least. Instead, for him it was a giant leap of faith as he threw himself at at something he’d never imagine doing. He had never thrown himself into unknown grounds, but he had done it. What was the worst that could happen? Throwing himself could not be a better way to describe the situation he had put him in, since he still hasn’t left the dreaded rock, during a thriving space age, but instead landed him into seeking conflict. The ‘New Seoul Combat Training Centre’, where he ended up spending five years, being fortunate enough to pass the complete course. However, despite passing the few years, his path still had some tricks along the way ready for him. Starting with the loss of his hand, his right to be specific, which caused many complications for his future plans. With a tight budget, he couldn’t afford any cutting edge prosthetics, basically his unofficial discharge from any service position in his interest. However, eventually upon his searches for work, he found a job that could possibly work out for him, just happening to be the same company he still works at to this date, NanoTrasen.
What do you like about this character?:
Mostly the nostalgic feeling of this character, after it being one of my first characters. But aside that, personality would be one of the traits I like.
What do you dislike about this character?:
The unfortunate name.
What do you think makes this character fit to be a head of staff?:
From the way I had intentioned him to be, was someone who’d be able to understand both sides, and be able to put themself into the standpoint of others. He’s played in a way that I feel is flexible, and realistic. One of the things I had done to ensure the enjoyability of roleplay, especially due to the common and maybe excessive, antagonist rounds and even some events that happen canonically during extended rounds. But, however from an IC standpoint, he’s also one of those people who doesn’t like to ask for things, but be given them instead, which seems a bit random for a choice to put here, but it sorta makes sense.
Please provide well articulated answers to the following questions.
How would you rate your own roleplaying?:
Probably, an 7/10, if I were milking it. 6/10 to be honest, but 6 just looks lame. But entirely, I don’t really use emotes that often, relying more on ingame mechanics. That part never stuck with my habits, unfortunately. Even though I played other games using similar mechanics, just never liked nor stuck with it.
Extra notes: Apologies if the education part doesn’t quite make sense. From what I could find, most of the educations for the staff position in question are a bit vague in terms of outcome, or focus. Also, I’m horrible at biographies, so mine’s a bit corny.