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VeteranGary

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Everything posted by VeteranGary

  1. As a robotics main, I do see the issues with combat mechs in general. They are rather simple to make and don't always need combat armor to function. Hell, you can turn a powerloader into a pretty fucking scary combat mech, since the 'open' chassis blocks 90% of damage to the user. Effectively it is a second skin just as good as the most unbalanced hardsuit in the game, the Breacher hardsuit. However, I see better ways negating this. The new mech code by all means is still a WIP. Compared to the old-mech base, there were parts needed from RND just to make one mech, without it robotics was essentially useless. I see this was removed so robotics could actually output mechs. These parts included advanced scanners, etc, which hardsuit still need. Robotics cannot output hardsuits without the help of RnD doing both research and providing certain items. Anyway. Mechs as they currently are, miss the entire security permissions systems the oldmech base had. With this, you could ID lock or DNA lock a mech to a certain user by interfacing the maintenance panel. This was extremely useful for limited who and what mechs went to, and the system is entirely gone. All weapons printed by the fabricator are unlocked, even a Visitor ID will let you fully function any mech. Anyhow, most of the issues we encounter with combat mechs is, permissions. All you need is a command authorization or Research Director's stamp. This isn't really hard to get on a well staffed round, and 99% of the time it is requested, and sometimes paperwork can wait. Other times, there are no command at all, even during high-pop rounds. Robotics still pumps out a security mech when needed. For example, the Phoron Worm event. That event alone had 2 combat mechs pushed out, initially. One light with machineguns and lasers. One combat with machineguns and lasers. The light was destroyed, so another was made to replace it. The fourth mech was a mismatch, without weapons. These were greenlighted by command itself, so going around saying it needs to be regulated is redundant, in this specific scenario. Furthermore, the hardsuits. These are already regulated by the fact Research needs to max out all levels, provide Robotics with an Advanced Scanning Module, and Mining to provide all of the material. This requires three specific staff on shift to output one item, usually at the end of the round when the antags are getting out of hand. I don't really see an issue with this, other than the fact, again. All hardsuits printed by Robotics other than the Cybersuit, lack suit locks, for some reason. Their locking function is entirely gone, similar to the Industrial suit. Using and ID on any of these suits says ' There is no locking mechanism'. Additionally, the two firearms you can put on a hardsuit. An Energy Carbine and a Taser. These are unlocked. A visitor ID can use them if they wanted. The Hazard hardsuit isn't even that overpowered. It is easily countered by ballistics and lasers, it isn't built for it anyway. It only has blunt and explosives resistances. The combat is similar to a Sol Marine Hardsuit. Once again, it is horrible against lasers, having nearly no protection against it, not to mention that it also has a severe movement penalty. Their sole purpose is to give the user certain EVA and suit functions, instead of specialized bodyarmor. Such as jetpacks, leg actuators, and the added ability of having a secondary carbine and a taser, when carrying your non-lethals isn't really a choice anymore. They also look intimidating, which in most cases causes more hostile actions, based on appearance.
  2. There is also the old ninja hardsuit in the code somewhere, I think pirates still spawn with it and cargo can roll it sometimes in the warehouse. Someone went and resprited it from the looks of it, works with human and tajara from ingame testing. It's better than the standard ninja hardsuit, since it doesn't have flashy lights all over it that sometimes just look out of place, for a stealth 'slipsuit' which is sometimes just covered in spikes and very non low-profile looking design choices. It is just a simple version of the ninja hardsuit, grey with NVG green eyes. It'd be a neat choice for an alt-stealth suit that should cost the same or less than the standard.
  3. Fair enough. I've complied with the verdict since the warning, as I planned to appeal it. I have only entered the lab to divide materials, pick up items queued by qualified scientists, or recycle tools in the autolathe.
  4. From what I have got from the complaint, you were noting my use of the destructive analyzer and adding research to the server, but you did not elaborate that the entire RnD lab was off limits, and in this initial incident I got access through command staff. That is what made this very confusing to me. Icedcabbage entered a ticket with a very different perspective of the situation; one that I was not briefed or clarified with. With the round you bwoinked me, you specifically explained that the research alone was powergaming and I showed that I understood, and explained my reason for doing it, which was inspired by impatience. However, the protolathe was never stated as the issue, standard roboticists still have access to it. It is only the destructive analyzer they are denied from. I pointed this out, and you acknowledged it, however you did not add on that it was the reason of that warning, this is the origins of the misunderstanding. A few days later, Icedcabbage brings me into a ticket with a very different perspective on the issue; I was not warned to not use the protolathe, I was warned not to add to the research levels. Icedcabbage's perspective seem to be that I was warned to not even touch the RnD lab at all, which is very different from the initial situation, and makes it look like blatant spite of your initial warning.
  5. BYOND Key: Veterangary Staff BYOND Key: ShesTrying Game ID: No, I didn't save the round ID. I do have a date and time, listed on the warning. https://i.gyazo.com/699b79b5ae4d5bcb9ac8d3515c521754.png Reason for complaint: This isn't to seek punishment against the admin in question, I simply believe the verdict is unfair and unregulated as I constantly see it being infringed. Icecabbage is the moderator who applied the warning, however they are no longer staff, and the reason this warning is applied was backed by ShesTrying, whom may have been over viewing the ticket, though I am not sure. Evidence/logs/etc: I don't have much evidence expect my word against theirs. However I will explain in the events leading to this warning. I recently recieved whitelist for Tajara, and I was fleshing out what was reasonable for the character and I will admit, I went out of their logical knowledge to reap some benefits, ShesTrying pulled me into a ticket after I was doing research and RnD, maxing out the levels. I understood this and complied with their verbal warning, no note applied, as I understood completing research as a roboticist, was very out of character, and explained my distate for players who took the scientist role and did not complete basic levels of research, which the roboticist role can be dependent on. I stopped touching the destructive analyzer entirely, and left the levels as is, however I did enter RnD to use the Protolathe, with its default levels of 3 in each different category. At these levels, I see it provides no advantage or blatant powergame for the roboticist role, you can print mid-tier upgrades for your machines which improve efficiency, parts for simplebots such as plant analyzers, and tools such as the basic drill for EVA suits. All of these don't really apply advantage in my opinion, they are simply convenience for certain roles. The main thing from this is that her verdict wasn't entire clear, they told me to stop doing research to the servers, which unlocks very powerful items, and in this case with Icedcabbage I wasn't completing research, I was printing parts for the fabricators and parts for simplebots to complete simplebot requests for other department and bounties, and save the limited material the robotics lab starts with. I explained to them that I wasn't using the destructive analyzer to improve the server levels, and I was using the start-of-shift levels instead, asked if I could speak to ShesTrying, however this lead to bantering, with the warning applied and the ticket closed with a sour ending. I didn't like this and I wasn't very happy about it so I decided to wait before posting an appeal for it. The main issue I have with this verdict is I don't see it continually being enforced. I have seen many characters who pose to have multiple fields of research, and I have seen some do both research to the servers, and robotics, or simply using the Protolathe as I was. And I see how it can make sense, the protolathe is a machine similar to the robotics fabricators, /and/ the robotics setup is coded in a way where it can be upgraded to support a protolathe and its fabricators. Logically, it seems robotics roles are set up like this, so it can be easy for someone to be carried away and see that the protolathe is fair game to use, however in ShesTryings and Icedcabbage's verdict, is not and falls under powergame. Additional remarks: I am not completely in the right with this warning; usually I had filled out an Additional Access form and brought it to command staff, to acquire access to RnD. Additionally, on the occasion that I make my character hack doors, I do not go and find the wire myself, I ask engineering. If they do not give it to me, I drop it and wait for command staff to authorize me, or ask the AI to remove ID scan. In this scenario, I did neither, there were present command staff and I am not sure about the AI; however I had the resources to gain access logically, which many roboticist do to use the Protolathe in the RnD lab. The reason I seek this appeal to the verdict is because I entirely see it as a misunderstanding and miscommunication, as ShesTrying's verdict differed from Icedcabbage's verdict, and I was denied the ability to clarify with ShesTrying in another ticket.
  6. Another one of my misconceptions, re-read where I got that idea from. This is in reference to the Second Civil War, starting in 2451, and by 2461 the PRA loses a significant amount of land and battles, combined with the loss of the Sol Alliance's support. This is where Aarif's motivation to leave comes from, as stated before he does not believe too much in pacts and agreements. The armistice place to end the war simply does not sit well with him, as it is only a temporary solution for a country nearing disarray.
  7. As for the discrepancies, I can adjust the background to fit the environment more seamlessly, as I can see how most of this would not make sense. I would have explained it with a 'nomadic' family, but then again this was conflicted by the harsh terrain of Adhomai, which would make it a less than favorable task to move as soon as something goes wrong. I will likely stick with the farmhand background. Aarif takes the interest of technology, brought on by the human patrons; against his family's will, thus being disowned for breaking tradition. Removing the factory background, as it does not make sense as a tradition, however the farmer one fits more nicely. 1. Aarif holds beliefs in the S'rand'marr Worship, though differently than his family would. To his family, the Worship would be similar to guidelines and laws to them, where as Aarif simply incorporates and considers its beliefs, often conflicting with it, in a political standpoint. They have a leaning towards supporting the PRA, and believe that unity and peace can be achieved, though not through alliances and pacts; too unreliable and not very effective, but through conflict. A grim standpoint, though Aarif believes that eventually the fighting will stop once the meaning is lost, nothing can be done to stop it with the 'radical' beliefs of each side. 2. Aarif does not believe in the caste system, as they do not enjoy the idea of being selected at or before birth to be assigned to one purpose; against predestination by noble power. Though, hypocrisy does get ahead of Aarif, and they still view other races as segregated into their own jobs; Zhan-Khazan as labor workers, M'sai as fighters, and Njarir as leaders. As for his own race, Hharar, they view it as a universal race, greedily. 3. At the time of Al'Marii's assassination, Aarif did not yet possess his political drive to care as much. Though through the years following their education, they saw it more and more as a heinous act, despite not fully agreeing with their motivations. He believed that shooting someone out of power only creates more of a power void, and chaos, thus horrified of the assassination. As for the time, Aarif grew more supportive and accepting of Malik Hadii.
  8. BYOND Key: Veterangary Character Names: Species you are applying to play: Tajara What color do you plan on making your first alien character: Beaver Brown Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: I never really had a direct interest in playing many species on this server, but I thought I might as well gather more options to play around with. The only other whitelist I have would be for IPCs, which is an interesting perspective from playing humans and offworlders for quite awhile. I believe I should take a shot at something different, such as Tajara, which I have observed to be a very diverse species based both on race, and faction. Plus, I have been getting to the point where certain characters seem like dead ends, unable to provoke new arcs with them to make them fun to play, and interesting to interact with. So, for a change of pace I think Tajarans could be a next step into finding something that works, despite being uninterested for a considerable amount of time. Identify what makes role-playing this species different than role-playing a Human: Tajarans are a very developing society compared to most other species, who are way more advanced, and have been exploring space for centuries. This creates a very different perspective from a Tajaran standpoint, as they have experienced a roller-coaster of emotions from their benefactors, and exploiters. Their past few centuries have been filled with uprisings and civil wars, creating a toxic homeworld that is constantly conflicted. This gives the output of drastically different characters and perspectives all from the same place, unlike Humans, who have been colonizing space for centuries, and had time to repel apart into their own sanctions. Most only prosper by becoming a fanatical loyalist of their party, and follow its goals closely, leading to a very mindless and obedient society, as well as a violent and aggressive one. Character Name: Aarif Vazirija Please provide a short backstory for this character. In 2435, Aarif was born into a Hharar worker family, under the new rule of the prospering PRA, in a rural village on Adhomai. His family was far from loyalists, satisfied with no faction after the uprisings, and merely working-class residents of the territory, mainly taking menial work from farmhands, viewing no particular allegiance, nor resilience towards their rulers. His parents never saw any preference to either side of the Uprisings, simply seeking to avoid the conflict, keeping busy in attempt to push it to the back of their memory. From a young age, this left Aarif as impressionable, as his family’s footsteps lead to a mindless workforce. This provoked deviancy into following an education, quickly taking interest into complex machinery and technology, of both domestic and alien origin. Though, his family resisted against his urge to deviate from the family tradition, often placing them in jobs to provide back to his family, only furthering his rebellious acts. In their early adulthood, finding themselves disowned from their family, after setting aside tuition funds, which they promised to provide to his family. Aarif finds himself largely exploiting the communal services of the PRA, as he lacks any paperwork to prove his education. This ended up landing him mostly low-end jobs, with barely sustainable pay and his financial struggles left them at the mercy of communal schooling, mixed with dubious teachings and constant propaganda, branding Aarif as more accepting of the PRA. His acceptance of the government led to opening opportunities, slightly better paying clerical jobs for party loyalists and political entities, eventually leading to him earning a scholarship through a few of his built connections in the government, landing him a seat in the new state-owned university in Tampiska, where they spent five years earning their Bachelor's degree, in robotic construction and engineering. Though the opportunities his degree earned him, in many high-paying government research and development, Aarif took on a contract to Tau Ceti, after his doubts exceeding him, when the armistice was place and damage reports flooding in. Aarif was against certain forms of pacts, alliances, treaties, and especially armistices, believing they are never meant to last and only lead to future conflict, driving his motivation to take up off-world contracts. What do you like about this character? I feel it would be a decent starting ground as I teach myself how to integrate the character, first and foremostly, and how to develop and plan possible new characters later on. Importantly, it has a rather basic backstory which, I believe it will help me immerse myself further into the lore, and reliably develop an IC perspective for the character in question. It has a strong baseline, as I picked the faction that I could actually interpret and believe made the most sense, so I believe this character will fit nicely into the server. How would you rate your role-playing ability? Probably a 7/10, I don’t see myself as a perfect role-player. I often allow mechanics to take over rather than to manually emote or roleplay doing things, which isn’t incredibly important, though is vital in impressions and character development. Seems like a rounded and generic character to pull off some leeway to whatever it develops into. Notes: I have always been quite confused with most taj lore, I’m not sure if I just don’t interpret it correctly, or if the wiki is just a mess. Could not find any generators, so I picked a name and just made it sound made to work with basic. I’d say the backstory is a mess, as I couldn’t really figure something out, and I know I missed some key events. Improv is mainly one of my strong traits, so I think I shouldn't struggle too hard in fixing up any plot holes I overlooked.
  9. As a balance, it could drain stamina slowly. Less than running, but still tasking since you are carrying another being on you. Normal walk speed. Sprinting costs a lot more.
  10. Another fancy IPC character...great. A bishop accessory frame with a TCFL cap, that I decided to main as I got back into the server. I'm posting here as I would like to see how this character is portrayed from another perspective, as I don't see myself doing much with them as I would like, and intend to develop them into something. Personally I see/portray them as a self-centered bot, with some sense, sentience, and grasp of common formalities, though often very introverted, AFKing at every convenience. So, right now I am debating whether to keep them as is, or change certain things, such as the way it speaks, in its strange, technical, vague and convoluted manner, or more as a service-bot. Generally what I am looking for is feedback on its traits/personality, as I'd like to see what is good to keep, such as certain flaws, and things I should move away from, or remove entirely. General feedback on other things is welcomed, as well. Alternatively, keep this post empty and awkward...
  11. Index Security is a part of the Eridani military contractors, so it is a Eridani owned machine. Which as a result it is owned indefinitely and cannot earn or purchase freedom, however it is employed to Nanotrasen.
  12. 1. Will edit after this post. 2. Yes, Shield is supposed to be a security unit, re-reading the post I understand the misconception, it is a bit vague in hindsight. 3. I'm fine with altering the name a bit, I chose this because it's something I didn't really see on the server. There is no official naming scheme for the Index Security Solutions, which is just a subdivision of the Eridani Military.
  13. This actually looks like a pretty neat idea, making the AI core actually look a bit more theatrical/sci-fi, rather than another tube television machine. Initial concept is neat, but you could also add off of it, maybe make a custom hologram for the AI too? +1 anyway
  14. BYOND Key: Veterangary Character Names: Camryn Hujsak, Jake Norman, Jeff Norman, Javier Horton, Nathaniel Gibson, Ashton Milne, Rylan Haynes, Doug Randal, Beau Stevens Species you are applying to play: IPC What color do you plan on making your first alien character: Bzzt. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: After a while of being around on the server and understanding a lot of, both mechanics and lore, I decided I should add some variation into my evidently ghostly character list. I have played the concept of synthetic roles on other communities and game platforms (in roleplay environments, of course), so I believe it shouldn’t be a rough transition from Homo Sapiens. Additionally, I started seeing a void of certain character opportunities being fulfilled, and I took interest into one of them and flesh out a potentially interesting character. For this, I decided to take on a harsher situation for the machine, and work from there. Identify what makes role-playing this species different than role-playing a Human: IPCs take a far more drastic change from portraying a human character; synthetic intelligence lacks any visible or comprehensible form of ‘life’ to it. Logic overrides any moral or ethical sense, efficiency is a common factor and product from these machines. Additionally, with a logic-bearing brain, IPCs tend to take most incidences as serious or literally, as they are mainly a mindless assembly-line profit designed to be uniform, mindless, and slaved to whatever corporate entity owns them. Essentially, portraying IPC characters brings on an entirely different approach, dependent on its task and owner, though mainly to serve as a lesser-being, expendable yet expensive, and cold-thinking machine. Character Name: ISS-SHIELD Please provide a short backstory for this character: A simple Xion Industrial Chassis woken from its forgotten and abandoned slumber, destined for scrapping. Not much is detailed in the machine's travel record, as it maintained a voyage across various merchant mediums, its sale history detailing more than its on-board tracker. Layers of paint and stickers plagued the machine, varying from multiple companies and trade ownership, barely modified or maintained and ultimately leading to its permanent shutdown, awaiting much needed maintenance. The fortunate model was gifted toward the Index Security Solutions, where it was deployed as a strong arm toward the smaller security task forces, where it lies to the present day, in an unending loyal contract. SHIELD, earned its title under the robust service it provided, protection of its organic counterparts in return for nothing more than constant diagnostics and maintenance. After an extensive employment history age took the best of the chassis, building up complications and errors throughout its lifespan, where it ended up in a mess of contractual trades and deals, where it ends up in Tau Ceti, employed to pay off its dues until it is ran into the ground. After all, SHIELD was programmed for service, and unhesitatingly moved on with the parameters of its contract, unfaltered in its path towards eventual shutdown. Thus, SHIELD found itself once again deployed in unfamiliar territory, acting as security personnel aboard the Aurora, where maintenance of its contractor's assets are of highest priority next to its own survival, bearing no distinction between itself and corporate property. What do you like about this character? A take on a lesser-used model in an odd form of utility, and a darker grim view of synthetic characters. I find it an interesting and rather unexplored territory of synthetic intelligence. How would you rate your role-playing ability? 6/10, I could use emotes more often, but I’m more adapted to various other platforms and end up avoiding the use of them entire, all because it’s a different button to prompt them. Additionally, most of my characters end up being cookie-cutter except maybe one or two; I rarely derail from one narrow range of characters. Notes: Nothing much else to add.
  15. I mean, it's a station in space. Much like a ship in an ocean. Modern day cargo-ships usually carry cash on them as ransom money, or emergencies. It's not like it'll be used towards something, since if cargo is competent they can rack up thousands of credits/points. I know I'm taking realism into this, but it's just an explanation towards it. NT isn't /that/ careless about crew, they have a reputation and strive to keep it positive. That's why the SAT device is classified.
  16. No, I don't think they're flash rounds at all. Never really used them but I believe they're just flares you can shoot from a shotgun. Illumination shell would be a dumb way to say flash shell, since there is already flash rounds.
  17. I mean, illumination shells exist, and I think they work like shootable flares, if I'm not wrong. Problem with loading a flare gun with twelve gauge, even if it fits it'll likely explode in your hand. There is a video of it, but I get it, who cares about realism. Maybe you could make a custom one/upgrade the flaregun to make it take real 12 gauge
  18. I agree with this kinda, maybe enforce it more with rules? It's fine for like, roleplay purposes but outright combat uses? That's a dumb way to use it, turning your victim into a lesser being so they can be killed faster is kinda unfair. In my uses however, never used it as a weapon, but I've surely seen it used as one. Can be extremely annoying when you're changed to a vox, or vaucra and suddeny can't breathe.
  19. Alright, lemme clarify some things in this report. Firstly I'll start with some reasoning for the nuke : After easily outnumbering and outgunning security, and basically letting ourselves into the vault with barely any confrontation, and stealing literally everything from said vault, we returned to the ship and stored our loot. However, during this we kinda accomplished nothing of the antag, we just took a hostage, kinda dragged them around until we secured the loot, where we released them. Ultimately it left an feeling of accomplishment, as we basically won by default, as security was understaffed, and we were heavily armed. Around this point, the team wanted to leave initially, but I convinced them that we had a bit more time to steal more stuff, so we did as so, made our way to the bridge, and looted the Captain's office, where we held down a bit as I broke into the SAT (not having any IC knowledge, we just found a ladder and a bunch of high secure doors, I was interested). After finding nothing of use in the SAT, we were preparing to leave, but for some reason, whoever played the dionae wanted to stay and hold off the ERT, I guess? I didn't really understand what was going on at this point, or what he was doing, but as we got back to the ship, it still felt like we did nothing, other than wave some guns around, and break into the vault and leave. Around then, the dionae guy had a change in mind, and made his way back to the ship as well, and this is when our plan of using the nuclear device was in effect, and I had stated multiple times we were going to use it as leverage. However, Mirage seemed to somewhat agree, but whatever went on between them and the dionae, they changed their minds, and flew the shuttle elsewhere. Now, it was me and Aaron simply stranded on the station, with a nuke. I even asked twice for them to return, but they simply refused, we've undergone a miniature mutiny, I guess. Now, as I attempted to form some negotiations, spotting a fellow ERT outside the window, I was about to signal them with an emote, when they opened fire. So I saw that negotiations were already off the list, so I moved to activate the nuke, in attempt to divert their attention to the impending death device. I guess it worked, as it stopped a total of one ERT guys attempting to disarm it, while I attempted to make my way to the ERT shuttle as means of escape. However, as I got to the elevator, the command staff had pushed me out, and I believe the AI had bolted a door, where I finally died, after attempting to climb up the elevator. Now, I don't completely defend myself in this situation, as I'm a bit terrible at forming any means of, threat I guess, so pulling out the nuke was kinda overkill, and really improperly escalated for such a device. It was kinda one of those actions you do, just to experiment with it, an idea that sounds terrible, but just might work. However, I didn't put much enthusiasm into it, or a great deliver at all, simply just stating the very stereotypical idea "got a bomb dude, hands up", which was very poor RP on my side. Another problem with this was how I was dealing with this entirely, as for the entire round, we kinda had problems with two of our own teammates, and it was mostly just us bickering, and grabbing money from the vault, which kinda impacted my sense of care for the situation, I became more annoyed and careless about anything, really. Eventually I came to some sorta solution "can't beat them, join them" which was mostly my attitude towards the end of the round, which understandably isn't acceptable. For now, this is my input reguarding the situation, and some better context from my perspective. It'd be better if we had some context from more angles however, because this might be unconsciously biased.
  20. just gonna bump this, eight days since post so
  21. Hey look another security main like me. Seen you around a lot, specifically on your security character. But I've had the chance to even play a raider round with you, and you seemed pretty okay. From an RP perspective, their characters are pretty timid when it comes to antag rounds, and they sometimes bring up some interesting assumptions or rumors, to divert us off from directly calling out the antag round, and validhunting. I'd give them a +1.
  22. Thanks a bunch for the feedback, and while I'm responding here, might as well respond to some of them in my own opinion. Firstly, to Amory. I see where you're coming from, and I completely understand. But, from my experience from other similar games, having a developed character can usually work better for me, and in some cases for others. In my view, sometimes just popping in a new (whitelisted/high-ranking) character can just be random, an sometimes just outright bland, or in some cases, a heavily fabricated atmosphere around them. For others, this might just work out fine but for me I'm not quite so sure how it'd work. However, from the current feedback, it seems pretty neutral on both sides and I'll probably make a decision based on the outcome of the feedback. As for forums activity, I'll do my best, but I am sometimes around on the discord.
  23. BYOND key: Veterangary Character names: Camryn Hujsak, Jake Norman, Jeff Norman, Javier Horton, Nathaniel Gibson, Ashton Milne. How long have you been playing on Aurora?: I’d say about a year and a half, maybe more. Why do you wish to be on the whitelist?: Been around on Aurora for awhile, and recently started to get more known within the community. Usually I’d randomly hop on, but recently with nothing of interest, I’ve been sticking with this. Summing it up, essentially I wanted a head of staff character to more involve myself with the community, and the atmosphere as a whole, rather than just standing off to the side. Why did you come to Aurora?: Quite frankly, a few years back I used to just hop on SS13 with a friend(s) just to mess around, either on public servers, or on our own private ones. Eventually after actually getting used to the game, I started to settle down and actually attempt to play it as intended. Firstly I started with another, less popular station, rated as medium to high RP. Initially I was still a bit unserious with the genre, so it didn’t last long but even still looking back now, those were some serious roleplay nerds. Eventually, after that server quite literally exploded, I landed upon Aurora. Dunno why this was my choice, and why I stuck with it, since the hotkeys, code, etc was kinda unfamiliar. Anyway, that’s basically it. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yeah, I skimmed over important details, mainly rules and IC-oriented requirements. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay, as the word itself defines unconsciously, is to play a role. With my interpretation of that, roleplay is just some form of an activity, or a game to allow someone to break away from reality, in some way. Not only, it’s kind of just a way people put themselves into the shoes of others, or spectate something from a perspective that is not their own. With this idea, roleplay sort of turns into a interaction of a simulated reality whether that reality be based on fiction, or nonfiction. All together, it should create a somewhat immersive atmosphere where the characters could be implemented into, and interact based on the character’s personality/ethics, or even a reflection of their own. What do you think the OOC purpose of a Head of Staff is, ingame?: OOCly, the purpose of a Head of Staff, from my perspective is to give the station as a whole a corporate atmosphere, in one small way or another. Yet, this isn’t the only purpose, they also keep the roleplay interaction of a department set to a specific way, either by subtle interaction through their action and inaction, or through direct order. Almost like dungeon master's (not quite), they create their own atmosphere amongst a department, person, or the station as a whole. Ensuring either a free willed ground, or having their necks breathed down constantly. Other than that, they’re tasked to ensure a fair and rule abiding playstyle, for it to be enjoyable, rather chorable. Unless for some reason, they wanted to make it that way. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Honestly, correct me if I’m wrong, but seemingly whitelisted players don’t really maintain that much of a responsibility of anything other than abiding by the rules, and correcting those who don’t. Simply put, they’re players who have the option of putting themselves under more weight, that they see fit for their liking. But, to the fullest extent their responsibilities should match up with what I mentioned in the last question. Firstly, they should maintain a fair and enjoyable RP experience, for all parties (less escalation/metagaming/etc). Secondly, maintain the atmosphere of the workplace, assuring it feels as desired, making each worker on edge for their job, or socializing and chatting with them. Usually, in my normal playstyle, I constantly give antags the benefit of the doubt, not immediately jumping to claims, or unnecessarily escalating the situation, unless told, ordered, or convinced to do so. Usually, in my time on the server I’ve seen more cases of metagaming weaknesses/outright purposeful escalation just to get everything out of the way, and to counter this, I’d continue my behavior in attempting to suppress those temptations just to ‘gank’ or ‘murderbone’ a bunch of antags, after a small infraction. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Camryn Hujsak Character age: 30 (Had this character for awhile, not sure if age updates automatically) Please provide a short biography of this character (approx 2 paragraphs): Born into the glory days of his own kind, the late 2420s Camryn Hujsak had firstly been set on an unfortunate path, evident from his family name. Although, along this path hadn’t set him any deeper than a few inches into the ground, still enough to wiggle his toes as he move onward with his life. All he had learned throughout his childhood seemed like a incoherent mess of non-sense, as the world around him had advanced greatly with his absence, however his path hadn’t destined him to be nowhere. However, as his cyphered mind comes towards decryption, entering his adultery years was no help to him, as the sense of false hope, and doubt had simply blurred that from his mind, leaving him in the stereotypical situation of being lost. At the end of his highschool years, he had lost the path almost entirely, and the assistive breadcrumb trail had gone silent. Entering late adulthood wasn’t as tough as Camryn visualized, from his own perspective at least. Instead, for him it was a giant leap of faith as he threw himself at at something he’d never imagine doing. He had never thrown himself into unknown grounds, but he had done it. What was the worst that could happen? Throwing himself could not be a better way to describe the situation he had put him in, since he still hasn’t left the dreaded rock, during a thriving space age, but instead landed him into seeking conflict. The ‘New Seoul Combat Training Centre’, where he ended up spending five years, being fortunate enough to pass the complete course. However, despite passing the few years, his path still had some tricks along the way ready for him. Starting with the loss of his hand, his right to be specific, which caused many complications for his future plans. With a tight budget, he couldn’t afford any cutting edge prosthetics, basically his unofficial discharge from any service position in his interest. However, eventually upon his searches for work, he found a job that could possibly work out for him, just happening to be the same company he still works at to this date, NanoTrasen. What do you like about this character?: Mostly the nostalgic feeling of this character, after it being one of my first characters. But aside that, personality would be one of the traits I like. What do you dislike about this character?: The unfortunate name. What do you think makes this character fit to be a head of staff?: From the way I had intentioned him to be, was someone who’d be able to understand both sides, and be able to put themself into the standpoint of others. He’s played in a way that I feel is flexible, and realistic. One of the things I had done to ensure the enjoyability of roleplay, especially due to the common and maybe excessive, antagonist rounds and even some events that happen canonically during extended rounds. But, however from an IC standpoint, he’s also one of those people who doesn’t like to ask for things, but be given them instead, which seems a bit random for a choice to put here, but it sorta makes sense. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: Probably, an 7/10, if I were milking it. 6/10 to be honest, but 6 just looks lame. But entirely, I don’t really use emotes that often, relying more on ingame mechanics. That part never stuck with my habits, unfortunately. Even though I played other games using similar mechanics, just never liked nor stuck with it. Extra notes: Apologies if the education part doesn’t quite make sense. From what I could find, most of the educations for the staff position in question are a bit vague in terms of outcome, or focus. Also, I’m horrible at biographies, so mine’s a bit corny.
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