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Everything posted by A.I.M.M.O.
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BYOND Key: AIMMO Character Names: Tim Johanson, Armston Kelly, Donwell Clark, A.I.M.M.O. , Shard, M.A.S.S. Species you are applying to play: IPC [baseline] What color do you plan on making your first alien character (Dionaea & IPCs exempt): Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I am generally fond of AI in most sci-fi scenarios, I like the idea of a completely synthetic and logical being. I have role-played several synthetics characters before, so I am certain I would enjoy playing an IPC. The main reason I would prefer IPC over stationbounds would be that IPC´s have more options to roleplay whereas stationbounds always are made and handled as tools and servants, which denies most chances for deeper RP. Furthermore, as I am more used to play a synthetic character than an alien in my past non-aurora roleplays, it makes sense to me to start with an IPC application rather than Tajara, Skrell or alike. Identify what makes role-playing this species different than role-playing a Human: IPC´s are obviously different from humans. There are those which behave similair to humans and of course, shells also imitate human looks. But that's the point that makes them different, they imitate. Most IPC´s were programmed or had to learned to act in a certain way because it eases interaction with other beings. An IPC made for jobs like bartender or journalist will be more able to interact with other species than a mining unit. This creates an interesting diversity of characters for IPC players, especially when you take varying levels of emotion emulation into account. A G2 may feel the need for self-preservation in a different way than a shell, one might only express the need for self-preservation due to the worth of its body while the other one also values its own existence in a higher way, values its own existence as a thinking being. Important to note is that most IPC´s personality is primarily defined through what they are made for, their experiences only adding to that, while a human is the completely the sum of their experiences. But roleplay is not only how you act, but what you have react to, so the standing of IPC´s in society is important. Synthetics in general barely have rights and are owned, only a fraction of all synthetics are IPC´s and only a part of those are free and by that a citizen instead of property. There is a multitude of ways how another one's character can prejudge IPC ´s, they can generally dislike or like AI, but also have different stances regarding the rights of them. An IPC will often be seen and treated as property and has to accept or cope with it in a certain way. They also have to cope with the surrounding culture that is tailored for organics and their interests lifestyles and needs. They either can decide to copy the "appropriate" behavior, interact with the existing culture in their way,by seeing it through their lense of thought, or ignoring it as good as possible. Character Name: Fibonacci-2113 Please provide a short backstory for this character, approximately 2 paragraphs This IPC is a model of the Fibonacci series, serial number 2113. This unit was, like all of its series manufactured by Hephaestus industries, this one in particular activated in 2457 on the NTCC Odin after NT bought a load of these engineering class IPC´s and assigned them to different stations and ships. Fibonacci units work with 3 main goals in mind: Maintain. Improve. Integrate. Meaning they first and foremost operate in routine maintenance and repair tasks to understand the workings of the installation they are assigned to then, using this knowledge to improve the system as a whole by slight optimizations. They also attempt to integrate into the social atmosphere of the workplace, not directly copying co-worker behavior but adapting to it to streamline teamwork. The improvements of Fibonacci units might seem underwhelming but add up after many years of service on an installation. In the case of Fibonacci-2113 this concept was only working mediocre, assigned on the Odin the Unit was never able to explore all of its vast systems. Only being assigned to a certain section it couldn't get a full picture of the station, and by that missed the information it would need to have to make any improvements. Also, the high amount of assigned engineering personnel it came into contact with was too much to create a defined personality that would cooperate well with most of them. This leaves it at almost the same base personality it had at activation, the additions that were made not defining enough to hinder any future adjustment to coworkers with whom it actually would consistently interact with (for example smaller engineering teams for not so enormous installations). Realising that it was not working efficiently enough by its own parameters, Fibonacci-2113 requested to be moved to a smaller installation which hasn't been staffed with a Fibonacci. The request was made at the 13th March 2460 and authorized on the 18th July 2460. The robot is being assigned onto the NSS Aurora. What do you like about this character? I plan to play Fibonacci as more distant character, which often may be described as "in thought" when engineering doesn't have to patch the station together, something I look forward to playing out. They might seem over-enthusiastic to some other engineers, which only keep the station maintained. After longer deployment on the aurora this character would grow attached to the station and crew, but probably more to the station, because it would see as the center of its efforts. I think playing a character with that attitude to their work could be fresh and fun (especially in non-cannon antag rounds (because of the often occouring station damage/sabotage in those rounds)). What I also like is that they will see most damage to the station as a catastrophe, a setback to its work, but also views the task of repair not as an obstacle, but an adventure or noble goal that has to be fulfilled with pride. How would you rate your role-playing ability? I would rate my roleplay capablities a 7/10, I can do good roleplay but in more stressful situations I see myself fail to act quickly and focused enough on the same high quality of RP as normally. Notes: Re-read and tried to refine my post. Mostly by adding text or restructuring it, but not taking any away. It should no be easier to understand.
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1. Never seen autoborger actually used, not even sure what it looks like let alone if it works 2. never heard of these nanites, can you elaborate how you get them and how they work? 3. its ok to have multiple ways to borgify for an malf ai, the problem with the AI is unlike other antags, they are unmovable, they could get emittered, they can easily be killed by so many ways, so malfs need to amass a decent amount of borgs to even have a CHANCE against crew. 4. I understand what you mean, the mechanics can be changed but I would like the concept to change, I am open to suggestions how to modify it. Regarding Crystals point and point two . So regarding the nanites. They are not craftable/mixable or able to be bought in any way , there is a just a slim chance for them to be in a chemical catridge in cargo since round start, I and another roboticist messed arround with it a bit , Putting it in non player entities seems to do nothing , neither mixing it with blood,but if you inject someone (tested with human) they get messages about feeling their joints getting stiff , or hearing silently "beep boop" , the disease has 5 stages i think ? but speeds through the 3-5, my char barely got to medbay after realising. In the final stage your body is gibbed to nothingness while a borg emerges happily stating that it is yet alive again, synced to the current AI , it is not noted anywhere that the brain is lobotomized. The sickness these nanites represent can be cured with an injection of copper and can be detected with low level scanners . It should work on all species that you can use for borgification . Given that this virus already exists is nor argument against the malf trait though , differ its stats to make it slower so it can be treated , and dont give it the AI in masses . The already existing nanites are extremely efficient , but are basicaly not relevent as they are barely in any round.
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+1 I like the idea , gives more options , makes medborg a viable option , in louder rounds the AI could try to keep the injured enemies alive until the process is finished, having medical filled with half dead half cyborgs while the resistance has to decide if they ignore them, try to cure them or blow potential new Murderbots up before they can act, and in more sneaky rounds the AI can open up its attack with a mass infection by claiming a virus is out and their medborg has the cure. I think there is already feature which is like a cyborgification factory ? Don't know exactly how it works though. But if I have to put the two against each other then i think the virus will have more RP opportunity as the treatment is difficult (acid needs to be directly applied) and by that people have to decide what to do with the infected, people fighting against the corruption inside and even if the Ai is destroyed the sorrow knowledge of all those which are now slaves in a metal coffin. People in armor would be immune although a medborg could start to transform a bigger amount of civilians. I dont know how balanced it is .. there could be a cooldown for it , or the borgs need to refill the injection stuff somewhere where it slowly recharges so one can secure or destroy the source. Maybe give each borg that is created the chance to be lawless but unlinked and not lobotomized? So to say a mistake in the progress which caused the brain to not be used as CPU only ? Which then would give the Ai the risk of creating enemies in its own ranks. I came in contact with the currently existing nanobots, they were fast, I barely had time to rp the suffering my char was going through and the blank horror of turning into a cyborg, but I loved every second of it. Then the RP would keep over into the borghood as nowhere lobotomization was noted and so my char was "glitching out" every now and then, crying for help while filling out his mundane tasks. So all in all I know there are good ways how a slow transformation could play out nicely and is RP wise mostly a better alternative than the factory thing, although the balance might be difficult.
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The Test Chamber in Misc Research needs an APC, it appears that without it the Vent is not working, without the Vent, you cant cycle gasses properly for certain experiments, or reduce pressure.
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[Denied] AIMMO´s IPC Application
A.I.M.M.O. replied to A.I.M.M.O.'s topic in Whitelist Applications Archives
That's the Point of you that I can mostly understand. AIMMO the pAI is indeed lacking a personality, it hasn't been programmed with a proper one, nor with common knowledge of organics. But I try to take in what it experiences. The query it stated in the relay for example (the one you take as an example) got negative feedback, so it wouldn't state it like that again. I try to make its character out of whom he interacts with and how, although very slowly. It may have no interest in a personality itself, but pretending to have one for the organics around, which will cause it to have a personality in a sense. These more irritating question of it also only occur if it fits the subject of this or prior conversations, and as everyone on the relay is a bit more free on their words, so it is. I do not need to answer about my writing skills as I am aware that they are lacking, thanks. That one is relatively simple to explain and I apologize if it did not come through correctly. Every good investigation team is not just taking samples, finds the blood of someone else than the victim and calls it a day (and not all crimes are solved that easily). Data is gathered from the crime scene, the victim, the surroundings, that's investigation and analyzing the tiniest simplest and details. Another important step is to know how the crime happened. From where did the attacker come? Did they talk before that? Why couldn't he call for help? After enough relevant data is gathered A.I.S.U. will try to solve that, it is not much different from how a human would do it, you reconstruct the crime scene with your data, in the way it would look like before the crime. Then you ponder which course of action would lead to the crime scene that was found. A.I.S.U. tries to simulate the way the crime happened, even if the criminal is already identified. Reconstructing the crime is a common technique, You are absolutely right, I forgot somewhere to add that it was made by NT and after some tests are deployed on NT stations. I will have to edit that in. In regards to its relationship with the corporate law: I meant to point out that A.I.S.U. has a low priority to enact corporation regulations on others. Itself will follow the regulations like every NT owned IPC should do. I just wanted to make clear that enacting corporation law on others (making sure that they are following them and accordingly punishing them when they are not) is not part of its design. It's a Sec IPC, but other than officers or by occasion the detective it will not chase after criminals or stop criminals from their criminal activity. It will only report them to the actual security forces. Was referring to its low independence. Basically: If it learns to do the "right" decisions for its job without higher authority, it will be allowed more independence in doing its job, something you would do with everyone who is "relatively" new in their job, just usually in a more natural given way. -
BYOND Key: AIMMO Character Names: Tim Johanson, Armston Kelly, A.I.M.M.O. Species you are applying to play: Integrated Positronic Chassis (Zeng-Hu Mobility Frame) What color do you plan on making your first alien character (Dionaea & IPCs exempt): - Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: First of all, I am always a fan of the idea of AI and robots, so the idea of playing an IPC comes naturally to me. It is a very different approach to react and handle situations and i think playing an IPC will be easier for me than trying other alien races first. What makes IPC´s interesting in Aurorian Lore is that many people have other opinions on them and that AI exists on many nuances which cause IPC´s to be different from each other and other AI while still beeing one group of people in the larger meaning. Identify what makes role-playing this species different than role-playing a Human: First of all, AI of all kind has, in my opinion, a very alien way of thinking, maybe the most alien as they were not made by evolution like the other races. IPC´s are in varying states of Intelligence and that in many fields that can cause a broad option of personalities, they can or can not understand organic social behavior, or merely pretend they do. IPC´s are the freest of the most oppressed faction, AI, which gives them an awkward spot of being lucky but also some of them wanting even more rights. Their lack of culture forces them to choose between an individual culture or adapting to their surroundings, given they are concerned about social matters. All in all IPC´s give many options and varieties for non-Human roleplay, leaving room for quirks as long as the overall AI personality is done well. Character Name: A.I.S.U. Please provide a short backstory for this character, approximately 2 paragraphs The "Analytical Investigation, and Simulation Unit", short A.I.S.U. is designed for CSI work and is still in development, learning from its deployments on different NT stations and improving its algorithms, while programmers are more interrested in fine-tuning its values for different goals and standards. ( EDIT) It was made 12.16.2459 by NT to test the effectiveness of Synthetic CSI´s compared to the specialists already employed, A.I.S.U. is being used on a handful of NT stations since test runs were completed. (EDIT ends) A.I.S.U.´s personality, values and skills are deeply tied together by its job. It is in general curious about illogical situations and scenes, trying to bring a logical path in all actions of life, to make this curiosity not a problem of distraction it was fine adjusted to not affect things it might not understand naturally as heavily, like complex sciences or organic behavior. A.I.S.U. will attempt to gather as much evidence and data if it found an illogical situation or was assigned a case and return to its lab to process the data and simulate possible ways the event took place with the given data. It understands multiple nuances of organic language but interrogation is one of its weakpoints either way. It has a relatively low value to enact corporation laws as it is not made for enforcement itself but will follow corporation laws and orders of higher staff as a high loyalty and low independence should prevent the still-developing IPC to stray off in everyday duty. This might change when its judgemental abilities are confirmed fit. What do you like about this character? I prefer very logical IPC ´s which reflect their design in their behavior, but still, gave this one some wiggle room to improve overall roleplay experience. I haven't seen a robotic CSI and I think it will be good to have one, especially one laid out like this. I also look forward to calmer shifts in which A.I.S.U. self-assigns cases like "the disappeared cheese" or it has to interact with other of security to grasp the more organic thinking that would appear in impulsive, unplanned murder. How would you rate your role-playing ability? I think depending on the situation I can deliver solid 7/10 RP, while my weaknesses are long writing times and the resulting missing of details in more common actions. Notes:
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Maximum Qualification Ceiling - A Very Important Policy Discussion
A.I.M.M.O. replied to a topic in General
I have mixed feelings about this. First of all, it needs a bit more information here and there, so all jobs which need a Ph.D. have their own class of Ph.D. from what I see, but then all scientist professions but roboticist are counted to be one job (As the thing like xenobotanist xenobiologist and xenoarcheologist are not listed). Same for Medical doctor and Surgeon/virologist. The diffraction between M.D. and Ph.D. makes sense but where does a Roboticist stand then? On the one hand, they are seen as the fixer and builder of robots mechs etc, Of course they don't make the parts (just as a scientist doesn't build a nanomanipulator, they both print it), on the other hand is a Roboticist assumed a full member of science, a proper scientist, not a machine maintainer, but more . So will they get a Ph.D. plus masters in engineering? That would them give the opportunity to also sidewalk into engineering (which I personally would like in some cases but see why it would be insanity to have a human know how to work with robots and do all of engineering). In the end, a Roboticist either is a thinker, or a doer by this system or is an exception. Or does a Robotics Ph.D. just also mean applied science by its nature? Another point I have to think about, where are the assistant roles in this? I don't mean the basic assistant but the Cadet, the lab assistant, the medical resident and the engineering apprentice? Technically these don't have finished their training fully. Will they just need Bachelor? (in areas where normally higher degrees are needed) Also, will they be restricted to chars which don't have a bachelor/degree in another field? As they are in training to get a proper degree in their field it would make sense. Or this kind of jobs will now be seen as both possible for a "blank" char to gain their degrees or for one which has it in another field to tap into this department, just with less clearance and responsibility, but by that also giving him access to work there in the first place. I know I wrote a lot here and as I am often bad at gathering my thoughts or getting to the point here my core questions to discuss are : -The distinguishing of multiple different PhDs, especially in more similar work types (Xenoarch/Xenobio/Xenobot) (Med/Surgeon/Viro) -The place of the Roboticist as Semi Scientist/Thinker and Semi Fixer/Doer -Requirements for the Department specific Assistants and their future roles (Training for the needed Degree or/and Not so skilled subordinates) I Hope what I wrote above will help to fuel some ideas on those topics. -
Community Discussion: Multiple jobs - Job hopping - Realism vs Gameplay
A.I.M.M.O. replied to Faris's topic in General
I think this problem is very situational , a roboticist switching to surgeon just because he knows how to lobotomize a brain is of-course not realistic or acceptable . A character should have a Job they prefer the most, its maybe because that's what they are best at, because they like the pay etc. if the job is available normally your char would register themselves to work in that position for this shift and NT also wants their employes in the jobs they are best suited for. But there are reasons to work as other job in ones department or even in other departments , these reasons could be : -Dedication to NT -Dedication to the Aurora -Dedication to the crew (seeing them as family or close friends) -The need for the extra pay -The opportunity for further training (basically internship into new departments and jobs (which then also should be played like that ,by picking the assistant job of said department, etc)) -The need of someone working in that field (Only one active engineer that could really use help , etc.) I will take an example on how my char hops 3 Jobs : Mechatronic Engineer(Roboticist) , Lab assistant , Engineering Apprentice : All in all i think often Job hopping can make sense and should stay , but if unrealistic or illogical Job hops occur they should best be handled IC (if possible)