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kermit

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  1. Article 3 of the Megacorporate Sports Competition Arc Megacorporate Multi-Sports Competition to Welcome President at Opening Ceremony It has been one month since President Åke Torvald first entered office in mid-October, turning a page in the Republic of Biesel’s history. A champion for Biesel’s strong culture, it comes as no surprise for the president to announce on Chirper that he will be speaking at the 2466 Winter Biesel Megacorporate Multi-Sports Competition’s opening ceremony. 'Excited to speak at the Biesel Megacorporate [Multi-]Sports Competition opening ceremony. I’m happy to share in Eos’ pride for their sporting culture.' - President Åke Torvald on Chirper. This does not come without issues, with the BIS and BSSB's Government Security division diverting extra resources to ensure the safety of the Megacorporate Multi-Sports Competition. Zavodskoi Interstellar, who have already won the contract to handle the competition’s on-site security earlier this year, have agreed to work closely with both government agencies for the sporting event. 'Large events in and around Biesel have always posed issues,' said Thulile Esterhuysen, a spokesperson for Zavodskoi Interstellar's security division in Tau Ceti, who also shared, 'We don't expect any interruptions to the competition, absolutely not.' Most Read: | ASSN Elections | What will the Alliance’s elections mean for us? | Health & Medicine | NanoTrasen’s Upsilon research station uses bees to sniff out signs of disease in humans. | Arts & Culture | Biesel's Interstellar War Museum exhibition next year to explore literature's impact on perception of war.
  2. Article 2 of the Biesel Megacorporate Multi-Sports Competition Arc Orion Express Athletes Confident Ahead of Megacorporate Multi-Sports Competition Confidence is high among Orion Express’ sports team in the lead up to the Biesel Megacorporate Multi-Sports Competition. Winter swimmer Injila al-Rahbani spoke to the Tau Ceti Times between her busy training schedule this month, telling her grounded story of how she began participating in megacorporate sports with Orion Express. In the light-hearted interview, al-Rahbani expressed confidence shared among other Orion Express athletes. Founded in 2464 to support the Stellar Corporate Conglomerate’s logistics demands, Orion Express is new to Eos' megacorporate sports scene. The megacorporation has proved eager to impress Biesel's sports world, regularly participating in both competitive and friendly sports events with both megacorporate and regional teams. Investments have paid off, with last year seeing a stunning third-place position in the Megacorporate Super League playing soccer, following the shocking transfer of Hephaestus Industries’ star striker Julien Bonn at a surprisingly low negotiated offer. Watch: Interview with Orion Express' winter swimmer Injila al-Rahbani ahead of the 2466 BMMSC. Most Read: | Arts & Culture | 'Venus hasn’t got s*** on us!': Cape City girl sensation band Margot & The Phoron Dolls release Biesel chart-breaking hit single! | ASSN Elections | What will the Alliance’s elections mean for us? | Megacorporations | Einstein Engines to help Biesel's Phoenixport City Council with first major expansion of subway since 2448.
  3. Article 1 of the Biesel Megacorporate Multi-Sports Competition Arc Looking Ahead at the 2466 Winter Biesel Megacorporate Multi-Sports Competition The 2466 Winter Biesel Megacorporate Multi-Sports Competition is fast approaching, with athletes and their corporate sponsors already starting to arrive in Ports-Ville ahead of their respective sporting events. This year will mark the first Biesel Megacorporate Multi-Sports Competition since 2458 after the cancellation of the 2462 Competition amid the year’s summer untagged shell scare. Here’s all you need to know! What is the Biesel Megacorporate Multi-Sports Competition? The Biesel Megacorporate Multi-Sports Competition is a sports competition, hosted in Ports-Ville amid the vibrant sporting environment of the Eosian continent, held every 4 years. The competition is open to athletically-inclined employees of Biesel’s megacorporations. It is the largest, most renowned and most watched of Eos’ many megacorporate sports competitions. Which megacorporations are competing? All of the megacorporations have expressed enthusiasm and intent to participate in the upcoming Biesel Megacorporate Multi-Sports Competition. This is the first time Orion Express and the Private Military Contracting Group will be participating, putting the two megacorporations under a lot of pressure to compete against the veteran corporations. Who is going to be playing, what categories are there? Athletes participating in the Biesel Megacorporate Multi-Sports Competition are all ordinary employees of and sponsored by their megacorporation. Unlike other competitions, all sporting events are open and not divided into categories: aliens can play alongside humans; those with cybernetics can play with those without. Anything goes to encourage everyone to push themself! This competition marks the first time vaurca will make an appearance at an Biesel Megacorporate Multi-Sports Competition! What sporting events are on? This year's Biesel Megacorporate Multi-Sports Competition will be highlighting winter sports. Some of the favourite, confirmed sporting events include: Biesellite Winter Triathlon, featuring a mountain biking leg, rock climbing leg, and rifle shooting; Ice Skating, including figure skating and speed skating; New Gibsonite Skiing, featuring downhill skiing and jumping; Mahmrro; Winter Swimming; and more. When does it start? The opening ceremony for the competition has been set for the 12th of December. Sporting events will run from the 13th to 28nd. The closing ceremony on the 29th marks the end of the sporting event.
  4. The greatest achievement in Cytherean history since the Holocinema Complex
  5. I don't see harm in a single slot BC trainee role if one was to make it in. I think anymore and the Bridge/command comms could get even more crowded than they sometimes are. 3 BCs already makes it a bit tricky to access certain elements of the role you may have readied up for (only one person can pilot at a time, the others just watch pmuch). BCs making mistakes can genuinely be quite destructive at times (flying into meteors with no shields, as an example) and they aren't protected by the label of 'Intern' or 'Trainee' that actual learner assistant roles are given. This makes handling it ICly difficult/unfair on the player if they are new and OOCly, on the moderation side, can make it tricky to tell whether someone's just new to the role or is just playing recklessly.
  6. Agreed with the proposed changes as an AT player of some time now. ATs have been given a lot of rather engineer-exclusive toys lately, its only fair to give a little back to engineers. I would additionally suggest making the shields equipment access-restricted to engineers only. Shields are a power sink, makes sense an engineer manages that. If anything, this is a gain on an ATs end too, because it means rocky maneuvers with no engineer/shields will result in breaches for an AT to fix. Edit: Maybe lock telecomms equipment too. This one has the capacity to impact rounds a lot more as if comms go down for whatever reason, an AT can't get them up. Telecomms is another ancient series of mechanics, but if modernised it would be a big thing for engineers to have as their own thing.
  7. This is being denied by us loremasters after a discussion with Matt on the maintainer end for a couple of reasons: 1) An entire language for arguably niche uses isn't wanted. 2) The timing of this canonisation app is pretty rough and coincides with the loremasters starting a languages overhaul project. Any language additions are likely to be made redundant or not be in-line with where we want languages to be, so we're not accepting changes to languages rn. It's possible synthlore may draw from this canonisation app if they wish for something similar as part of the language overhaul, if you're okay with that. Otherwise, you can reapply with the same proposal post-language overhaul. Questions can go to me.
  8. gambling
  9. xenobiology abberations
  10. until
    Canon: Canon Event Type: Election Day Voting Aboard the Horizon! Event Scale: Small Assigned Admin: Read OOC Event Description: It's Biesel's Election Day! All republic citizens should bring their passports with them, and voting booths will be set up onboard. Who knows about it: There will be an announcement the day of, no-one knows before. Host/participants: Trio Notes: Have Fun! : )
  11. I think the gameplay and mechanics should primarily serve the lore and what's on the wiki, but there's some exceptions where you may want to tweak the lore to fit a new mechanic. Even then, the lore gets changed to accomodate these mechanical changes, so ultimately the gameplay still serves the lore. If lore needs to be changed for a cool new mechanic to be added – usually a large mechanic from a dev-ran project, like something on the scale of the BS Drive that's being worked on – then that can be done as long as the lore consequences aren't sweeping. Likewise, fun mechanics (as we saw with the Leviathan and crew armoury) can be removed if they are tonally dissonant with the setting we're in. I skimmed through the Discord discussion that was had and it seemed to cover things on a smaller scale. When it comes to balancing ingame mechanics, then that's probably where lore doesn't play as large of a factor. The game is still a game and fun is the goal, if a true representation of a mechanic was completely unfun to play with/against, then it should be toned down in-game. There's a lot of stuff in-lore that also just won't be mechanically added, but they make for good ingame conversations – see: most of the Entertainment lore, the majority isn't reflected in-game mechanically, but gets reflected in-game through character conversations. I hope that answers the question, it was a pretty broad one.
  12. Louise's XO has been great in the rounds i've played command characters alongside them. She's great at roleplaying both during the quieter rounds and some of the more hectic rounds for Command. She's not hesitant to make decisions that further the story of a round, which is always good - we're hot off a vampire round that segued into a mutiny, where Louise's XO had a pretty large presence furthering the overall story in a number of directions. she did great under the pressure of that round too, which was pretty tricky for command. +1
  13. Macro-level economic lore wouldn't be something I consider irrelevant, due to the domino effect it probably has on everything else. What I'd consider irrelevant is micro-level fluff that doesn't expand upon themes in it's surrounding lore or absolutely cannot come up as part of an ingame bit. Then there's the occasional irrelevant lore piece in large, prose blocks that can be slimmed down to make them more parseable. I'm not sure how splitting the wiki into Lore and Reference would go tbh, but I may be imagining something different to what you mean. I think some of the faction main pages can definitely be split into a main page with basic coverage, then have the more fleshed out history/culture/etc pages branched off of them. I think enforcing a factual and formal approach to writing lore pages would cut down on out of place fluff and purple prose, as there's less room for speculation or overly fanciful descriptions to creep in. I hope that answers the question? If an argument is becoming cyclical, no one's budging, and it's not a decision where it's appropriate for someone to put their foot down and say 'We're doing this', then yeah, I can agree to disagree and continue to get along. Ideally, even rejected ideas can be heavily reworked into the final draft, unless it really is outlandish. I don't think I've had an agree-to-disagree moment in the diona lore team yet, but there was a close one when we were discussing genetic memory that I ended up budging on. Everyone has applied to the lore team (or made it to a headmin/dev position) because they've brought ideas they genuinely believe are good for the betterment of their team, so there's going to be stubborn clashes and it's important to be respectful/understanding even when disagreeing. Not doing that or repeatedly dragging ideas through the dirt just undermines future team efforts. I don't think I have too many obstacles to figuring out a good, or at least not bad, conclusion to an argument. I may work less passionately on a project where the final draft is largely different to what I had envisioned, but I will still actively contribute and get by. I may be cyclical and overly stubborn in my own arguments sometimes, I mentioned in the main post being a stickler for what realistically makes sense, but I eventually realise when I'm refusing to budge at the detriment of finding a conclusion for the team to work on. The long haul, barring any irl circumstances or me deciding, after giving the position a go, that it isn't the one for me, at which point I'm not going to occupy the position if someone better suited can.
  14. you're fine, don't apologise <3 There's being kind, then there's being kind and a pushover. You can kindly tell someone their work is shit or not in line with a direction; you can kindly tell someone their suggestion isn't going forward regardless of circumstances. Kindness is just the envelope I use to deliver what could be good or bad news and it can be a fooling envelope as – using an example as mod, as that's where we typically interact bc we don't talk much elsewhere – there's been an amusing number of troublemakers mistaking me for a pushover, adminshopping for me, only to get an expedited ban. I come down pretty hard on people when it's warranted, I think. I don't think I have an issue looking like the bad person, and I wouldn't have gone for the position if I didn't think I had the chops. Yeah, this one I understand, I have scarcely used the Discord channels for discussion. I tend to just have discussions in DMs where it's easier to talk nitty-gritties one-on-one; on the forum where it's usually an idea that's already passed round one of discord discussions, where people put all their thoughts into one/two posts, and where I have had many L takes over the years; ingame's deadchat when I catch a discussion while observing, usually in the earlier hours; or in the appropriate staff channel when it's something more easily discussed internally. If I'm pinged on the Discord though, I'll join in. Given I'm a mod and lore deputy for a specific species, my opinion on non-dionae issues (diona issues rarely come up in the maincord, at least i never catch them) is really not that important/impactful lol, so I don't see a reason to butt in and step out of my lane, as there are better suited people to get involved. If I was to get the DLM position, I imagine this would change as then I have a voice on the matter, not to mention a more readily pinged role.
  15. I really like off-worlders and the Scarabs have always been up there in my favourite factions. I dooo think off-worlders are in a really shitty spot though, they have been for a while, and I think part of that comes from them being an entirely distinct sub-species of human with their own sub-species page, then factions to justify the sub-species existence. An option would be reducing the mechanical off-worlder subspecies to a 'Microgravity Adaptation Syndrome' Disability option (this has the upside of allowing any species to have gravity adaptation - off-worlder skrell, off-worlder unathi, yay), then there's less of a boot to fill with off-worlder lore, you just pick low gravity adaptation if they're from a background where they've lived on a ship/station for most of their life, such as a Scarab vessel, or a planet with low gravity, such as Hieroaetherian skrell. I actually hadn't thought of major space stations/trade hubs tbh, there really are none in human space that function as origins lmao, outside of the odd 'there's also an unnamed space habitat here'. I think a large space habitat would be interesting to explore as a proper origin. Touching base with Assunzione in Light's Edge, then exploring part of the Lemurian Sea for whatever reason. Something new, something strange and a lot of creative ways it could go. I think antags (storytellers by then probably), event-running admins and contributors/devs would have a blast with the setting there too. I'd also like to refine an interesting idea I had for returning to Tau Ceti to attend to some business in the Romanovich Cloud. It would be cool for an anniversary arc with the Aurora II being a permanent overmap feature. We totally got cheated of a nostalgic time when we only passed through Tau Ceti for 1 week, before any overmap/away site stuff could be done, on our way back from Konyang :c It would depend on what the factionalism's over ultimately. Ideally, it would be something that's tangible on the Horizon between departments/contracting companies, though for factionalism to take a grip at the lower employee level it would have to be a pretty divisive issue, thus requiring a hypothetical arc to really explore the problem. Lower stakes stuff could easily be done in the background as fluff or for Command characters to have opinions on, but I doubt would lead to/justify full-blown factionalism in the SCC, just the odd internal conflict. guh. I don't think I've been on the diona team long enough or in a position to make a really large mistake yet and I've always ensured my work is reviewed by Cael and Boggle so no crap gets through. I'm sure I'll make a large mistake at some point. very lame answer Not on the wiki, but stuff like this is what I'd be happy seeing in articles or on proposed megacorporate Chirpers for the relay. Toned down though and a bit more serious; I think over the top, comical stuff just dampens the tone of the setting and detracts from these figures being incredibly powerful CEOs of the top megacorporations. That said, looking at our irl equivalent(s) for CEOs sat at their Chirper accounts, comical and insane stuff really is what we see.
  16. gaming in 2466
  17. teehee
  18. I don't think so. It's possible to slim down the options of PMCG corporations, but I'm not sure if I'd do that yet tbh – I think we have a good spread of subcontractors, and a good few of them are species-specific ones. We've yet to have diona and skrell specific PMCG subcontractors added though, so maybe down the line it as the PMCG expands it would be more necessary to slim down the non-species specific options. Nexus is the easy option to get rid of if it did come to it, as it's just NT-but-you-have-PMCG-on-your-ID and offers nothing new to the PMCG besides that lol. The only way ig to prevent bloat when doing the same thing for Zeng-Hu would just be limiting it to one species specific daughter company per species, then no more than a half-dozen that are emblematic of their planet/region of space. No. The PMCG and Zeng-Hu are explicitly coalitions/keiretsus of military contractors/megacorporations, where PMCG and Zeng-Hu is just the name of the umbrella that binds them. NT, Idris, Zavodskoi, Orion, Hephaestus are all firmly their own company under one name though, of course, with subsidiary corporations to fill in niches. By mundanities and technical stuff, I hope not to introduce anything that absolutely doesn't matter to characters or cannot be referred in conversations. If it's not something that is mechanically a thing, is not something that can be referred to in day-to-day conversation, or is not grounded in the themes of its surrounding lore, then yeah, I don't think it should be added. I mentioned mundane article arcs and small, official relay outlets, as those can better introduce day-to-day things without needing to tack on a section to the wiki. Widely relevant lore that has greater stakes in character creation definitely takes precedent, yeah. The less immediately relevant stuff would probs just be reserved for the breathers between larger projects. Idris is the easiest one to pitch a fight against another megacorporation, they're very two-faced and remain buddy-buddy with the Alliance, so that could be a point of contention between Idris and NT/Biesel, especially with Biesel in its election arc and the Alliance on the uptrend. I think the SCC having two/three internally conflicting blocs of companies would be very interesting, especially for the ingame atmosphere, though on that scale I imagine we'd be talking a proper lore arc to justify that degree of factionalism within the SCC. I don't have any strong ideas on my mind yet, it's something I'll be thinking about now though, even if to suggest to another DLM who gets the position. I could be very naive but, from what I have seen while on the team, the species teams are very self-managing and the species lore writers are all great at checking in with their deputies and encouraging work to be done. I would also have the said lore writers to delegate to, really reducing that 20+ people down to 7. I don't think the management load is the biggest strain on being DLM, though I'm sure it can be at some times. And if any harm is done, I can tap out – I won't know until I try. I've been contributing to Aurora in some way or another for a while now: fixing the odd bug, then creating bugs in Medical PRs, then mentoring via ahelps, and this year with the diona refactors. DLM is just another way to do that, though with broader strokes. It was also very difficult when I did want to apply for a species deputy position a while ago, as I was pretty conflicted between Human Lore (very busy application process with stronger candidates than I at the time), Synthlore (think I missed the application period), Skrellore (which I did apply for and didn't get), and Diona (which I got ofc); as DLM, I can nebulously partake in all of the species lore discussions I like without feeling a little intrusive c: What do I get out of it? Just the fun experience I guess. I've really fucking enjoyed helping diona lore lately, I was nervous at first because I hadn't spoken to Cael or Boggle much in my time here, but it was so worth it <3 I hope I get something similar out of DLM and interacting with all of the other teams more closely.
  19. The issue is pretty personal to me too – I've had friends go through issues with drugs, I've done presentations on drug misuse – otherwise I would probably gloss over the single mention of cocaine on the wiki + the admittedly small handful of IRL drugs mechanically ingame. At the end of the day, it's a minor issue and I'm not going to lose sleep on it. Alcohol and nicotine are just too monolithic in our worlds' cultures to remove. Other drugs misused today aren't as omnipresent or engrained in our cultures. It's pretty acceptable to identify as a smoker/nicotine misuser or an alcoholic/alcohol misuser – with things only taking a turn recently – as that's just how our culture is; it isn't as widespread or acceptable, outside of circles specifically for it, to identify as someone and take on the label of an opiod misuser. It's a false equivalency imo, alcohol and nicotine are just different to 'harder drugs', for the better or worse :S Because this is a roleplay environment, roleplay environments are typically a form of escapism, and seeing the funny heroin appearance in the warehouse or someone randomly shooting up sucks some people out of it – definitely not most players, maybe not even a significant amount of players, I just know it isn't only me. Now, I never said drug misuse shouldn't/can't be a theme that can be explored on certain planets or ingame though characters, but you don't need explicit, IRL drugs to achieve any of that. You can sensitively touch on themes of drug misuse and allude to IRL instances of drug misuse with a creatively designed analogue that's better fit to the issue you're exploring. you're fine <3
  20. I still think IRL widely misused drugs have no place in our setting: we're a sci-fi setting, we can create lore for more interesting, creative and thematic fantasy drugs; fantastical drugs are easier to disconnect from IRL drug issues people struggle with; pharmacological technology has advanced, there are 'better' alternatives safety-wise/effect-wise/whatever. Medical technology and pharmacological lore is something I'd probably end up looking at as it's something I'm interested in so, I would most likely nuke instances of IRL drugs in our setting and replace them with equivalents that strike the same chord. Like, as an example of a fantasy drug ingame vs. what could've just been an IRL steroid instead, Red Nightshade is infinitely cooler than and overtly fantastical so as to dettach it from IRL steroids. Why not have overpowered, fantasy drugs that can be given unique, Aurora-grounded lore over trenbolone, heroin, cocaine, etc., which only have weight behind their punch because people have heard of them in a real life context? Besides drugs, I suppose it depends on what's being referenced. It's impossible to not have facets of our world bleed into Aurora's setting, and inspiration can only come from what already exists. There's taking inspiration, then there's transplanting something from our world to the Aurora setting – IE. certain drugs in-game. On the topic of making changes, medical tech., pharmacology lore, and misused drugs, Zeng-Hu Pharmaceuticals lore is something I'd like to propose changes to. Despite the keiretsu structure it has, when we see references to Zeng-Hu in-game it is mostly a reference to Zeng-Hu the Keiretsu, not one of the companies within that business arrangement. I'd personally like to see Zeng-Hu Pharmaceuticals have a similar lore approach to the PMCG, where there is the overarching Zeng-Hu, but characters typically pick from a regional company that's part of keiretsu. For example, Europa is a Zeng-Hu the Keiretsu stronghold with no mention of a smaller company/companies that make up Europa's Zeng-Hu company base. There could be a Europa Exploration & Biosciences Company! (placeholder name) that has received funding from the overarching Zeng-Hu to establish dominion over Europa, in exchange for Europa E&B Company! (placeholder name) pooling its research with other companeis participating in Zeng-Hu's keiretsu structure. Zeng-Hu Pharmaceuticals would just be the administrative side that guides these smaller, regional keiretsu megacorps and swoops in to claim the credits for any larger biomedical advancements.
  21. Ckey/BYOND Username: Sadkermit Position Being Applied For: Deputy Lore Master Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: I've been on the diona lore team for ~9 months. Examples of Past Work: The Kir'gul Expansion via lore canonisation app. The Narrows Expansion The EUM -> Hieroaetheria Overhaul - system & environment Dionae Befungiment - genetics & mimicry The Hieroaetherian Herald and its Cetus Broadcaster lore. Hieroaetherian Entertainment 1) What do you believe you can bring to the team as Deputy Loremaster. Besides any ideas or perspectives I've accrued over the years, I like to think that I'm pretty easy to work with, in the sense that I'm approachable and good at two-way communication – both listening and presenting. Shutting people off from providing input or being over-eager with my own suggestions isn't something I endeavour to do, especially within the lore team – there's always a middle ground to be found. I don't struggle putting my foot down either, when it comes to it: arguing a point across, getting something done, dealing with the tricky person in or out of the staff team. Wacky or bold ideas are also commonplace for me. I welcome fun suggestions that keep things fresh for both writers and players. Some ideas are too much, but at least get ideas rolling; some ideas get whittled down into something feasible. Different factions and groups in lore should be distinct and offer something new; too many groups harping on the same notes isn't ideal, imo. 2) Do you have any experience managing a Team? The duties of a Deputy Loremaster often revolve around being a Project Lead, not necessarily just writing. Not in a professional setting or within any of the Aurora's staff teams. 3) Your thoughts on me as a loremaster, and how best you think you can assist me. I haven't directly interacted with you yet; most of my prior interactions with lore administration were with Lavilla as deputy. My only thoughts on you stem from catching the odd discussion and seeing your project outlines, all of which I have believed are sound and reasonable. I know Lavilla's departure shook things up and saw a number of plans suddenly dropped. So, starting off, I'd like to pick up what was dropped to get the balls rolling again while you focus on leading your ongoing Phoron Scarcity rework. The Phoron Scarcity rework itself is one I was happy to see – the scarcity has always seemed a little absent imo – so I'd love to help where asked on that too. I also like to think I'm familiar with and knowledgeable across the board of species lore, though I am getting out of date in some places. Lending a hand and being a point of communication between species lore and LTA is something I can assist with. Skrell Lore is already down a deputy and Diona Lore will lose one if I was to be accepted as DLM, so my focus will be aiding those two teams until new deputies are found – conveniently, both are the species I'm most confident in helping. 4) What do you believe are your biggest drawbacks, both as a writer and as an applicant for this position? I haven't as much experience managing teams compared to some other applicants. I think the species teams are pretty self-managing imo – the whip is rarely cracked from what I've seen over this year. Worth pointing out. As for my writing, I can be a bit of a stickler for what makes sense technically, as well as ensuring things remain consistent. It takes a little reflection for me to remember to suspend disbelief, usually after a little too much time trying to justify everything technically. I wouldn't say it's a large obstacle; I tend to realise when I'm being too stubborn. Then on writing again, much like others I typically work in bursts of creativity or energy. Burst, short break, burst, short break, burst. I do stay present even when not working on projects though, whether lending feedback or contributing to discussions, so I don't entirely become absent for extended periods. And further touched on below, wiki editing/formatting skills. I've not been on the lore team long enough or been a wiki maintainer to figure everything out about that. 5) In a brief summary, explain the direction you'd wish to see the Lore Team take in regards to AuroraLore. I'd like to see corporate lore continue to get pushed centrepiece again, likely bouncing off the reworked and reemphasised scarcity. I believe the conflict between megacorporations has largely been sidelined as an after-thought – intra-SCC conflict, in particular. I'd like to see what can be done there to see these themes return to the limelight a little. I think a lot of lore arcs gravitate towards conflicts between states – that's what we see in most irl media – when I'd like to see more arcs portray the declining setting of a corporate-controlled Spur that's been starved of the rocket fuel that's shot its development upwards. An idea would be reworking corporate benefits lore; for a corporate dystopia setting, there's a lot of 'Here's free health insurance '. I sometimes feel there's a lack of cohesion between planets and species which could be improved. As an example, the species arc process typically only involves the running species team, so the involvement of other species tends not to occur unless another team butts in – from what I have seen. I'd like to see the LTA try to at least get every species team arc drafting an article that references an ongoing species arc to have everything seem more connected. On the wiki side of things, some pages are just unintuitive or waaaaaaaaay too long. There's a lot of information that can't be used ingame, there's a lot of purple prose (I'm probably guilty of this on diona pages) and, as Desven mentioned on his app, those fucking dropdowns you can't Ctrl+F in – it's routine for me to open every dropdown THEN search for what I'm after. I haven't the wiki experience to lay out some grand plan for solving my grievances there, but I would really like to after learning the way… 6) Where do you think lore is lacking currently? Mundanities and the technical side of life in the Spur is also something I'd like to focus on. So much of our conversations irl revolve around media, new tech (at home, at work), interesting hobbies, sports, corporate/state news, etc.. A lot has been done about this already, but I'd like to look at what we have across the board and make sure everything is adequately touched upon where it can be. Currently, the forum news networks are only used for major developments, so I'd like to see some day-to-day articles; on the LTA side of things, just bland corporate development news or very short article arcs on sporting tournaments. Adding onto the above, the Relay should be used as a tool for lore efforts – Vaurca and Skrell Lore have already started on this with the Hivenet/Srom channels. I had avoided using the Relay up until last month out of personal principle/dislike tbh, but it is a lore outlet that's as accessible as forum news articles and one that is not only accessible to players but engageable by players. On the LTA side of things, I'd propose megacorporate/notable figure–run Chirper accounts that exist to submit corporate/state communiques – it adds to the sense that these corporations are alive and doing things, instead of stagnant behemoths. The same can be achieved by species lore, but with the main home state of a species or a head of state. Environmentally diverse planets are something that I find we're lacking; for a sci-fi setting that's a lack of sci-fi planetary/system settings. A lot of planets are Earth analogues or monobiome temperature/arid planets, we rarely see variances in star types or gravity that may impact a planet's culture, and similar. I think a side-effect this has is it leads to cultures on planets having to mimic differences in cultures on Earth – if we aren't changing the features of a planet, we can only change the people on it, most easily done by saying X group colonised the planet and brought their culture with them. I would definitely be hesitant to touch the planets we have now, as to change a planet itself would be to change the culture that resides upon it – that would need to be a carefully weighed decision. However, should any new planet be created by any lore team, I would really encourage that they've something that sets them apart from bases touched a dozen times now. I think there is also room to bring more than just phoron into the fantastical side of lore. Bluespace has only been touched upon from a travel perspective, but could present another interesting avenue lore and the Horizon can go down: bluespace exploration, very loose definitions on uses and limitations. Anomalies are represented mechanically but otherwise aren't touched upon in lore much; both sides of the equation can be reworked into something more substantial for lore. I think NanoTrasen and Biesel would be great to pivot into being centres for bluespace/anomalies lore, as we've seen how desperate planets/corporations are to solve the scarcity (Violet Dawn's the obvious one), they may look for more unconventional sources of phoron/an unlikely alternative. 7) Lastly, what timezone are you normally awake during? UTC+1, typically available from the early afternoon and staying up to catch those on the other side of the globe though <3 Additional Comments: o.o
  22. also drugs
  23. Engineering in absolute shambles this week's lowpop random events
  24. i dont play chef but i think what we're really missing is food contamination if you leave raw meat on table surfaces, with corresponding foodborne pathogens depending on the meat type antags should be able to smear raw chicken over medicals' tables and equipment to start a salmonella epidemic. ...in all seriousness though, the ovens take ages to heat up, so having to turn them on/off between cooking meals would be painful. i'm not sure the initial suggestion of fires resulting from ovens left on would be worth it :( maybe if they're left on AND open?
  25. The First Words of a Giant: Spur’s youngest Cetus created by the nations of Hieroaetheria to serve the Commonwealth’s Grand Assembly. The Sedulous Scribe [32 - 99%]? • posted 2466-06-26 from In Orbit of Hieroaetheria What are these numbers? This is a journalist’s post score and their sitewide objectivity rating. Remember to score an article below! This here day marks the firstmost transmission of The Sacred Echoes of a Titan's Bonded Progeny into the Voidic Rootsong Network, a day to surely remember as our great Commonwealth outstretches its tendrils wide to the Spur beyond Titan’s Rapture. Beneath is faithfully transcribed the first words of our Cetus, for the many dionae not in the void or within its reach to hearken: “Dionae of the Orion Spur beyond, we greet you as The Sacred Echoes of a Titan's Bonded Progeny. Expect to continue to hear our words as we speak to you the news of our homeland, Hieroaetheria. On the planet below us and the colonies not so distant, our serving split gestalts collate news, decisions of the Grand Assembly of the Commonwealth, and unique Hieroaetherian experiences for us to share with you. After our first cohort of gestalts return with their stories, we shall begin broadcasting regularly. We serve and thank the Commonwealth for this unique opportunity.” Our Cetus, Bonded Progeny, was assembled by the Grandest Assembly as part of a most ambitious initiative to create a Cetus that acts as a node within the Voidic Rootsong Network, capable of broadcasting Rootsong at immense scale. Designed with neutrality in mind, our Cetus is a conglomerate of nymphs from the many noble nations of the Commonwealth of Hieroaetheria, aiming to adequately represent each of the Consortium, Ekane, Gla'orr and minor nations. The first cohort of gestalts, our fond split-partners and ourself too, spake of by our Cetus were released the week last ahead of our Cetus’ first transmission. Many of us were tasked with the humble sourcing of news material for us to return to our Cetus with and share on our reabsorption. Many of us, our sedulous gestalt too, have been dispersed throughout the Hieroaetherian community to dutifully transcribe the Voidic Rootsong transmissions otherwise inaccessible to those obscured by an atmosphere or too distant to heed. Our gestalt brings this news to you itself and endeavours to continue to accurately transcribe our Cetus’ transmissions for those planet-side or not of dionakind to attend. Translated from Rootsong Assign a rating: View Comments (1,629) 💬 Share 📲 Donate Explore News For You: NEWS - Cloudgrazer Birthday Party!: oldest domesticated cloudgrazer on Hieroaetheria reaches 183, birthday party visited by guild of traditional cloudgrazer riders WEATHER - Oil storms predicted around Gla’orr as deadly acid rain and sandstorms coincide NON-DIONAE - Stay Radiation Safe: new over-the-counter anti-radiation medication for periods of extended residence
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