-
Posts
188 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by kermit
-
Kermit's Deputy Lore Master Application
kermit replied to kermit's topic in Developer Applications Archives
I don't think so. It's possible to slim down the options of PMCG corporations, but I'm not sure if I'd do that yet tbh – I think we have a good spread of subcontractors, and a good few of them are species-specific ones. We've yet to have diona and skrell specific PMCG subcontractors added though, so maybe down the line it as the PMCG expands it would be more necessary to slim down the non-species specific options. Nexus is the easy option to get rid of if it did come to it, as it's just NT-but-you-have-PMCG-on-your-ID and offers nothing new to the PMCG besides that lol. The only way ig to prevent bloat when doing the same thing for Zeng-Hu would just be limiting it to one species specific daughter company per species, then no more than a half-dozen that are emblematic of their planet/region of space. No. The PMCG and Zeng-Hu are explicitly coalitions/keiretsus of military contractors/megacorporations, where PMCG and Zeng-Hu is just the name of the umbrella that binds them. NT, Idris, Zavodskoi, Orion, Hephaestus are all firmly their own company under one name though, of course, with subsidiary corporations to fill in niches. By mundanities and technical stuff, I hope not to introduce anything that absolutely doesn't matter to characters or cannot be referred in conversations. If it's not something that is mechanically a thing, is not something that can be referred to in day-to-day conversation, or is not grounded in the themes of its surrounding lore, then yeah, I don't think it should be added. I mentioned mundane article arcs and small, official relay outlets, as those can better introduce day-to-day things without needing to tack on a section to the wiki. Widely relevant lore that has greater stakes in character creation definitely takes precedent, yeah. The less immediately relevant stuff would probs just be reserved for the breathers between larger projects. Idris is the easiest one to pitch a fight against another megacorporation, they're very two-faced and remain buddy-buddy with the Alliance, so that could be a point of contention between Idris and NT/Biesel, especially with Biesel in its election arc and the Alliance on the uptrend. I think the SCC having two/three internally conflicting blocs of companies would be very interesting, especially for the ingame atmosphere, though on that scale I imagine we'd be talking a proper lore arc to justify that degree of factionalism within the SCC. I don't have any strong ideas on my mind yet, it's something I'll be thinking about now though, even if to suggest to another DLM who gets the position. I could be very naive but, from what I have seen while on the team, the species teams are very self-managing and the species lore writers are all great at checking in with their deputies and encouraging work to be done. I would also have the said lore writers to delegate to, really reducing that 20+ people down to 7. I don't think the management load is the biggest strain on being DLM, though I'm sure it can be at some times. And if any harm is done, I can tap out – I won't know until I try. I've been contributing to Aurora in some way or another for a while now: fixing the odd bug, then creating bugs in Medical PRs, then mentoring via ahelps, and this year with the diona refactors. DLM is just another way to do that, though with broader strokes. It was also very difficult when I did want to apply for a species deputy position a while ago, as I was pretty conflicted between Human Lore (very busy application process with stronger candidates than I at the time), Synthlore (think I missed the application period), Skrellore (which I did apply for and didn't get), and Diona (which I got ofc); as DLM, I can nebulously partake in all of the species lore discussions I like without feeling a little intrusive c: What do I get out of it? Just the fun experience I guess. I've really fucking enjoyed helping diona lore lately, I was nervous at first because I hadn't spoken to Cael or Boggle much in my time here, but it was so worth it <3 I hope I get something similar out of DLM and interacting with all of the other teams more closely. -
Kermit's Deputy Lore Master Application
kermit replied to kermit's topic in Developer Applications Archives
The issue is pretty personal to me too – I've had friends go through issues with drugs, I've done presentations on drug misuse – otherwise I would probably gloss over the single mention of cocaine on the wiki + the admittedly small handful of IRL drugs mechanically ingame. At the end of the day, it's a minor issue and I'm not going to lose sleep on it. Alcohol and nicotine are just too monolithic in our worlds' cultures to remove. Other drugs misused today aren't as omnipresent or engrained in our cultures. It's pretty acceptable to identify as a smoker/nicotine misuser or an alcoholic/alcohol misuser – with things only taking a turn recently – as that's just how our culture is; it isn't as widespread or acceptable, outside of circles specifically for it, to identify as someone and take on the label of an opiod misuser. It's a false equivalency imo, alcohol and nicotine are just different to 'harder drugs', for the better or worse :S Because this is a roleplay environment, roleplay environments are typically a form of escapism, and seeing the funny heroin appearance in the warehouse or someone randomly shooting up sucks some people out of it – definitely not most players, maybe not even a significant amount of players, I just know it isn't only me. Now, I never said drug misuse shouldn't/can't be a theme that can be explored on certain planets or ingame though characters, but you don't need explicit, IRL drugs to achieve any of that. You can sensitively touch on themes of drug misuse and allude to IRL instances of drug misuse with a creatively designed analogue that's better fit to the issue you're exploring. you're fine <3 -
Kermit's Deputy Lore Master Application
kermit replied to kermit's topic in Developer Applications Archives
I still think IRL widely misused drugs have no place in our setting: we're a sci-fi setting, we can create lore for more interesting, creative and thematic fantasy drugs; fantastical drugs are easier to disconnect from IRL drug issues people struggle with; pharmacological technology has advanced, there are 'better' alternatives safety-wise/effect-wise/whatever. Medical technology and pharmacological lore is something I'd probably end up looking at as it's something I'm interested in so, I would most likely nuke instances of IRL drugs in our setting and replace them with equivalents that strike the same chord. Like, as an example of a fantasy drug ingame vs. what could've just been an IRL steroid instead, Red Nightshade is infinitely cooler than and overtly fantastical so as to dettach it from IRL steroids. Why not have overpowered, fantasy drugs that can be given unique, Aurora-grounded lore over trenbolone, heroin, cocaine, etc., which only have weight behind their punch because people have heard of them in a real life context? Besides drugs, I suppose it depends on what's being referenced. It's impossible to not have facets of our world bleed into Aurora's setting, and inspiration can only come from what already exists. There's taking inspiration, then there's transplanting something from our world to the Aurora setting – IE. certain drugs in-game. On the topic of making changes, medical tech., pharmacology lore, and misused drugs, Zeng-Hu Pharmaceuticals lore is something I'd like to propose changes to. Despite the keiretsu structure it has, when we see references to Zeng-Hu in-game it is mostly a reference to Zeng-Hu the Keiretsu, not one of the companies within that business arrangement. I'd personally like to see Zeng-Hu Pharmaceuticals have a similar lore approach to the PMCG, where there is the overarching Zeng-Hu, but characters typically pick from a regional company that's part of keiretsu. For example, Europa is a Zeng-Hu the Keiretsu stronghold with no mention of a smaller company/companies that make up Europa's Zeng-Hu company base. There could be a Europa Exploration & Biosciences Company! (placeholder name) that has received funding from the overarching Zeng-Hu to establish dominion over Europa, in exchange for Europa E&B Company! (placeholder name) pooling its research with other companeis participating in Zeng-Hu's keiretsu structure. Zeng-Hu Pharmaceuticals would just be the administrative side that guides these smaller, regional keiretsu megacorps and swoops in to claim the credits for any larger biomedical advancements. -
Ckey/BYOND Username: Sadkermit Position Being Applied For: Deputy Lore Master Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: I've been on the diona lore team for ~9 months. Examples of Past Work: The Kir'gul Expansion via lore canonisation app. The Narrows Expansion The EUM -> Hieroaetheria Overhaul - system & environment Dionae Befungiment - genetics & mimicry The Hieroaetherian Herald and its Cetus Broadcaster lore. Hieroaetherian Entertainment 1) What do you believe you can bring to the team as Deputy Loremaster. Besides any ideas or perspectives I've accrued over the years, I like to think that I'm pretty easy to work with, in the sense that I'm approachable and good at two-way communication – both listening and presenting. Shutting people off from providing input or being over-eager with my own suggestions isn't something I endeavour to do, especially within the lore team – there's always a middle ground to be found. I don't struggle putting my foot down either, when it comes to it: arguing a point across, getting something done, dealing with the tricky person in or out of the staff team. Wacky or bold ideas are also commonplace for me. I welcome fun suggestions that keep things fresh for both writers and players. Some ideas are too much, but at least get ideas rolling; some ideas get whittled down into something feasible. Different factions and groups in lore should be distinct and offer something new; too many groups harping on the same notes isn't ideal, imo. 2) Do you have any experience managing a Team? The duties of a Deputy Loremaster often revolve around being a Project Lead, not necessarily just writing. Not in a professional setting or within any of the Aurora's staff teams. 3) Your thoughts on me as a loremaster, and how best you think you can assist me. I haven't directly interacted with you yet; most of my prior interactions with lore administration were with Lavilla as deputy. My only thoughts on you stem from catching the odd discussion and seeing your project outlines, all of which I have believed are sound and reasonable. I know Lavilla's departure shook things up and saw a number of plans suddenly dropped. So, starting off, I'd like to pick up what was dropped to get the balls rolling again while you focus on leading your ongoing Phoron Scarcity rework. The Phoron Scarcity rework itself is one I was happy to see – the scarcity has always seemed a little absent imo – so I'd love to help where asked on that too. I also like to think I'm familiar with and knowledgeable across the board of species lore, though I am getting out of date in some places. Lending a hand and being a point of communication between species lore and LTA is something I can assist with. Skrell Lore is already down a deputy and Diona Lore will lose one if I was to be accepted as DLM, so my focus will be aiding those two teams until new deputies are found – conveniently, both are the species I'm most confident in helping. 4) What do you believe are your biggest drawbacks, both as a writer and as an applicant for this position? I haven't as much experience managing teams compared to some other applicants. I think the species teams are pretty self-managing imo – the whip is rarely cracked from what I've seen over this year. Worth pointing out. As for my writing, I can be a bit of a stickler for what makes sense technically, as well as ensuring things remain consistent. It takes a little reflection for me to remember to suspend disbelief, usually after a little too much time trying to justify everything technically. I wouldn't say it's a large obstacle; I tend to realise when I'm being too stubborn. Then on writing again, much like others I typically work in bursts of creativity or energy. Burst, short break, burst, short break, burst. I do stay present even when not working on projects though, whether lending feedback or contributing to discussions, so I don't entirely become absent for extended periods. And further touched on below, wiki editing/formatting skills. I've not been on the lore team long enough or been a wiki maintainer to figure everything out about that. 5) In a brief summary, explain the direction you'd wish to see the Lore Team take in regards to AuroraLore. I'd like to see corporate lore continue to get pushed centrepiece again, likely bouncing off the reworked and reemphasised scarcity. I believe the conflict between megacorporations has largely been sidelined as an after-thought – intra-SCC conflict, in particular. I'd like to see what can be done there to see these themes return to the limelight a little. I think a lot of lore arcs gravitate towards conflicts between states – that's what we see in most irl media – when I'd like to see more arcs portray the declining setting of a corporate-controlled Spur that's been starved of the rocket fuel that's shot its development upwards. An idea would be reworking corporate benefits lore; for a corporate dystopia setting, there's a lot of 'Here's free health insurance '. I sometimes feel there's a lack of cohesion between planets and species which could be improved. As an example, the species arc process typically only involves the running species team, so the involvement of other species tends not to occur unless another team butts in – from what I have seen. I'd like to see the LTA try to at least get every species team arc drafting an article that references an ongoing species arc to have everything seem more connected. On the wiki side of things, some pages are just unintuitive or waaaaaaaaay too long. There's a lot of information that can't be used ingame, there's a lot of purple prose (I'm probably guilty of this on diona pages) and, as Desven mentioned on his app, those fucking dropdowns you can't Ctrl+F in – it's routine for me to open every dropdown THEN search for what I'm after. I haven't the wiki experience to lay out some grand plan for solving my grievances there, but I would really like to after learning the way… 6) Where do you think lore is lacking currently? Mundanities and the technical side of life in the Spur is also something I'd like to focus on. So much of our conversations irl revolve around media, new tech (at home, at work), interesting hobbies, sports, corporate/state news, etc.. A lot has been done about this already, but I'd like to look at what we have across the board and make sure everything is adequately touched upon where it can be. Currently, the forum news networks are only used for major developments, so I'd like to see some day-to-day articles; on the LTA side of things, just bland corporate development news or very short article arcs on sporting tournaments. Adding onto the above, the Relay should be used as a tool for lore efforts – Vaurca and Skrell Lore have already started on this with the Hivenet/Srom channels. I had avoided using the Relay up until last month out of personal principle/dislike tbh, but it is a lore outlet that's as accessible as forum news articles and one that is not only accessible to players but engageable by players. On the LTA side of things, I'd propose megacorporate/notable figure–run Chirper accounts that exist to submit corporate/state communiques – it adds to the sense that these corporations are alive and doing things, instead of stagnant behemoths. The same can be achieved by species lore, but with the main home state of a species or a head of state. Environmentally diverse planets are something that I find we're lacking; for a sci-fi setting that's a lack of sci-fi planetary/system settings. A lot of planets are Earth analogues or monobiome temperature/arid planets, we rarely see variances in star types or gravity that may impact a planet's culture, and similar. I think a side-effect this has is it leads to cultures on planets having to mimic differences in cultures on Earth – if we aren't changing the features of a planet, we can only change the people on it, most easily done by saying X group colonised the planet and brought their culture with them. I would definitely be hesitant to touch the planets we have now, as to change a planet itself would be to change the culture that resides upon it – that would need to be a carefully weighed decision. However, should any new planet be created by any lore team, I would really encourage that they've something that sets them apart from bases touched a dozen times now. I think there is also room to bring more than just phoron into the fantastical side of lore. Bluespace has only been touched upon from a travel perspective, but could present another interesting avenue lore and the Horizon can go down: bluespace exploration, very loose definitions on uses and limitations. Anomalies are represented mechanically but otherwise aren't touched upon in lore much; both sides of the equation can be reworked into something more substantial for lore. I think NanoTrasen and Biesel would be great to pivot into being centres for bluespace/anomalies lore, as we've seen how desperate planets/corporations are to solve the scarcity (Violet Dawn's the obvious one), they may look for more unconventional sources of phoron/an unlikely alternative. 7) Lastly, what timezone are you normally awake during? UTC+1, typically available from the early afternoon and staying up to catch those on the other side of the globe though <3 Additional Comments: o.o
-
-
-
i dont play chef but i think what we're really missing is food contamination if you leave raw meat on table surfaces, with corresponding foodborne pathogens depending on the meat type antags should be able to smear raw chicken over medicals' tables and equipment to start a salmonella epidemic. ...in all seriousness though, the ovens take ages to heat up, so having to turn them on/off between cooking meals would be painful. i'm not sure the initial suggestion of fires resulting from ovens left on would be worth it :( maybe if they're left on AND open?
-
The First Words of a Giant: Spur’s youngest Cetus created by the nations of Hieroaetheria to serve the Commonwealth’s Grand Assembly. The Sedulous Scribe [32 - 99%]? • posted 2466-06-26 from In Orbit of Hieroaetheria What are these numbers? This is a journalist’s post score and their sitewide objectivity rating. Remember to score an article below! This here day marks the firstmost transmission of The Sacred Echoes of a Titan's Bonded Progeny into the Voidic Rootsong Network, a day to surely remember as our great Commonwealth outstretches its tendrils wide to the Spur beyond Titan’s Rapture. Beneath is faithfully transcribed the first words of our Cetus, for the many dionae not in the void or within its reach to hearken: “Dionae of the Orion Spur beyond, we greet you as The Sacred Echoes of a Titan's Bonded Progeny. Expect to continue to hear our words as we speak to you the news of our homeland, Hieroaetheria. On the planet below us and the colonies not so distant, our serving split gestalts collate news, decisions of the Grand Assembly of the Commonwealth, and unique Hieroaetherian experiences for us to share with you. After our first cohort of gestalts return with their stories, we shall begin broadcasting regularly. We serve and thank the Commonwealth for this unique opportunity.” Our Cetus, Bonded Progeny, was assembled by the Grandest Assembly as part of a most ambitious initiative to create a Cetus that acts as a node within the Voidic Rootsong Network, capable of broadcasting Rootsong at immense scale. Designed with neutrality in mind, our Cetus is a conglomerate of nymphs from the many noble nations of the Commonwealth of Hieroaetheria, aiming to adequately represent each of the Consortium, Ekane, Gla'orr and minor nations. The first cohort of gestalts, our fond split-partners and ourself too, spake of by our Cetus were released the week last ahead of our Cetus’ first transmission. Many of us were tasked with the humble sourcing of news material for us to return to our Cetus with and share on our reabsorption. Many of us, our sedulous gestalt too, have been dispersed throughout the Hieroaetherian community to dutifully transcribe the Voidic Rootsong transmissions otherwise inaccessible to those obscured by an atmosphere or too distant to heed. Our gestalt brings this news to you itself and endeavours to continue to accurately transcribe our Cetus’ transmissions for those planet-side or not of dionakind to attend. Translated from Rootsong Assign a rating: View Comments (1,629) 💬 Share 📲 Donate Explore News For You: NEWS - Cloudgrazer Birthday Party!: oldest domesticated cloudgrazer on Hieroaetheria reaches 183, birthday party visited by guild of traditional cloudgrazer riders WEATHER - Oil storms predicted around Gla’orr as deadly acid rain and sandstorms coincide NON-DIONAE - Stay Radiation Safe: new over-the-counter anti-radiation medication for periods of extended residence
-
i've unbanned you. hit me with a message if you're unable to reconnect or have any questions. i'll keep this open for a day or two as well.
-
this was applied on my behalf during my trial. i've just unbanned you, so definitely give the rules a good skim before joining your first round back. i'll leave this open for a day or two in case a ban reapplies itself
-
Comet Blaze - Synthetic Lore Deputy Application
kermit replied to Comet Blaze's topic in Developer Applications Archives
Hey, glad you applied in the end. Repeating much of what I said last Comet applied, I think Comet has a pretty deep and nuanced understanding of synthlore and all of the underlying themes which really comes across in the synthetic characters I've seen him play. There are definitely shortcomings in lore that Comet's mentioned that are similar to ones I've noticed from playing synth characters myself, namely the difference between organic and synthetic life/society on a smaller level and in pre-existing synthlore, that I've not seen mentioned or worked on by other writers/applicants and have essentially been relegated to impromptu headcanoning, so I'm happy to see these ideas and do hope the opportunity is given for them to be worked on. Visions aside, Comet is a very active player of synthetic characters, with CHESED standing out of course, which I feel is a must for a lore position with the insight into the played experience it provides. +1 from me, all the best -
Personally, I'd like to see Pactolus and Midaion fleshed out as their own planets. They'd be the only planets nearly exclusively inhabited by IPCs and it would be very interesting to see how a synthetic society would develop removed from human influence; there's a lot of humanisation of synthetics in-lore, but very little 'We want to walk our own path separate from humans' besides the Exclusionists perhaps. Not every IPC on Pactolus or Midaion would have to be a merchant of the GD either I'd imagine, so it'd help with character creation opportunities as you could make an IPC from the Golden Deep planet without being tangled in the merchant and business side of the Golden Deep, only influenced by the resulting society cultivated by them. I'd see the Golden Deep as a sort of Venusian Stars Institute equivalent for Pactolus/Midaion as the VSI is Venus; an exclusive club that the planet is known for, but a facade obscuring the lived experience of everyone on the planet, damning towards anyone who may not excel as a merchant Golden Deep member.
-
Just something that's been on my mind lately. I think off-worlder heads of security would be fun to play, they'd bring their own kind of expertise to security aboard a spaceship that's away from port for extended periods of time, especially when it comes to Scarab Heads of Security. The current reason listed as to why off-worlders can't be Heads of Security is due to physical limitations, however off-worlders are allowed in all other Security roles. IMO, Head of Security is less physically demanding than Officer as ideally you delegate all the physical labour away from yourself. It just forces HoS characters who are offworlders to take a backlining method to Head of Securitying, which is fine.
-
- 9
-
-
Pocheto and her characters are great, every significant interaction I've had with her on any of my characters has always been memorable. I'd love to see what she can get up to with an IPC whitelist, especially her Cytherean-Golden Deep shell idea which makes use of both of my favourite parts of IPC lore. Easy +1.
-
The modmin team already act as mentors to a large degree and there is presumably an expectation that those who apply are familiar with game mechanics, given the question on it in the app format. Can't speak for every modmin, but I know there has been that sense of 'I've got to figure out this department's mechanics so, when an ahelp comes up on it, I can provide a thorough answer.' among myself and a couple others. Part of telling some people off is then being able to lecture them on how they could have better accomplished what they were aiming for – mentoring is part and parcel of moderation. It's also not really that heavy of a role to tack onto the fairly short list of things mods do anyway, I don't think anyone on the modmin team is unhappy that their position isn't just whacking people with sticks for usually very small mistakes lol. So yeah, don't think a whole new branch of staff is necessary personally. As for people knowing that ahelp can be used for things beyond calling out trouble makers, most new players, in my experience, quickly find out that ahelping can be used for 'I'm stuck, what do I do???' questions, whether they've approach us first or we have.
-
Comet Blaze - Synthetic Lore Deputy Application
kermit replied to Comet Blaze's topic in Developer Applications Archives
I like the ideas you've presented so far and would be happy to see what you come up with as a deputy. A fully-fledged IPC society that is largely uninfluenced by their human roots is something I feel is missing – Purpose, whether entirely re-done or expanded on it's current state, could be a good candidate for an uninfluenced IPC society with a very alien but logical structure. The Golden Deep comes close though remains pretty human-like in their greed, it's also a fairly awkward origin to weave into most jobs aboard the Horizon. Your plan to expand upon society on Pactolus and Midaion could aim to flesh it out with more potential routes to explore a Golden Deep character. Besides proposed ideas, I think you have a solid grasp on existing lore having interacted and had a lot of IC discussions about shell and synthetic nature with CHESED. +1 from me, good luck. -
Feedback for Command Remap (Not bridge).
kermit replied to ReadThisNamePlz's topic in Completed Projects
I really like everything about the remap, lots to like with the Atrium alone being great even on it's own but, as I've played this week, a few things have stood out and I've got to agree with Butter in that more work could be done for the Captain's Office. All of the tables are very cluttered, there isn't one table that's just empty, all of them have buttons of some kind on them. The room's very w i d e and, what nags me, is that it's uncentred. I'd quite like it if the captain's share of the room was increased, just to make it more spatious as, like Butter's said, it's rare to have visitors in the captain's office when the conference room is better suited, and it'd allow more space/tables/shelves to disperse the clutter and item placement so it's not so crowded. It's also allow things like item cases to be behind the captain's desk too. I'd also like it if the whole room was rotated 90 degrees anti-clockwise so that you can actually see your character when sat down in the meetings that do happen – staring at the back of your character's head is kinda lame. The other thing I'm not so sure about is the gradual increase in the Bridge's weapon armaments. We've gone from a single, tucked away cabinet containing 3 carbines to a whole mini-armoury with 3 stunbatons, 3 carbines and 3 .45 pistols with lethal ammo. I might be wrong, but I don't think the cabinet is even ID locked to Command anymore and can be opened by the BCs themself, which makes it a bit baity for newer players in the Bridge Crew role – might just not have been paying attention that round I noticed this. I don't think a whole Weapons Room was needed either and a single cabinet tucked away worked for what the Bridge is. I imagine this part won't be changed though, so I'm just airing my dislike. A larger ballache for antagonists than the 3 carbines already sometimes was. -
accepted Fyshen - Command Whitelist
kermit replied to Fyni's topic in Whitelist Applications Archives
I've liked my interactions with your captain on my RD; you do a good job of involving people or having other command member's input heard. You handled a pretty rough nukies round well as well, from what I saw, and were on top of announcements and engaging with one of the antagonists in particular. I've noticed the usual trial hiccups - sometimes being overwhelmed, not figured out a mechanic yet - but that's to be expected. Good luck in future captain rounds. -
I slept on it a couple nights more and have decided to U-turn. I'm sure you know if anything in a similar vein happens again, the permaban will be reinstated. Locking as said.
-
There were two characters this was an issue on, your librarian and your psychologist, of whom the psychologist had zero prior interaction with the subjects of the in-game harassment. That makes it OOC harassment too. You also had a third character, your chaplain, who was seemingly built around the premise of singling out and harassing Europan characters – no issues that I remember arose of this by the time you received your ban – however having three characters involved in some form of harassment, both IC and OOC, isn't looking good. I don't plan on unbanning you, as I have no tolerance for targetting a handful of players OOCly to harass them ICly, as well as you seemingly basing your character creation around harassing characters ICly. The reflection on how this may have impacted other peoples' games should have been done when you were creating these characters, not after receiving a ban. You will need to make a staff complaint if you disagree with this outcome; I will be locking this thread after 24 hours.
-
Kermit's Dionae Lore Deputy Application
kermit replied to kermit's topic in Developer Applications Archives
I think skrell-dionaea relations are in a good place. When asked the same question on my skrell deputy app a little ago, I didn't really have a great answer as there weren't any immediate additions I'd make and I like much of what's down on the wiki. With the Traverse States being given an amount of autonomy, it would be interesting to see what differences arise between dionaea who are raised within Core and Waves of the Nralakk Federation and those raised in the Traverse States. Could there be a cell of the Lyukal that features dionaea to a large extent? Would the Traverse States reject dionaea entirely due to their link to Glorsh, pushing them back to the Core systems or out of skrell space entirely, or would the Traverse States welcome dionaea who were failed by the Federation's socialisation and adoption system? My thoughts are much the same for Dionae-Unathi lore too; overall, I like where Dionae-Unathi lore is. As mentioned in my application, the effect of dionaea on ecosystems is something I don't think has been given much attention. Moghes could be a good spot to explore some of this as the Hegemony and Hephaestus attempts to revitalise the planet, though also dealing with the strain of a large number of dionaea that some of the populace has begun to see through a spiritual lens and which initially were seen as a way to help restore irradiated land. As radiation begins to dwindle in the Wasteland and with most biomass already depleted due to said radiation, some dionaea could become a burden on fringe agriculture/aquaculture industries on outskirts of still-green areas of Moghes, is one thought. I mentioned negative technologies resulting from dionaea; I think the Tarwa Conglomerate could be a really good starting point for that. Something that would explain their secretive nature, perhaps an extreme form of symbiosis among some ranks of the Tarwa – perhaps rank could be based on the degree of symbiosis between the unathi and dionaea. Lots of potential. As the Horizon is currently in the Coaliation, I think an in-character arc involving the Narrows would be interesting. An arc I had in mind involves the Horizon passing through the Orezela system where they make contact with the Narrows. The Narrows sends a group of dionaea, including an Overseer who has been assigned as a liaison to engage with the Horizon, to strike an agreement with Command where they agree to go on a few mining gigs together in surrounding asteroid belts. The Horizon will have the opportunity to visit and tour the Narrows vessel, with the Horizon's mining crew getting their much deserved love and admiration from the Narrow's crew – Hephaestus values on display. If we were to go for something higher intensity, which I think would be a nice change for a dionaea event, then during a joint-expedition, the crew of the Horizon and Narrows would then be faced with a Scarlet Score threat. The preceeding events would then involve the clean-up of this expedition involving Medical and Science, with a number of benefits or consequences depending on some conditions that are reflected through high-profile visits or new articles during the wind-down and close of the arc. I drafted a semi-detailed breakdown of a potential Narrows-involving arc, including some consequences and boons post-arc. I'll probably give to the dionaea team as an event suggestion when I've refined it. To be honest, I haven't got any strong opinions on the EUM, despite it being one of the largest dionae factions. I'm also already aware of your proposal to take the EUM in a for-all-dionaea direction, and I don't want any bullet-pointed draft to be against or a parody of what I've presumed you've already got planned lol. What I have done is create a bullet-pointed draft (EUM Media Draft) that should fit with the above, as it is a direction I'm interested in nonetheless. I think the EUM, for the only true dionaea planet, really doesn't have much outreach – in-character to dionaea, but also out-of-character to the players – so what I've done is create a, hopefully, interesting, dionaea-based take on media that increases their reach in-character to non-EUM dionaea throughout the Spur, but also allows the creation of a News Database article to reflect EUM views. I've left everything somewhat unnamed so the specifics can be come up with by the dionaea team as a whole. Not really sure this answers the question or is the draft you were looking for. -
Moved this to Suggestions & Ideas per the author's request; the post was being treated as such anyway.