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Nagito Komaeda

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    Safety, psychology, music.
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    Safety Researcher lmaoo

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Geneticist

Geneticist (15/37)

  1. A hundred percent, yes. Verticality is what breaks up departments really well. In particular, I think there should be more reason for people to be scattered around decks - the cafeteria, Medical's foyer, Security's foyer and the central ring in general means people congregate around those spots on deck two all the time. If the Medical and Security main entrances are misaligned, you already break up the crew over decks REALLY well. The way I would love to see the Horizon (mind you, this is spitballing)... Deck 4: The Command deck. Predominantly occupied by the Bridge, but also holds the offices. Have every department's Head of Staff office be on the top deck near their own department. To me, this gives room to separate the crew a little more, and for antags to more securely break into Head of Staff offices when their respective Head is in. The CorpRep and Consular offices would also be here. If you really want to make it the 'expensive' deck, put the Vault, Ammunition Storage and Server Room here. The general gist of this deck is that it's the 'fancy' deck, and as an underpaid worker you should realistically feel a little out of place being there. The Stargazer would also be here, somewhere, probably (honestly make it soul and actually put it ON the Bridge). Deck 3: The Crew Facility deck. This is where a large part of Service should be (Bar, Kitchen, Library, Journalist & Chapel) and the bulk of Medical should be. This deck should also have the docking arms for off-ships and merchants. A small Operations office is here, primarily for equipment retrieval from bounties, and filing orders. The Investigator's office is here. too. Research has 'studies' here, a central location where they can theorize, roleplay etc., connected to an elevator going down to the operational deck. If you're a visitor wanting to 'stroll around', this is the place to be. Deck 2: The Operational deck. The bulk of Engineering, Security, Research and Operations are here. Engineering sees all the monitoring equipment, locker room & their workshop here, as well as their reactors. Security has their equipment room, the armoury, briefing, the actual Investigator laboratory, and a shared firing range with Research here. Research has its labs on this deck, except for Xenoarch. Operations has the Warehouse and the Machinist on this deck. Hydroponics is also located here, so that Service has more of a reason to be downstairs. The general gist is that crew are at work on this deck. Deck 1: The Flight deck. This is where the shuttles are, where the prep locations for Xenoarch and Mining are, and where a large part of ship maintenance is. This deck is a little messy, sees flights going in and out, and just generally functions as the 'drain' of every department. Operations has Mining here, Research has Xenoarch here, Engineering has Atmospherics and a large part of maintenance here, Medical has the Morgue here, the large Custodial closet is on this deck, etc. You should come here every shift, just not for a wander around the ship.
  2. There's equipment that you can use to study the ground, atmosphere and the magnetic sphere of a planet, the surveying equipment. I'd imagine all of Science knows how to set that up, but the results are interesting and a useful starting point for xenobiologists and xenobotanists. They have the expertise to properly theorise how a specific ecosystem facilitates the formation and adaptation of life. With the camping equipment being added (tents, folding tables/chairs, sleeping bags), you can set up a small field base. It's soul. Furthermore, with the Science sampler, you can take samples of the soil, the water, rocks, even animals. These can be studied in the Xenology Study. For xenobiologists, they can capture wildlife on the planet for study, with traps, nets and potentially the tranq rifle. For xenobotany, they can study and collect randomly generated plants. The xenoroles are rather lab-bound by mechanics, but the tools to do field work are there. I've personally done it quite a bit when playing Xenobotanist. It's fun, and beats sitting around in the lab literally waiting for plants to grow. As of now, all of these things are limited by having a xenoarch, a Research Director, or another willing pilot bringing you down to the planet. Permitting the xenoroles to fly the Quark is a net positive imo, because xenoarchaeologists still have the possibility to take the Intrepid, and this gives these two roles something different to do in absence of a pilot.
  3. Yes please, oh my God. It would be SO much nicer if the Xenobiologists and Xenobotanists could go out by themselves. Don't have many other words than YIPPIE
  4. Reporting Personnel: Uskiro Kisisril Job Title of Reporting Personnel: Machinist Game ID: cyr-c9QC Personnel Involved: Zaqix Zixquu, Research Director - Offender Qiang Pei, Captain - Offender Positronic unit 'GPPU-06' - Victim Uskiro Kisisril, Machinist - Witness Jonathan Moorland, Machinist - Witness Secondary Witnesses: Armand Gessler, Operations Manager - Confirmed the order of the Captain to force us to participate in the experiment. Lysandre Depardieu-Bodin, Head of Security - Confirmed the legality of the experiment, informed us of the credit costs. Time of Incident: 20:30 Real Time: 21:30 GMT+1, 03/03/2025 Location of Incident: Machinist Workshop Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [X] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: The Director came to the Workshop and ordered us to awaken a positronic and put it in a shell. The Director wanted to, in their words, experiment with the wiping device of Operations. Jonathan Moorland and I express our disapproval. The recent events on Burzsia inspire a lot of conspiracies and fears. Both Jonathan Moorland and I initially expressed refusal. We verified with the Captain. The Captain ordered us to do this. Security informed us there is nothing illegal about the order, considering there is no immediate safety hazard to the crew. But an IPC is made and used as an experiment to continuously be wiped, knowing there is potential damage to it. The Director ended up irreparably damaging the positronic brain. ordering us to scrap it. The costs were estimated to around 50.000 credits, by the Head of Security. This entire situation is completely wrong. We are forced to awaken a positronic brain so that a researcher can play Spirits with it. A legal counselor advised me it would fall under i213. Yet the Captain and Director completely ignored this. Submitted Evidence: The IPC created, designation GPPU-06 The damaged brain The analyzer readings of the brain Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Armand Gessler, Operations Manager; Lysandre Depardieu-Bodin, Head of Security. Actions taken: We were forced to do this. But we reported it to Security and the Manager. Additional Notes: Jonathan Moorland and I are both willing to testify. The Manager is willing, too. The Head of Security, I am not sure of.
  5. THIS CAN'T KEEP HAPPENING TO ME
  6. MAX MAX MAX MAX MAX!!!! A +1 for sure! Max is a very good atmospheric presence. His strength is definitely the relationships he builds with his characters, and I'm stoked to see how he'll balance that with being a Command member.
  7. Silvorz is getting a solid +1 from me. I know Silvorz as a very atmospheric roleplayer. They play characters who are great at initiating conversations, starting interactions, and being a positive presence to the crew. I also think they have it in them to be a great Command player, because those earlier qualities are VITAL in good Command play. This is also coming from a VERY involved and tense round, I found that Silvorz took good care of their responsibilities towards other Command members. I'm curious to see how they manage a fully-staffed department, but even without, they make sure their responsibilities are fulfilled.
  8. Thank you both for responding! I do appreciate people pointing out both the goods and the bads. I'm happy to hear the feedback about how people don't feel like she's overbearingly cross or assholish. And regarding overstepping her place in Command, it's an incredibly fair point to make - yes, I do that a lot, I try not to supersede other heads of staff if they show pushback. What I find is that a lot of people are implicitly acceptant of a Command member calling the shots, especially when things are uncertain, and Osisra's fully the type of character to (ab)use that! 🦎
  9. Having played her for a good amount of months by now, I'm wondering how Osisra strikes people. As a character who's designed to be abrasive and an asshole, I try to tone it down a little if I feel like another player's round gets spoiled due to the attack lizard being harsh. Tell me all about your experiences with her and me! If there are any particular moments that positively or negatively stick with you, I'd love to know those as well so I can play her just that bit more enjoyable for others.
  10. From my experience, people on the Bridge don't actually pass over Hangar Technicians often. They're usually first in line when it comes to loading the guns. I would personally prefer seeing Machinists be able to load, since it's an exosuit thing primarily and it leaves the ship weaponry solely in Operations' hands, but that's a little beyond this topic.
  11. The fastest +1 in the west. NekoMarbles is a very proactive roleplayer, whose characters always add to the round and the atmosphere. Give them a Unathi whitelist, and I'm sure they'll roleplay it with all the necessary intricacies. Furthermore, Neko has played the Kataphract off-ship a couple of times with me around, and they were already fully capable of roleplaying as an aspiring squire. Let them be the arch-lizard *hiss.
  12. I hope this is up for review, allowing for more Science characters to more independently do field research. Love this idea a lot. The main issue here would probably be the loss of a lot of maintenance space, though? And also, it would break a little bit of the standard of all the current shuttles being on the first deck - the dedicated hangar deck.
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