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gladiatorgames123

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Station Engineer

Station Engineer (8/37)

  1. An absolutely superb gamemode from what I could tell! Despite the fact I had only joined in mid-round, I noticed that nearly everyone was engaged which was super awesome! Of course, some people had to sit around and wait for their part to play, but this is expected in rounds such as these. It feels incredibly refreshing playing in such a gamemode as this, where people are able to break the typical mold of doing round set up then simply... Well, waiting for things to happen from the antags. Even from my perspective as an O.M, having little to do with the frontlines, combat or anything of that matter, I found it really quite engaging. I had jobs to do, things to organise, people to talk too and plan with alongside watching the absolutely amazing work of the engineering team build up! It'll of course be a matter of time and experience to figure out if I have any major issues or problems with the gamemode, but for the moment all I can say is I have issue with the fact I can't already get my grubby mitts on Storyteller... I am just so happy something like this is coming into fruition and I'm really looking forward to seeing what's made of the mode!
  2. Need I say anything at all to this RPing menace? Just look at the application! There hasn't been a single interaction I've had with NM that's been negative, not with their characters (Of which are superbly well roleplayed) or their OOC person, they're just... Incredible, that's that. Genuinely, single handedly the best roleplayer I've met to date! Just give the goober the WL! +1
  3. Opossum's a propa' geeza', reckon they'd do real good'un stuff. +1 On a real note, been talking and interacting with Opossum every now and then over the past couple years and I gotta say they put in a great deal of effort into their characters, making real unique and stirring roleplay. Perfectly fit for the mantle of Command, I reckon, give 'em a shot!
  4. Big plus one from me. Just like Gary, I maybe biased as a Secmain, but these vest holsters never get issued or used really apart from one or two officers who specifically ask for them once in a blue moon. I certainly haven't seen anyone specifically ask for or even receive the holster while I've been on. Just adds a bit more flavour and functionality to Sec loadouts while offering only a minor buff, really. Don't reckon it'd exactly be an overpowered addition.
  5. G'day, folks! Your local SecMain™ here to give a few pieces on Fluffy's work as a HOS. I've been able to play with a few of their characters over some time alongside a fair few rounds with Fyodor, so I reckon I can place my thoughts here. Ultimately, I'll have to say that Fluffy's done well, but I'm not sold to the point of giving a plus one, so I'll hand over some thoughts. From my experience, Fyodor needs to work on communication with his team. Now, trust the fact I most certainly understand that the Head of Security can be one of the most challenging roles in relation to communications on the server, with players often having to juggle their team, command radio and listening into common all the while they sort out whatever they themselves are doing. But with what I've seen as an underling, Fyodor tends to have patches of radio silence, no communication, no answering questions. Of course, these could have been flukes, one timers, but it's happened frequently enough for me to worry about it and I've noticed it even at times where there is no antagonist activity. I'll be sure to update this if I see that this isn't the case. I'm unsure what it looks like on the Command side of things for him, but perhaps any Command players with Fyodor as HoS could let us know what it's like from their perspective in relation to communications. In relation to communication, I'm unsure if this is an OOC or IC thing but I, at times, find that Fyodor's orders are somewhat muddy? A combination of, at times, not responding to questions and at other times, not providing clear instruction on what to do. I'm sure with further time some of these kinks will be ironed out and I look forward to having you on the team in future, good luck soldier! P.S If anything changes in play, I'll be sure to update this!
  6. I've come round to offer my greatest plus one to Batman here! Comrade and his characters, particularly Ren Hartfort, have been some of the most engaging and well thought out character's in my time playing on Aurora. The passion, detail and dedication he has is truly astonishing... Words cannot detail how confident I am that Batman will make an excellent addition to the Command team with his care and diligence surely to be reflected in his new Command char. God bless, Ren... One day you'll become CMO yourself... Major +1 from me.
  7. I've known Opossum for a bit of time at this stage and I had the pleasure of watching the Squall suit grow from its one tone shape to the beautiful final sprite it is now and I must say that with Opossum's character, the suit's a near perfect fit for them! +1 From me, good luck!
  8. Swung by to put in my piece for Nato! Personally I've had a fair bit of time with Nash Slater and Mailka Hirron specifically and from what I've had the pleasure of experiencing, they've been great! Their characters always seem to display a sense of grounding, yet always hold a unique nature, especially with the man, Nash! I'm looking forward to hearing more about Malika as I've not been able to talk to them a lot, but from the app and what I've been able to see with them, they'd make a fine addition to the command team! +1!
  9. It would be a crime for me to not swing by Kelnor's app, so here's my little piece! Kelnor's a pretty damn good Medical player from my point of view, often likes to interact with crew, builds great relationships not only with people within her department also outside of it, myself included! Not to mention the fact that Kelnor ICly and OOCly is great at ruthlessly bullying teaching new players to Medical! Kelnor would make a great addition to the command team, and Hailey, even more so! Best of luck, Kelnor! +1
  10. Of course! Focusing myself on trying to keep things 'calmer' with my characters and keep grounded. As for the parole part, I believe it got lost in translation, he wasn't trying at all to parole Dennis, simply give him something to do while he sat in the Brig. Though I can see why people could view it the other way! Anyway, appreciate your comment! Thanks for stopping by!
  11. BYOND key: GladiatorGames123 Discord Username: GladiatorGames#4844 Character names: These are all the characters I have ever made/played, to save you from having to scan through the list, the most commonly/recently played of mine will be just below. I have an addiction. Help. Sevastian Yevgeniy, Dakota Shepherd, Erik Valbrandsson, Chain. How long have you been playing on Aurora?: I've been playing on Aurora since early 2019, having taken a break in 2020 for some time, but from then on, I've been playing rather consistently! Have you received any administrative actions? And how serious were they? I'm afraid so! While I've received some administrative actions from 2019 which are long cleared up now and not going to be resurfacing issues anytime, I have had my whitelist stripped for the live execution of a Mercenary/Raider combo member over radio as a HOS. Suffice to say it was not my proudest moment... Since then I've reread the rules and expectations for a Head, especially in the Security position and now well and truly know what limits I have and should keep. If you have any questions as to what happened or wish for a more detailed explanation, feel free to hit me up on discord. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: Personally, I believe a Head of Staff's OOC purpose ingame is to teach and develop players. By this I mean that Heads of Staff should be some of the first people to reach out to new players and teach them on the basics, intermediary and advanced levels of departmental play, all the way from a more ingame sense of how to physically do your job, giving these new players more OOC tips and tricks to make life easier for them or even down to ways how to roleplay better, getting in touch with those who may ask for a helping hand and providing them advice on how to improve their play. On the other hand, Heads of Staff also should serve to develop players that are past the point of learning how to use mechanics, teaching even more experienced players new ways to do things that maybe more simple or even simply acting as a guiding hand for finer refinements of characters of players who've been around for a while. For example, I remember when I had been playing within Aurora for a long time within Security, I was familiar with the mechanics, how to roleplay, how to create a character more in depth, but a Head of Security was able to show me how to go beyond that and improve my roleplaying skills so that my roleplay wasn't to achieve a mechanical outcome but instead to roleplay and use it for roleplay purposes. Things of that sort! What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The OOC responsibilities of a Head of Staff to others is similar to what has been explained above, a whitelisted player should serve as a 'pillar of the community', being an approachable, dependable and helpful part of the community, serving as a go-to person for people needing assistance. Perhaps someone needs an extra helping hand in learning how to work in a department and using its mechanics? these whitelist holders can help with that! Maybe someone needs help creating their character or even writing their very own whitelist? These Heads of Staff can help! Or perhaps someone simply wants to know something as mundane as where can I go to ask X question? Well, yet again, the whitelisted player is there to lend a helping hand. With all of the values above, I intend to embody them, being completely free for anyone to hit up for whatever information they want! Or maybe even if they want to just have a chat, I'm always free to talk to! Alongside being a pillar of the community, these whitelist holders should also strive to be a representation of how players should act OOCly, being sure to obey rules and setting examples for people to follow. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? The year is 2464 and tensions are high as ever around Tau Ceti... Waves have been made within the SCC at the recent mutiny within the SCC's poster child ship, the Horizon with multiple crew and important members of staff having been suspended, or completely terminated from the SCC's payroll, alongside the internal issues within the 'Great Chain' there have been multiple significant events around the spur of which should be noted. The further fracturing of the Solarian Alliance has caused an ever growing power vacuum of which has turned once peaceful space into a violent brawling ground for warlords, while the Alliance proper licks its wounds. Within the not so distant Elyra, peaceful protests spurred on by Phoron shortages and other various issues have just been stomped out, causing civilians to question the true intentions and morals of the government they once viewed as protectors. Alongside this, further issues have occurred pertaining to Biesel space, with protests within the Industrial center of New Gibson assisting in the ending of the much hated Peacekeeper mandate. Generally Tau Ceti has become an unstable ground of which has been facing further increasing issues exasperated by the lack of Phoron, with governments all around struggling to detract from this issue, with those who especially can't distract from it facing protests as seen in Elyra... Dakota Shepherd has seen the writing on the wall, having been laid off from the Solarian Navy due to the sudden shrink in budget following the great collapse, he's moved on from contracting and living within Sol, moving to greener, more stable pastures. After some time of roving and seeing where further contracting could take him he wound up in Biesel, facing 'issues' with employment due to his background and generally having a more sour experience all relating to his past in the Solarian Navy, after some time he was able to score a contract on board the SCCV Horizon, attempting to rise himself upward to the rank of Chief Engineer due to his past experiences in Command roles aboard Solarian Vessels, but just as much as this experience would help secure him this roll, it has hindered him just as much. But, with some time and toning down of his 'positive' attitude toward Sol, he's been able to secure a position of Chief Engineer, under the close supervision of SCC officials... What roles do you plan on playing after the application is accepted? Chief Engineer (Primarily), Executive Officer (Depending on if I feel as though I wish for more variety) Have you familiarized yourself with the wiki pages for the command roles? Yes. Characters you intend to use for command or have created for command. Include the job they will be taking.: Dakota Shepherd (Chief Engineer), Christopher Turner (Executive Officer). Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes. Have you linked your byond account to the forums? I'm not exactly sure! Some part of me says yes but I am not one hundred percent sure. Extra notes:
  12. I've been around since this beautiful players first fateful days in Aurora and I have had the absolute pleasure to meet nearly all of his characters. Without a doubt in my mind I can say that JayJay would be absolutely stellar as a command player with the amount of care and effort that goes into his roleplaying and characters! Love you to bits, mate! Hard +1 to you!
  13. Mm... Mullet... I love it!!!! We need way more actually usable hairstyles and especially facial hair!!!!!!!!!! I love you for making this...
  14. I desire Surströmming for my New Gibsonite character... I must have it. Personally, I don't mind having a smell text for it, but at the same time that same effect can be applied by people doing their own IC reactions instead of forcing the ol' stinker text. I love the idea. Pass the Surströmming, brother. I require a feast. +1 Oh, also, I absolutely love the sprite for it!
  15. Thank you for both of your responses! I was gonna let this sit a bit more to see any further responses but I may as well post this now! I'd have to agree, we have quite a good amount of representation when it comes to calibers in the game, but where I find it quite bland is the selection of weapons using these calibers! As I said, we have only two or three proper firearms of each ammunition type that aren't gimmicks such as the grey 'Ballistic Carbine/Rifle' series used by every Merc and their mother which I find to be... Pretty bland to say the least. I could go on for much longer as to the reasons why I believe we need more firearms and even a few more calibers. In short my primary reason why I believe we need more firearms is due to the blandness of our current selection that's been around for yonks, barring the new additions of Securities Carbine and Machine Pistol and the new Crew Armoury firearm, you always only see the few 'mainstream' guns we have, and it isn't quite necessarily a case of, 'We have options but only choose X because it's better/more meta', it's more of the case that the only other options we have is the Bulldog and its two other derivatives. I'm of the same opinion! In an ideal world I would love full field-strip capability and modability alongside a far larger selection of firearms!
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