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QuestioningMark

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  1. Morgan Slaughter on command? Dude's an excellent communicator, really competent, and manages to keep the whole crew up to date with stuff. Massive boon the round. Absolute massive +1
  2. 1. In the recent-ish past - the starlight zone has been the site of rioting as a result of tensions between the trinary perfection and resident skrell; did Suioq’tui participate in those riots? What were their thoughts on the riots as a whole? With the events of the starlight zone happening on February 9th, 2464, during their 2 year stint in the TCAF for citizenship, Suioq'tui would have found themself probably deployed on an orbital at the time denying the, the opportunity to partake. What did happen however was a conversation over extranet between themself, a few other TCAF Skrell, and local residents giving some general advice that they'd picked up from anti-IPC policing techniques they'd be taught. Unable to directly participate in, in the eyes of Suioq'tui, was a rather egregious encroachment, instead they took to sharing about 10 stories over the course of a week on Viv-ID as a form of activism. Funnily - sharing these stories helped with their SCI a small amount. 2. Beyond that - what's their score on the Social Compatability Index? When still in compulsory education Suioq'tui managed to keep a SCI score in the 7s, mostly because as a child they bought up a lot of the propaganda and spending 12 out of 14 days in a week in a Federation School meant all of their extracurriculars were approved. Sharing school activities on Viv-ID also pushed up the score, and it was clear the school was really trying to foster a culture of people becoming Primary Numericals. They became a Secondary Numerical somewhere after compulsory education - their academic mediocrity was evident and the social pressure of that saw Suioq'tui find themself gradually hedged out of the academic circles. Losing access to the public transport stung the most, which resulted in a resultant angry rant on social media that only did more damage and a effective shadowban on Suioq'tui's posts for 6 months. Following their claiming of Asylum and becoming TCAF volunteer for citizenship they, after the paperwork was processed and the federation was notified, found themself having dropped from a 5.53 to a 3.53, two whole score dropped for the ordeal. Posting about their life in the Starlight Zone has kept them in the 3's and while they don't openly criticize the federation openly they did have a pump in score when sharing content on the IPC's actions during the Siege of Lekan. They currently sit at 3.11, but are a lot less active on Viv-ID.
  3. BYOND Ckey: QuestioningMark Discord username: chief.st Character names: Cam Mueller Marcus Federico Savoy Robot Time (Often a Engineering named 'Tyr'.) And I play offship pretty frequently Species you are applying to play: Skrell ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: Green with X'Lu'oa making their head tails darker green Have you read the lore pages for the species you wish to be whitelisted for?: Yep! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I used to be a bit of Skrell hater due to my experience elsewhere when encountering the race, but as I've come to see the dude's here they're pretty chill. The story of Glorsh Omega, the federation's forcing of people into menial labour because of their restrictive laws and the presence of an overbearing and ostensibly benevolent federation are cool. And then the realisation that they weren't just some pristine frog like space elf but instead pushed into menial labour because of their fear of AI sort of just re-angled them in a way that tickled me. What makes role-playing this species different than role-playing a human?: Honestly, something that I quite liked was the fact that they're a non-gendered species, they have a distinct array of medical issues, and there's a lot of roleplay potential the 'otherness' about their biology. Mentally the Srom and Nlom, and especially the telepathy sounds like it's pretty cool and totally on brand - I've done a good read up on how that works. I've done a good read up on how all this works, but truthfully with the opportunity in hand I'm happy to say I'm probably going to have a learning curve on how to make a Skrell like fun and good. ------------------------------ Character Application Character Name: Suioq'tui Xushi Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Suioq'tui grew up on the east of Holai bay in Tattuqig, within a small fishing community. They had an isolated childhood, hatched as an only child by their F'ex'Qa and F'ex'Tra, as well as the only child produced in a decade by that specific local government subsidized sponsored family unit. A fate not too uncommon for those in a position like Suioq’tui’s. Schooling saw them sent off across the bay, transported through the fog into Ublureak’qwip bi-weekly to be taken to and from school and getting 2 day rest periods with family in the intermediary. The timing simply allowed them to take the resupply flights for more expedient air mail. Completing compulsory education with no particular distinguishment Suioq’tui found themselves back in their fishing community and studying part time for a degree in fishing ecology, their first degree being in forestry management. It was around this time Suioq’tui was struck by the misfortune of an abundant amount of Tuux growths and a bad case of X’Lu’oa disorder related Acne. Tui - where the ‘tui is joined to their name was their F'ex'Qa’s sister, and distinctly noted as an Aunt to them with a human gendering convention. She had been a member of the Qukala for a number of years as a liaison for anti-smuggling activity in cooperation with the Solarian Navy. Retired, she had become a forestry management agent and helped keep the wildlife populations in check that didn’t amount to Fog Crawlers. Her practical nature shined through on Suioq'tui as their relative academic mediocrity truly settled in - a middling-make-do life with no real hope of them ever becoming remotely like an Idol Suioq'tui wished they were when they were younger. Learning from her saw Suioq'tui picking up tricks, learning how to hunt Neaera and ward them away from the docks - clipping and chopping trees, and maintaining the local roaming route that led east towards Kanosak Point. Suioq'tui had their life trajectory dramatically change following the election of the 2463 election which saw Weashbi Jrugl confirmed as the Grand Chancellor. The employment of the Kala into the traverse saw Suioq'tui’s mentor Tui gravely concerned, and she assisted Suaqui in the political climate in seeking better ventures. An old friend of hers in commercial freight saw Suioq'tui on Biesel’s shores during the Exodus as an Asylum Seeker - a better fate than a consolidated military crackdown. Inducted into the TCAF for a 2 year period before qualifying for citizenship. By the end of this, Suioq'tui had little more skills than carrying guns and performing duties escorting people off of space stations, as they ended up stationed into a military policing unit. Finding residence in the Starlight Zone of District 8, and still keeping permanent residence there on paper, Suioq'tui had a harsh time upon first arrival. Ever battling frequent outbreaks of Tuux Growths, and with a lack of immediately provisioned private insurance a cheap cauterization job was given that left a bit of scarring due to a malignancy. Suioq'tui Xushi in the present day, now out of the TCAF found themself in contract with Nexus Corporate Security. By no means a veteran of any particular conflict, Suioq'tui eventually found themself assigned to the SCCV Horizon by having a rather unremarkable record, taking postings in a few contracted retail outlets in a mall in Phoenix Park in Mendell City and at one aquarium - specifically to fish people out the tanks. How has the recent events of the Orion Spur impacted your character? I feel I cover this enough in the main backstory. How does your character view the megacorporation they work for? Suioq'tui isn’t going to look down a corporation that’ll give them free medical treatment for their frequent battles of the inflicted Genetic Curse that is the X’Lu’oa disorder. Pragmatic in a style one grows up in the woods the cultural sensibilities of a ship settle them in well enough and stories from Suioq’tui’s Aunt softened many of the cultural barriers. As a result, Suioq’tui’s opinion of Nexus Corporate Security is one of a positive disposition. While disdainful for the encroachment that Zeng-hu Pharmaceuticals had on their home of Tattuqig and the damage to the job market. Nano-transen’s desire to use facility level AI was - for a time - really concerning to Suioq'tui. However the subsequent years of Bieselite propaganda on the topic and experience in the job has softened them to the topic to the point where they can ignore it but never find themself approving - except when the company asks if they approve.
  4. Ditch horizon entirely, get new vessel. Have the horizon crash into a space whale and destruct.
  5. My wishlist here would be: Damage Control Lockers - Lockers around the ship with engineering access with porta-pumps and scrubbers inside and hoses to connect and refil them. Packed with firefighting and chemical spill gear, and pre-stashed with supplies to re-build. Everything you could want to actually respond to a location locally. Maybe even a first aid box. Reinforced Engineering Subsystems - It's already practically a rule that you're not allowed to grief the SM and so on. With this in mind, it would be nice if we could blast door it down to keep it safe. One would hope you'd have a remotely higher level of security to the ship destroying radiation producing reactor, thousands of litres of flamable gas and a blue space drive that produces black holes. I'm not asking for the lobby or officers or locker rooms here, just the actual critical infrastructure Easier to Escape Brig - While having it tucked on a corner makes sense, right now the brig feels pretty confined and so audio-close to the security department it's a pain to escape. Ideally, the brig should be access by a staircase downstairs from the rest of the department and thus give you some more leeway to get a cheaky escape from. Integrate the Gas Turbine into the Hot Thrust - Space saving measure really, we could very much however make the gas turbine directly tied into the hot thrust burn chambers and save some space. A few control valves would be the only things necessary for keeping it safe. Some sort of plot mcguffing to replace cooling waffle pipe - Right now we do active cooling by plugging reactor cold loops into huge arrays of pipes and while that makes sense it doesn't look very cool and has very "Space Station" instead of "Space Ship" vibes. Would be cool if we could have a alternative cooling solution thought up that just gave us a better radiator system.
  6. Introduction This proposal comes as we slowly start to talk about shifting both the server setting and potentially the map in the NBT2.0 talk and survey that’s been put out. In concept, it’s the idea of making us have a number of non-megacorp hired independent shuttle captain’s who’s domains mostly revolve around shuttle ownership and performing off-ship missions - and hireling crew of theirs. Basic Framework Concept: 1. Two launchpads of a standardized side are on map spawn allocated to independent shuttle operators. These shuttle owners have a well established licence agreement with the SCC allowing them to operate from the NBT2 vessel - giving security domain over them - yada yada but technically being private property and a partner of the ship with responsibilities they’re contractually obligated to fulfil. 2. Upon spawn, the shuttle operators get the choice of what shuttle they spawn in their pad area, with a list of pre-made shuttles able to spawn and the name of it. Some might be more like skiffs, salvage teams, explorers, miners and so on. Depends on what the skiff operator’s deal/gimmick is. 3. Independent deck crew can also spawn, technically only visitors/assistants on the station; they however are a pool who can team up with these shuttle operators for off ship operations. 4. Shuttle operators can come back, trade with the vessel and basically act as a flexible away ship pool. Any task where you don’t want to off-ship half of your departments might be better served by throwing some independent shuttle operator at: like collecting plants for xenobotany, filling in for a lack of a miner, and so on. And if you do want to send some departments away, you can always ask your shuttle operators to do a transport run for the ship. 5. Nominally they are under the operations manager, who then reports to the captain but they have a few unique rights for their shuttles technically being theirs and not the ships proper. Why? People have been asking off and on for independent crew who aren’t mega corporate. Personally I’d much rather people at least remain functionally aligned on the whole on the vessel and especially in departments. In other RP servers I’ve faced the ‘independent character in the team’ nearly always being obstructive and unhelpful for the mission and generally unfun to play around. However, in the setting of them being independent little ship operators and their crew I think it makes a lot more sense. I reckon in this format, we could scratch that itch for people.
  7. +1 They actually communicate well, I'm liking it so far. Perhaps announce a few more things to general so people who aren't in command and security channels can feel a bit more involved.
  8. Hey guys, So Schwann, yes you did say some things that weren't particularly nice. I did respond to you there Schwann I wasn't trying to target you as a player, I truthfully had no idea you were the player, this isn't in any way a personal thing. I also didn't intend to make you unhappy. My intention with my actions was to assist in the plot device that had been made by the antagonists and, given my character had partaken in a bribe, cover his tracks while still keeping it fun for everyone. I don't believe we have a history either, or have really interacted, in any particularly negative note. The reason I’m saying this is because I genuinely feel really bad that you didn’t enjoy this. It wasn’t my intention to do you dirty, and I genuinely was just trying to be a cool component to the story that the Antagonists were setting up. No matter how this report goes I clearly missed the mark on that, for that I’m sorry dude. What happened from my perspective: (I'd like to caveat this by saying my memory for a round as energetic as this isn't going to be serenely clear. Logs will obviously shine through.) 1. The character Ta'Akaix'Loxs'tor'nok C'thur, a consul, reached out to Cam and asked him to sabotage the ship's thrusters for a total of 50,000 credits. He agreed to this, 50,000 credits is an agreeable amount and as a head of staff it's to an extent my responsibility to facilitate antagonist gimmicks. I reached out with an A-help at the time to have a clear for taking the bribe, can't remember which mod/admin spoke with me, and since Ta'Akaix'Loxs'tor'nok C'thur wasn't popping peoples heads or shooting people at the time and gave a nice little speach Cam was convinced. At this point, I was sort of wondering if this was a revolution round myself as well. So I played ball. 2. Cam took the most obvious character to have not done the conspiracy possible. Ta'Akaix'Loxs'tor'nok C'thur is tied in with the Na'laak federation and they hate synths, and the gimmick was all Na'laak this Na'laak that. Marika was an IPC, so she was tagged in for a 'show about' and asked to basically purge the thrust from the ship - resulting in the thrust dying. He set her up and took the money. 3. With the job done, payment was received and he kept quiet. But the round developed further. Ta'Akaix'Loxs'tor'nok C'thur started claiming over command radio that it was Cam's job to rebel right now, and he had not been recruited into the revolutionary side mechanically. Small discussion in engineering later, we're planning how to siege the bridge to assist the HoS after what basically came across as a succession crisis between who was in charge and who was with/anti corporation. I actually thought for a time the HoS had gone rogue too, Cam faxed command that. It was a rather confusing round at around the midpoint for me atleast. Really easy for me to see with clarity and hindsite what must have gone on, but mid round with partial information I was as a player a bit confused. 4. With the matter handled there, I had the investigators check the thrust pipes because Cam's betrayal had been on command chat and he’d been implicated. He revealed he believed a sabotage had taken place, and he led investigators to check the pipes. Due to how Marika had been deceived by Cam, her prints were on the thrust leaks. He was content with her being the fall guy as a synth, I questioningmark was content with her being a fall guy because it was so obvious it wouldn't be her. (And given he was taken to security with a 3 man escort at the end, it was in fact, found out.) 5. Despite this, Marika partakes gloriously in the siege on the bridge, saving lives and helping security push forward. We’re taking a considerable period of time here where she got really into the meat of the round. I think all I really did was save Morgan. Great stuff, I didn't remove or really 'grind' the gear on making her the fall guy until all the bad guys were dead because well... that would drag her out the fun. The end of the round is coming about, that's the point I really start nudging the detectives so Cam's bribe (a choice the antags spent TCs on) could come to light. 6. The detention. Here, I'm going to debate a point here but also admit a part where I probably did fuck up, and I'll openly acknowledge I could have handled better. While I contest that this was a 20/30 minute affair as I believe this all happened just before round vote was finished so closer to 15 minutes (though again, not got crystal clear memory on this). As I understand, Marika was boxed up and carted off, and then by the time the engineers got back to the lobby we had officers knocking on the windows and Morgan arresting Cam. That scene sadly got cut short by the round ending. Now, during the detention I did say remove their engineering radio. I had intended with this to remove Marika from the engineering channel key here, my character said a line something to the effect of “I don’t want her talking on the engineering radio channel” but I can’t remember what wording I used and I may well have ended up with a violation of enabling poor treatment for the player by getting their entire radio taken away. If I caused that, that’s totally on me, my bad and that I admit was entirely the fault of my own actions. Closing statements: I didn’t try to break any server rules here, powergame, or self antagonize here. The server rules permit acceptable amounts of conflict even by non-antags and in this case, having been tied into an antags gimmick my character produced a amount of conflict which I felt was reasonable to the situation - had foundational roleplay throughout the round with buildup - and was timed to not be too disruptive to the wider round’s arc. Marika was not yanked out of the big round event, she was smack in the middle of it and got to see it through. At the end, close to vote, she was taken away by security to forward a plotline produced by the antagonists that my character had worked with. (I’m still not entirely sure why Ta'Akaix'Loxs'tor'nok C'thur need the thrust cut, but it happened.) If there’s anything else I can clear up I’m happy to. I don’t really have more to say, apart from the fact that I was simply trying to perform in a cooperative story and working with antagonist players, and seeing through their plotlines they’re setting up. Thanks for reading.
  9. Writing up a response now, just became aware of this thread. Sorry!
  10. Hey there! Loads of rooms in the new science hallway actually lack air alarms. It's sad times for repair jobs.
  11. Right: Machinist wall radio is tuned to science channel despite being in ops. Science new areas need more floor lighting, it's too dark.
  12. BYOND key: QuestioningMark Discord Username: chiefst Character names: Cam Mueller Marcus Federico Savoy Robot Time (Often a Engineering named 'Tyr'.) How long have you been playing on Aurora? Off and on since 2020. Have you received any administrative actions? And how serious were they? I have received no bans or sanctions. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? Command head of staff's purpose can be summarised to a few points. - You coordinate your department internally. That means in most cases, ensuring that people in your area are getting put to work doing stuff. You ask people to do things, get cooperation to happen and if you can coordinate from the back while doing so on the big picture. You don't need to get your hands dirty, and in a lot of cases may not have the skills where your specialists beneath you do. You're also their interface with command, it's nice in a lot of cases to keep your guys informed and on the bead of what's going on. - You coordinate with other departments externally. This is probably easier when there are other heads of departments around, so you can have an easier interface over command comms. In departments like Research, and Engineering a lot of that external work is going to be beneficial to other departments, and ensuring that what you’re doing in your section is producing fun for other people around you is good. - You can with your influence set the tone or indeed guide a round a bit. With that in mind, they have both a duty and a responsibility in ensuring what you're doing is fun and engaging for people, especially in your department but also to everyone else. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? - You have a responsibility to the newbies. I already take any round I can time out to go help any apprentice or “Learner” role in any department, but when you’re in charge you have a responsibility as I alluded to in the comment on engaging people to make sure people with less experience and technical skill are getting engaged with and having fun. This extends OOC, be approachable, be friendly and invite people to communicate with you and ask questions. If they don’t get stuff about the game itself, be the guy who gets them settled in and feels the community is a cool one. - Actually be mechanically experienced in the department you’re heading. If you’re showing up and don’t have a clue how to do the job, it’s just very bad. Goes without saying really you shouldn’t be the head. - Be mindful of antags. You’re the guy who, in a command role, can massively influence their gimmick and when you’re driving a character who may be in a position to negotiate with them. I imagine there’s a lot of finesse to doing antagonist interactions as a head of department, and you certainly have a responsibility to make sure it’s fun for the wider round. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Cam’s an old man now, a veteran of many ships. Originally joining the Solarian Navy as a simple rate in 2447 he progressed at a steady pace inside the navy serving on a number of vessels on inner ring patrols and middle ring patrols. To not exhaustively go through him skipping through a number of cargo merchants, and the likes, by the time succession of Biesel rolled around he was serving in the 17th fleet, 4th battlegroup (pre-Courtois’ reforms structure.) Despite his best efforts, Cam’s been sunk in his career. It was during the slow drawback of Sol’s anti-piracy operations around the vicinity of the Republic of Biesel in 2456. While not officially attached to the 33rd, during a cross fleet logistics run to provide RCS juice and bluespace nets for a 33rd vessel on a warp equipped ship. Two radar guided cruise missiles through the command deck and a hasty surrender later by it’s Lunan officers the ship, SAMV Themistocles, was boarded and the equipment they were carrying plundered. The pirates made no effort to come into the aft which had remained intact during the engagement. The engineers there weren’t worth the effort with them posing threats to detonate the ship outright and fight with their small arms if the pirates attempted to enslave them, and to just destroy them outright would waste another of their precious missiles. And with the result set, Cam and a crew of roughly 8 others sat in the hulk for 2 months playing cards, checking if anyone responded to their distress beacon, and prayer. It was during this time he found more solace in the islamic traditions of his parents, especially since his email log had 6 copies of the Quran sent by them attached in PDF. They were eventually picked up, and he found himself reposted. Following a long on the SAMV Sobieski III, a Tbilisi-class Light Cruiser, that saw him run a small team as a senior rate in the engines once more. Having been made chief, he found a 4 year posting there pleasant as surrounded himself with a crew of fellow career engineers. Conducting his service there effectively and with minor merit, he shuffled around a great deal during the prelude to the Frost Era though doing nothing more than the occasional away team engine inspection and smuggling checks. Dissatisfaction with the Navy’s way of operating had grated him over time. He’d been largely insulated from the Lunan dominated navy hierarchy given his hands on technical assignments and wearing his stripes for having seen combat in a largely garrison fleet. But with a group of fellow sailors he’d grown to call friends he eventually fell into producing a small enterprise in 2460 working in the SNMRRF facility in Uranus, ‘Metatechnical Solutions’. Performing refloating work and repair for crippled hulls on paper, Cam found himself the head of a small team maintaining the steady supply of ‘on roster decommissions’ produced and cycled to keep the shipyard open. When the pirates struck, the crew were performing electrical refits for a trio of Lagos-Class Electronic Warfare frigates. With a pirate lifter inbound on them as they saw the other docks light up, and the realisation that they were sitting on 3 nearly fully operational EWAR vessels fresh for the picking. They performed the best they could at the time - pinning the three vessels with the salvage gantry and sparking fires in the cold loops of the ships offline reactors before going EVA to hide in the derelicts of the boneyard; an attempt to make them impossible to steal. With the vessels effectively denied, but not scuttled by the time the dust had rolled over from the incident, and the beancounters had done the damage the team, was considered a net positive on performance and contract renewal and investment was offered - but a better deal landed on the doorstep from the attention they got. Get bought out by Hephaestus Industries, incorporated into their company culture, and find posting on the corporate paycheck. Skipping the worst of the Frost Ascension, with the disgrace the man had done to the Solarian Armed Forces suited him just fine. The Civil war was also a heartbreak, one he had the luxury of sitting out as he moved to New Hai Phong, but with an intense bitterness of the Lunan elite in his perspective scouring a glorious institution. Working in the shipyards over the planet with the crew and gaining management training inside the company, eventually Camir found himself on the Horizon and soon after pushed for management postings. What roles do you plan on playing after the application is accepted? Chief Engineer primarily, but I might branch out later. Have you familiarized yourself with the wiki pages for the command roles? Given them all a good read over. Characters you intend to use for command or have created for command. Include the job they will be taking: Cam Mueller Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Fully understand. Have you linked your BYOND account to the Forums? Yes! Extra notes: : )
  13. The existing issue is that the status quo is awful and they're practically unusable for most people in a round. In a recent round I played 5 people had a exploitable that read to the effect of "Has big bounty please kill", two had "is very valuable please kidnap" and a couple just said "Is in a relationship with someone (who is not in the round.)" It meant I had to make a more generic gimmick where I couldn't really weave them in as a exploited person with a bit of mystery to it. Where they could have their moment too, even if they weren't security. Antagonists are expected to make a story from the round as story drivers, but people who haven't really understood what 'exploitable information' means at the moment are sort of just writing PVP baits or irrelevant facts that can't be used drive fun narritive for the round. I personally want to be able to play antagonism rounds where I can involve people, where they themselves provide narritive hooks which makes sense, like a shadowy organisation like the Syndicate Uplink obtaining information that can be used to exploit people. Where we can explore their character a bit in these situations with what they provide. Which is why I think we should encourage making the exploitable information tab about actually exploitable information.
  14. A series of announcements will probably do the trick then. And a update on the page where you fill them in saying what's expected.
  15. Hey there guys! Exploitable information on people's characters is something you can add in the roles section next to the PDA type. The information shows up for traitors, and is meant to be a hidden set of notes obtained by a shadowy information network supporting the traitors, or whatever other antag with uplink. At the moment, the grand majority of characters exploitable information consists of these 4 archtypes. Has a bounty, kill or capture. (Basically an invitation to PVP.) Is valuable to X because backstory, capture. (Basically an invitation to be a damzel.) Was part of a shadowy or problematic organisation, but is better now. (Practically useless.) In a relationship with X crew. (Practically useless. What they should be is: Clear exploitable information that can actually be leveraged against the character for favours. Blackmail/IPC package weakness/Family and Kids at home who you can pretend you kidnapped, so on. The problem with all of these is this is not exploitable information. Exploitable information is information people can exploit against you, to make a story. Stuff like you having a DUI in which you hit and nearly killed someone that you've covered up. Or that you're responsible for a reactor accident, and here are the pictures of your malfeasance that would ruin your life. So on. At the moment playing the traitor gamemode is hard on this server. It's hard because actually making a story that isn't a hiest or a killing spree, but a more intertwined story where you don't just engage with the security department is painful. If your backstory is "Runaway Domanian noble but NT saved you" I don't have anything to work with that's concrete going to loop you into a conspiracy, being a runaway noble isn't going to change your cannon status in a non-cannon round on the vessel, and no one will do anything about it, because it's a antag round. There are 0 stakes for your character to have that story getting out. And for the love of god if your exploitables are just "Had contract kill them" it's weak. I'm not going to shoot you for your contract, it's a valid hunting invite. Instead give hard details, perhaps it's a inescapable drug addiction to X product, maybe it's genuine proof of your culpability to manslaughter, maybe it's proof your identity is fake and it would immediately get you arrested on the ship. Maybe you have commited massive tax fraud in Biesel. This information is for antags to use against your characters to weave you into the round and the story for their wider objectives. I'm not personally keen on murder sprees without greater engagement. Bringing people into the story that aren't just looking for shooty gun time is hard on tot, and the fact that apparently everyone is missing the mark on what exploitables is meant to be about is harder. It shouldn't be a soap box for a "Edgy but reformed" backstory, it should be damning details that are exploitable. So I suggest three things. A blurb on the character screen next to exploitables, clearly explaining the purpose is to give information that people can leverage against you. This is so they can involve you, perhaps make you commit a naughty thing that is better than your secret getting out that you can keep secret after. A wipe of peoples exploitables, or a series of announcements asking people to update them to a new and better standard. Make it hard against the rules to set up "Bait" exploitables, which is to say, if you have exploitables and you're using them to target valids because you're magically immune to the thing people can blackmail you with, you should be punished.
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