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Surrealistik

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Everything posted by Surrealistik

  1. So in otherwords, you like the idea, but not the part where the Bridge and Sec get access to a monitoring console. Also I didn't even know borgs could be antags. I use AIPM; I'd still like to see this functionality.
  2. A Robotics Monitoring Console in Robotics, Sec and Bridge showing Cyborg and Robot (ED-209s, Medbots, etc) health, charge and location (as well as coordinates) would be a pretty good idea (to be clear it is basically the borg/robot orientated equivalent of a Crew Monitoring Computer). Alternately you could integrate it with the Robot Management Console, put that console in these locations, and ID gate the lockdown/detonate commands appropriately.
  3. Alternately, a way to trace the power drain would be great.
  4. Haha, if you're roleplaying as a chemist, or someone who otherwise has an understanding of chemistry, you probably shouldn't be doing that even if there are no mechanical consequences (I suppose some could be added like polytrinic acid perhaps eating away the sink). Being able to get rid of waste chemicals is fine (though it's probably better to pill excess), but I'm primarily interested in being able to access the water.
  5. For sake of convenience/quality of life when incarcerating those without IDs.
  6. Per title. Would be useful as a convenient source of water instead of having to use chem charge or hoof it out of the chem lab to use one. Also makes perfect sense for a chemistry lab to have a sink.
  7. That's the thing, I think they should be _better_ than a crewmember at their specific field because they're specialized machines. The advantage of being a crew member is freedom of will and flexibility the Borg doesn't have. Crisis borg would have its niche guaranteed with a speed buff + Oddy style sleeper pod I feel. Again, it's difficult if not impossible to find an assistant in a high chaos situation such as the one I mentioned. I didn't go without a loader for lack of trying. Yes, iron would be my first resort due to how inefficient blood transfer is as a borg. That said this limitation on IV bag manipulation simply doesn't make any sense, and is either arbitrary (seriously, why IV bags in particular?) or an oversight. The experience of being a specialized robot I feel is actively captured by your specialized tools and the range of capabilities they define, not by your inability to do things within your field that you should most certainly be able to do. @Skull132: I disagree; again, that humanoids have free will and the adaptability afforded by hands is huge and I feel is underestimated relative to the specialized advantages of a borg.
  8. I thought that was the point though; they are masters of their field as hyperspecialized custom purposed machines, but useless outside of it, in addition to being law constrained.
  9. If the Medical Borg is a mistake, then that's definitely true of the Engineering Borg based on the range of things it can do in its department. I'm also not sure the slippery slope argument applies; the Mediborg would only be getting capabilities that make sense in its defined role as a synthetic that deals with medical related matters. If it could start manipulating things that are clearly beyond the purview of its designated and specialised role, _then_ there would be cause to worry about borgs with hands.
  10. The medical borg is capable of doing virtually every aspect of Medbay including chemistry albeit excluding cloning; not just surgery. Further, yes, there's a respawn timer, but they can't come back as the characters they want to play as. I'm just not sure what purpose this serves, either narratively/ICly (why would you handicap a medical borg, especially one intended to do surgery, such that it couldn't handle IV bags) or OOCly/mechanically (if you don't want a borg to do something it shouldn't be able to do it outright as opposed to being merely a roundabout PITA).
  11. It's hard to find a volunteer when the entire station is in complete chaos due to a rampaging vampire who has killed and injured so many people.
  12. #1: Alright, given the Crisis model that's fair enough. I still think it's a bit silly though that you can manipulate the roller bed on a halfway, limited basis. To differentiate Crisis borgs I think it'd probably be better to give them a mobile one man stasis pod/sleeper not unlike those on the Oddy mechs rather than crippling the Medical borg's roller manipulation (also perhaps a speed buff; I haven't played one on Aurora yet, but by default they're just as slow as a standard borg incredibly), thereby cementing it as the better choice for rapid response. #2: Cloning is a pretty vital function of Medbay. Honestly I don't see how it's less vital than say surgery which Medborgs can do completely autonomously, but which can be bypassed in most cases via peridaxon and bicaridine. If there was to be a module devoted exclusively to cloning, wouldn't that be overspecialized? Also, denying Mediborgs the ability to do this can have horrible repercussions for people who must sit out the round for an indefinite period because of this arbitrary limitation, such as in the case of that Vampire round I mentioned earlier; had about 6 corpses by the cloner and couldn't do anything about them; 6 people out of the round for more than an hour that could be in the game and roleplaying. #4: It is a similar case to #1 since a borg can actually achieve the desired end outcome, just in a very roundabout way by transferring blood using its integrated syringe; in otherwords, it just feels like a needless obstacle. It might also be possible to input a beaker into the IV using the chem gripper; will check next time I'm on.
  13. Definitely would be cool to see the janitor borg have a spray bottle or even a chem sprayer filled with space cleaner that gets refilled on recharging. A cleaner grenade launcher would be pretty fun.
  14. #1: Why does it have to be complicated with roundabout solutions though? #2: It can. Unfortunately, there are also cases where time is of the essence, and medbay is otherwise abandoned, beyond the difficulties/delays in getting people to actually respond and help. I experienced a pretty frustrating round where a vampire killed a great number of people and I simply could not get the bodies cloned because there was no one to help, leaving them out of the round for far longer than they should have been. #3: Sounds good. One thing I forgot to mention is the inability to manipulate IVs/IV bags.
  15. #1: Unbuckle patients from roller beds (you can buckle them in, but can't get them out? What?) #2: Put corpses in the DNA scanner. #3: Pick up pillbottles with the Chemgripper. #4: Manipulate IV bags/IV drips. All of these things are pretty critical to chemistry and doctoring, with #2 being most important.
  16. Why would you get rid of the conveyor belt system? That's one of the best parts of the Robotics Lab.
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