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About CatsinHD
- Birthday 19/12/2003
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University Student
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Byond CKey
catsinhd
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CatsinHD's Achievements

Head of Security (25/37)
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I have interacted with RandomHomelessGuy (RHG to save space) fairly consistently in recent times through both OOC of the server, the interactions of Has and Kazhkz, and (to a lesser extent) the maincord. I have no doubts of their capability as a role player, or their ability to understand the departments they play and (potentially) command. I believe they would be capable of learning and handling a Command WL if given the chance. They deserve a solid +1.
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Opossum goes full Dorohedoro - Unathi Lore Deputy App
CatsinHD replied to Hawk's topic in Developer Applications
Opossum has been someone I've talked to for years now. During that entire time, there has been a torrent of ideas, characters, lore, thoughts, opinions, and everything else about the server, its lore, and how people interact with it. Unathi especially are a species that Opossum has much interest in, and it has been apparent for a while. He's a great writer, whether he likes to admit it or not. A big +1 from me. -
Connorjg1 - Vaurca Writer Application
CatsinHD replied to Connorjg1's topic in Developer Applications
I've worked with Connor for some time now in CCIA and talked with them long before that. Having seen his works already for Vaurca, and how he works within varied teams, I can confidently give a +1. -
An Idea for (somewhat) Optional Engineering Work
CatsinHD replied to Evandorf's topic in Suggestions & Ideas
I like the idea, and offers a bounty-esque loop. I've already seen engineering do PM RP all around the ship (although I wanna see the paperwork more...), so adding a mechanical aspect would be neat. As for incentives, helping prevent one or multiple types of random events, or even just lessening their intensity would be neat. Same could go for adding to the department budget. I could seen a similar system for Janitor too, esp with infestations. Pie in the sky ideals for me would be a little more of an involved process to fix the issue, maybe a system of having XYZ issues, and needing the ACB process. Something like wires but they're more interconnected. A little vague, but a decent idea. -
I'm going to echo much of what Boggle and Cat have said already. I think lasting injuries are fine insofar as they do not HARD BLOCK the ability to continue interacting with mechanics/gameplay. Lingering pain, fragile bones, etc are fine. I like this. Theoretically, you can introduce other items, such as fragile organs being less effective, but that can be brutal. The key to all of these is that they do not necessitate you sit in medical if you don't want to. You can get up and leave, fight again, etc. just now with higher risk/less effectiveness, a risk that goes away in time. It should be a trade-off for urgency (or for sci tech/ops orders). Much to what Boggle says, recovery rp is very hit or miss. Medical is often too pressured to take extra time. Sitting on a bed sucks. This is why medical tries to be as efficient as possible, why it even has a meta. Fixing that needs a medical overhaul (see Matt's plans) that is outside the scope of this topic. Just something to keep in mind when brainstorming. I'd rather trade-offs that do discourage recklessness.
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accepted Wezzy's Command Re-Application
CatsinHD replied to wowzewow's topic in Whitelist Applications Archives
I will clarify this minor point. This is not entirely true. Per Chain of Command, if a Head of Staff is missing, other command members are permitted (sometimes expected in cases of emergencies) to take on leadership of the missing department regardless of an emergency or not. Signing an injunction for security when an HoS is missing is perfectly fine. The Chain of Command permits this. To what extent a command staff does this is subject to discretion and all that. With that being said, the rounds I've played with Wezzy's XO have been fine. They've done their job during the chaos, didn't step into my bounds (as investigator), and was helpful when their assistance was requested. Most of the issues I've seen discussed so far are the things many command trials fall into the trap of and learn out of. +1 from me. -
Ckey/BYOND Username: CatsinHD Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Tajara Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: My writing experience is mostly dominated by various projects I have written for university, Aurora, and TTRPGs. My university writings are very much a mixed bag between technical and creative writing. Within Aurora, I write quite extensively for both CCIA and the Wiki team. I've been in both teams for nearly 2 years and over 2 years respectively (CCIA in June, wiki team in January). My development experience is very slim at the moment. I have made miscellaneous PRs and sprites, such as the telescopic cane, notepads, and other such things. While I don't claim to be a spriter or a coder, I am familiar with the process for both. As for Tajara lore, I have been playing Tajara since pre-NBT times. It continues to be my favorite section of Aurora lore, and something I keep coming back to when I brainstorm new characters. I have read over the Tajaran wiki pages more times than I like to admit (more some than others...) and have kept up with lore updates and previous news updates. Examples of Past Work: Most of my more recent work has been with CCIA, both in cooperation with LTA and otherwise, namely the SCC bulletins. The most notable wiki pages I have worked on are the SCCIA page, the Chain of Command rewrite, and the Guide to the Turbine Engine. Otherwise, I have some documents I could probably pull from my uni drive if needed. Tajara Lore Deputy Questions: -A new proposal for an addition, rewrite or expansion related to the Tajara lore My proposal is for an expansion of the Free Tajaran Council. The primary focus would be on the government, culture, and any aspect that a member of the Free Council would interact with on a day-to-day basis. The full expansion document is here: https://docs.google.com/document/d/1AiFJTbq0uyCaYxPREQf_g6gfFp14SM5LSNs7dNxIces/edit?usp=sharing The proposed expansion may retread some ground already in lore, but only to contextualize new additions. -What would you like to see in the future of Tajara lore? As a whole, I envision Tajaran lore showing the further divides within each nation, and the cost of progress. The PRA would be on a timer for when Hadii dies, leaving a power vacuum in his place. The scramble from each potential successor would cause a rift in the party and cause instability amongst the populace. The instability may give certain actors, especially those looking to see freedoms expanded in the PRA at all costs, take advantage of the fractured party. Chaos in a power scramble leaving it crippled. Despite this, the standard of living in the PRA would only rise as it achieves its ideals of industrialization and progress. However, with this comes education, and with education comes the same calls for freedom as before, furthering the unrest as the oppressive policies of the war become challenged by an expanding demographic of “Young Hadiists”. The DPRA, in some years' time, would be facing a crisis of control. After years of back and forth during a tentative peace, the civilian government grows tired of junta control amongst the nation and becomes aggressive in their attempts to take over. The juntas fight back, some even threatening a coup on the grounds of ‘treasonous behavior” by the government as a whole. Meanwhile, the home front continues to stagnate in all but Crevus. Without outside help, little progress is made in a struggling post-war reconstruction reality. The NKA furthers itself into a position between a rock and a hard place. With a stagnating economy and still the weaker military power, industrialization becomes an ever more appealing option. However, it would lead to unrest. The inequality between the commoners and nobles would grow with continued industrialization. Unrest would sometimes be met with violent response by local lords leading to more unrest, the new nobles retreading the mistakes of the past. Meanwhile, Queen Shumaila and Parliament grow more at odds as the monarch begins to increasingly utilize her powers in response to world and domestic affairs. While arguably the most stable, it is by far the furthest behind, with more strife building within its borders by the day. The FTC remains in the face of inevitable change. They are running out of space, both economically and physically. The cultures of the newer humanized generation clash with those of the older traditional generation. Meanwhile, the Adhomian powers are all tugging at the council to align. Tensions are at an all-time high between the interest groups within. After Kar’etrink’s untimely death, the Council is in upheaval. The Adhomian powers take further interest, inviting visits from the Council into their lands. Meanwhile, the Council stagnates, no vote able to pass as each side struggles to find common ground. Additional Comments:
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Sorry about the delay! Busy month. Accepted
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