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CatsinHD

CCIA Agents
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About CatsinHD

  • Birthday 19/12/2003

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    University Student

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  1. I originally +1'd Rookie's application before the trial. I return to comment on their play. The character feels as though they've been a mainstay for a year. Rookie handled escalation far better than a rookie while giving the antags room to cook. Overall, good command play, I reaffirm my +1
  2. This is true to an extent. However, some of that comes down to the scrutiny of each location. In this case, the rule is quite specific: If a persistent object exists in a room where confidential material may be stored, and that room may be occupied by entities not permitted to see that material, then it cannot be persistent. If multiple interest groups can occupy a given area, and that area carries a level of confidentiality, then no persistence. Various nations are at odds, as well as various corporations. Given the offices are generic, it would be detrimental for them to be persistent. That also helps CCIA not have to deal with cases of John Sol seeing confidential details from Adam Biesel which is a mess to deal with. This rule should be applied universally, however the only instances where this exists currently are the rep and consular offices as they are unique in of themselves. Adding an examine tooltip for whether an object is non-persistent would be useful regardless.
  3. Rookie is a great roleplayer. I have few doubts they can uphold that side of Command play. In terms of being Command, they've shown an ability to step up to varying degrees and shown plenty of potential in taking the full leap up to the HoS seat. The only shame is that Lynn isn't being made HoS. +1
  4. The key is what's presently locked in the CMO office for one reason or another. Even with a second box of inhalers, refills are needed dependant on how busy a round gets. If the second box isn't desired as it provides too much, then it should be removed from the CMO office and/or placed in the ops cargo list. The autoinjector box is sorta whatever. Useful for making cocktails that can be used by anyone but are not flexible enough for general medical use imo. This is sorta getting off-topic though, so I guess I'll end my thoughts with I don't think changes are required
  5. This would honestly make Paramedic worse off as a role. The main gameplay loop of Paramedic is retrieving patients and emergency medical care. Retrieving patients is really basic and could be done with an orderly. Emergency medical care (assessing a patient, stabilizing them, etc.) is the bulk of the fun, imo. Giving people more than inap devalues the loop for Paramedic, especially when inap is, as was mentioned, fine for most situations to hold you over until a proper medical professional arrives. I'm chill with anti-rads for certain roles, but those are present where they are needed: Engineering. Ironically, engineering gets as much anti-rad medication as medical does on round start. At least 1 whole radiation kit (3-4 rad pouches) for engineering compared to medical's 3 rad pouches across 3 separate nanomed minis. I do agree pharm should get more autoinjectors. And inhalers. Idk why some are locked away in the CMO's office. Larger autoinjectors could be a science item.
  6. It was about time... Rookie Eyes is a strong roleplayer, and more than capable of reading, interpreting, and representing species lore. Solid +1 from me
  7. Public Housing Works to Begin in Shastar City and Mztel’mir As part of the continued efforts to expand the nation’s urban centers, President Almrah Harrlala and Governor Fartul have announced the expansion of public housing works in Shastar City, Mztel’mir, and local ruralities. Housing in the Das’nrra state has been a hot topic as the urban centers continue to grow under the vision of the National Adhomai Worker’s Party. With the case of “urban flight”, as it has now been dubbed by academics, many ruralities have seen younger workers enter urban centers such as Shastar City for better pay and amenities. However, with such cases it has led to the stressing of previously constructed housing. In a speech yesterday at the steps of the Das’nrra state capitol, Governor Fartul announced the plans. Over the following five years, he intends to double the housing capacity of all urban centers in the state. President Almrah Harrlala continued on to point out the economic benefits that come with major construction. The speech was met with praise by those present, and later by members of the Worker’s Party and People’s Party. During the final stages of the speech, local proponents of the Blue Party formed a protest against the urbanization of the nation and destruction of Adhomai’s natural beauty. President Harrlala promised the construction efforts would be designed around the local environment to preserve what was left of Shastar City’s local environment. In the National Assembly, legislation was proposed by Worker’s Party representatives to nationalize the housing project, and expand it to Southern Ras’nrr. Met with staunch resistance, Bakhteiarova Mirzakhani disregarded the proposal as nothing more than the destruction of Southern Ras’nrr’s culture and further encroachment on Adhomai’s beauty. Ex-interim President Brajrr Alnadruskiy called for the expansion of the proposal to lands under the Rhaza-Akhran to boost industrialization and lay the groundwork for continued growth of arms production. Maksym Razin raised the idea of incorporating S’rand’marr and Ma’ta’ke temples into the design of new public housing. The proposal was tabled. Local construction companies will begin clearing of sites in the following weeks. No set date for final construction has been declared.
  8. Apologies for the delay. Accepted
  9. Topic: OE Contract - Passed NTranslate Active: Siik’maas >> Tau Ceti Basic. Brought to you by NanoTrasen Corporation! Warning: Your copy is not validated with a license! – New Messages – :A-LINE: Yooooooooooooooooo vote passed. Miner’s Bloc partying with this one :D1: She missed the vote how did it fall :free1: p much all in favor. The three manu blocs said no even tho two of them don’t even make heavy machines but w/e :OV3R: There was a ton of indi votes this time. Something got people wanting to stick outta blocs. :cyn1c4l: Half the workplaces didn’t form blocs b/c they didn’t care enough to :D1: Weird. Final split same as last time?? :free1: ye bsclly. 10% new miners to OE + equipment orders :T3IMO: He heard from a friend the factory on Kaltir St. is abt to have a big vote on sourcing metals for it :W1SSE: Calling it, they want to strongarm OE to give everything :cyn1c4l: they always complain about sourcing. when do they not :Hashim: When they don’t need a vote lol :W1SSE: So never???? :free1: bsclly yeah. heard one day theyll call vote to give power so they can source w/o council vote :W1SSE: That will either be the most contested vote this year or is going to be snooze fest :m1n1: Nfw it will be most contested. Remember that one guy that wanted codes against “humanized marriage” or w/e. :AR004: No way we’re bringing that up in this kind of topic lol :W1SSE: Just saying. :AR004: Yeah whatever. Vote made it through. That’s all that matters. :AR004: Time for another week long budget vote!!!!!!! :FR33L1N3: Topic will be closed out in 24 hours now that the vote is done. Finish up the discussion. - Topic Closed by FR33L1N3 - - Topic will archive automatically - Remaining time: 11:34:56
  10. I will re-enter the convo with my own suggestions. These are mostly from cursory delves into the terminology and description of what that title does so as to not mix up job titles (like machinist) I think my suggestions would be: Maintenance Technician Only mentions for Zha's suggestion is that I think Reactor Engineer works equally as fine as Reactor Technician and Electromechanic is a better term for Electro-mechanical technician (which is what the title would be, typically) Atmos tech Atmospheric Technician Propulsion Technician/Engineer Damage Control Technician/Fire Technician (Damage control technician works here, but might give a bad impression)
  11. In theory it shouldn't, since arguably the work engineers do on the ship are mostly technician's duties (installation and repair of existing systems, not the design of novel solutions). Would the SCC rather full engineers just in case? idk, maybe. My main concern would be the qualifications required for the position rather than the duties. I also defer to someone with more experience/knowledge in these things than an engineering (technology) student and google searches.
  12. I do like many of the alternative names! However I have a comment/suggestion: We should standardize technician vs engineer. To steal from an article, "In short, and with some generalization: Technicians tend to fix or install systems or products that already exist, while engineers design and build from the ground up." (Interesting Engineering - What’s the Difference Between an Engineer and a Technician?) I'd rather technician, but I reckon the maintainers will have their own thoughts on the matter. Is it very semantical and edges on the cliche "medmain irl therefore this is what should be implemented"? Yeah. Take it as you will. Otherwise, the wiki regardless of the result of the PR will be updated to address all alt-titles sharing the same duty. Perhaps one day we will see a return in alt-titles...
  13. I'm personally of the mind that having 2 helper roles for a single command support role is a bit much. Aides are fine. Aides and bodyguards is a lot, especially for just 1 person. Neat idea, it's just something that needs to be either/or imo. Either you get an aide, or you get a bodyguard. Not both. Admittedly, I also do agree with some opinions questioning the need for a gun or bodyguard. While I can understand the paranoia of say a DPRA, Sol, and Dominia consular, they are promised the protection of the Security department. But that's not here or there. For the specific scope of whether bodyguard stays, I'm for reverting. It was an understandable idea, the execution was fine, it just turns out the idea in practice isn't ideal.
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