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triogenix

Lore Masters
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Everything posted by triogenix

  1. After long consideration, I have decided to select you as the next Deputy Loremaster! Congratulations!
  2. Thank you for your application. However I have decided to go with another applicant. I hope to see you apply to more positions in the future however!
  3. Thank you for your application. However I have decided to go with another applicant. I hope to see you apply to more positions in the future however!
  4. Apologies it took me some time to get to your application, however thanks for applying! Got a few questions to sling your way The following 1/(x) questions are about the OOC administration aspects. Please limit all answers to no more than one paragraph. 1/1. When the Lore Team is fully staffed, there are a total of twenty-one writers, one Deputy Loremaster, and one Loremaster; or in other words, two administrative managers and over twenty writers. While theoretically the deputy writers are under their relevant species writer instead of the Loremasters, in practice, writers are differentiated by team, with the Loremasters overseeing all teams. Do you think this is an effective way for the team to be run? Why or why not? 1/2. Assuming that you had complete and total permission to change the structure of the lore team in any way you wish - how would you structure it? The following 2/(x) questions are about OOC aspects that show how you are to work with. Please limit all answers to no more than three sentences. 2/1. For the loreteam, the work for NBT2 will be large, tedious, and at times, frankly un-enjoyable. This goes doubly so for the LTA, as much of the interesting work will likely be done by individual teams. With that said, are you confident you'll be able to stick it out? 2/2. How would you describe your work personality? IDK if that's an official term, that's just what I learned it as. The following 3/(x) questions are based on your answers to Question Three. Please keep answers two paragraphs in length at most. 3/1. Please expand more on how you see NBT2 moving towards a more dynamic state. This can be answered through both OOC and IC means. 3/2. As a follow up - how would you try and stop stagnation from occurring over time? This can also be answered through both OOC and IC means. 3/3. Please also expand on how you envision strengthening the connection between lore and regular rounds. Thank you. Remember, there are no incorrect answers! (Unless you go over the limit, that's an incorrect answer) Also - if you could get to these questions by atleast Sunday afternoon, though the sooner the better - that would be much appreciated by me.
  5. Hello, and thanks for applying! Got a few questions to sling your way The following 1/(x) questions are about the OOC administration aspects. Please limit all answers to no more than one paragraph. 1/1. When the Lore Team is fully staffed, there are a total of twenty-one writers, one Deputy Loremaster, and one Loremaster; or in other words, two administrative managers and over twenty writers. While theoretically the deputy writers are under their relevant species writer instead of the Loremasters, in practice, writers are differentiated by team, with the Loremasters overseeing all teams. Do you think this is an effective way for the team to be run? Why or why not? 1/2. Assuming that you had complete and total permission to change the structure of the lore team in any way you wish - how would you structure it? The following 2/(x) questions are about OOC aspects that show how you are to work with. Please limit all answers to no more than three sentences. 2/1. For the loreteam, the work for NBT2 will be large, tedious, and at times, frankly un-enjoyable. This goes doubly so for the LTA, as much of the interesting work will likely be done by individual teams. With that said, are you confident you'll be able to stick it out? 2/2. How would you describe your work personality? IDK if that's an official term, that's just what I learned it as. The following 3/(x) questions are based on your answers to Question Three. Please keep answers two paragraphs in length at most. 3/1. When it comes to your vision for the wiki, can you expand more on how you think we can better present information? If you feel giving an example would help illustrate what you mean, use the Republic of Biesel page and generally elaborate on what things you'd change regarding it. 3/2. As a follow up - how would you try and stop massive directional changes in lore when positions turn over? This can also be answered through both OOC and IC means. 3/3. I'd like you to expand on the "small news" part and how you envision it being implemented. 3/4. As a follow-up to all the above questions, the lore team is comprised of volunteers, and as the past has shown us, the Loremasters can say or do anything; however, it means little when it is not followed through by the team at large. In general, and assuming I do not exist, how would you go about ensuring the changes you wish for are actually made? Thank you. Remember, there are no incorrect answers! (Unless you go over the limit, that's an incorrect answer)
  6. I will review and think about this.
  7. Hello, and thanks for applying! Got a few questions to sling your way The following 1/(x) questions are about the OOC administration aspects. Please limit all answers to no more than one paragraph. 1/1. When the Lore Team is fully staffed, there are a total of twenty-one writers, one Deputy Loremaster, and one Loremaster; or in other words, two administrative managers and over twenty writers. While theoretically the deputy writers are under their relevant species writer instead of the Loremasters, in practice, writers are differentiated by team, with the Loremasters overseeing all teams. Do you think this is an effective way for the team to be run? Why or why not? 1/2. Assuming that you had complete and total permission to change the structure of the lore team in any way you wish - how would you structure it? The following 2/(x) questions are about OOC aspects that show how you are to work with. Please limit all answers to no more than three sentences. 2/1. Given your activity as a member of the dev team, and how long ago it was, I debated putting this in as a question. Nevertheless, you have previously been removed from a staff position (CCIA) due to inactivity. With the insane amount of work NBT2 is going to take, and likely how unfun it will be for the loremasters, are you confident you'll be able to stick it out? 2/2. How would you describe your work personality? IDK if that's an official term, that's just what I learned it as. The following 3/(x) questions are based on your answers to Question Three. Please keep answers two paragraphs in length at most. 3/1. When it comes to tonality, how do you see actually enforcing the tone you wish for? The past has shown us - primarily with the original scarcity implementation - that the Loremasters can write and say anything; however, it only matters if the rest of the team goes along with it. This can be answered through both OOC and IC means. 3/2. As a follow up - how would you try and stop massive directional changes in lore when positions turn over? This can also be answered through both OOC and IC means. 3/3. I'd like you to expand on the politics part. How is it falling flat, and why do you think it is? What changes can be made (generally speaking) to stop it from falling flat? 3/4. When you say, "compress origin backgrounds into little digestible blurbs" how do you see this being implemented in a different manner than the blurbs we already have? How would you go about writing the blurbs? Would you do it yourself or get the relevant teams to do it? Thank you. Remember, there are no incorrect answers! (Unless you go over the limit, that's an incorrect answer)
  8. With Kermit's resignation, the time has once again come to open Deputy Loremaster Applications. Please include answers to the following questions as part of your application. 1) What do you believe you can bring to the team as Deputy Loremaster? 2) Do you have any experience managing a Team? The duties of a Deputy Loremaster often revolve around being a Project Lead, not necessarily just writing. This is especially true going forward. 3) Aurora is starting development of NBT2, and as Deputy Loremaster, you will be heavily involved at a high level in this - what do you believe fundamentally needs fixing from a lore perspective that can be accomplished with NBT2? 4) On the other hand - what do you believe is the strongest point of our lore currently? 5) Furthermore, regarding NBT2, give a general description of how you think the logistics of such a massive rework should be done - I.E, what should be decided on and written first, and then what should follow? In general, no more than a paragraph. 6) What timezone are you normally awake during?
  9. Thank you for the feedback! I think the biggest thing for me, and why I made some of the choices I did is that I do not intend for this to be an introduction to, or an attempt to tackle the wider setting; it will have a tight focus on only containing lore that is extremely relevant to the Horizon in the day to day, to the exclusion of all else. While relevancy is somewhat subjective - I believe given our setting, there's very little that meets the criteria above - something that is problematic on the whole but in this particular case a boon, as it lets us keep things incredibly short, how I determine relevancy is complicated to explain, and in the interest of brevity, I won't get into it here. In general, my rule of thumb is that if a piece of lore is not inherently important to every character aboard the Horizon because they are aboard the Horizon, then it is not relevant to the Horizon. The Scarcity (including Violet Dawn), Miranda, CCIA, and the megacorporations all fit this criteria; things like nationstates, their leaders, and similar do not. Such things are better suited for the setting summary instead. A very brief example to showcase my reasoning behind this thought process: if the head of the SCC changed, that would have massive implications for the Horizon, whereas the President of Biesel did change, and for all intents and purposes, it was irrelevant to the Horizon. I might add a brief overview of alien species similar to the megacorp overview, but IDK for sure right now. Let me think about this - because I get where you're coming from with the "capture the imagination of a new player" part - there might be planets better suited to be "hooks" into the setting, for lack of a better term.
  10. Hi again - firstly - thank you for taking the time to change your original proposal and expand it due to my feedback last time. This proposal is far better - and all I really have are nitpicks about the way certain things are phrased in this draft - rather than large-scale issues. Obviously since my remit is focused around the corporations I'll be focusing my attention there. 1. For the ATCG - I think I'd change it so that they're "...working out of nationalized research campuses, primarily taken from Zavodskoi, with a few from Hephaestus..." as this seems to be sorta like a skunkworks esque R&D department for the military, something that Zavodskoi would have focused on FAR more than Hephaestus. 2. Okay I just spent way to long trying to phrase something I'll just talk about over discord - but I think some of the Hephaestus stuff needs to change - given a few facts, but we can go over that elsewhere. 3. Lastly, "...cryogenic superconducting systems, a phoron alternative for those outside the Jewel Worlds remains out of reach." I'd like this to say something that shows TEI's systems aren't a full on viable replacement to phoron - I might have phrased it poorly on the EE page - but there is no viable, practical replacement to phoron; it's like one of my few hard rules of something I won't allow. could literally just be "...cryogenic superconducting systems, and even these far less advanced systems are, for those outside the Jewel Worlds, out of reach." or smth similar. That's all I had for now.
  11. Furthermore, while this does affect Zavodskoi Lore and therefore can be considered under the purview of the Loremasters, I've decided that the lore implications for Zavodskoi are limited enough that this application can be handled by the synthetic team alone.
  12. Hi. I'm once again reworking the new player lore guide. Learning from previous attempts, this time I want to get more community feedback while the page is still in its rough draft period, as I am a lore writer and will inherently have a different perspective than the person who this page is actually designed for. This topic exists as a place on the forums to give such feedback, recommendations and similar. Also I'm splitting up the New Player Lore guide into the New Player Lore Guide and a Setting Summary. The goal here is for the new player lore guide to be the BARE MINIMUM of information needed in terms of lore to hop on the server, while the setting summary goes more into depth on the the politics, worldbuilding, and other large-scale parts of the setting, as the latter parts are "opt-in" lore that can be considered functionally irrelevant to a new player. I'm still working on the setting summary page, so for now, here's just the refurbished new player lore guide page to give feedback on. https://wiki.aurorastation.org/index.php/Sandbox-Scarcity:NewPlayerPublic
  13. Application retracted - archiving.
  14. We have plans for this we cannot reveal yet - but it is unlikely they will be out of limbo anytime soon. The work required is great, and there are a ton of other projects that take precedence. Given that, I am archiving this application.
  15. Uncertain how I feel about this - would like @NM_ and the rest of the synth teams' thoughts on it while I also take the time to mull it over.
  16. As of now I am heavily against this. I am fine with the idea that the Alliance is seeking autonomy in arms production/defense, and I'm also fine with Zavodskoi getting booted out of the Alliance. I not okay with this reading like the alliance just snapped its fingers and had no adverse effects from completely removing a megacorporation from a market it dominates. We are a megacorporate setting - for better and for worse - and this feels as though it's in a completely different setting instead. However, I don't just want to shoot down the idea, so I will point out some additions that may make me change my mind. 1. You need to have there be a tangible, explicit drawback to not having Zavodskoi manufacture their arms and weapons anymore. In other pieces of lore my go to has been just - Zavodskoi makes the most advanced stuff - so not using Zavodskoi means using less advanced stuff. However, given how intertwined the Solarian Military and Zavodskoi should have been before the reclamation mandate, I'd like to see alot more, I.E, things like loss of expertise/brain drain, difficulty with supply chains (stuff needs resources to be built), possibly corruption, and more. 2. The amount nationalized needs to correlate to the difficulties experienced by the Alliance. Zavodskoi was gutted and basically has zero presence in the alliance now? That's fine, but the alliance difficulties need to be so severe that they can't viably fill the gap for years (not just however long it's been since nationalization). 3. You're neglecting all the other war equipment Zavodskoi makes - AIs of all types, radios, EW and ECM equipment, Radars, Exofighters, Armored Vehicles, Scanners, Drones, body armor, hardsuits, cyber warfare shit, and countless other pieces of equipment necessary for the advanced battlefields of the 2460s. All this stuff mentioned is incredibly difficult to manufacture, requiring workers with expertise, extremely convoluted and long supply chains, extremely advanced manufacturing centers (think what TSMC uses to make their chips), and extensive industrial knowledge that makes the things I first mentioned look simple in comparison. Zavodskoi has all of this - how does the SNA also magically have this? In conclusion, right now, this reads to me like it's not taking place in the same setting as everything else, and everything is working out perfectly with little to no flaws despite how many there should be. As long as it reads that way to me, I will not accept this application or allow it to be accepted. P.S: I assume you didn't know, but megacorporate lore, such as Zavodskoi, like a large chuck of this, falls under the authority of the Loremasters. So this application should really say; Species: Human and Loremasters. But that's not obvious - I might change the format for applications given that.
  17. Approved. This will be implemented shortly with some minor modifications that will not change the new content being proposed in a meaningful way. Thank you for this application.
  18. When it comes to persistent money, a solid way to solve this issue is just to have it reset every month or so. I had a design doc somewhere with a general idea on how to implement a persistent money system so lmk via discord DMs if you want that.
  19. Hi. So, Kermit and I made the decision to release the scarcity piecemeal for a variety of factors, but two interconnected factors stand out among the rest - the possibility of NBT2 and changing priorities. When I first began work on the scarcity rework, the way I went about it assumed that it would be the driving factor of the setting over the next at least five years if not longer. Therefore, much of my work was done to try and keep the situation carefully balanced to be bad enough that it gave more opportunities for things to happen, while not being so bad that it would hinder the current setting, keeping it somewhat resolvable for the future. This is a very time-consuming and difficult task. I worked under this assumption for about six months, and much of the groundwork was laid with this in mind. Then - Matt pitched the idea of NBT2 - nothing specific but just the idea of a major setting change. I want to be clear that this is something I fully support; the scarcity, even reworked, is nothing more than a bandaid needed because of an inherently flawed setting. That said, just the idea of NBT2 meant that all the groundwork I had laid under the assumption that the scarcity would be the “thing” for the next five years or longer was no longer relevant; worse, it was incompatible with the idea of a major setting change, therefore, it all had to be ripped up. This meant almost all of the work I had done went “down the drain”, so to speak - AND I NEED TO MAKE IT CLEAR, THAT IS A PRICE I WILL EAGERLY PAY FOR A CHANCE AT SOMETHING LIKE NBT2 THAT CAN FIX FUNDAMENTAL PROBLEMS - and needed to be rewritten with new priorities in mind. That said, a decision had to be made. The scarcity rework was no longer the long-term goal, but a short-term one, a stopgap before a bigger change that should set the groundwork for it, and I had to essentially start from square one again (albeit under easier conditions). I estimate it would have taken another five to six months or so of new work to get back to where I was - given how I was going about it at the time - something that would have delayed the rework until the summer of 2026, which I wanted to avoid. The best option was to salvage what I could from the original rework, restart the work but only focus on the LTA parts - and let the specific teams each handle their own aspect at their own pace. Is this a perfect solution or even an ideal one? Not really - but it’s the best given the situation and all the factors at play - of which there are many more than the two discussed here which I won’t get into.
  20. Given my discussions with them on the general discord - mostly about the Aurora setting, its problems, and similar - I've found TCJ to be very easy to communicate with, I can't think of a better way to phrase it. They handle critical feedback very well, learning from it rather than lashing out, and will seemingly take the extra time necessary to make sure something they're working on is solid before moving on to another project when it comes to devwork. I think they'd be a nice addition to the team. +1
  21. That is an incredibly valid point I had not considered.
  22. *disclaimer - this is not from a game play perspective - I will defer to others who regularly play rounds for stuff like that; this is merely from my perspective as the loremaster and what bodyguards mean from a setting/representation perspective. Putting aside what @DatSamTho said about how the role will be played extremely rarely since that's not something I feel I can weigh in on, diplomatic bodyguards give us a justification to represent entities from within the larger Aurora setting on board that we otherwise would not have. Great example is the Solarian Army as an entity, since they're bodyguards for Solarian diplomats, they can now be represented on board and interact with the "primary game setting" aka the Horizon. Without bodyguards, that wouldn't be possible. It's a minor thing, but something I think is still somewhat important - not enough for the final decision to be made off of, but something that should be considered. It wouldn't be the end of the world if bodyguards were removed and these possibilities along with them. I just wanted to add another consideration into the mix that I hadn't seen mentioned yet.
  23. Dreams about Aurora Lore have become a regularity for me; I'm sure this is fine.

    1. dessysalta

      dessysalta

      hows the Srom treating you?

  24. Hi! Kermit and I have decided to accept this application. Congratulations!
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