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Everything posted by Fyni
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The ship is not designed to handle "stairs are dangerous." There are far, far too many stairs in areas for aethetics reasons (the bridge, research, machinist workshop, bar etc.) rather than to actually swap decks. Elevators are far too far apart. And I've seen people merely weld crates and lockers, and unweld them when they've finished moving. I like the PR in theory, but I don't think it is suitible for the Horizon.
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Autolathes can print leathal ammo for security in a crisis - it's strange that it needs to hacked to do so, especially since it seems they are able to (when hacked.) Simply allow autolathes automatic access to do so in Red Alert - this can also help antags, when combat starts, to have access to the ammo too without hacking (which I'm sure a lot of them might already be equipped to do anyway.)
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Three dead trying to contain it, five more dead after been told not to go into it. The great vine massacre of 17th May 2466.
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Yes, please ignore the one month rule. The animation is nice, but having it be CONSTANT is distracting. Either it needs to be more subtle, or it needs to have a cooldown between running the animations (30 seconds minimum). Have vents been changed too?
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APC Explosion An APC explodes, doing minor damage to the area around it and maybe destroying the APC. Make sure the APC gives a warning before exploding (or make sure it's not going to kill someone stood next to it at least. Atmospheric Malfunction An area panic vents (against with plenty of notice for the people in said room), and can't be fixed from a distance - maybe the air alarm cuts out a room. Waste System Extreme Backpressure A random part of the disposal system breaks. This should shoot trash out of the whole in the pipe. IMPORTANT There should be some check that most of the "round changing" random events can only happen if there are engineers on shift, possibly some of the worse only with multiple.
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I agree very much with Rabid Animal. People jump on things happening because they want something to do. As someone who very much enjoys sitting in the cafe/library/longue/any spot and RPing, I do also like to be drawn away to do something mechanical and to add roleplay on top of it. Antags should have the capacity to blow things up restored a little - more fuel tanks, more bombs and I think the Aurora should have more random events of varying intensity more often. Engineering jumping to the emitter on hivebots shows that engineering need more exciting things to deal with.
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A long time ago, I had an idea for a server. The players would be part of a rescue ship - The Azure Rogue I was going to call it. A pipedream. Every round would be some off ship site, the ship would have been some interstellar rescue service. The idea of the Horizon been as such tickles me in a way I cannot discribe. As we've seen in the past, ghost roles can be some of the most exciting interactions on Aurora. Having a mission for the ship as a gametype involves nearly everyone proactively. I have a few concerns however: Having "Mission" been the "default" - I know I would personally prefer mission to just be a selectable game mode alongside the others already in the game, even as part of the secret rotation (secret is somewhat of a misnomer these days, as people tend to immediately know what it is when an antag appears. Maybe rename it "Random"). I think there should be a certain population required for it to roll at all too - with requirements like at least one pilot (be it BO, RD, Miner etc.) I hope mission can even be a combined game mode - a traitor spawning on the Horizon and working towards the same "gimmick" played by the away site ghost roles could be a lot of fun. Obviously, these would only be for "non canon" Missions. I'm concerned for making them canon by default, given the same situation will arrise fairly often. Canon missions should be heavily restricted to happening which might feasibly be common - rescuing people from damage ships, or skirmishes with pirates for example. With a greater emphesis on off ship action certain items should be added. For example easier access to expedition channel for cross departmental co-ordination, stronger security EVA gear. With the recent discussion over XO, I think having them positioned as been the default "away team" lead/co-ordinator between the Horizon/Cap and the away team could be intresting. If not, I think a role akin to Bay's Pathfinder would be a good addition. Storytellers seem like an amazing idea - I've often thought what I would do had I the power to run events. I'd be signing upto that WL day on
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Reporting Personnel: Rhea Volvalaad Job Title of Reporting Personnel: Investigator Game ID: cs8-dCI0 Personnel Involved - Elizabeth Marlowe, Investigator (Offender) Secondary Witness - Cornelius Huizhong, Head of Security (Witness) Time of Incident: 00:00 - 01:00 Real Time: Same, GMT Location of Incident: Horizon Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ x ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: These details regard an investigation I have seen fit to open regarding the actions of certain consular personnel aboard the Horizon. Marlowe has been the investigator on shift for several of these incidents. She took the lead with investigating the same consular's potential wrong doings again this shift, something I saw as logical given her previous work on this case. She had to be asked multiple times by the Commander on shift to process evidence. It seems Marlowe has has lost enthusiasm for the case, and has resorted to only performing her jobs by halves. We discussed their findings and compared our knowledge on the suspect. It seems she has made reports in the past, however based on the "report" I was handed this shift, I believe there is a serious failure with important paperwork. I hope I do not need to stress the importance of through documentation in our profession, where even the most minor of things may lead to potentially life changing ramification, and a failure to properly document can see the guilty go free. In this very situation, although it may lead to nought given the unique position Consulars hold aboard the Horizon, I believe the SCC deserves to be properly informed, something which is obstructed by Marlowe's refusal to do proper paperwork. Submitted Evidence: PDA message log Would you like to be personally interviewed?: [ x ] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Cornelius Huizhong Actions taken: None - Report was at end of shift due to time constraints
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Also acceptable. I'd love coloured arm guards too.
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A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice. Camera in the Security locker room - wierd blind spot for AI. Coatrack for the Cap's office. Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?) Remove the large potted plant in front of one of the Forensics morgue trays A fax machine for the Investigators - out of all the (none command) jobs on the ship, they seem to need it the most.
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I wanted to address this and didn't know how to but I'm gonna try again: any public community of a certain size on the internet seems to end up with problematic people in it. I don't think that risk is one worth barring a lot of people out of contributing, as long as we all do our best to look out for the signs and are very clear that, OOC, we all agree, and I think the strong wording is appropriate, "fuck Nazis, fuck facists, fuck racists". These bad actors can creep in anywhere, sometimes hiding themselves. I don't think the solution is to bar everyone out, but to just be open and honest about how we deal with it. And also say fuck Nazis, go away, make it clear that's not what the community as a whole represents. This is the number one counter arguement to that brought up in the memorial thread a few times: "what if people make new characters just to die to get their name in the lore?!"... so what? The important thing is, names people will remember will get in there too. Maybe one day a character who knew Aurelien will gather there and remember him for a moment, and remember the event.
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I recommended this a while back, and I think the discussion in it is what spawned this thread (somewhat) Surely the most corporate way is a pizza party where everyone gets the smallest amount of pizza possible. Seriously though, I would recommend "merits" which are similiar to incidents, which go on a characters records permenantly. Ideally this would also be alongside "public records" been available (a fourth type of record which just has basic info like name, gender, age) that anyone can see. "Part of the Assault on the Nuclear Station." would be an example merit. This would keep the thing out of the regular round (no chest full of medals) but would give something acknoledged in game. Merit giving ceremonies as short canon events would also be good for this, alongside "you got issued a bonus/increased salary" as a small modifier to wealth (wealth been something which doesn't really matter in game).
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I had a HUGE post written up, but I condensed it down to: *** I played Bay for over ten years, before coming here. The first thing my Bay friends who made the swap before me mentioned was canon events and canon character stuff. It was a huge draw, more so then the lore itself. I think the idea that canon things can make new players feel intimidated isn't unwarranted, but for some it's aspirational. Shame I learned that I can never make an impact, positive or negative. My character can never matter. Even if they die or get CCIA blackbagged, they just disappear into a void, as if there was no difference between the two. I think a lot of valid points were made in my memorial thread. But I think it is reasonable to discuss this topic seperately, truly. I feel this cause is big enough that a community vote of somekind should be taken honestly. *** This may be semi unrelated but I have mentioned multiple times in discord that the way the lore is presented on the wiki is often a mess, and there are literally hundreds of news articles. Has the number reached five hundred? Would that be surprising? Having a few names hidden in them basically means nothing to new players who will either never see the names or not even recognize them, but provides something to established characters. I think this is the very bare minimum of acknodlegment and it's sad not even that is allowed. *** I also think more low stakes canon events would be great. Events which are just a normal round but with a pre-vetted antag gimmick run by trusted players who won't go on a murder spree, random anomalies for science, "oh we think we found Phoron go to X place", or "nearby freighter has had an explosion we need you to save people" or something to give none Security members moments to shine.
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I took a few to send to someone who couldn't play. It was a fun game of "what is that Horizon location" since it can throw you off at a glance, since I know I at last use the shape of a room in part to know where you are. I have always wondered why the ship was "backwards" and I think part of the reasoin people struggle with using the correct "port" and "starboard" is because it is so. I think some areas looked way, way better for the flip (service, area outside the bridge) and it really makes you consider some wierd things (the merchant's ship docks directly to the front of the Horizon, wierd) that I never thought about before.
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Aurora has such a wide variety of species you can play as, with a lot of great lore. So I think it's time we just accept it and remove humans. Let's keep the whitelist on all the species. Dominians can stay, they're basically their own species.
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Yes - the thing which zaps.
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If the engineers decide to start the INDRA, an AI player will have to listen to it all round. Make it so they don't have to. I have no idea how it can be accomplised. Maybe remapping so the AI and the giant EMP machine are not right next to each other, or some sort of "EMP proof" walls, or even taking the AI's ability to hear sounds away. Thanks!
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Hello! During the round that just passed, the Security team (all four officers and an investigator) pursued a pair of Operatives to an away site after they stole the Canary. When it was determined that the Operatives were as good as gone, I was informed the only available pilot, you, had prioritised paperwork over recovering what amounts to the whole security complement of the Horizon. This is a poor choice IC and OOC - IC it makes no sense to leave the ship defenceless in case said antags returned, or literally anything else happened. OOC, it basically sticks five players off the ship when the round is about to return to normal RP - all to do paperwork. I understand the importance of doing said paperwork, and it can be fun and add to a round, but I think this was a very poor command decision during a time of quiet - there was no chaos to cause this. However I would also like to add Shimmer/Laura did do the important steps of allowing the antags to do their gimmick, playing along to create a more intresting round, choosing to escalate after what felt like an appropriate amount of RP. I know I make bad command decisions from time to time, and this feedback is meant more as a constructive piece - I am sure said lessons should be easy to take on board. With that in mind, I give a +0.5, upgraded to a +1 when I'm sure this is taken onboard
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The concerns raised by multiple people I think are legitimate. Still, a generic memorial would still be nice. Though I disagree with this - you may as well ask why most countries in the world have military memorials and memorial days.
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100% if the names from previous events could be gathered they should be added. I think this is a great and fitting spot to add a variety of roleplay oppertunities alongside a consolation prize for those who die in events. I'm already imagining memorial services before the tree....
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With the recent deaths on Konyang, I thought it would be nice to have a crew memorial, with a list of names for those who died - not just there, but in other situations (against pirates and exclusionists). This memorial would be a plaque near the tree on deck three, or in a little nook near the chapel. Possibly names could be manually added to it when the HoS dies fighting a ninja or similiar - such changes would obviously not persist however.
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Great to hear! Hopefully it's gone sooner rather then later - at least before the next event with command roles.