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Everything posted by Fyni
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I appreciate this candid reply - it's always a tricky line in Security between meta knowledge and IC knowledge, and OOC I've been there after a busy round too, where you can let your standards slip. When this gets looked at, I'm happy with the 10 minutes been a simple "sorry my bad". I'm still not sure on IC violence however - it's less if it was justified for your character, and more "would they be hired with so easy a provocation to violence", especially as a Warden. I'm sure real life wardens hear some awful stuff from prisoners beyond just having their name mocked and their life belittled, but most countries don't accept violence from them as an appropriate response.
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This and the Halloween party a few months back were great - a real oppertunity to have some roleplay on a personal level and an excuse for characters to really act differently - outside of work. The map was fun to explore, and I think thought was put into it. Many communal areas, but hidden nooks and crannies of all kinds to have a personnel talk. The campfires with logs to sit on were my personnal fav part of the map.
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BYOND Key: Our Lord Spungus Game ID: The round after was crj-aLEU - didn't grab the round in time. Player Byond Key/Character name: Our Lord Spungus / Eloise Strelitz Staff involved: Melariara Reason for complaint: I believe meta gaming, combined with failing in their duties as a Warden, both IC and OOC The round started with a fairly botched Raider + Burglar, which due to players leaving saw us down to 5 people. Before we even started, we C4'd our own cockpit, then when we got there we C4'd the wrong room. When our target (Cap's Spare ID) was not in the Cap's office, the round for the three Raiders, myself (Robin) included was basically over, trapped as we were. I decided, outnumbers, our gear pretty bad, to eventually surrender, having implants to maybe escape and leave the Horizon. I surrendered almost immediately, before either Cadet that die that round did - though I happily acknoledge that this info is not available to Security, nor does it matter in particular. In my surrender, I was shot a few times by the Cadet who I assume didn't realize me throwing my gun away and resting was to indicate that (I was unable to speak at the time), and after I was cuffed I was taken to medical (though in that process, Eloise did spread the breach to the central ring). There, the surgeon accidentally removed my freedom implants - for which they immediately apologised in LOOC when they realized what they were. I said back in LOOC I'd just ahelp to get it put back in. Eloise was nearby for this conversation, so no doubt Spungus read it. During the intial period, I was very cooperative, not fighting back, telling them to empty my pockets right away. While IC I was a little smug (playing into the "poltiical advisor who is sure they can legally wrangle their way out of it"), there was no attempt at escape or violence. After the Warden left, I used a tool implant to remove the cell's window. The warden was there immediately, no doubt watching cams. This much so far is fine. They immediately fire their shotgun at me - I hope a misclick given I was unarmed, unarmoured and visibly so, and so far none violent. They quickly put me back in the brig, reasonable, but then proceeded to hold me for 10+ minutes. I asked for medical for my burned hand (on the electified grilles). They proceeded to hold me in their hand. Largely none engaging with my roleplay, nor asking for medical. I was unable to ask myself, after my headset was taken. Eventually, they relented, asked for medical slowly. They also jumped immediately to blaming me having an implant, which combined with the earlier LOOC mentioned is suspicious. However, I do think there is reasonable IC logic to lead there, though after I asked them to search the brig for tools, they merely dismissed that and returned to holding me. This whole time, and I examined myself multiple times, I was auto groaning, had text in the examine over the "ripped large burn on her right hand." They could have in this time merely returned me to a cell and watched me, or taken me personally to medical - the fix was fairly quick for a doctor. This was all ahelp'd in round, and they did eventually release me, I believe only after been poked from ahelp. Later, I asked for a headset to replace my taken one. This was my attempt to rengage in a conversation - I at this point had decided that any attempt at escape was doomed to fail. During this time, Robin called Eloise by their first name - which became a point of contention. Things escalated, until they used the brig flashes merely for been provoked by been called their first name. When I calmly reported this on the comms, they proceeded to enter the brig and attack with their stun baton - the justification to remove my headset for reporting their earleir abuse to the crew. This whole time, I was motionless and none violent - if they merely walked over and took it off it would have worked. I believe the SCC wouldn't hire someone to a position like warden who is so clearly and easily provoked. The use of force was excessive in all cases. While a character's personnal opnion against a prisoner can come up, it is upto security and especially the warden to act professionally at all times. Any warden that would attack their prisoner when it is excessive is not fit for the job, be it wiht a stun baton, or use of the brig suppression systems, both tools for use on violent prisoners. They're called the "riot suppression system" after all, not the "they said my name when I told them not to suppression system". Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? An ahelp was made in round to resolve the earlier part of it - this complain is been made due to actions at the end of the round, which couldn't be resolved in time - Melariara told me to post here. Approximate Date/Time: 17/12/23 03:45am UTC
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Hey. This round was a mess. We had no contact with the Intrepid once they left, but for a short window, and were told by freebooters that you were all dead after that. Once we hit red (pirates + I'm been told an engineer was executed + I believe the pirates killed the whole Intrepid), I was in an ahelp chat for a long time trying to clear things up, which meant I was prevented from actually making annoucements and informing the crew. I 100% agree that quicker decisions needed to be made during that final part, but I think a look at the ahelps that round will explain why I stopped communicating until they were resolved.
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Feedback for Command Remap (Not bridge).
Fyni replied to ReadThisNamePlz's topic in Completed Projects
It is just my opnion - but having the space in the middle open would be a great improvement. Not sure where'd you move it though.... -
Feedback for Command Remap (Not bridge).
Fyni replied to ReadThisNamePlz's topic in Completed Projects
More feedback after playing with it a little in round. Both minor: 1. With the door to the bridge supplies, the Cap's office can't get true privacy for those times you discuss someone's work performance in quiet, or you know, get antag'd. 2. The Cap's desk feels a lot less official now too. With the monitor and all the buttons, nevermind the laptop, it's not as fun to sit over it and chat. This is a super minor personal taste thing though. -
Feedback for Command Remap (Not bridge).
Fyni replied to ReadThisNamePlz's topic in Completed Projects
I hope this feedback isn't too late, and I hope (somewhat) it's relevant! I like the bridge breakroom. If the command areas are been opened up more, would it be possible to give service (bartender / chef) access via the back door only during green alert, so they can serve the command staff if asked? It feels like the back stairs are there to allow that interaction, but the access isn't there. Secondly, with the XO's window been inside the "protected area" during blue alert, do they have a monitor for the bridge doors (and a button to open them) like the current Captain's office? Generally I'd like more "open bridge doors" buttons around too, given nearly every trial round I've had to let people in. -
Hey! I've got four rounds in (and advertised after each of them). I will continue to get more down when I can!
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BYOND key: fyshen Discord Username: fyni Character names: Hilda Vestergaard Katya Belova JOY How long have you been playing on Aurora? I played on Aurora quite a bit back in 2021 after migrating from other HRP servers. I ended up taking a break, and have come back recently where I have been active for about a month now. Have you received any administrative actions? And how serious were they? I don't believe so. I recently had a chat with a moderator after a mess up as Warden however, but I do not believe this was serious. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? Heads of Staff provide two main things from a out of game perpective, in my opnion. First, they provide a link to the other departments through the Command channel and presense in command areas, allowing a smoother flow from both an IC and OOC perpective. This can help coordinate players and infomation in a way which can make the round more enjoyable for everyone - making sure people knows what is happening, and can effectively engage with whatever it is, be it antagonist actions or simple Intrepid missions or random events. I think this is the most important part. However, another aspect (and somewhat linked) is to help players "under" the head of staff, be it through enabling them to perform their jobs more effectively, helping new players / apprentices / cadets, while largely staying out of it. Let a surgeon do their job, making sure they have the supplies they need, and the patient delivered correctly, for example, not just to do surgery themselves. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? They should do their best to create an enviroment where roleplay can flourish. This can be anything from from providing goals and engaging with other players when things are quiet (often extended), to allowing antags the chance to flourish. Heads especially must in a way "enable" antags, from letting mistakes go, to engaging with their gimmicks (all within a believeable, realistic way). For me, this is largely achieved by four things: inform, delegate, include and engage. Inform, always make sure whoever needs to know something knows, letting antag gimmicks or random events reach more people. This can be done via annoucements to the ship, or informing your underlings, or another head of staff to pass on the infomation. Delegate lets other players who aren't whitelisted to get the most out of their roles, perhaps even more so then they would without you. Include as many people as possible when required. If your a Captain talking to a peaceful antag, get a security guard. If your a Chief Engineer trying a new set up, get help from Engineers even if you don't need it. Finally, engage: don't let a chance to roleplay pass you by, because every engagement can be filtered out to more and more people via the last four. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Elizabeth Joyce is a veteran of space exploration (and exploitation), begin her now long career in 2399 as an assistant aboard numerous mining vessels operating around Tau Ceti. She was a quick witted and ambitious induvidual, quickly taking on more and more work at the bridges of numerous ships until she found herself as a Captain of a mining and scouting ship in 2418. In 2420, the previous company she worked for found itself absorbed by the growing NanoTrasen, and she and her vessel were reassigned as a scouting vessels throughout the Romanovich Cloud. From here she was shuffled quietly into the SCC in 2462, to provide an exprienced and well tested hand, where she continued to lead survey vessels. Recently, she has been attached to the Horizon as Captain. Elizabeth has shifted over the years from an oppertunistic and ambitious young woman, proud and excited to make her own way, to today where she works in the shadow of megacorps executives. She has an understanding of what it means to work from near the bottom, and a willingness to help those below her who want, or perhaps deserve, it. What roles do you plan on playing after the application is accepted? Captain. I may also branch out to HoS and maybe a liason later. Have you familiarized yourself with the wiki pages for the command roles? Yes Characters you intend to use for command or have created for command. Include the job they will be taking: Elizabeth Joyce, Captain Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you linked your BYOND account to the Forums? Yes I think it is! Extra notes: I am on the AI whitelist, and it is a role I play to relax. It shares many expectations with command roles (for example, giving antags a chance, enabling underlings (borgs) to do their jobs and roleplay more.) which I believe is pretty transferable.
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BYOND key: Fyshen Discord name/id: Fyni#0017 Borg / AI names: Greener, JOY (both mainly none Aurora synths, though I was in some rounds before the whitelist) Have you read the Aurora wiki page about the AI?: Yes. Aurora has the same expectations from an AI as other servers I've played it on, so much so I'm sure the page is largely the same. Why do you wish to be on the whitelist?: The same reason I'm sure everyone who applies does: I love playing AI. My relationship with the role is a strange one though. I like the somewhat passive game you can play as AI, casually watching and listening in, giving input and communicating with the crew. There is something really special about the bodiless omnipresence of the AI which is such fun. I've enjoyed the AI "personalities" I have developed playing other places. Having played AI on Aurora a few rounds before the whitelist, and having observed them more recently, I can see that the sort of roleplay I enjoy is what is wanted, so it's a perfect match. I do hope that all makes sense. Have you received any administrative actions? And how serious were they?: I don't think so. Until recently, I have not been a regular player on Aurora. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes.