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Fyni

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Everything posted by Fyni

  1. It does need to be accessible for when a genuine issue comes up at the absolute dead hour. Some sort of check to see if a staff member is online would be ideal.
  2. We can use anecdotes of our younger days all we want. No matter hard it was for you to grab an ID for literally 2 minutes, that is not at all true for everyone. Do you think I am a unique case? Are you saying we know that some IDs are wrong, because it shows they are old, and we know somehow they are not that old? You're back to just using trust and judgement calls again. Your entire system breaks down, because it relies on the same judgement call of other staff, at which point it doing all of this was a waste of time.
  3. In what world is this hard to fake? As a teenager I regually was able to get my hands on my parents IDs and the like. Useless to buy things with - there is a picture and as a teen I was obviously not older - but 100% useable for your proposition. It is completely worthless as an age verification meathod.
  4. As someone who has suffered directly due internet people knowing my name and date of birth, to the point there was police involvement and court actions, I will never provide my actual ID to something as trivial as the Aurora team. In the words of LforLouise Any of the proposed "other methods" to verify ID as so laughably easy to fake, that their value is none exsistant. As many 18+ sites who are been forced to ID check UK visitors are stating, there is no way to do this in a way that either is completely worthless by how easy it is to bypass, or a complete infringement on privacy in the case of a leak (assuming whichever "authority" is applying the check will not misuse the data themselves.) I will not link them directly, but you can easily find statements from many of these websites about it. I know many of the staff team. We talk, I like to say we're friends. I know enough about them, their lives, the way they talk that I am willing to go on record and say I do not believe a single member of the current (active) mod/admin team is under 18, or even under 20.
  5. This would be handy. Especially with all weather clothes (winter jackets, stuff for heat, sand etc.) too with Ody becoming more common.
  6. A lot of the "job" lockers are absolutely overflowing - an issue I didn't entirely notice until the alt tab floor function broke. A lot of them can be mostly emptied by using clothes satchel, as does exsist for the CE. I understand clothes in lockers are there as a function for antags to steal or for people changing jobs in round (how often does that happen?), but a lot of cases the variety of options is redundant given how 99% of players now have custom loadouts. Some jobs, in particular consular and corp liason, are the type where I've never seen a single characterwear the default, or swap in and out what is in the lockers, but have a very much full locker filled with multiple suits and shoes, more than one (or even two with aide) could ever wear. TL;DR Cutting down on clothing options and/or implementing spare clothes bags in lockers would help speed up getting your gears from lockers and generally cut down on the annoyance of finding one thing amongst 10 items of clothes you will never use.
  7. Fyni

    E mags

    Yes, I always assumed the charge vs reload was a balance consideration between the two primary types of guns we have. Energy weapons were recently expanded in the ammo they have on one charge that they do feel competative. I feel an alternative to this would be to make field recharging easier to access, like even starting with a charger backpack in the armoury. This take up a valueable slot (especially when in a voidsuit) and takes longer then a ballistic recharge, but stops you running completely out of ammo down in a cave on Ody with no chance of recharging at all.
  8. Reporting Personnel: Morgan Cook Job Title of Reporting Personnel: Hephaestus Burszian Corporate Liason Game ID: (Forgot to grab this. Would have been the Ody round ending at UTC 2am, 5th July '25) Commended Personnel: Bradley Knight, Atmospheric Technician Katia Ilina, Atmospheric Technician Witnesses: HES Pelée Blackbox Recordings Esool Keruzso, Chief Mechanic Time of Commendable Act: Horizon Ship Time 01:30 05/07/2467 Real Time: (0130 UTC 05/07/25) Location of Act: HES Pelée Overview: The Horizon was requested to report to the HES Pelée, a shuttle repair station on the edge of Burzsia to assist the crew with repairs. Unbeknown to the crew at the time due to heavy damage in the station's alert system, the station's fusion reactor had been leaking coolant at an alarming rate. When it became clear that a meltdown was imminent, Bradley Knight and Katia Ilina attempted to restablize the reactor while the Horizon and Pelée crew largely evacuated to avoid the blast and radiation. The reactor chamber was heavily irridated already, resulting in severe radiation poisoning for both personnel, especially Bradley Knight. They were able to repair the hull breach in the chamber and the coolant injection, preventing the meltdown and stablizing the reactor. They undertook this ordeal under immense danger and risk, and their actions helped save at least the HES Pelée, and potential the lives of many of their fellow crew members. Additional Notes: As both employees are employed by Hephaestus, corporate would like to extend a medical leave payment bonus to Bradley Knight, and a smaller bonus to Katia Ilina.
  9. BYOND Ckey: Fyni Discord username: Fyni Character names: Currently: Z.I. Circe Rhea Volvalaad Hazel #S-H8.11 Elizabeth Joyce Polyhymnia Species you are applying to play: Tajara ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: #1e1e1e Dark Grey Have you read the lore pages for the species you wish to be whitelisted for?: Yes Why do you wish to play this species?: I’ve always appreciated Adhomai’s rather grounded history with inspiration from some lesser explored parts of our own history. A lot of origins and species take inspiration from real life history, and let you explore the themes in a real fun mash on the Horizon. The themes of oppressive governments, poverty and war are strong for the Tajara, and I think that can make a great character. What makes role-playing this species different than role-playing a human?: The very obvious and noticeable to even the casual player is the use of the third person in conversation. “She is hungry” instead of “I am hungry.” Add in motions and mannerisms would take that feline aspect. And then, under all that is the history, caste based and governmental divisions which flavour and impact their interactions not just with other tajara but with anyone. There is a lot of recent history but also ancient history. Castes, nobles, serf, revolution… it’s all a lovely mix of ideas I find it very easy to make a Taj personality wise – a lot of it is already there. ------------------------------ Character Application Character Name: Mirrouen Hak’kar Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Mirrouen Hak’kar, a Zhan-Khazan, was born in 2443 in the city of Zatushka, not long after the PRA’s tenth anniversary. She grew up in the modernizing city, as Al’mari Hadii’s reforms continued apace during the interwar period, the daughter of loggers who works on the outskirts of the city. As she grew, she attended a state sponsored school, where she started to be taught according to Hadiist principals and partaking in the new literacy program – something never afforded to her parents. While the city worshipped Dhrarmela, her lumberjack parents followed the more practical minor god, Zhukamir. In this capacity, she learned to cook traditional Adhomian cuisine, and came to appreciate finer foods. Her mother was partially noted for a brewed concoction made from berries found while working the woodlands. As war and famine came to Zatushka, this worship faded from her memory, only remembered in a crudely carved wooden icon of Zhukamir as a muscular Zhan which she has kept into her adulthood. As the second revolution began, with the creation of the NKA and in 2450, Mirrouen begin to experience personal hardships. In 2451, when Mirrouen was 8 years old, Al’mari Hadii was assassinated. She, and her parents, attended the infamous parade itself, though they were passed by the late President before his untimely death at the hand of PSIS agent. They had already returned to Zatushka as the Liberation Army was formed. Hardship after hardship fell on the family. With the death of her mother during the Liberation Army’s occupation, Mirrouen had a hatred of the Halkiikijr Nated'Hakhan instilled on top of the incomplete education she had received. She took to roaming the war-torn streets, a doing odd jobs while her father continued to work the forest. Times got hard, and food scarce towards the end of the civil war, with the pair reduced to eating vermin, pests and sawdust filled food. In 2461, as the city was recaptured and devastated, Mirrouen held that hatred in her heart, blaming Nated for the suffering she had endured. The civil war finally came to a close with the Armistice of Shastar towards the end of the year. Mirrouen, now long an adult at 18 by Tajara standards, made many an overt sign of support toward the party. Debating taking a place in the army now she was free of the DPRA, she struggled under the PRA’s persecution of the Zhan-Khazan, shaking her belief somewhat. With the death of her father in a logging accident, she sought work away from Adhomai. Through NanoTrasen, Mirrouen eventually ended up working for Orion Express as a courier aboard the OEV No Good Deed, which eventually lead to her position as a Hangar Technician aboard the SCCV Horizon. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. Mirrouen experienced the assassination of Al’mari first hand, and lives through the devastation of the civil war. She received an incomplete education under Al’mari’s programs, before suffering at the hands of the Liberation Army, blaming them and Nated directly for much of it. However, once Zatushka was liberated by the PRA, and she got to live under the modern PRA as an adult her belief was shaken. An initial burst of optimism and hope, no doubt coloured by that sparse education she received, fizzled out. This left her disillusioned at the PRA as a whole, something she was smart enough to keep to herself. While she once planned to join the army, she fled Adhomai instead to both escape the pervasive spy state of live in a PRA urban centre and troubling news of DPRA nuclear developments. She has been left a jaded and bitter tajara, who constantly feels the need to prepare and horde food and wealth and struggles around corporate authority off world. She was largely distant from the NKA’s military actions, however she does have a bitterness towards them, seeing them as instigators for the civil war and knowing their track record towards Zhans. How does your character view the megacorporation they work for? Under Orion’s umbrella, Mirrouen has worked alongside numerous other Tajara who have found security in the steady employment. She herself has struggled to adapt, but has slowly come around to enjoying the corporate work environment, adapted as she as a Zhan to the manual labour of hauling and fueling. The relative stability of Orion courier work, where she would often work alongside fellow Zhans, has left a positive impact on her compared to the chaos of Adhomai. This positive experience of megacorps has somewhat turned her more in favour of the PRA and it’s relationships with the corps of the Spur.
  10. Possible but I'd prefer something consistant. It's not like we have the Spark have a different name every round based on the whim of the miner. People don't call it "the mining shuttle", they call it the Spark because that's its set consistant name
  11. The sign outside the bar has a lot of possibilities and is randomly generated. This doesn't really work with the idea of a consistant Horizon. We should pick one (or make a new one) and stick with it. I think having a set name for the bar /service area would actually generate a lot of RP, because people can remember and engage with it instead of just ignoring it half the time. Think of Star Trek's "Ten Forward", much easier to say then "the ship bar"
  12. I'd prefer the vote to remain 60s and 2 minutes jammed in before and 2 minute after it, unless something can be done to tell people a vote is ongoing if they join after it starts.
  13. A History of the Horizon – 2467 Edition Preword This year so far, we have seen a shift. With no large arcs involving the Horizon directly, and the introduction of canon Odyssey, the Horizon has been involved in more and more “small scale” canon operations - this starting largely in May. Given a lot of these will remain “background lore” – not likely to make a canon news article or a wiki page – I sought to compile these stories into one place. These are the stories of the Horizon, both the small and the big. Everything below is CANON, and is roughly chronological. I have avoided exact dates because finding them would take a lot more work, but if people are intrested I can find them (or you can too with correct diggin in DIscord) January Horizon Movement: After returning to Tau Ceti for the Christmas holiday, the Horizon spent sometime at home. However by mid-January, it has set out once more on patrol of the corporate restructuring zone. Spur News: Conflict between Zavodskoi and Hephaestus starts to make headlines… February Spur News: The election in Sol make up most of the headlines this month, and indeed Hendrik Strom is elected. March Horizon Movement: Burzsia is hit by a mystery attacker, just as the Horizon arrives in Konyang, a year after the rampancy virus it helped resolve. Event: Hephaestus machinists come aboard to examine the IPCs in the crew. April Event: After some time in Konyang, the transmitter liberated in the final battle is finally returned to the Konyang government, in a big ceremony aboard the Horizon featuring government officials and multiple journalists. The transmitter causes a worry, but the engineering team manage to stop it doing something and get it back in the hands of the Konyang government. Spur News: Sol reopened diplomatic relations with Biesel, and Sol consulars finally make a return to the Horizon. May Odyssey: Early in the month, Konyang-Pop star Mi-Young Seo comes aboard to promote her new album, “Light Up My Stars”, dedicated to the emergency workers during the rampancy crisis, the Horizon’s crew counted amongst them. The crew all receive free tickets to one of her shows before they leave Konyang. Horizon Movement: The Horizon leaves for the Weeping Stars. Event: A joint Bishop Cybernetics / Hephaestus team comes aboard to showcase advancements in IPC technology. One of their units is purchased in an auction, while other tech and enhancements are showcased. Odyssey: A pair of IPC fleeing Burzsia after the attack are discovered in a Hephaestus waystation. A pair of bounty hunters, aligned with but not working for Hephaestus, discovered them at the same time. After a standoff, security and the bounty hunters exchange fire. The IPCs are seized by the Horizon and the bounty hunters arrested. The ultimate fate of these IPCs is yet unknown. Event: The Horizon is (accidentally) interdicted by pirates! A huge stash of phoron they stole from a NT freighter is discovered in their base, but a unfortunate firefight sees the Horizon crew in retreat. Only due to pirate infighting is it eventually recovered. Odyssey: The Horizon stumble upon an outpost that is not on their maps, emitting a distress call. A full on greimorian infestation, complete with queen, has interrupted the outpost’s suspicious purpose. Fortunately for the outposts’ mystery owners, the Horizon never fully discovers the outpost’s secret. June Horizon Movement: The Horizon enters Burzsia to aid in the reconstruction effort. Odyssey: The Horizon is invited to a semi famous diner on the edge of the system, the Carp’s Bite. It’s dirty, but the food is good as is their pet carp, George. The rats infesting the diner manage to sneak aboard the Horizon however…. Odyssey: An unused proepellent depot on the edge of the system has put out a signal saying it's open for trade. Hephaestus has asked the Horizon crew to get the squatters to move out. The depot suffered from rogue maintaince drones, but engineering and the janitors deal with the issue. The squatters flee with a independent spacer with the depot's store of phoron. Event: A PR team from Hephaestus comes aboard, and what fortune: the Horizon recovers a life pod, all on camera. There are some arguments on high about the convenience of such timing, and the dangers the journalist cause, but either way Hephaestus and the Chainlink gets its good PR. Odyssey: The Horizon checks in on a key Hephaestus Outposts on Burzsia I, where they manage to rescue a senior machinist, and recover some interesting evidence as to the attacker. Odyssey: The Horizon checks in on two Hephaestus Outposts on Burzsia II. Sadly, there are no survivor, even after a purposeful cave in to prevent the attacks from reaching one. Both are infested with Greimorians, as it turns out a badly timed gambit by a penal miner for freedom. Odyssey: After the earlier diner visit, a rat infestation is in progress on the Horizon. An Orion team comes aboard to clear it out, but due to a terrible accident one dies. Meanwhile, an Operations delivery takes a turn for the worst when a Hephaestus guard is accidentally killed. Hephaestus covers up the death, ruling it an accident. Odyssey: The Horizon is engaged in second line logistics work across the system. During this, they return to the depot they evicted squatters from earlier in the month, visit a forgotten about mining outpost (and pick up a body), rescue a picky VIP trapped in a dust storm, and lay the ground works for a grand rebuilding. Odyssey: Engineering is tasked with putting the finishing touches to the depot, while janitors clean it up, all the while a mass carp migration causes danger both EVA and inside. It seems it is ready to reopen soon, but the final secret of the depot remains undiscovered... Odyssey: The depot finally opens, and the Horizon's crew gets time to relax before their next mission. The final secret is revealed - a long decayed body - and handled subtly. What implications might this have for the future... Event: The CCIA perform an operational audit at the request of and supervised by company directors. With a focus on the Horizon's self sustainability, and the director's loose lips, the Horizon's crew get a glimpse of future missions. July Spur News: The relief effort to Burzsia reaches it's natural conclusion. Rebuilding begins in earnest. Odyssey: The HEV Pelée, a ship repair post on the outer edges of the Burzsia system, is aided by the Horizon. A poorly maintainced fusion react threatens to meltdown, and the station is saved at the last minute by a pair of engineers. Meanwhile, rangers and an independent spacer get into a spot of bother. Horizon Movement: The Horizon leaves Burzsia, making it to Xanu in record time. Event: Upon entering the Xanu system, the Horizon has a collision with a superfreighter. Insurance info is exchanged, and things get heated when command call foul on the freighter's crew, leading to Xanu authorities been called in. Odyssey: The crew help clear some Greimorians. Odyssey: The crew is invited to appear on the new series of cooking show Jean Paul Bertrand's Back to Basics. They go hunting, spear fishing, and a lucky few cook with the celebrity chef.
  14. It is intended to replace it
  15. Right now, we have the commissary - a small room far off the beaten track which lets Operations flog spare items. It rarely gets used. What we need is a Bodega. Imagine it: a small shop selling things the crew needs. Snacks, generic clothing item, some SCC themed souvenir tat. I've seen similiar shops in big corporate office buildings, universaties, cruise ships... The Bodega as I envision it will be in the service hallway. It will replace the vending machines, bar back room and toilets, or the library. This way, it's a highly trafficed area which also ties into it's big new thing: a new job. The Retail Assistant (name pending) is a member of the Service department, but has basic access to Operations and Operations comms, to help organize getting items for the Bodega. Supplies can also come from hydro (which has much expanded biogen options) and the kitchen. Obviously this idea needs some work, and mainly mapping, but I think it would bring a fun new role without taking too much away from other exsisting departments.
  16. I am very much in favor of this. I believe 516 has made the lobby actually whoose by faster. Additionally while we are plagued by the DDoS and reconnects on restarts not been smooth I'd like to see it perhaps extended even further.
  17. This comes after lengthy discussions with multiple people, and I believe now it's best to draw on the wider community. Currently, canonicity in Ody works as follows: Maps are screened by the lore team. Any which contain elements which may be none canonical (the cyro section of cyro outpost, or the ICBM bunker of artic valley) will always be none canon. Ody is voted in round. A map is selected at random. If it is not one which is forced to be none canon, it is randomized if it is canon or not with a 50/50 coinflip. Note this heavily favours none canon from an RNG stand point, as it needs to both roll the few maps with canon chance then roll canon on that map too. The round plays out based on that, with guidelines in place on the wiki to ensure canon Odys do not go "overboard Ody is still fairly new, and Aurora is, I'm sure we have all noticed, dying, helped along by the DDoS. We've not had a glut of STs (it's intimidating), and the majority of Ody rounds (every single one?) over the past month have been run by me or Sadkermit. These rounds very often happen to be the high pop rounds, as it were, and this is due to the fact we drum up intrest in Discord as best we can before a round. People are excited for Ody rounds. ST can be hard. You need to think of ideas ideally in advance - and I know a lot of people do, I have DMs of people comign to me with their ideas - but this can easily be scuppered by canon RNG, map RNG, pop and crew dsitributions not been as you hope or a lack or overabundance of actors. We can't control all of these (though we can help on the actor front by adding an actor to ready ratio and a ghost role actor spawn that STs can use, but that's a story for another time) but we can on canonicity. I have had this happen to me. I have managed to DM Mel in the past to give a round a nod. "Oh yeah, this is canon." These rounds have often come out wonderfully - a highlight been our lost G2s round. The canonicity of the round provided more reason to engage with it, and allowed for it's fun to continue even into other rounds and onto the relay. I believe there should be power invested somewhere to allow a choice to be made. These are my preferred solutions: The Complicated Solution: Remove Ody from the game mode vote. Add instead "canon ody", "none-canon ody" and "random ody". This allows the whole server to decide - and since Ody is often voted for because a ST speaks up in advance, they can ask for their preference. The Double Vote Solution: Add a canonicity voting round after Ody is voted for. Simpler, but may annoy people who will play one but not the other (do they exsist? I'm not convinced but eh) The Nuclear Solution: Allow STs to flick a switch to decide canon/none canon. The Slightly Less Nuclear Solution: Allow STs to flick a switch only if the map is approved for canonicity. The Sensible Solution: Power should be invested in someone like Kermit, who is active on the server and a member of the lore team, to make the call based on their knowledge of the ST, their plans and the map. (her activity makes it far easier instead of explaining at length what a round is to Mel or similiar), perhaps with restriction in place. My preference is for the complicated solution, or the sensible solution. Of course, there may be a reason for canonicity been as it is. Matt has commented on the past about it, but the reasoning is spread out and I feel having it in one place will be helpful as reference.
  18. Run Canary Run
  19. Perhaps true - but I don't think removing it and adding stowaway should be in the same discussion.
  20. Make hearing it an optional preference and I'm all aboard. Forced - and I'm not
  21. I don't think visitor needs to be replaced - it can be fun in itself - but I think having stowaway be a semi rare ghost role would be fun.
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