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Fyni

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Everything posted by Fyni

  1. Fyni

    Fyni Misc. Character Art

    Art for characters who don't need a full album.
  2. Fyni

    Ilvivian'qalvorl Yar'luio

    From the album: Fyni Misc. Character Art

    Dr Ilvivian'qalvorl Yar'luio, Psychiatrist with a speciality in psionic therapy. Artist: I've looked and can't find them, as soon as I get the name I'll add it here.

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  3. Hey Brn073! I'd like to address a few points. First, I feel your app is missing a rather important feature of command roles: interacting with and working around antags. Command members have huge sway over a round and this is most obvious when it comes to antags. Second, we'd like to see a bit more of a knowledge of the setting, as command members should mostly be able to understand the Spur to react to events (often antags). But the third and most important point is your relative new-ness. Understanding on both of the above points comes over time and through play, experiencing what we expect of people in rounds. The command WL is not a test of your mechanical competence, but rather of your ability to act on shifting IC situations in a way which would make lore sense while also helping expand a narrative. Both of these can come through playing a little more, interacting more with rounds and observing what is going on around you - beyond even just engineering. While your focus as a player may be on engineering, command roles are often thrust into charge of the whole ship, and the WL allows you to play all command roles too, so we need to take this into consideration. Purely for point three - a lack of playtime - we're going to deny this app. However, we very much welcome you to make a new app in a few weeks or a months time again, when we hope you can show your understanding of all the above points to us! If you have any other questions you can reach out to me or YouJustGotOwened on the command WL team and we'll be happy to chat!
  4. until
    Intensity: High Event Admin: Fyni Department Focus: Command, Security, Engineering, Medical, Science Description: Deep in the Lemurian Sea, terror awaits. This is one of the two "set piece" events of the arc, featuring a lot of dev work and it's consequences may have wide ranging effects on every round going forward and into NBT2.
  5. Fyni

    ZMU Aegle

    From the album: Fyni Misc. Character Art

    Yeah, ok. So she's not a bird, she's a robot. But she really wants to be a bird. Or to fly free and safe anyway. An alternate universe ZMU Aegles. By Gman A special gift from TCJ ❤️

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    • 720x1080
  6. until
    Intensity: Low Event Admin: Fyni Department Focus: Command, Operations (Machinist) Description: A wide roaming Ceres Lance teams intercepts the Horizon on an urgent mission... IPC crew, particularly untagged or hidden shells, are reminded that there are potential disastrous consequences to been found out. However, play sensible and you will be fine. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord. Made in conjunction with the IPC lore team.
  7. until
    Intensity: High Event Admin: Fyni Department Focus: Command, Security, Engineering, Medical Description: A new clue leads the Horizon to the very edge of the Sea... This event will feature ship combat. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  8. until
    Intensity: Low Event Admin: Fyni Department Focus: Service, Command Description: The Horizon meets up with the Jotnar, and get some much needed R&R Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  9. Date: 30/05/2468 Supply Status: 77% Operational Funding Balance: 4,201,000电 Horizon Location: LES BB-U 9172L Current Destination: LES YT-U 13029 Captain Min-Hee Yeongseon of the SCCV Jotnar has provided rendezvous co-ordinates at a system they have designated "Sandbox" that they found earlier in their mission. The Horizon is to move there, and join up with the Jotnar, where the next move can be planned. This data regarding infighting amongst the Eyes has helped explain a number of unanswered questions our own investigation has raised. We believe your choice to align against the Modernists was a reasonable one. If the Loyalists can be negotiated with, command is authorised to do so. The Chainlink may be able to provide amnesty and refuge within Tau Ceti in exchange for infomation leading to our ultimate prize, the phoron source. Your primary goal should be to identify a safe route of ingress into the Sea - the Odin is eager to see results, and an expedition, however short, into the Sea would help silence any detractors to this operation.
  10. Hey! First of all - sorry about the delay. We are going to deny this item based on a few points: The character is fairly new, and not been played much at all. The sprite does not meet the standard of spriter we work with for these. This is essentially a generic item with a bit of change. While I'm aware we recently approved a similar item (adhomian military coat with patched damage), that item had a proper backstory behind it, and was also added as a generic item available for all appropriate characters. You're of course welcome to reapply in the future - perhaps with a different item - when these three points are addressed.
  11. As for people dying over been converted, what I mean by "it's unreasonable" is more "we can't expect to enforce that Captains and HoS will always take that option", doubly so when the cultist, who could have just killed them if they wished, also went through the effort of grabbing them. Thralls are specifically given this text: to_chat(T, SPAN_NOTICE("You have been forced into a blood bond by [T_vampire.master], and are thus their thrall. While a thrall may feel a myriad of emotions towards their master, ranging from fear, to hate, to love; the supernatural bond between them still forces the thrall to obey their master, and to listen to the master's commands.<br><br>You must obey your master's orders, you must protect them, you cannot harm them.")) An antag who's thrall commits suicide instead of doing as they ask might be rightfully miffed and send an ahelp. If that antag wanted that person dead, they could have done that - instead they went with a thrall because they assumed it would aid their gimmick, killed themselves, and got them in more hot water then they wanted, all out of their control. While this may not be the case everytime - the vamp might see it as good drama for their gimmick for example - I don't think it's this obscure impossibility. You've gotten to the point where a character, breaking through supernatural conditioning, plus in the case of cult unbelievable pain, would rather kill themselves to protect the ship and crew, but won't take an implant? I still think characters who's morals are that absolute would just not seek employ as a HoS or Captain if it meant getting an implant.
  12. These are all reasonable and true points (beyond missing that cult conversions exist - you can't expect Captain/HoS characters to basically allow themselves to die instead of been culted which is the only alternative). I still believe the mindshield sidesteps a potential ooc moderation issue - no matter how rare - which can end in bad feelings for all involved. While it's true that people from certain origins (Skrell, most sinta, Dominian) might object to an unneeded implant been provided, I also fully believe that said characters have the choice to not have the implant by refusing a promotion or seeking work in a different department, whereas others will compromise their beliefs in favour of the a higher paying job and more money - it's a classic theme of not just sci fi fiction but all fiction. I am concerned that by making the mindshield optional, it may become seen as a power gaming item, rather then a narrative purpose - after all, you wouldn't want to charge loadout points for something which already exists, but it also provides in theory a mechanical straight upgrade (skrell psionics none withstanding). "Antag leeway" in this case means something as simple as isolating yourself - i.e. going into the Captain's office or HoS' office and tinting the windows. At this point, a vampire with the starter powers can enthrall the victim with no chance for failure. I tell you this as someone who has had their captain be a light snack for a vampire over a dozen times - and had an attempted enthralment at least twice. The issue arises when the Vamp antag and the enthrall Cap/HoS don't agree on what is a right amount of escalation or what is a right move. The vamp may feel they went to the risk and danger of enthralling that command member only for it to derail their gimmick. Conversly, the enthralled Captain may feel the Vampire player is asking for too much but sees no way to escape their oversight in a reasonable IC way for a thrall (and note, this can happen for any enthralled, but the amount of power in Cap or HoS is so much this is much more likely). Or, the nightmare scenario - the command member embraces a vampire's orders which are too much and the round entirely goes off the deep end in a bad way. This can lead to bwoinks and bad feelings all around when the situation could frankly have merely been avoided in the first place by a mindshield. Ultimately, I believe this is one of many cases of gameplay vs lore (see also: our none existent brig times, less than 2 hour PDA batteries, miracle medical) where gameplay has to win out, and we need to kind of handwave the lore implications. And while the instances of the mindshield actually doing something are now extremely rare, it prevents issues for when it does happen - just because something is rare doesn't mean we shouldn't have the protection. (It also providing rare antag gimmicks, such as a recent one where me and another skrell operative attempted to remove the skrell Captain's mindshield). I'd like to also say, this is discussion in good faith and I'm not super committed to my side here - I just believe the points I raise are true and undeniable, as much as I believe Evan's points are for the most part correct. If the consensus is to remove them, then so be it.
  13. The mindshields are more of an OOC protection against Captains and HoS been converted by vamps, cult and other such antags. The idea been, their position would basically over power a round were they to be made an antag. Despite everything, I still agree this sentiment is true. The amount of effort an antag needs to convert these two is minimal given command generally should play along with antags. Afterwards, their hand will be forced by their new masters, who often will not have a command WL or an understanding of the power those positions have over any given round. The mindshields should remain as they provide a new in universe and lore reason why those two are resistant and why antags would avoid them.
  14. After talking to Girdio in private, this application is been closed for now. We look forward to a future application from you!
  15. until
    Intensity: Medium Event Admin: Fyni Department Focus: Security, Engineering, Operations Description: An old "friend" has an offer for the Horizon. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  16. until
    Intensity: Medium Event Admin: Fyni Department Focus: Command, Medical, Service, Security Description: The Horizon arrives at Meropis - and the Jotnar has some bad news. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  17. Date: 21/05/2468 Supply Status: 90% Operational Funding Balance: 4,902,000电 Horizon Location: LES ZA-B 76190 Current Destination: LES ZE-S 94182 We have relayed your messages with the SCCV Jotnar. Captain Min-Hee Yeongseon has provided the following astrographical co-ordinates for the system which has been designated "Meropis" by the locals. She would also like to extend her thanks for the (late) supplies. With the Horizon approaching the Starlight Lounge, a decision will have to be made on it's next destination. This will default to Meropis, unless another destination is given. Be warned, Meropis lies closer to the edge of the Sea.
  18. I desired to have the Stargazer been taken over for holocall to the whole crew by the Vengeful Eye during the past event - however getting a sprite to look right for this proved difficult. However I feel having the Stargazer, essentially a giant holopad, also be able to be used for a holo announcement would be great.
  19. On trial until 25 MAY. Be sure to post your app once per round for feedback!
  20. until
    Intensity: Low Event Admin: Fyni Department Focus: Command Description: You are cordially invited to the Starlight Lounge. Gamble, dine, drink and take in the sights! Remember, leave your worries (and weapons) at the door. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  21. until
    Intensity: Medium Event Admin: Fyni Department Focus: Engineering, Security, Medical Description: The skirmish with the Ashen Prince has left the Horizon with more then just scars... Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  22. Date: 06/05/2468 Supply Status: 100% Operational Funding Balance: 5,000,000电 Horizon Location: Al Maqdisi Current Destination: LES ZE-S 94182 As the first lead comes to light, the Horizon is due to depart Al Maqdisi after this weekend for the Starlight Lounge. It is estimated it will take roughly two weeks. The Horizon crew are encouraged to contine to gather infomation during the transit.
  23. until
    Intensity: High Event Admin: Fyni Department Focus: Command, Operations, Engineering, Security, Medical Description: As the Horizon passes beyond the borders of the Coalition of Colonies, an old enemy awaits. This is a high intensity event, and will feature some ship combat. Volunteers are needed! If you wish to volunteer, let me know via DM on Discord.
  24. until
    Intensity: Low Event Admin: Fyni Department Focus: All Description: The crew have one final en masse shore leave, before setting on their new mission. This is another low intensity visit to Port Volturno like the first! Though keep an eye out for suspicious figures….
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