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TonesofBones

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  • Interests
    Drawing, Warhammer, Emergent narratives, TTRPGs
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    Part time student, part time waiter, full time dumbass

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    tonesofbones

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  1. Can't believe Ella Baker broke unifrom regs...
  2. Should've said 99k....
  3. 10 seconds prior:
  4. Glory to Quick-E-Burger 🫡
  5. Max is a cool guy. Very cool even. From both IC and OOC experience I know he is very conscious about what makes a story and roleplay work and I'm sure they will get command right. That's a +1 from me, chief.
  6. Alright I'm gonna respond to the second part of the post first NETZACH's time in Southern Wildlands turned them from nothing more than a commemorative novelty to an efficient mechanic. Of course- they were "pre-packaged" with an adequate knowledge of mechanical maintenance, but their service during the collapse forced them to adapt to better fulfil their directives. It also made them ultra-practical, seeing their pervious chassis as a liability that gave in too easily. Nowdays, that is after they were purchased by Ronnie's and given a new frame, they are still fairly robotic. They've forgone the use of "This unit" to refer to themselves since "I" is quicker and they don't correlate it with personhood. Like I said, right now, they see themselves as a very advanced tool. But, despite focusing on work so much, thanks to their new frame's directives, they became more curious about the surrounding Spur, all in the name of becoming a better asset to their owners. Their view on humanity still lacks nuance; they see humans as their superiors- like a police dog might view its handlers. But this view will definitely change as I play them and they interact with others on Horizon. That's why I can't say if they are going to grow to appreciate, resent or pity humanity. My hopes are to steer them to appreciation, thanks to their developing curiosity. Like it's the case with their feelings on humanity, their feelings on freedom are limited. They NEVER met a free positronic, so the idea of freedom is alien to them. The military directives they were stuck with for the longest part of their existence actively promoted subservience. Their loyalty to their handler stems from their military background as well. Their training resulted in them responding to their commander without much thought about the ASSN as a whole. And now the commander has been replaced by the handler, and the ASSN with Orion Express. Well... at the core of it, nothing really. But I don't think that is an issue. All Aurora's species share human desires, to varying capacity. I could say they are influenced by directives more, but is it that different from parents giving their own children directives like "brush your teeth" or "play nice with other kids"? What makes IPCs different to humans are their unique circumstances. They haven't evolved like other species- they were created, handcrafted for selfish reasons. Now, they are beginning to seek their own place among the stars, with groups such as Trinary Perfection, the Golden Deep, or alongside their creators like it's the case on Konyang. I could also mention their roleplay quirks, such being more rational, logical and speaking in more detached manner, but that's something really basic. That's why I mentioned their search for personhood. Their adaptability may not be that different from the human one, but humans are considered people from the day they are born. Most IPC aren't.
  7. BYOND Ckey: TonesofBones Discord username: tonesofbones Character names: Bava Schoffer (but also Bayar Yeke, Todd Digson and Gregory Digson) Species you are applying to play: IPC ------------------------------ General Whitelist Requirements Have you read the lore pages for the species you wish to be whitelisted for? Yup Why do you wish to play this species? Dessy made me do it Well, I was thinking about getting a species WL for a while now, and the IPCs seemed like a good jumping off point- they share a lot of lore with humans while also serving as an excellent exercise and practice in creating a character that doesn't have a typical human mindset. Also, IPCs can have really interesting themes of self-identity, materialism and other wacky philosophical stuff. They can suit a pretty wide range of characters, from an unfeeling and uncaring machine to someone more human than most people. They can be both treated as people and object which can lead into interesting scenarios. What makes role-playing this species different than role-playing a human? Well, mostly their nature as synthetic life form. Younger synth have a funny property of being a very good at the task they were designed for, while being completely inept socially. They also may not posses what humans see as empathy or feelings. But, here's the neat part- They can grow. Their entire "selling point" is their adaptability. Given enough time, an IPC will grow to fit their surroundings. They offer a very interesting roleplay opportunity of a journey into personhood (unless the Tribunalists are right). ------------------------------ Character Application Character Name: NETZACH Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. "The Lord giveth..." NETZACH was one of the 11 Sephirot, military shell IPCs givien to the Solarian Armed Forces by Einstein Engines to celebrate 100th anniversary of the Warp Gate project and soon found themselves in service of 104th fleet. They were handcrafted to be in charge of mechanical maintenance of both their sibling units, as well as other SAF equipment. There, NETZACH served with relatively easy conditions, being more of a mascot than an actual soldier. That is, until the Solarian Civil War. As an IPC of the SSMD, NETZACH's work suddenly became more demanding. Despite never seeing direct combat, their chassis was scarcely maintained and pushed to it's very limits. But as their body deteriorated, their brain adapted to the new and murderous workflow. "...and the Lord taketh away..." In 2466, once the situation in the Southern Wildlands has mostly stabilized with the advent of Reconstruction Mandates, NETZACH was sold off, their chassis no longer eligible for the demanding work in the military. Luckily for them, they weren't privy to any military secrets and thus were spared being wiped. After trading hands, it ended up in possession of Ronnie's Used Robots. There, their chassis was repaired and sold off with a profit and their brain ended up inside an old, but still compatable, baseline chassis. "...yet the ETERNITY endures." Now, in an inferior and yet oh so more practical form, NETZACH was rented out as an Orion Express worker. And in a very improbable twist of fate, they ended up on Horizon. Among their old sibling-units... xXx How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. In NETZACH's case the impact is quite evident- had the Solarian Collapse never happened, they would most likely still serve in the 104th fleet. xXx How does your character view the megacorporation they work for? NETZACH wasn't properly socialized, and they weren't really meant to be. As they stand, they have embraced their status as a tool. A damn good tool at that. So they don't really much have any other opinions on it other than their main purpose being working for them and generating profits. That being said, their opinion of their handler and owner is different- they are more loyal to them, than to Orion Express.
  8. Honestly, I'd go a step further- abolish merc and raider as well. That'd free us from restrictions and troubles of organizing mixed game modes (like conflict or tower defence). We could also get a non-standard amount of invaders, like three, or seven. But I also think technomancer and loner should be a special case, due to the fact they are balanced differently (if at all); techno with their "spells" and loner with innate psionics on top of an uplink
  9. Osisra strikes me as being 100% fueled by coffee and spite, and I love it. One thing I think helps sell her abrasiveness without actually being directly mean is her "hrmming" and other non verbal grunts. A very solid "stern but fair" kinda vibe, but a little bit overstepping her place in command time to time, but hey, might be wrong about that one.
  10. I've never noticed that. Truly, this is a very SS13 problem. But yeah, down with the dixel, second one looks better (unless it's an elaborate prank/psyop)
  11. Oh hey, this stuff yeah.... Please I need to be added too
  12. Reporting Personnel: Bayar Yeke Job Title of Reporting Personnel: Operations manager Game ID: cv8-dm3v Commended Personnel: Ririlsk Guwan, shaft miner Witnesses: Bayar Yeke, operations manager; Lando Hildebrand, hangar technician. Me and good technician Hildebrand can attest that inside good miner Guwan's mining box laid a sizeable amount of phoron crystals, He brought in some phron gas in a can as well. Time of Commendable Act: 22:43 Real Time: Around 0:32 GMT, 11/10/22 (DD/MM/YY) Location of Act: Valley Hale, Biesel Overview: During a standard mining operation in the sector, diligent miner Guwan has found an abandoned Hephaestus Industries base overrun with hostile space fauna. As he battled through the foul beasts and tough rocks, he encountered a prized find: a large crystalline structure made of phoron with gas inside. He promptly returned to the ship to report the find. Additional Notes: I believe such a find will be quite beneficial to the Chainlink. And the good Guwan deserves some bonus for that. Do contact his consular should the report be approved
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