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About ASmallCuteCat
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RP. Video gaming. Knitting/crochet. Drawing badly.
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asmallcutecat
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Atmospheric Technician (9/37)
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As the title says. Currently, the two Xeno-B roles are reliant on others piloting them out to a destination to get cool xenofauna or xenoflora. I think they should have the ability to take the Quark out and do their own expeditions as well. This is especially rough for Xenobiologists, as then they can only play around with slimes on-ship, and would need others to bring back xenofauna from them. If the Xeno-Bs could pilot, then they could also organize expeditions. I don't see a change from the Xenoarchaologist starting an expedition, and then inviting other people from Science along. It just gives Xeno-Bs the freedom to do their own thing on exoplanets, instead of having to wait for a Xenoarchaeologist or a generous shaft miner to bring them around. I realize that Xenoarchaologist has nothing to do on-ship, and *needs* to go to away sites to find things for their gameplay. However, Xenoarchaeologist can take the Intrepid - also I feel like if people are hogging the shuttles and refusing to pick up someone who needs to use the shuttle, that's something that should be handled IC and/or ahelped if it gets out of hand.
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I want Help Understanding Some Aurora Station Mechanics
ASmallCuteCat replied to gwennadf's question in Questions
Hey, welcome to the server Some of the roles have "Learner Roles" that clearly denote that you're new to them. Security has "Security Cadet", Medical has "Medical Intern", Engineering has "Engineering Apprentice", and Research has one that was recently renamed and I can't recall what it is. However, keep in mind that the Learner Roles may not have full access to the parts of the ship they work in. Technically, all of these roles are beginner-friendly, but some of them will be more difficult because of the importance of their job. For beginner-friendly roles, I would go with Chef, Bartender, and if you want a more "impactful" role, Pharmacy Intern. Bartender is simple and straightforward. You just prepare and serve drinks, for the most part. It's probably the most roleplay-heavy of the three. A few things to keep in mind if you're the Bartender is that some of the species get poisoned by certain substances. For example, Unathi (the lizard looking guys) can't drink Alcohol, or they get poisoned. https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks Chef is also fairly simple and straightforward - it's like Bartender but you'll be in the kitchen preparing food, rather than drinks. Cooking is a little more mechanically-intensive than making drinks, since food will burn if you leave it on the stove too long. You'll also learn about Control-Click, Alt-Click, and Intents - for example, in order to crack an egg to get that egg yolk, you have to use Harm intent or else you'll just put the egg in the bowl. Also, species have some food intolerances that can be potentially lethal. https://wiki.aurorastation.org/index.php?title=Guide_to_Food Finally, if you want a role that has more impact in things, try Pharmacy Intern. This one may be best to save for later, once you're more comfortable with game mechanics, as they work in Medical and if a mass-casualty event happens (a situation where there's multiple injured spacemen who need care) you might be needed to help with triage and stabilizing patients. However, for the most part, as Pharmacy Intern you'll be mixing chemicals, and there will (hopefully) be a full-fledged Pharmacist who'll show you the ropes. https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry As for getting into roleplay without feeling awkward, that's a question with a lot of different answers - I imagine what makes each of us feel awkward varies from person to person. Is this your first time in a heavy-roleplay environment? -
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Hi and welcome! I sadly don't know much about troubleshooting SS13, but have you tried joining other Space Station 13 servers, and if so, do you get TGUI errors on there as well?
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accepted maxspells command app
ASmallCuteCat replied to maxspells's topic in Whitelist Applications Archives
I haven't had a great deal of in-depth interactions with Maxspells, but the few that I've had were thoroughly enjoyable. They're a good roleplayer and communicate well OOC. I think they'd do great playing Command! (no pressure Max >:D) +1 -
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I don't know if it's already ingame and I've just never noticed it, but if this is implemented (which I hope it is!) I'd like the "Intruder" roles to have the choice of getting an uplink like Traitors do.
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accepted Silvorz's Command Application
ASmallCuteCat replied to Silvore's topic in Whitelist Applications Archives
My experiences interacting with Silvorz have generally been pleasant, they seem like a solid RPer. +1 -
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The only thing I can think of would be to add another set of emergency shutters between the airlock and the rest of the ship - as it is right now, if the Intrepid runs into that hiccup where the airlocks don't close before takeoff, the majority of the passengers and compartments will get vented. Apart from that, the redesign is lovely and I can't wait to see the new Intrepid in action. Major kudos.
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Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
+1 to all this. Being left behind on an Odyssey doesn't just mean that you don't get to participate, it means that the only information you have is bits and pieces dropped over comm frequences, and rumors. Often leads to going "whoa, what? what's going on? what's happening?" and having to play the confused, out-of-the-loop guy for 2 to 3 hours is not exactly what I'd call engaging or enjoyable. There seems to be a bit of a hitch in communication in this thread - it could be my less than stellar ability to read, but I feel like some of the posts are addressing totally different topics. Again, I don't think anyone is pushing for "the storyteller MUST provide service and ops something to do" or "command MUST send service/ops members down" If my reading comprehension is correct, the initial topic posed was that Command shouldn't go "No, you're not security or med, you can't participate" at the initial departure, along with the Storyteller and Actors making it feasible to send non-combatants down at the start of the odyssey (as in, it shouldn't be an outright warzone at the start of things and the story should escalate its threat) Players should be allowed to participate if they desire to participate. Even if their characters wind up being chivvied back onto the Intrepid and sent back to the Horizon as soon as the grem fiesta is discovered in the basement. They need something to talk about, something to bond over or argue on, and if they're barred from the odyssey to begin with, they've got absolutely nothing in that regard. -
Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
It's not a black-and-white situation - I don't think anyone in this thread is saying, "Everyone on the ship MUST be sent down, no questions asked, no matter how dangerous the situation is!" I think it's more along the lines of, "Any player who wishes to participate should be given the chance to go on the mission." There will of course be instances where things get too dangerous for this to make sense, but to quote Mr. Popper... All in all, I can't speak for other people, but I'd rather chill by the Intrepid chatting with a few other crew members while we do some unimportant busywork, than to get barred completely from going on the away mission and left to AFK on an empty Horizon. -
Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
+1, wholeheartedly agreed. I think there should also be some responsibility on the Storyteller and Actor side of things - for example, the Storyteller shouldn't go "okay, this odyssey is MILSIM LARP OORAH HORIZON BEAM DOWN YOUR BEST SOLDIERS YOU'RE GOING STRAIGHT INTO HIVEBOT HELL" because then, it would be hard to justify (from an in-character perspective) sending anyone other than Security and Medical... and boom, that's 4/6 departments shut out of participation. fyni beat me to it This is probably a big reason why my hype for odyssey has died out as sharply as it had. Sometimes, volunteering to be the person who sits out the initial scouting mission means you wind up in exclusion jail with the rest of Service - even if you're in Security or Medical. -