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ASmallCuteCat

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  • Interests
    RP. Video gaming. Knitting/crochet. Drawing badly.
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    EST (UTC -5)

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    asmallcutecat

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Geneticist

Geneticist (15/37)

  1. I'd love something like this. There was a conversation in discord about this when there was a sudden influx of torture gimmicks done over the Entertainment channels. Some people were okay with it, others weren't. Ideally there should be some way to make one's preferences and comfort levels known without having to directly confront anyone in LOOC or ahelp.
  2. I'd like it if there were more slots. As you posted in the other thread, being off-duty sort of walls you off from interacting with your friends within the department. Personally, I would rather have idle downtime or long stretches where I'm on-call and waiting for action than to have no opportunity at all to hang out with my departmental buddies, or to feel like I'm being an obstruction by coming over to hang out and chat.
  3. Generalizing a little bit here, but I feel like the best answer to "There's not enough to go around" is to add more to what's offered, rather than to allow fewer people to join. Those little panels that you can tinker with are a great example of this. Engineering's in that weird sort of spot where it definitely needs as many slots as it does when things go wrong, but only when things go wrong. Last night, for example, there was a round where the Supermatter was at risk of delaminating, the SM reactor room and a couple adjacent hallways were at a few thousand Kelvin, the INDRA was having trouble starting up and was hovering around 50-60% instability, the machinist's office couldn't get any power, and Telecomms went down. That's five separate issues, at least two of which could possibly have disabled the ship or killed half the crew, without counting what the antagonists were doing. Imagine if there had been a hull breach or a blob spawn. My personal opinion here is that it's better to have more downtime, rather than increase competition over a smaller pool of job slots.
  4. Just had a round with Zhdeni as my investigator's boss! I liked the "hostage negotiation" training scenario that they set up, it brought in volunteers from two other departments as well as Security. When antag things kicked off, I felt that they did a good job giving instructions and keeping everyone in the loop. I didn't see Zhdeni much throughout the round, we only crossed paths every so often, but there was a lot going on and I get the feeling that they were just really busy and handling all of the problems that kept popping up. Still, I felt that they were reachable and stayed involved with their department even if they weren't physically present all the time. (those vines... WHAT WERE THEY...)
  5. I absolutely love the biogenerator - it's great for shells (and non-shells) who want to partake in eating and drinking! Gives chefs something to do when there's lots of IPCs about I agree with what's said about power draw, IPCs drain power crazy fast. Also, I think the amount of power from the biogenerator could be upped a little, it feels like I need to be constantly scarfing down anything in sight or else it can't keep up with my power usage.
  6. Rookie's an excellent roleplayer and does a great job rolling with the story and situation wherever it may lead. +1
  7. I've been using the sharps disposal box to put necrotic limbs/organs in after I took them out >.> (i'm not sure where else to put them LOL) Maybe it could be renamed as "biohazard box"? Unless there's a place to put removed spaceman bits once they're out of the body that I've missed all this time....
  8. I feel like pain should only be lethal once it gets to the extremes - like critical/fatal levels of damage and injury. Someone getting a pain-induced heart attack from having 6 broken body parts and severe burns everywhere makes sense, but someone getting a pain-induced heart attack from a capsaicin scrubber surprise is just silly (this has happened once before, someone died while AFK because of an unlucky scrubber event) There was a semi-recent round where someone got caught in... I think, either a tear gas grenade or a stinger grenade from Security, they got unlucky with RNG, and died of a paincrit heart attack. I agree, pain's lethality should be toned down. Personally, I think it should still have lethality at the extremes, but only at the extremes. Otherwise it should range from mildly inconveniencing to leaving you flopped on a couch like a swooning Victorian-era damsel in the throes of hysteria, but not to the point where med has to babysit you because you might die.
  9. Just had a four hour Odyssey round with RHG as my CMO and I gotta say, they hit it out of the park for their first Command round. They managed the department well, without being overbearing or too distant, and provided a good line of communication between Medical department and Command despite how frantic everything got. I liked that they hung about for a bit of chit-chat in a smidge of downtime that we managed to catch between mass casualty events. +1
  10. Personally, I don't care where the extra time is added as long as we get some extra time to take our breaks before it starts xD
  11. It hasn't. I know this because I keep falling off things as a drone
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