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FabianK3

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Everything posted by FabianK3

  1. Not planned. @Fluffy explicitly pointed out to me to add only one and i concur. Also, i suggest moving PR related comments into the PR, my PMs or code-dungeon to keep the thread cleaner ❤️
  2. The first step: Jaws of life for Atmos techs to resolve the issue of having to rely on engineers. https://github.com/Aurorastation/Aurora.3/pull/20138
  3. Getting into the locations where ATs need to be is the thing with most priority for me, what ever it takes. Nonetheless i think Mr.Poppers ideas have some potential to follow up with, unrelated to ATs trouble to getting into places.
  4. I think the idea is great, but those bolted down and broken airlocks are a NIGHTMARE if you have to fix more then two of them. Not sure if engineering would appreciate that.
  5. As an atmos tech main for over a year i fully support your initial post Mr.Popper, i absolutely agree and thought about this pretty often myself already. I think the ideas you brought up are sound and a good step. I concur, currently every common person playing engineering has a very good understanding of what is considered engi or tech gameplay primarily. I also agree that atmos techs don't need gloves as electrical work is not their intended job, i also strongly agree that techs lack access to properly let them fill the role of emergency personal - It's a pretty daily task to ask engineers for wires or even gloves just to even get to any worksite that is outside of engineering. I also agree with removing rcon/powermon access for the techs as it's not their primary job anyways. Since i joined the server and picked up atmos tech i heard about some resistance to these changes, but never fully read an "official" reason against them, it's nice to see somebody pick up the issue engineering faces. Prime example i personally had a couple of weeks ago: - Breach on the bridge, one engineer and AT on deck - AT goes up to breach, engineer agreed to take on other task in the meantime - AT can't get in the bridge, asks for wires. Engineer (not aware ATs don't have gloves at that time) continues with back-and-forth "just hack the door". - After the situation got resolved engineer shows very visible confusion on why ATs don't have access or gloves While the bridge obviously isn't considered for regular access, it's a prime example for ATs not beeing able to do their job without the assistance of at least one engineer. Every engineer would've simply hacked in, the type of area to be entered doesn't matter in this. With raised access this issue would be resolved. It such a bad feeling standing an airlock away from a breach or even a spreading fire and yelling for access, it's depressing.
  6. Having played a couple of rounds command and non-command with Hydra reinforces the +1 definitely. Their decisions are well-thought through and they take interest in the on-going things around the ship. They are well suited for the WL in my opinion.
  7. I interacted on many occasions with some of Toomies characters. Everyone of them has distinct features giving off very different characters and how they interact with you. All of them feature a very good set of RP and feature a lot of depth. I have also seen Ivory Levi as interim and they did very well - RP and command-wise. Sadly i haven't had the chance to play with Derrick Hydra yet, but all other of Toomies characters are already enough to give a solid: +1
  8. A bad day for the chief engineer. 2466 and we are still facing spam, scams and crypto... (Wonderful gimmick.)
  9. Ricky Oberst, Captain.
  10. Thank you for your feedback! Getting targeted as command member in my first trial round was certainly something, a shame the imposter had been outed so earlier. I am glad about the positive feedback about the round, as i intentionally tried to gave them the needed leeway to properly continue their gimmick when i realized what happened. I understand your point about the first task including paperwork - From my point of view it felt a little like the average low-pop snooze extended round and my idea was to perhaps give you two engineers any task to not just sit around and perhaps a basis for RP, i am glad the second task i gave you was more in your favor. Somebody already mentioned to me that paperwork-tasks aren't exactly to everyones liking and you pointing it out definitely confirms that to me. I'm not planning on sending the engineering team on the endless quest for bureaucracy in the future, that's for sure!
  11. VR event round on the Horizon - Dead diona / nymph didn't take the L lightly.
  12. Conversation between the CE (only command on deck) and a xenoarch @Lilly Evans. Extended round goes messy due to average unimaginable horror anomaly.
  13. Thanks for the feedback! Totally get your point, i get why that might've looked weird. I suddenly found myself with that gun because the HoS was mowed down in front of me by the antag and there was no place to flee the scene really. I held onto it five more minutes and then ditched it again, not firing a single shot. My intention never was to hunt an antag as CE, but the running around with the gun surely might have made it look like it. @Snowy1237 as HoS took care of that situation properly afterwards, a fun round. Appreciate the input on the topic!
  14. I find that argument very sound. Those longer extended rounds usually feature good RP and a stable setting, opening up off-ship antag slots would help transition that setting into some action without forcing a new antag on the ship to prepare a full gimmick. With off-ship slots the is a high chance more department transition into the action as well, as often bridge crew and other departments react better to a threat coming off-ship then an traitor suddendenly blowing something up unexpected. I agree that more then often long extended rounds end by vote and then the pop simply drops. Perhaps this suggestion also plays very well into the future perspective of Odyssey. After all, we are losing no possibilities here, it's a vote, if people want to end it, they still can.
  15. BYOND key: fabiank3 Discord Username: fabiank3 Character names: Brand new: - Maxwell Fletcher, to-be Chief engineer Active: - Bradley Knight, Atmospheric technician - Cody Gray, Security officer - Yeeun Yeongseon, Physician Inactive: - Lars Fennek, Paramedic - T.A.U., Robot - Zoey Hartford, Medical intern How long have you been playing on Aurora? First time i joined the server was 31.08.2023 and have been playing actively since then. Have you received any administrative actions? And how serious were they? I do not remember any, certainly have none in written form on hand. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? Disciplinary leadership, presence of strong department related technical knowledge, department-level coordination and communication. The job of a head of staff is to ensure their department is fully functioning. This includes but does not end with the oversight of day-to-day operations, training of new team members and perhaps advanced training for long-term team members, handling department internal projects and conflicts, as well as the coordination between every other ship function: Be it handling emergency situations, providing support for projects and requirements of other departments, sharing information with the rest of the command structure or ensuring tasks from the captain themselves get carried out properly. It is certainly not their job to micro-manage everyone around them nor to take over the tasks of their team members. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? Head of staff roles do not only provide the means of regulating departments in-game, but they also provide the means to regulate the flow of a round. The goal is to provide fun for everyone - Encourage role play with meaningful IC interactions such as projects or solving issues as a team. This very much includes antagonists - Heads of staff are in the position to allow antags to develop their gimmicks and provide the flexibility needed to unfold said gimmicks. Another very important point in my opinion is mentoring new comers to the game and department - SS13 is not intuitive and having a mentor in the round is a critical part from my own experience. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Maxwell Fletcher was born 2425 on a space station on Burzsia II, fourteen years after Hephaestus Industries acquired ownership of the system. His parents, star-wo/men, local to the system, have been working more and more with Hephaestus and with eighteen Maxwell started as an apprentice for ship maintenance in the system under a Hephaestus contract. Three years later with the rapid development of Hephaestus in the system Fletcher moved to Xanu Prime to study engineering with the hopes to gain a better position in the fast growing corporate setting and growing future of Burzsia. During his time at the university, away from home, his mother died in a tragic mining accident, forcing his father to take a job on Burzsia I due to limited financial options. Fletcher nearly failed his master graduation during these circumstances. 2452, six years later, he finished his master graduation successfully, came back to Burzsia II and found himself with a new position as engineer on the Hephaestus mining barge HCV Tenova. During his time on the HCV Tenova, Fletcher acquired common augments, which was not unusual for his people and became a common topic as his father already had them as well and praised them a lot. Fletcher felt right at the place and spend seven years on the ship before getting promoted to senior engineer with 34 years of age. With the recent promotion he saw his continued future with Hephaestus and not much later he started his doctorate thesis, partially remotely and back on Xanu Prime. Another four years on top, now with a doctor title Fletcher joined the salvager HCV Reclaimer as a chief engineer. His education paid off. His life took a drastic turn in the following year with the attack of the Trinarist Exclusionist extremist targeting Burzsia and the company in 2464. During the attack his father was killed on Burzsia I. With the loss of both parents Fletcher did no longer feel right at Burzsia and started to look for an alternative. With dropping motivation and a negative perspective, the year ended with another accident in which Fletcher lost his left hand in a day-to-day task. He took the first position he could find and ended up on the HCV Percheron, an ore transport which was headed out of the system. Due to the quick hiring only the senior engineer position was available for him. Half a year later he then did get promoted back to chief engineer. Two years later, mostly recovered from the tragic events, Fletcher started to look for another position, something that not only covers the transport of rocks... What roles do you plan on playing after the application is accepted? At the moment my only interest lies with Chief engineer, but i can see myself in the future trying other position as well, if i feel comfortable enough with the responsibilities of said positions. Have you familiarized yourself with the wiki pages for the command roles? I read the wiki pages and had the chance for play interim CE for a couple of times as well. Characters you intend to use for command or have created for command. Include the job they will be taking: - Maxwell Fletcher, to-be Chief engineer - Bradley Knight, possible promotion to chief engineer with proper character development in the future to come Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes - It may be stripped following too many administrative actions, any temporary/permanent ban, any job ban or failing to uphold the standards put in place. Have you linked your BYOND account to the Forums? Yes - Linking completed. Extra notes: None at the timing of submission.
  16. Ayishah's character features a lot of depth and is perfect proof of Louise's RP capabilities. Background, behavior and decision making all add up and it's very fun to play with them. Rajiya Majidi clearly shows that effort has been put into it and the interactions with them felt very natural and sound. Louise has my full confidence with command positions. +1
  17. Perhaps this is not an issue of the location of each security checkpoint but rather the actual use of the checkpoints. From my point of view you can currently sit in there and just check if anyone passes by to the merchant dock and has a big arrest-me sign above them. Regarding contraband, again AFAIK, you can't even check people as random searches are not allowed on green, i assume this also counts for buying stuff at merchants. Sure, it's also the storage of our grem-blasters. That said, the merchant dock is probably one of the least used spots for visitors to arrive from - The deck three docking arms are the most used platforms and they don't even have checkpoints. Before we move checkpoints around, maybe we could debate what purpose they should have and if that purpose is even currently fulfilled.
  18. Smull SCCV Horizon Edit: Second variant with border/steel color:
  19. SCC (without SCC text label below):
  20. I prepared the Hephaestus flame in two small variants (official logo and ingame-flag) to choose from (both 9x9). Official logo: Ingame flag: Edit: Reupload due to sudden 404.
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