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evandorf

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Everything posted by evandorf

  1. From the way this reads, most of these effects increase the amount of time it will take before hunger sets in. Burger can correct me if I'm wrong but it seems that the hunger created by walking was halved, so you get less hungry from walking but the half that was removed was simply moved from hunger accumulation to thirst accumulation. So overall hunger will accrue at a slower rate, thirst will accrue at a similar rate, but since you eat and drink approximately around the same time the affect over all will be fewer trips to the vending machines. The same is true of hunger accrual from stamina regen. The amount of hunger required to have neutral affects was doubled, but this would make sense if hunger accrues slower. The amount of thirst required to have neutral affects is 50% lower than hunger which also makes sense because as I understand it thirst will accrue slightly faster and may be affected by other considerations like salty food. The numbers here can be tweaked if they appear to be unbalanced as well, but I trust that it will be worked out to everyone's satisfaction.
  2. It seems like the schism here lies between people who want to/can RP without direct in-game consequences (who will drink if they deem their character needs to drink) and those who want/need RP where the consequences are reflected in the game via the mechanics (even if the outcome is very small and seen only to themselves). I, personally, would get enjoyment and immersion from this addition but I understand the concerns presented as well. To me, the proposed changes do not seem radical, but any issues should be addressed/tweaked as we get more information or as the changes are playtested. I also feel that some people in this thread have misgivings not related to the proposed changes directly, but because of the author and incidents in the past. On the other hand, it makes it hard for me to argue in favor of changes I agree with when you threaten to verbally abuse people, Burger. Snark or not.
  3. I may be in the dark on lore here, but has it been explained why the shifts are so short? I had assumed the two hour length was simply for the sake of round turnover and to make sure that things didnt get stale. I don't think the normal two hour time frame should be a large factor when calculating how realistic something is. And from what I've seen of the proposed changes, especially now that IPC thirst has been removed, the mechanics are not being made worse. The time it takes to dehydrate or become hungry appear to have remained the same.
  4. I'll put my two cents in here and say that this doesn't seem redundant or like a double need. Both hunger and thirst fall under an existing need of nutrition. Adding thirst mechanics diversifies nutrition and gives it more complexity, adding to immersion. Aside from a few exceptions, infrastructure already exists to serve the new options and because people already make regular use of the vending machines, bar, and kitchen, the added complexity would not infringe on fluid gameplay.
  5. Maybe instead of a lube dispenser similar to a water tank, you instead used a mechanic similar to how IPCs can charge from APCs. A small panel on the wall they can interface with to renew the coolant/lube. It would also be easier or at least take up less room in other areas of the station; the bar for example. If you've got people who want that authentic "synths are people too" struggle.
  6. I'm not certain about the specifics, but does hunger and thirst progression proceed linearly? If so, I think changing it to take longer for the first levels to affect you while having the later levels come into effect faster as each one passes, would be a little more realistic and lessen the possible irritation some people have with being forced to drink or eat. They could possibly push through mild hunger or thirst and keep working, but ignoring it too long would escalate quickly.
  7. That's because being afk/ssd is not an in-character consideration, and it should not become one. People don't just decide to stand around and stare blankly into space in a workplace when they are supposed to be on the job. We just sort of suspend when that happens or our disbelief due to the nature of the game. "Hey I need you to patrol the starboard side but I see you're set to 'sleeping' right now so I'll just let that slide, it's okay to take a little nappy on your two hour shift. while there is a dangerous criminal around. " This doesn't need to be in the game, criminal or not. You shouldn't be voluntarily going fake-afk. To be fair, they have lore for SSD. But at this point I agree with Scheveningen. Just implement the ability for the sensors console to show true SSD characters. No toggle or antagonist mess.
  8. I feel like the antagonist use of this suggestion has overshadowed my original intent. I mentioned the possible uses by an antagonist as ancillary. But I agree with you about its affect on roleplay. Perhaps then we only make it to where if you are registered by the game as inactive, it also shows on the sensors console. Not a thing you can toggle, aside from normal suit sensor activation. People have referenced the ability to see inactive players on the manifest, but I don't think that's available to people in game. Inactive status doesn't show on your pda manifest as far as I am aware.
  9. Yeah, but what he's wanting is the ability to toggle this manually, so you can fool people into thinking you are afk or SSD I don't know that it's necessarily meta. The way I was thinking it would be used is like the Pose verb. Sometimes if I am watching cameras intently or writing paperwork I'll pose myself in some way to let people know that I might not notice them or that I might take a long time to respond. My thoughts were that this could be used in a similar fashion but in a more accessible fashion via the sensor console.
  10. This is really just out of consideration for other players, but if you have to go afk for an extended amount of time you can set this so that if someone is looking for you and you are not responding they may have more information. Additionally it gives antags additional misdirection options. I'm not sure if it would be possible for suit sensors to show actual SSD status to medical but that would be nice as well.
  11. I think it's pretty straightforward. It would help keep the Officers safe and at the same time keep crew safe from power-tripping officers and antag officers. Additionally it would help HoS and/or Warden manage the team tactically in an emergency or if comms are down. It could be merged into one item with the holobadges.
  12. I was proud of this barracks I made in the old firing range today.
  13. ORB is the best borg. Even if he does plunder maintenance before I get a chance. And the sprites look great. +1.
  14. The main reason why Tokash is tight lipped is because I felt that being overly active on the radio would take away from his stoicism. He has already changed a lot since I started playing him which is why I have no problem making him less stoic. As far as changes to make, I would more closely monitor comms and have regular check-ins with security staff. In an emergency I would likely lead from my office, assigning overall tasks without micromanaging and acting more to manage resources than interact with the threat directly. Unathi aren't oblivious to the benefits of tacticians, and I think you can successfully RP an Unathi that sees strategy has an honor of its own. I would lean more heavily on the Warrior Tenant of Integrity as opposed to the Tenant of Courage, which is what I do now.
  15. Hmm. I agree with your concerns, Coalf, and I appreciate your taking the time to observe. The only qualifiers I will put out are that lately I have been more Officer than Warden and I tend to take a more operational/organizational role as Warden, especially if there is no HoS at the time. I like Tokash as a character and I don't want to put him in a "Serious Warrior" box so I would be completely amenable to making him more responsive. It would go hand in hand with what Burger said about his other tendencies being curbed. I could also amend his records and RP like he has taken further managerial/organizational training. Currently his command skill is set to amateur. I think it could realistically be raised to trained. On the other hand, I could also make a new character for the whitelist if it is simply the character which is the issue.
  16. Apologies if this is already done in some way, but I verified with Coalf before posting this and he says that the secret mode odds are always the same. I think that most people who vote secret do so because they either prefer to not know the antag going into the round or because they do not have a preference at the time. Altering the odds for a particular mode in secret based on the votes it received will better reflect the wishes of the current players. This would only be a small, but noticeable increase in percentage chance. This would not remove other restrictions such as player count. This would mean that those rounds where crossfire or extended loses to secret by just a few votes or even during a tie, would give the people voting for those modes a better chance for the option they want while still preserving the possibility of others and the element of surprise that secret provides. It would also break up some of the monopoly that secret has, encouraging other options which historically get only a handful of votes (vamp, wizard, malf) by using the votes to increase mode probability. There would be fewer votes for secret and a more even distribution of real votes that match the players' wishes.
  17. BYOND key: Evandorf Character names: Suvek Tokash (Unathi Warden/Officer), Nia (Shell IPC Engine Technician), Patriarch (AI) How long have you been playing on Aurora?: Three Years Why do you wish to be on the whitelist?: I have two main reasons for wanting the head whitelist. The most obvious one is that I would have a greater influence on how events play out on station. I would likely be playing Head of Security mostly but IAA would be interesting to me as well. I have sufficient knowledge of the server rules in addition to adequate RP skills to make antag and non-antag confrontations both enjoyable and equitable. My second reason is for personal character development. Tokash is a driven individual and his personal goals include climbing the ranks as high as he can, bringing more honor to his clan and economic stability to his family. Why did you come to Aurora?: The short answer is I found it one day when it was listed and not hidden. I enjoy HRP and after spending some time here, on and off with a few breaks in between, I enjoy the structure and amount of oversight the community, moderators, and admins afford the server. I may not always agree with admin rulings but overall the few unfavorable experiences I've had are far outweighed by my enjoyment of the community and the environment it creates. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplaying is telling a story. It is what immerses you in this world and makes these characters we play important. Being competent within the game mechanics and being "robust" should be secondary. Roleplaying is what elevates this game above the others. It gives the actions taken in-game meaning. The infinite amount of interactions you have with other people creates situations, relationships, and outcomes that are never really identical to one another. As long as people communicate, work together, and act with their fellow players in mind we can always find new and interesting directions to take situations, both antag and non-antag. Roleplay should be about both the interactions between characters and adding finer detail to the situation at hand that the game mechanics don't account for. You want to give the other players as much information as you can in your actions, speech and emotes. Communication is key, and it does need to come from your character's mouth. Even in tense, high pressure situations, you can give the other player notes and an idea of your intent and the direction you want to take a scene. If both parties are willing to listen and facilitate the other, then RP is like the grease that helps the round move along while enriching the experience. Detailed descriptions of actions taken, small mannerisms, and speech patterns all add depth to and reinforce the lore of the universe. What do you think the OOC purpose of a Head of Staff is, ingame?: To assist other players. Whether it is by helping new players understand their jobs, mechanically or ICly, or ironing out IC disputes before they escalate to something that requires an IR or ahelp. You are also required to coordinate within your department. CE should delegate repair tasks, Head of Security should ensure that regulations are being followed and due process applied. The Captain coordinates between the other heads and within interdepartmental affairs. Heads should be the foundation of the station, a base of stability that can be relied on when shit hits the fan. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Heads of staff are not moderators or admins. Their power is only IC and usually only in their department unless a clear and present danger requires action. Still, it is their responsibility to be impartial and free from bias against other players. This does not mean that your character cannot have their own hangups, but you must make sure that when dealing with other players you take their considerations in-mind when making decisions that affect them. Obviously you have to follow regulations but there are a lot of instances where it will come down to a personal decision and then you have to act fairly. Upholding this is mainly accomplished with clear communication. Ensure you have as much information regarding the issue as possible. Some information may need to be obtained by LOOC but it should be kept to a minimum. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Suvek Tokash Character age: 32 Please provide a short biography of this character (approx 2 paragraphs): Suvek is the youngest of seven brothers. He was born on Moghes, in Skalamar. The Tokash clan is largely centered around interplanetary trade and most of his brothers have followed his father into the family business. However, Suvek is very close with his grandfather who is a veteran of the Contact war and has been guiding him since he was young along the Path of the Warrior. Tokash is not dumb, but for better or worse he was trained mainly for combat from a young age. However, with the end of the war and the shift of the Hegemony's focus as it works with outside races, focused warriors are no longer in prime demand. After winning acclaim in some tournaments as a young adult, Suvek hired on with NanoTrasen's security department mainly due to a glut of unemployed Unathi on the homeworld. Since joining the Company, Suvek has worked his way up the ladder. He spent the mandatory two years as cadet. Duriing his tenure as cadet, his traditionalist nature caused friction multiple times. The following is an excerpt from his employment history: NSS Fellowship 20/06/2453 - 13/01/2454 - Assigned to Station Security Division as cadet pending proper training and on-the-job hours. - Reason for Leaving : Incompatible Management Style - Mr. Tokash was regularly at odds with Head of Security Angela Williams, with trouble coming to a head when Williams promoted a female human cadet ahead of schedule waiving certain training requirements. Certain insults were made against the Head of Security and were met with threats of termination. Reassignment was requested after the intervention of the Station Captain. ...and then further on... ONGOING TRAINING: Is currently enrolled in company provided Extranet classes for Racial and Gender Sensitivity Training. Enrollment was recommended by resident Hypatia Station Psychologist, Arthur Clarke, PhD, after multiple complaints were recieved regarding Mr. Tokash. Since becoming a fully fledged Officer, and subsequently Warden, Tokash has mellowed out considerably. I still try to give people the stink eye when they are female in sec, and Guwan are still guwan, but he is amicable for the most part if a bit stoic and brusque. He is recently "engaged" to Ilaeza Marwani and her influence has also changed his behavior slightly. What do you like about this character?: Sometimes I think I am good at RP. Other times I think perhaps I'm just good at RP as Tokash because it's close to my IRL mood and I don't have to change much. Regardless, he is no nonsense and most often will take the quickest and most direct way to solve a problem. He can have a sense of humor but for the most part is silent. I have been trying recently to incorporate these aspects into more lengthy RP, especially where antags are concerned. His sense of honor will often time prevent him from backing down from a fight, but on the verge of starting a familiy and also growing older he is starting to mellow more. What do you dislike about this character?: Sometimes because of his traditionalist nature it is REALLY hard to find a way around a simple confrontation. I am getting better at it, but sometimes especially with loud and fast antagonists it can devolve into a shootout. Additionally, it causes friction with his "fiance" who is much more progressive, similar to Ouereans. It will be interesting to see how this gets resolved but it can be very frustrating at times. What do you think makes this character fit to be a head of staff?: Despite his traditionalist views and single-mindedness, he is able to coordinate others effectively when needed. As warden, in the absence of an HoS, he regularly has to man cameras and coordinate with Officers in the field during emergencies. He is also well versed on Regulations, warrants, and the application of due process. Following the Tenants of the warrior requires righteousness and so he tries to be fair and honest in all things. This includes making sure the prisoners are treated fairly and are not subjected to charges that do not apply. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I would rate myself at about a 7. I have improved over the time I have spent here but sometimes I do focus too much on the task at hand. Getting the Unathi whitelist and having to remember cultural norms, speech patterns and such has also made me slow down and take my time when doing things. It means that I have more time to stop and think before acting. Extra notes: None.
  18. Well, the hud is only really there for the working eye. I suppose it could be the scouter type hud on the one side and a patch on the other, but the character pic is already done and I just like how the glasses look better.
  19. BYOND Key: Evandorf Character name: Suvek Tokash Item name: Eyepatch and SecurityHUD Why is your character carrying said item to work? Tokash's right eye is damaged. Realistically, you would want to have the eyepatch for cleanliness as well as the secHUD for the job itself. Item function(s): It functions just like a normal secHUD. Item description: A regular eyepatch with a security HUD worn on top of it. Item appearance: I think it would be easiest to simply layer existing Security HUD glasses on top of the existing eyepatch sprite. https://imgur.com/a/yWN6K How will you use this to better interact with crew and/or stimulate RP? I will use it to springboard into character development with other crew and even possibly what could be a job liability with my boss. It makes what should be a conversation starter an interesting aspect of the character more noticeable. Even with flavor text and medical records I usually have to point it out pretty bluntly before people even notice. Additional comments: None.
  20. Sorry for the confusion. I usually see him playing Xenobotanist, which he was playing in this particular round. I suppose this should probably be an IR, but if someone playing a xenobotanist consistently disregards directive four, causes kois infection in their assistants (admittedly this was in previous rounds which I do not have records for), and is generally just a pain to other crew shouldn't they be told to tone it down a bit?
  21. BYOND Key: Evandorf Game ID: bTL-ahnJ Player Byond Key: CKey unknown Staff involved: Zelmana Reason for complaint: I am not sure if this should be a player complaint or if I should begin a string of IRs. Atweeke consistently violates Directive 4, allows modified plants to escape xenobotany, and causes issues in hydroponics. This game was the last time I noticed it and it was bad enough that I thought to write up a report. I was playing as Officer Tokash and confronted Atweeke when I saw Hydroponics in this state: https://i.gyazo.com/ee8c9004ca0327d20a9d450f1d593a19.png He stated: Thomas Atweeke says, "Showed botanist the way to make this." Thomas Atweeke says, "With only mutagen." I double checked with an ahelp and you have to hack the nutrimax to get mutagen out of it, which apparently he did because I checked the nutrimax in hydroponics. In this particular case they had made tomatoes that could be planted outside of the trays and exploded when thrown. I was also alerted to this earlier by a borg who was concerned that the explosions could hurt someone. Just walking by hydroponics in the state shown in the picture caused noticeable lag. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, I ahelped the issue. Mostly to confirm that the nutrimax had to be hacked. I figured this would be either an IR or player complaint and Zelmana agreed. Approximate Date/Time: 04/06/2018 at around 11:30 PM Central Standard Time Log Uploaded: https://ufile.io/irscz
  22. I love playing AI. I have since so started playing the game. AI is just part of my nerd core. I usually go by Patriarch, and I admit that I am probably not the best when it comes to RP or the AI in-game mechanics. A while back, I took a hiatus from the game because I realized that the lore of the server regarding the stationbounds did not reflect what I wanted for my AI personality. This was after a few forum posts, discord messages, and at least a few warnings ingame when I tried to push the boundaries of non-malf/non-traitor AIs. Even so, I would hate to see the role be removed. If it needs to be whitelisted, then so be it, but the AI IMO is more of a glass cannon when not in an antag role. They mostly offer surveillance and area denial against antags but the are reliant on cameras for nearly everything. Nothing is worse as an AI than simply sitting in darkness at the end of a cult or rev round because most of the cameras have been destroyed. It leaves you pretty impotent. I think that's why most AI players are on the lookout for issues. Those that are caught early have less of a chance to gain momentum and turn into something that they can do little about. That just seems like strategy to me and should be something antag s take into account when making early moves.
  23. OK, I guess I thought warnings were more like a strike system. Nevermind then.
  24. I understand. At the very least, could I have the warning removed? I know that one warning doesn't mean much on its own but Alberyk's message during this round was the first time anyone had spoken to me about the issue.
  25. Name: Suvek Tokash Species: Sinta Age: 25 Date of Hire: 20/06/2453 Job Title: Warden Preferred Contact Info: stokash@NTmail.net
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