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Everything posted by evandorf
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There is an icon in the top right that shows whether or not the space above you is clear for movement and is very useful when outside moving around with jumpjets. It either shows an open space or a closed space. Maybe we could add a third option and have it show if a person is above you? I also think that having the high ground is a natural advantage.
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[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
The point of this suggestion, as I understand it, is to create guidelines for dealing with hostage situations as well as a general acceptable limit for what can be paid to ransomers. The reason you gave for this being necessary is that it would drive story and conflict. It has been my assertion throughout this thread that what drives story and conflict is not static guidelines but the actions of capable players. I have also maintained that even if NT were to decide a numerical value for the lives of its crew it would likely not post that information anywhere the public or regular crew would have access to it (directives, regulations, CCIAA messages). These hypothetical situations have bearing on the suggestion simply as tools of demonstrating my perspective. Hostages work very well for a reason. Most people realistically will have sympathy for hostages and will alter their actions. Even if NT is an "evil" company, a company is the collection of people and bureaucracy. Often if you can get face to face with individual people inside the company they can be swayed to help you out if needed. What I've been saying regarding high level hostage targets vs. low level civilians and the amount of RP/conflict each provides comes from my experience as merc/raider. As Blackscale I have experienced my fair share of hostage situations and from my experience if you want a loud, messy, and interesting hostage you go for a civilian. If you want a more dangerous, valuable, but with an overall smaller RP footprint you go for the Captain or Head of Staff. Finally, what you consider to be laissez-faire I consider to be the appropriate amount of oversight. We already require members to be whitelisted to be in command roles. As I said earlier, if you believe a command member is acting extremely unreasonable then either ahelp or make a complaint. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
This is precisely my point. In your earlier posts you suggested that guidelines were needed to ensure that command didn't simply capitulate with ransom demands out of consideration of furthering conflict and creating story. You stated that, because of the amount of overall crew involvement, situation B was preferable. We've talked around the issue for a bit now and I believe that it's up to the players themselves how much they want to involve the crew at large. This falls on command, the hostage, and the hostage takers and we have to be able to trust those players to create RP graciously and considerately for the round to be engaging as many people as possible. We also have to trust our whitelisted command members and our more experienced antags to set the bar on what is acceptable for ransom demands. There are obviously unacceptable extremes, which I don't believe require guidelines to identify, but everything else in between will be dependent upon the circumstances and the players involved. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
But then if you kidnap the Captain or head, the focus of communication moves to command and security channels and we find ourselves in a situation exclusionary to most of the crew. Harper shouting over common occurs because it's one of the only channels she has and because a head of staff or Captain would be more likely not want to rile or worry the crew and keep communication to the point and professional. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
I think it would help if we could clarify what kind of guidelines these were. Specifically, if they are meant to be available as IC informtaion where would they be posted? Having NT make a directive or CCIAA announcement stating employees are only worth 1.5x their bank account wouldn't be realistic. It would be public information and would cause a tremendous backlash from the employees and general public. OOCly you could put guidelines for appropriate ransom levels in the traitor or antag wiki pages. The exploitable info and contracts on the uplink could also be an IC option. I don't particularly agree that 1.5x your bank account is the right way to go but knowing how the proposed guidelines would be published would iron out some concerns. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
Can you clarify? What would these guidelines cover and how would they be implemented? If these guidelines were to aid new or even seasoned antagonists then they likely wouldn't be ICly something put out by NT, correct? OK. I think I understand a little clearer what you mean. Correct me if I'm wrong. You're saying that we need to set guidelines for what is and is not acceptable in these situations. For example, emptying station accounts and the vault to get one hostage back is not acceptable. If an antagonist demands excessive amounts of money for a hostage then there is little chance that the station will comply, rendering the hostage moot. On the other hand if the station/command does comply then they are not acting in a reasonable manner. The main problem with this is it's very difficult to have guidelines that account for all circumstances unless they are blanket statements like "We do not negotiate with terrorists" and a blanket statement like that would quash hostage/ransom situations altogether. To bring up @Kaed's earlier point about self driving cars, the judgements they make are value based and they will prioritize certain people over others but there are endless possible circumstances in which an accident can occur. Many of those systems will actually utilize machine learning algorithms to decide who to save and who not to save. I mention this because such an algorithm is dynamic and actively changes based on the situation. Static guidelines or directives are simply inadequate. This is why, IMO, it's preferable to let the players dictate what is and is not acceptable. Within reason, of course. There is a limit to how far the "life is priceless" mentality can be taken and if a command member is acting extremely unreasonable when dealing with terrorists then the issue should be reported. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
Realistically, the company would have a laundry list of policies on many different topics and NT would have some policy regarding hostages and ransoms. Whether that policy would match what you want we could debate for a while but in practice, on the server, we can't make directives and policies for all possible emergencies. We rely on the capabilities and judgement of our whitelisted members. If you have an issue with how someone is acting in a command role I'd encourage you to make a player/character complaint. That being said, this is all just my opinion and I definitely don't speak for the rest of the staff. I can't say whether this suggestion will be accepted or not but if it is, and a directive or policy is created, then it would not be actionable in-game. Much like directive four if someone was acting against policy then it would be an IC issue, especially considering that almost 100% of hostage situations will involve antagonists. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
The issue I have is that this treads closer to policing RP. I'm not a fan of classifying this RP as good and this RP as bad because it's very subjective. Again, the main considerations for player actions are how believable and reasonable they are. The difference between the two scenarios you give is essentially that situation B has much more radio chatter because it took them longer to get the money to the raiders, but in the end they still gave in to the ransom. RP and conflict should come from the players themselves. I commend you for you involvement in the round as RD because you were the one that was the dissenting opinion which caused conflict but it's not something we should try to recreate through policies. -
Clarifying Edit- This is just a very short look into Tokash's personal life. I don't do much writing so I wanted to test the waters. Feel free to let me know if you have and critiques, criticisms or advice. Either lore-wise or just writing in general. Thanks! -------- I was stunned. Shocked. I shouldn't be. I had seen this coming for some time but I was still shaken. Slowly, I keyed my headset."I will be in my offissse for a moment. I have busssinesss to sssee to." For a brief moment the desire to turn the radio off entirely flickered in my mind. I could always be reached on my PDA but I also knew that it was better and faster to simply use the radio. This second thought followed the first and quickly grew into a compulsion so great that I simply went to my desk and pressed one of the switches on the underside. The timing was atrocious; this would be much easier to deal with off-duty when the implant was disabled. There was a mild hum as the electrochromatic windows went opaque and the office noticeably dimmed. "Sands... blasted, burning, fucking sands..." I tossed the tablet onto my desk and moved across to the opposite wall. Under the long table of mostly folders, faxes, and papers was a low closet. I took a small glass bottle and oiled rag from inside and then, looking up, I paused. The ancient spear rested in its mount. It had long been an anchor; a reminder of strength; of lineage. Now it seemed diminished. Dull. Dead. I shook the doubt from my thoughts and carefully took the spear from its mount. Isolated from the eyes of the officers I dropped to the middle of the floor, crossed my legs and began my task. "Loyalty... righteousness... courage... mercy... integrity..." I repeated this mantra as I worked. The leather grips and bindings were thirsty and I cursed myself for not adhering to their maintenance last week. The spear, given to me by my Grandfather, was one of my few belongings that were purely Sinta. It shone like a beacon to my ancestors and they came. They guided me and witnessed me. They gave me strength in my battles, gave me wisdom in my confusion, and gave me comfort and succor in my times of need. Now that he was dead my Grandfather, Tovek Tokash XVII, would be numbered among them. I will not dishonor him. The message on the tablet returned to mind as I worked. This other issue, my brother and this crusade to the pole was troubling but it would wait for a while yet.
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[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
I disagree. It is very important to show whether or not something is reasonable because that is usually the basis for staff decisions made against questionable player actions. Command has access to their respective station accounts and can use the funds on whatever they wish, so long as it is reasonable. -
[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
I still have to agree with @Azande that the amounts discussed are trivial. In the round Kaed references, two hostages were ransomed for 20K. Now, that's 10K a piece. Both were cargo techs if I remember right and their salaries are currently listed at 1,295 credits per week ( 67,340 credits per year ). So in effect NT is paying out an extra 1/6th of the lowest level employee's paycheck to get them back. It also will make sure the company is seen in the right light ( caring about their employees ) and mitigate additional costs ( litigation from family members, ect ). -
I'll also say that while this is moslty internal dialogue it's nice to hear Vaurca speak/think plainly. Although, that's probably just bias from my time spent dealing with them as Tokash.
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I am woefully ignorant of Vaurca lore but this is well written and I was able to follow just on context. Great work!
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I hope so. The Guwans will get elevated in pecking order so they can dish out some hate now.
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As someone who plays synth and unathi regularly, I am very excited for what comes next.
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How do you feel about tying instuments to approved sound files? Actually, this is a bad idea. I'd rather keep the ability to generate music rather than have another jukebox.
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[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
I'm not knocking your suggestion here, but this is pretty difficult to do. Especially in a game where people don't hold anything as truly valuable. Maybe when we have some kind of persistence it could happen. -
"In recent news, incidents of command injunctions have skyrocketed."
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[Dismissed] Increase Difficulty/Consequences for Using Station Funds
evandorf replied to Kaed's topic in Rejected Policy
I think a powerful and established company like NT that does business in dangerous areas of the galaxy probably has some form of insurance on its personnel in the event of death, dismemberment, or capture. Maybe IAA or more stingy HOPs would rankle at the idea of higher insurance premiums because they had to make a payment to pirates, but the cold, logical, and businesslike manner of treating your employees like things to be insured rather than people fits the pseudo-cyberpunk dystopian aesthetic. -
Well grenades already fall down zlevels so that can already happen.
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As far as the "how" of it goes, I would imagine a verb for it could be made, like when you stabilize a rifle. You have a verb to aim up/down and it gives flavor text to those around you and the one below/above you.
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Ladder blocking is, IMO, a legit strategy and not as much a meme as people say but there should be options. Shooting people blocking ladders will get them to move real quick, and enough damage to a locker will destroy it if necessary.
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The medical sublevel maintenance door above the new sub-acute wing does not open when radiation storms occur. Not sure why but perhaps they need to be added to the event correctly? Or mapped properly?
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I like combat gloves for aesthetic reasons when I play my engine tech. As for the naming convention I believe they're part of a set that includes the combat belt, combat boots, and possibly others. I don't necessarily think wearing them implies anything and they're nice to have around if your character is a veteran or something similar.
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I'm posting this because I feel like I've not played Tokash often enough to be a station presence and even in the rounds I do play him I'm not going in the direction I want. Ever since making him HoS I feel like the job requirements and the implant dictate his character more than I do. My initial concept for Tokash was basically young, hot-headed Krogan but as I've worked to make him more command material his edges have been blunted. He's also been aged up, lore-wise, to make the HoS 30 years age requirement. Please let me know what you think of his character recently, especially if you feel like he doesn't interact with the crew enough.