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[Accepted] AIMMO´s IPC Application


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BYOND Key: AIMMO

Character Names: Tim Johanson, Armston Kelly, Donwell Clark, A.I.M.M.O. , Shard, M.A.S.S.

Species you are applying to play: IPC [baseline]

What color do you plan on making your first alien character (Dionaea & IPCs exempt):

Have you read our lore section's page on this species?: Yes



Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question


Why do you wish to play this specific race:

I am generally fond of AI in most sci-fi scenarios, I like the idea of a completely synthetic and logical being. I have role-played several synthetics characters before, so I am certain I would enjoy playing an IPC. The main reason I would prefer IPC over stationbounds would be that IPC´s have more options to roleplay whereas stationbounds always are made and handled as tools and servants, which denies most chances for deeper RP. Furthermore, as I am more used to play a synthetic character than an alien in my past non-aurora roleplays, it makes sense to me to start with an IPC application rather than Tajara, Skrell or alike.


Identify what makes role-playing this species different than role-playing a Human:

IPC´s are obviously different from humans. There are those which behave similair to humans and of course, shells also imitate human looks. But that's the point that makes them different, they imitate. Most IPC´s were programmed or had to learned to act in a certain way because it eases interaction with other beings. An IPC made for jobs like bartender or journalist will be more able to interact with other species than a mining unit. This creates an interesting diversity of characters for IPC players, especially when you take varying levels of emotion emulation into account. A G2 may feel the need for self-preservation in a different way than a shell, one might only express the need for self-preservation due to the worth of its body while the other one also values its own existence in a higher way, values its own existence as a thinking being. Important to note is that most IPC´s personality is primarily defined through what they are made for, their experiences only adding to that, while a human is the completely the sum of their experiences.


But roleplay is not only how you act, but what you have react to, so the standing of IPC´s in society is important. Synthetics in general barely have rights and are owned, only a fraction of all synthetics are IPC´s and only a part of those are free and by that a citizen instead of property. There is a multitude of ways how another one's character can prejudge IPC ´s, they can generally dislike or like AI, but also have different stances regarding the rights of them. An IPC will often be seen and treated as property and has to accept or cope with it in a certain way. They also have to cope with the surrounding culture that is tailored for organics and their interests lifestyles and needs. They either can decide to copy the "appropriate" behavior, interact with the existing culture in their way,by seeing it through their lense of thought, or ignoring it as good as possible.

 



Character Name: Fibonacci-2113

Please provide a short backstory for this character, approximately 2 paragraphs

This IPC is a model of the Fibonacci series, serial number 2113. This unit was, like all of its series manufactured by Hephaestus industries, this one in particular activated in 2457 on the NTCC Odin after NT bought a load of these engineering class IPC´s and assigned them to different stations and ships.


Fibonacci units work with 3 main goals in mind: Maintain. Improve. Integrate. Meaning they first and foremost operate in routine maintenance and repair tasks to understand the workings of the installation they are assigned to then, using this knowledge to improve the system as a whole by slight optimizations. They also attempt to integrate into the social atmosphere of the workplace, not directly copying co-worker behavior but adapting to it to streamline teamwork. The improvements of Fibonacci units might seem underwhelming but add up after many years of service on an installation.


In the case of Fibonacci-2113 this concept was only working mediocre, assigned on the Odin the Unit was never able to explore all of its vast systems. Only being assigned to a certain section it couldn't get a full picture of the station, and by that missed the information it would need to have to make any improvements. Also, the high amount of assigned engineering personnel it came into contact with was too much to create a defined personality that would cooperate well with most of them. This leaves it at almost the same base personality it had at activation, the additions that were made not defining enough to hinder any future adjustment to coworkers with whom it actually would consistently interact with (for example smaller engineering teams for not so enormous installations).


Realising that it was not working efficiently enough by its own parameters, Fibonacci-2113 requested to be moved to a smaller installation which hasn't been staffed with a Fibonacci. The request was made at the 13th March 2460 and authorized on the 18th July 2460. The robot is being assigned onto the NSS Aurora.


What do you like about this character?

I plan to play Fibonacci as more distant character, which often may be described as "in thought" when engineering doesn't have to patch the station together, something I look forward to playing out. They might seem over-enthusiastic to some other engineers, which only keep the station maintained. After longer deployment on the aurora this character would grow attached to the station and crew, but probably more to the station, because it would see as the center of its efforts. I think playing a character with that attitude to their work could be fresh and fun (especially in non-cannon antag rounds (because of the often occouring station damage/sabotage in those rounds)). What I also like is that they will see most damage to the station as a catastrophe, a setback to its work, but also views the task of repair not as an obstacle, but an adventure or noble goal that has to be fulfilled with pride.

How would you rate your role-playing ability?

I would rate my roleplay capablities a 7/10, I can do good roleplay but in more stressful situations I see myself fail to act quickly and focused enough on the same high quality of RP as normally.



Notes: Re-read and tried to refine my post. Mostly by adding text or restructuring it, but not taking any away. It should no be easier to understand.

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Good luck this time.

I love Tim. I think he's a great character. I love your AIs, too. You're a decent roleplayer.

I think you'd be great at playing an IPC.

 

They also have to cope with the surrounding culture that is tailored for organics and their interests lifestyles and needs.

This is lovely.


I won't proofread your bio for you, but be aware that there's some run-on sentences and other errors. Try reading it out loud.

Also, the high amount of assigned engineering personnel it came into contact with was too much to create a defined personality that would cooperate well with most.

I don't understand this. How does that cause and effect work? Even if this were the case, saying that your IPC lacks a defined personality does not make your character interesting, unique, or compelling in any way.

Are you trying to say it has some kind of antisocial personality quirk? This would be highly-unusual for an IPC.

What I also like is that they will see most damage to the station as a catastrophe, a setback to its work, but also views the task of repair not as an obstacle, but an adventure or noble goal that has to be fulfilled with pride.

This embodies the spirit of playing an IPC wonderfully.


+1, just some clarity issues in your bio.

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Also, the high amount of assigned engineering personnel it came into contact with was too much to create a defined personality that would cooperate well with most.

I don't understand this. How does that cause and effect work? Even if this were the case, saying that your IPC lacks a defined personality does not make your character interesting, unique, or compelling in any way.

Are you trying to say it has some kind of antisocial personality quirk? This would be highly-unusual for an IPC.

 

 

I will add a bit of text into the bio itself to clear up now and also proofread the entire application when I actually got enough sleep.


Though should my addition not be clear enough I will write it out a bit clearer here:

Normally the IPC would work with an overseeable amount of coworkers in course of its first months of assignment, finding out how each individual behaves, and more importantly the group dynamic. Both this pieces of information would be used for the IPC to create certain behavior around coworkers or groups of coworkers to keep a positive social atmosphere, adding on the base personality of it, making it distinct from other IPC´s of its series.


As the co-workers 2113 met changed quickly and there were many of them it couldn't really pick up any behavior that was tailored for this work environment other not trying to learn much about its co-workers as they might be assigned somewhere else again, it may be learned some quick tricks like always providing a coffee to coworkers at late shifts, but nothing "special". It technically has a quite similar personality as a factory new model, its core traits defined by its initial programming. While that keeps 2113´s personality quite blank and rough as it arrives on the Aurora, still being used to a fast-paced work with interchangeable coworkers, it can pick up patterns during its work on the Aurora and still adapt, becoming a more rounded personality as it attempts to act in harmony with the smaller engineering crew it has to work with . I preferred it this way because always like it to form my characters a bit according to their surroundings and co-workers/friends.

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You have done better this time around (and I may currently be acting in the face of objections) but I am still not willing to accept you off the bat yet. The character concept is not so much original but still executed in a slightly different way. I do really like your answer for what makes roleplaying an IPC different from humans. If you are actually going to play Fibonacci, could you elaborate if it has some kind of limit (either IC or one you set on yourself OOC) on how human-adapted it becomes? Because, it may come to a point where it will become indistinguishable from a human and we don't want that. Also, I don't usually do this, but since this is your second attempt, I would like for you to gain some feedback. Post your application in OOC once a round whenever you're playing and try to garner some attention.


Also, these were minor issues but still tells me a bit about your character bulding: Why did NanoTrasen buy a group of androids to work aboard the Odin knowing full well that the androids were designed to work in smaller groups? Why was it able to just request a transfer and, in a matter of months, be humored and allowed to change places of work? Corporations usually know what they're doing, even on the micro scale. Sometimes things slip through, yes, but this seems like a pretty big mistake to me - IPCs purchased in large groups will, no matter what, be at least a few hundred thousand credits. I imagine someone probably would have gotten into trouble for that.

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If you are actually going to play Fibonacci, could you elaborate if it has some kind of limit (either IC or one you set on yourself OOC) on how human-adapted it becomes? Because, it may come to a point where it will become indistinguishable from a human and we don't want that.

 

Fibonacci will not be able to be indistinguishable from a human in the way they act, although there are some IPC´s made to mimic humans in most ways Fibonacci's adaption is not that in-depth. Here are some examples of what Fibonacci could notice in their colleague's behavior and how it would adapt to keep a positive work atmosphere.

- Almost all or a certain group of co-workers seems overworked/tired and/or drinks coffee occasionally.

Fibonacci would start to approach all/the certain group of co-workers and offer them coffee at the begin of shifts, inquiring about their favorite ones and it will attempt to order these at the bar.

Important to note here is that, although this addition changes the way Fibonacci interacts with overworked/tired or simply caffeine addict co-workers, this addition won't delete or forbid what the unit would normally do

during interaction with overworked co-workers, which would recommend them to work fewer shifts or take more breaks as mistakes made by a tired engineer can be dangerous and counterproductive.


-Almost all or a certain group of co-workers tend to use sarcasm or irony in times of no work, or while only minor problems are present. Example: Crewmember- "Engineering the power on surface seems a bit wonky"

Engineer-"Probably some mice that bite cables, just what I needed!"

While this one would definitely take longer for the IPC to identify and adapt to it would start to use similar lines and expressions of sarcasm or other sorts of comedy if the engineers generally like to joke around. Again this adaption is only used so far, just because it learned to use irony sarcasm or alike in most situations it won't say "Is it getting hot in here or is it this unit ?... No, it's certainly this phoron fire in engineering" because that situation requires communication and it wouldn't see the improvement of co-worker relationships more important than quick and clear communication. (Also such jokes aren't that good when there is a real problem, but that reasoning wouldn't occur to Fibbonaci)


-Almost all or a certain group of co-workers tend to act "unprofessional" (the exact acting is interchangeable for this one, it could range from alcoholism during work and not wearing safety equipment up to unauthorized

and dangerous modification to station systems.)

Fibonacci´s adaptation to such behavior wouldn't to encourage, support or copy it. As it is contradictory to the goals it was made for, and to corporation laws, it would become more alert to look out for such misbehavior.

It would first try to convince coworkers to stop such behavior. If that doesn't work, or the misbehavior is of extreme danger (unauthorized fiddling with the engine or atmospheric setups), Fibonacci would inform

authorities immediately and try to intervene if needed.


I intend to give Fibonacci a professional and robotic personality as the core, on which can be added through interaction and roleplay. But not in a way that would betray its core personality and purpose. It might become more approachable, more pleasant to work with. But not a personality so pleasant or human you would want to talk with it for the sake of it.


I also noted that only a certain group of engineers need to express a behavior for Fibonacci to adapt to it. For example, if only 20% of the engineering team it works with regularly prefer irony and joking it wouldn't normally pick that up. However, it is possible if these 20% often work together, for example, this 20 % is the only engineers for the early shifts Fibonacci works every day, it would pick up the associated behavior, using it in the early work shift of the day, but not in the later shifts where the IPC works with the other 80%.


 

Also, these were minor issues but still tells me a bit about your character bulding: Why did NanoTrasen buy a group of androids to work aboard the Odin knowing full well that the androids were designed to work in smaller groups? Why was it able to just request a transfer and, in a matter of months, be humored and allowed to change places of work? Corporations usually know what they're doing, even on the micro scale. Sometimes things slip through, yes, but this seems like a pretty big mistake to me - IPCs purchased in large groups will, no matter what, be at least a few hundred thousand credits. I imagine someone probably would have gotten into trouble for that.

 

I see why that reason seems a bit sketchy, the other Fibonacci´s were deployed more successfully though. I see it possible that whoever was assigning their positions assumed that the IPC would work well enough as one can see a section of the Odin as a small installation of its own while forgetting that the IPC might only work with the whole picture of all interacting parts of the station in order to improve it. Also, it wasn't very bad at its job ... just not at its full capacity.


I wasn't unsure what timeframes I should use, how long it would take until it would request a reposition and how quickly that would be accepted, I have no problem with increasing that timespans. I just didn't know which what would be too much or not enough.


Another thing to add: Why did I even add that section? I could have simply said Fibonacci is factory new and is being assigned to the Aurora. I have multiple reasons. First, i think a factory new IPC can be quite dry unless it's made to occupy a more complex personality (for example a bartender unit). An IPC develops its personality during service, (not saying it will end up very complex or human-like. Personality =/= acting like humans/organics) and so a Unit that already served just gives me a bit more to build on. Also I could use that piece of backstory to show more of the character in this application, for example, that they are aware enough of their purpose and function that they made the request to for a smaller station to work on, but apparently not enough that it questions or rejects its function (Or, what is more likely, it identifies with its purpose).


I see the logic gaps but wasn't able to come up with a tool to construct this character that satisfies me as much as this one.

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I've RP'ed with Johanson with a few of my characters and he always evolves around them while still keeping it believable with the character. One of the few people I've seen play an overly nervous character reliably and without it becoming annoying or over the top.


I think he would be a great RP'er with an IPC as I have spoken with him before in discord and some of the ideas he has sound amazing.


Also with the integrate part of the Fibonacci model it shows that he will attempt to speak with other characters and it seems as though it will have to evolve as it continues to understand the people around it. Plus the idea of "Streamlining Teamwork" could cause some controversy as its a very logical computery way to describe how a friendship grows. Many people on the station don't work this way so I think that would be interesting to see.


In summary AIMMO gets a +1 Totally looking forward to this.

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I stand by what I said in the last Application. I mainly interacted with Tim Johanson inside the Robotics Lab. They're a good character, with believeable and precise knowledge and interest in synthetic lifeforms. This is just a base requirement for me to play an IPC afterall.


AIMMO's player knows their stuff. They're very keen on playing Synthetics and they do so without wanting to go for the full "Metal Human" as far as I witnessed. I think an IPC played by them can only improve the RP we have currently. And even while I am less active as of late I do poke in every now and then and cant help but notice their effort to do a good job as a Roboticist, Stationbound or AI.


A very big and confident +1 from me.

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I've seen Tim Johanson a lot ic, I can say that we are decent friends ic and ooc and that despite their differences Tim has a great charm ic, he is honestly one of the most consistent players I've seen and he is very committed to his role and character, he always puts a lot of effort into what he speaks and it only adds more impact. I feel that AIMMO would make a great IPC as he has proven to me ic that he knows way more then me about them as a whole, I don't think he would let anyone down with how he plays it. A honest and respected +1 from me. :)

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