Guest Marlon Phoenix Posted September 28, 2018 Posted September 28, 2018 This suggestion is to adjust the chef and cook jobs, making their playstyles alter just enough that choosing which to spawn is as informs how you play the role and manage the kitchen, and would like public input. I would, Make the cook an unskilled labor job. This doesn't mean dragging people in off the street, but that the qualification to be chef is a simple food safety quiz. It is a position you can take at 19. While there will be no hard distinctions, cooks will be encouraged to theme their play around simple, fast food-style service. As a cook you are good at churning out the same type of meals over and over. Make the chef the "head cook". Chefs are to cooks as the QM is to cargo technicians. The Chef is encouraged to theme themselves around the more complicated or exotic meals, or to fancy-up their food in some creative way. The chef also has the cooks on command, and can ask them to focus on certain tasks. Being a chef would also maintain its need for a Bachelors degree, meaning its characters tend to be higher up in the age group and education. Write Up A Guide On Capitalism And Menu Making The guide would also include a guide on how to set up the eftpos scanner, clarify it should only hook up to the service account and not personal accounts, and provide a template for a menu that chefs and cooks can fill in for whatever theme they feel like going with that day. It will also set the expectation that the kitchen is there to at least make back enough money to pay for the supplies they purchase from cargo, and to take cash if there is no eftpos or gardener on call so they can use that money to buy seeds from the surface vendor without spending their personal money.
Pacmandevil Posted September 28, 2018 Posted September 28, 2018 the issue with this is that food on aurora is effectively unneeded as is, making the chef on the same tier of bartender in terms of importance. As is, there's not even really reason for two chefs. let alone introducing a command structure into it. The rest makes sense.
Kaed Posted September 28, 2018 Posted September 28, 2018 the issue with this is that food on aurora is effectively unneeded as is, making the chef on the same tier of bartender in terms of importance. As is, there's not even really reason for two chefs. let alone introducing a command structure into it. The rest makes sense. I mean some overtures have been made to make nutrition have more of an impact on the game Though I'd also like the useless as shit cookbook that spawns to be replaced with a new book that hyperlinks to the cooking guide wiki page, similar to the corp regs book
Asheram Posted September 28, 2018 Posted September 28, 2018 Is it just me who is vehemently against making people the crew pay for their food? I'd much rather see that the kitchen got a proper budget from the HoP along with an expense account for acquiring ingredients.
Trazz666 Posted September 28, 2018 Posted September 28, 2018 I'm against this in it's entirety. The chef regulations are fine as is. Typing up a line of qualifications in your records isn't hard, tbh. As for the head cook/ cook distinction, it's largely unnecessary. In fact, having more than 1 chef slot is unnecessary as is, but I doubt that'll be rectified anytime soon. However I do believe we need a regulation update about the payment of chefs. Mostly, I feel we need regulations preventing chefs from charging crew for their service. I've always seen the chef as an internal NanoTrasen employee, not an outside contractor. I don't see why NanoTrasen expects their employees to pay for provided food (outside of vendor snacks). I understand the EFTPOS scanner is left in as a way to create flexibility in play style, but it's often time more of a hindrance when you get a pissy chef threatening you over 5 credits. You have money in your bank account because you're presumably paid by the company. It's extremely aggravating.
Bauser Posted September 28, 2018 Posted September 28, 2018 I like having the possibility of 2 chefs because it makes a chef less lonely and opens up better chances for one of them to run off and do other stuff without getting screamed at
Guest Marlon Phoenix Posted September 28, 2018 Posted September 28, 2018 There are already two chef slots. In a kitchen there can be two chefs, two cooks, or a chef and a cook. This suggestion does not add a formal, legal command framework within the kitchen. It sets up the theme your character would go for in each position, and it would encourage chefs to run their restaurant with a certain, personal flair. The Chef being 'head chef' is not an official title, but an encouragement that they take the initiative for the theme of the kitchen that round. It sets up guides on how to play the role, and while it would tell cooks "you should follow the chef" we will not be adding additional regulations or paperwork. [mention]ParadoxSpace[/mention] The kitchen does get traffic, and people choose to eat at the kitchen if there are two people pumping out product in the kitchen. People are also more or less willing to fork over credits for food. The money gained through sales is then turned around to buy products from cargo or the seed vendor. It is extremely easy to run the restaurant as a for-profit business. This is not coming out of a vacuum. [mention]Kaed[/mention] I would see the current cook-book changed to a link to the current forum like our regulations book. Any other suggestions should go its its own thread as it is outside the scope of this suggestion.
Guest Marlon Phoenix Posted September 28, 2018 Posted September 28, 2018 I'm against this in it's entirety. The chef regulations are fine as is. Typing up a line of qualifications in your records isn't hard, tbh. This would not change that. There are already two qualifications that you need. This would do nothing but clarify the ease of getting the certification for cooks, while chefs retain their bachelors requirement. Qualifications: Bachelors degree in applicable field, or pass (75%+) Culinary Aptitude Test. would become, Qualifications: Bachelors degree in applicable field for Chef, pass (75%+) open-book Culinary Aptitude Test for cooks. As for the head cook/ cook distinction, it's largely unnecessary. In fact, having more than 1 chef slot is unnecessary as is, but I doubt that'll be rectified anytime soon. The chef being the theme-setter for the kitchen that round provides a distinction between the two roles. No regulations will be added outside the guide encouraging the cooks to follow along with the chef's gimmick for the kitchen that round. However I do believe we need a regulation update about the payment of chefs. Mostly, I feel we need regulations preventing chefs from charging crew for their service. I've always seen the chef as an internal NanoTrasen employee, not an outside contractor. I don't see why NanoTrasen expects their employees to pay for provided food (outside of vendor snacks). I understand the EFTPOS scanner is left in as a way to create flexibility in play style, but it's often time more of a hindrance when you get a pissy chef threatening you over 5 credits. You have money in your bank account because you're presumably paid by the company. It's extremely aggravating. This is an assumption based on a personal preference. There is nothing written anywhere that the food is handed for free by NanoTrasen. It is just accepted at face value as fact. The vast majority of people I have encountered as a cook in getting a feel for the job and its dynamics have been more than happy to fork over credits for food. It is a minority of people that get upset. If anything, this assumption is bewildering. The current status quo of cooks forking over their personal money to pay for supplies to produce vast quantities of food that are handed out for free to the entire station is bizarre. There are cases of it happening in real life, but it's within a minority of companies within silicon valley, and it's despised by business owners. https://www.forbes.com/sites/chuckdevore/2018/07/27/no-soup-for-you-mountain-view-california-violates-environmental-laws-to-ban-free-food-at-facebook/#be540a75506e But what happens in real life is more or less irrelevant when put next to how we want a job to roll. The kitchen having an easy, approachable business mini-game is much more rewarding and engaging than the "status quo". Your credits do not actually exist. You lose nothing by setting 20 credits on a table to get a hamburger and some onion rings. Why do you cling to the credits till your dying breath?
Guest Marlon Phoenix Posted September 28, 2018 Posted September 28, 2018 I like having the possibility of 2 chefs because it makes a chef less lonely and opens up better chances for one of them to run off and do other stuff without getting screamed at I agree. Having an additional cook in the kitchen is a delight, and it brings different character personalities that either mesh or clash.
Trazz666 Posted September 29, 2018 Posted September 29, 2018 If anything, this assumption is bewildering. The current status quo of cooks forking over their personal money to pay for supplies to produce vast quantities of food that are handed out for free to the entire station is bizarre. You're meant to pay for supplies with the supply account. The reason so many chefs pay for the supplies from their personal account is the same reason it annoys so many people to be charged for food: time, and a lack of regulations. It's so much quicker to just use your own account instead of try to explain to some new cargo tech about where the credits are supposed to come from. Your credits do not actually exist. You lose nothing by setting 20 credits on a table to get a hamburger and some onion rings. Why do you cling to the credits till your dying breath? They don't exist. Yet. However, given the new announcement, we need to hammer out a proper protocol since a persistent economy is coming.
Scheveningen Posted October 2, 2018 Posted October 2, 2018 They don't exist. Yet. However, given the new announcement, we need to hammer out a proper protocol since a persistent economy is coming. It is not. https://github.com/Aurorastation/Aurora.3/projects/1 The person assigned to it left the community and none else on the dev team have really picked it up. It's been a dead meme since late July.
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