BurgerBB Posted November 20, 2018 Posted November 20, 2018 I find that blob is too problematic for a random event, especially when compared to all the other random events, including meteors and viruses. Most of the time, the blob spawns in a decent spot, however there are some times where it spawns in a location where it is just insane, such as the construction level right next to the two elevators where it really exposes the flaw that is multi-z travel on a 2D spessmen game. Currently, blobs can spawn anywhere in maintenance regardless of player location and z-level. I do not think this is enough when it comes to selection, and can make defeating the blob a more desirable alternative than just calling the shuttle when it spawns in a impossible to defeat location. I will implement the following: Blobs can only spawn on the main level and the sublevel. (Before: Anywhere on the station, in maintenance.) Blobs can spawn anywhere where there are no players. (Before: Disregards player location.) Blobs will not spawn on elevators, shuttles, and turreted areas. They can spawn outside maintenance. (Before: Only maintenance.)
Pratepresidenten Posted November 20, 2018 Posted November 20, 2018 I will implement the following: Blobs can only spawn on the main level and the sublevel. (Before: Anywhere on the station, in maintenance.) Blobs can spawn anywhere where there are no players. (Before: Disregards player location.) Blobs will not spawn on elevators, shuttles, and turreted areas. They can spawn outside maintenance. (Before: Only maintenance.) How many additional spawnpoints are getting put down? Also, honestly, I think placing it smack dead in the middle of a department or nearby one would be decent. Give it a chance to eat up all the equipment, leaving actual repairs to equipment and station interior instead of just.. Building hundreds of feet of steel wall. Noone likes that shit. Also in the spirit of not dicking the station and crew completely when there's noone to combat it, maybe have it restricted to a certain crew number or department number on Engineering/security?
BurgerBB Posted November 20, 2018 Author Posted November 20, 2018 I will implement the following: Blobs can only spawn on the main level and the sublevel. (Before: Anywhere on the station, in maintenance.) Blobs can spawn anywhere where there are no players. (Before: Disregards player location.) Blobs will not spawn on elevators, shuttles, and turreted areas. They can spawn outside maintenance. (Before: Only maintenance.) How many additional spawnpoints are getting put down? Also, honestly, I think placing it smack dead in the middle of a department or nearby one would be decent. Give it a chance to eat up all the equipment, leaving actual repairs to equipment and station interior instead of just.. Building hundreds of feet of steel wall. Noone likes that shit. Also in the spirit of not dicking the station and crew completely when there's noone to combat it, maybe have it restricted to a certain crew number or department number on Engineering/security? There will be no spawn markers. It will be similar to the vermin infestation event where it picks a random, unoccupied area. Also a previous PR addressed the issue of blobs spawning with 0 sec or engineering.
Conspiir Posted November 20, 2018 Posted November 20, 2018 It once spawned directly to the left of the cargo break room while it was full of about six people. It was pretty funny. But maybe a minimum distance from a person would be great. It doesn't have to be an overlarge distance, because hearing breaking glass and welding is a pretty good sign of a bloober, but having six people turn and look as a wall is welded down by a newly-formed blob that's almost blocking the exit is asking for trouble.
DaTimeSmog Posted November 20, 2018 Posted November 20, 2018 Just push the Blob as a gamemode and remove it as a random event, due to its tendency to be both absolutely boring as fuck to deal with and annoying to clean up after.
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