Stink100 Posted January 23, 2019 Posted January 23, 2019 (edited) Hello I am requesting a rework of the way the cameras are accessed by the A.I. to the ‘jump to network’ menu. They are currently under a seperate menu (that escapes me at this time). It seems—at least from my limited noobish perspective—that accessing cameras from the ‘jump to network’ menu is more UI friendly. Also the Locations should be more diversified but not too diversified so as to confuse. (Think paradise station camera menu. Oh, muy, Lawd). maybe something like; -Armory -Atmospherics -Bridge -Diner -Holodeck -Shield Generator Compartment -Cargo Wing -Command Wing -Engineering Wing -Science Wing -Security Wing -Medical Wing -Telecommunications -Surface Level -Main Level -Engineering Sub-level -Medical Sub-level (patient wing) -Science Sub-level (xenobiology) Edited January 23, 2019 by Stink100 Reasoning and clarification
ben10083 Posted January 23, 2019 Posted January 23, 2019 The AI camera network is the same as the entire station's network, I see no reason to change them at this time, and I also see no reason to have individual locations to be given their own network. -1
VTCobaltblood Posted January 23, 2019 Posted January 23, 2019 What? How do you jump to an entire wing if the wing itself is larger than the player's field of view?
Stink100 Posted January 23, 2019 Author Posted January 23, 2019 (edited) I would assume a central area like MedBay treatment area for medical wing perhaps? Idk merely suggestion locations. My main question is why the camera controls are not under ‘jump to network’ which is a menu that already exists on Aurora with the A.I.? Maybe I’m confused? For example: On paradise station, yogstation and baystation (if my memory isn’t deceiving me) the A.I. camera controls are under ‘jump to network’. (Though in my opinion paradise has way to many linked cameras under this menu). I guess I don’t understand why they aren’t. I assumed that was default but I’m no programmer. Edited January 23, 2019 by Stink100 Clarified
VTCobaltblood Posted January 23, 2019 Posted January 23, 2019 Why would we strive to be like other servers for no reason rather than being like the other servers? You don't even appear to have a firm idea of what this is supposed to do in mind.
Stink100 Posted January 24, 2019 Author Posted January 24, 2019 Intentions: To facilitate easier access to camera controls to allow easier jumping between active cameras. Currently; the camera controls are in a menu and then another submenu and everytime you click on a location the menu disappears. This resorts to scrolling around the map manually or accessing a security camera terminal which one may be booted out of should a crew member access it. My initial impression is that perhaps the camera controls were moved to prevent metagaming by a character that is omnipresent; which I can understand in that case. I also concede crew members can be manually tracked in another menu that still works as well but this isn’t always the intention when viewing a room. (I apologize for not being clear. I initially derailed the topic in the beginning. Also; I agree just being like other servers isn’t a good goal. That is why I enjoy Aurora after all!)
Guest Marlon Phoenix Posted January 24, 2019 Posted January 24, 2019 Sounds more intuitive. Not sure why there are reactionaries. +1
Stink100 Posted February 22, 2019 Author Posted February 22, 2019 Bumpity bump bump y’all (i do not say y’all in reality)
GreenBoi Posted February 24, 2019 Posted February 24, 2019 Eeeeeeeeh. It's fairly easy to move around as the AI already, and it's not like we're a mega zlevel usage map like Bay so I don't think this is really...needed.
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