Scheveningen Posted September 15, 2019 Posted September 15, 2019 (edited) OK. Premise: Station-side cloning bad. Need better solution. How do? Propositions are as follows:Mechanics 1. Axe the cloning lab. Set it on fire. Delete it, whatever. Remap it to be a utility closet room, just get rid of it. 2. Cryocells now have two modes: Triage and Rejuvenation. Triage treatment requires a beaker of cryoxadone to heal an individual to full, barring internal injuries of any kind such as organ or brain damage. Triage treatment should function as normally. Rejuvenation treatment requires clonexadone only. Rejuvenation treatment is designed to, after a period of time, revive a cadaver as if they were at -75% health. As soon as this occurs, a rejuvenated dead person will then require triage cryo treatment instead of rejuvenation cryo treatment. As soon as a person is revived, 60 units of clonexadone is consumed from the beaker to revive the person. The person WILL NOT be revived without a full beaker of clonexadone. Further, a rejuvenated person always has their brain damage set to 59, still carrying the fact that medical needs to spend more than 5 minutes on one person who 'died'. Because they have 59 brain damage, they can still get psychological traumas upon being revived. 2a. Caveat, rejuvenation treatment is useless on someone who needs triage treatment, triage treatment is useless on a dead person. Likewise, clonexadone should be renamed or something, in addition to no longer functioning as a superior alternative to cryoxadone. 2b. Two beakers full of clonexadone will spawn alongside the cryoxadone beakers. Without a (competent) chemist, doctors need to revive the right people wisely. 3. Individuals who are rejuvenated will earn a permanent scar, randomly placed, on their character sprite. This will carry over in the database. At an admin/mod's discretion, rejuvenation scars can be removed per character. 4. If 20 minutes passes after your character dies, or if your character receives 60 brain damage in a round, or if their head is cut off, they cannot be rejuvenated. 5. Remove the ability to produce cloning equipment machine boards, requiring them to be purchased through the merchant instead. 6. Mercenaries get one Syndicate Cloner and a cryo cell on their ship that can pre-scan and clone without brain damage or traumas, however the cloned individual will still have genetic damage.Lore 1. Near-universally ban cloning, citing previous precedent that it was possible legally to clone an army of followers. Exceptions include the Syndicate who don't follow the rules, and the Jargon Federation who are out of reach diplomatically to be pressured to do anything. 2. Axe CMD, replace with RTMD. "Rejuvenation Trauma Memory Disorder". Same principles. 3. Rejuv scars happen because of how clonexadone restabilizes the body. Don't ask questions.Consequences The Good - We don't go the unbalanced defib direction. This is still a drag and revive situation, with after-revive consequences to deal with. Most of the process is the same, but the thematics are different in addition to some of the balance behind it. - Rejuvenation carries (visual) consequences, perhaps far heavier than cloning ever did. This may help facilitate roleplay with seasoned characters who have died a lot yet still survived. - Rebalances medical to be less of a cloning press and it becomes more worth it to collect dead bodies and actually rejuvenate them without the awkward moral concerns of cloning. The Bad - Medical gets nerfed again because clonexadone gets axed and you have to rely on cryoxadone for cryocell triage instead. I know, I know, your job is lame enough, but it's better this way, imo. - Characters who are morally predisposed against cloning and have that as their gimmick may no longer have a leg to stand on, however, rejuvenation can be bandwagoned on as a morally wrong thing, which puts them in a position where they're positioned against people who want their co-worker's life back. "Okay, so you think it's better if they were just dead?" It becomes a much more interesting quandary than before. - Rejuvving is very costly, eating 60u of clonexadone per person. This may or may not make it harder to "essentially" revive people than we did with cloning, but I am quite sure we'd rather that rejuvenation be a last resort for the most crucial in-round characters who need to come back to help save the station at any cost. - Failing to rescue a corpse in time, or someone gets decapitated/brained with a hammer means a character is permanently removed from the round.The Ugly and Stinkee - Dude scars lmao Edited September 15, 2019 by Scheveningen
Pratepresidenten Posted September 15, 2019 Posted September 15, 2019 2 hours ago, Scheveningen said: - Rejuvving is very costly, eating 60u of clonexadone per person. This may or may not make it harder to "essentially" revive people than we did with cloning, but I am quite sure we'd rather that rejuvenation be a last resort for the most crucial in-round characters who need to come back to help save the station at any cost. I unno about this. Clonex is easy breezy to make, and in great quantities. Phoron is in near limitless quantities and people would just opt in to build more cryotubes probably? Its an interesting idea, but if you want to make things truly difficult, as I assume the point of cloning removal, retweaks and all around attempts of destroying traditional cloning, I think you'd have to make one of the key elements in the rejuvenation process retardedly hard to aquire.
sonicgotnuked Posted September 15, 2019 Posted September 15, 2019 30 minutes ago, Pratepresidenten said: of the key elements in the rejuvenation process retardedly hard to aquire. Secret CHEMS!! Meme. Seriously, we could have it require something like solid hydrogen, that one wafer that is rare and gives science a lot of resources. Each rej needs like 2 of those.
Scheveningen Posted September 15, 2019 Author Posted September 15, 2019 I'm open to alternatives, this is generally a rough draft of things.
Fluffy Posted November 10, 2023 Posted November 10, 2023 Cloning was removed, therefore this suggestion is considered outdated/implemented. Locking and archiving.
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