AmoryBlaine Posted December 19, 2019 Share Posted December 19, 2019 Look at these, comment on them, ect. Most are already in, this is just a show of how everything fits together. Link to comment
AmoryBlaine Posted January 27, 2020 Author Share Posted January 27, 2020 This is basically done. If you want to help, or have questions, post here. Link to comment
AmoryBlaine Posted February 2, 2020 Author Share Posted February 2, 2020 https://github.com/Aurorastation/Aurora.3/pull/8181 Link to comment
niennab Posted February 3, 2020 Share Posted February 3, 2020 I am a bit worried that the Head of Personnel dress doesn't look as professional and it may be by having what looks to be a pleated skirt. I could be wrong however! Although, on a side note, what are the diagonal lines on the body? If it's to indicate a female frame, it's better just to have the tapered waist and a cleanly coloured shirt. Link to comment
AmoryBlaine Posted February 3, 2020 Author Share Posted February 3, 2020 1 hour ago, niennab said: I am a bit worried that the Head of Personnel dress doesn't look as professional and it may be by having what looks to be a pleated skirt. I could be wrong however! Although, on a side note, what are the diagonal lines on the body? If it's to indicate a female frame, it's better just to have the tapered waist and a cleanly coloured shirt. Oh, don't worry, there won't be a HoP dress. It's best to keep skirts as personal wear. Link to comment
niennab Posted February 3, 2020 Share Posted February 3, 2020 40 minutes ago, AmoryBlaine said: Oh, don't worry, there won't be a HoP dress. It's best to keep skirts as personal wear. Oh okay! Link to comment
Seeli Posted February 3, 2020 Share Posted February 3, 2020 (edited) I really appreciate how much work you've put into these sprites. Each one looks different, but also seems part of a set (ie a company uniform!). There are some really nice colors here and there, and I particularly love the whole designs for security, medical and most of science! Really quite fantastic! I am looking forward to wearing those generic jumpsuits, too! You make some incredible designs that feel space-age futuristic, but also fit really well into a corporate business feel. Very nicely done! I do, however, have some personal concerns with a handful of uniforms and the tl;dr comes down to the colors of these few are desaturated and the same tone. I really enjoy the designs of your uniforms, I do. My issues are with the colors of the RD's alt uniform, the gardener's uniform, the CE's uniform (although I am very hesitant to include this one because the blue and yellow ARE quite nice), the atmospheric technician's uniform, and the engineer's uniform, as well as all of cargo's and mining's uniforms (not included above). The colors of these uniforms in particular seem a little desaturated or too military-esque, if that is such a thing. When I removed the color entirely, I also noticed that for some of these it was just a little difficult to tell the color is removed, and the tone was also very similar. However, I stand by the opinion that the uniforms have a brilliant design, it's just the colors. Compare the old gardener uniform to the one added here. The old gardener uniform is bright greens and blues (which I enjoyed, but are admittedly TOO bright), and then the new uniform has a new work suit feel to it and the green on the legs is nice, but that tan brown takes away from the nice green and makes the work suit feel military. Perhaps instead of a tan brown, changing the gardener's top half to a lighter green or blue would bring out that lovely dark green of the bottom half. Little alterations like this, altering the brown to lighter more saturated colors. The CE's uniform is a nice blue and yellow, so I am hesitant to include this. Adjusting the yellow to be slightly brighter though might make it pop a little more, or perhaps it is a trick of the eye next to the other engineering uniforms that is bringing down the saturation. The engineer uniform is orange, but I think the saturation might be a smidge too low as it appeared brown a number of times I looked at it. The atmospheric technician has that lovely stripe of blue through it, but the desaturated brown is the same tone as it and makes it so the blue does not pop at all. Brightening or raising the saturation of either the blue or the brown could make it pop. Changing the RD alt uniforms to a warm reddish or purplish brown would take away the dull (as in desaturated) military-esque feel. Cargo, mining and the QM's uniforms could use brighter, more saturated colors also. For example, the colors you used on the purple and yellow generic jumpsuits would look incredible in the designs you made for cargo and mining. These are just my opinions though and I understand that brightening the colors of these is not as easy as adjusting a slider, they have to be altered pixel by pixel. So I do feel terrible for suggesting color alterations. If you did take my suggestion and decided to alter the colors of some of these, I would gladly assist! And if you choose not to take my suggestions, I also understand! These are just my opinions and I am still very grateful for the wonderful spriting you have done. Thank you for your time. Edited February 3, 2020 by Seeli (added note on CE & opinion is not fact fix) Link to comment
AmoryBlaine Posted February 3, 2020 Author Share Posted February 3, 2020 56 minutes ago, Seeli said: I really appreciate how much work you've put into these sprites. Each one looks different, but also seems part of a set (ie a company uniform!). There are some really nice colors here and there, and I particularly love the whole designs for security, medical and most of science! Really quite fantastic! I am looking forward to wearing those generic jumpsuits, too! You make some incredible designs that feel space-age futuristic, but also fit really well into a corporate business feel. Very nicely done! I do, however, have some personal concerns with a handful of uniforms and the tl;dr comes down to the colors of these few are desaturated and the same tone. I really enjoy the designs of your uniforms, I do. My issues are with the colors of the RD's alt uniform, the gardener's uniform, the CE's uniform (although I am very hesitant to include this one because the blue and yellow ARE quite nice), the atmospheric technician's uniform, and the engineer's uniform, as well as all of cargo's and mining's uniforms (not included above). The colors of these uniforms in particular seem a little desaturated or too military-esque, if that is such a thing. When I removed the color entirely, I also noticed that for some of these it was just a little difficult to tell the color is removed, and the tone was also very similar. However, I stand by the opinion that the uniforms have a brilliant design, it's just the colors. Compare the old gardener uniform to the one added here. The old gardener uniform is bright greens and blues (which I enjoyed, but are admittedly TOO bright), and then the new uniform has a new work suit feel to it and the green on the legs is nice, but that tan brown takes away from the nice green and makes the work suit feel military. Perhaps instead of a tan brown, changing the gardener's top half to a lighter green or blue would bring out that lovely dark green of the bottom half. Little alterations like this, altering the brown to lighter more saturated colors. The CE's uniform is a nice blue and yellow, so I am hesitant to include this. Adjusting the yellow to be slightly brighter though might make it pop a little more, or perhaps it is a trick of the eye next to the other engineering uniforms that is bringing down the saturation. The engineer uniform is orange, but I think the saturation might be a smidge too low as it appeared brown a number of times I looked at it. The atmospheric technician has that lovely stripe of blue through it, but the desaturated brown is the same tone as it and makes it so the blue does not pop at all. Brightening or raising the saturation of either the blue or the brown could make it pop. Changing the RD alt uniforms to a warm reddish or purplish brown would take away the dull (as in desaturated) military-esque feel. Cargo, mining and the QM's uniforms could use brighter, more saturated colors also. For example, the colors you used on the purple and yellow generic jumpsuits would look incredible in the designs you made for cargo and mining. These are just my opinions though and I understand that brightening the colors of these is not as easy as adjusting a slider, they have to be altered pixel by pixel. So I do feel terrible for suggesting color alterations. If you did take my suggestion and decided to alter the colors of some of these, I would gladly assist! And if you choose not to take my suggestions, I also understand! These are just my opinions and I am still very grateful for the wonderful spriting you have done. Thank you for your time. As I like to say, the whole function of my colour scheme is making it easier to wear different colours. All uniforms are approaching neutral as to allow more use of coloured accessories. Anyways, here's how those all look in this. I barely changed the RD uniforms, so, those are whatever, given they're alts. Spoiler Currently, most all these sprites are already in. What I'm really doing now is dealing with the standard jumpsuits, and fixing past design flaws. I'm fairly happy with the colours. I'm most disappointed with the gardener, since I have no idea how to make them stand out, but also not. Link to comment
AmoryBlaine Posted February 7, 2020 Author Share Posted February 7, 2020 I want someone that isn't me to add all the shorts, and camo pants. Please, someone step up to do that. Link to comment
AmoryBlaine Posted March 14, 2020 Author Share Posted March 14, 2020 Bottom right is the current ERT uniform, these are three possible versions we could use to replace it. Link to comment
Carver Posted March 14, 2020 Share Posted March 14, 2020 Lower left is the best of the 3. Top left is generic, top right makes no fucking sense camo-wise. I dig the shirt and pants a lot on the lower right though, so I'll miss that one. Link to comment
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