GreenBoi Posted March 3, 2020 Posted March 3, 2020 Offworlders suffer from weaker bones and muscles as they're more acclimated to places with lesser-g's. It's to the point that walking in a 1g space is hard and slow (also most likely a bit painful as you have to exert extra force to do something basic and that's never something painless). I think Offworlders should have their limbs break once dislocated, but since that's probably pretty bogus to some and people would see that as too much of a crippling weakness.- an alternative could be that dislocating an offworlder's limb does 10-15 brute to them (15 would be optimal because it means two back-to-back dislocations to the same leg would break it).
Gangstafary Posted March 4, 2020 Posted March 4, 2020 As an off-worlder usual player, on one side I do agree that it'd be a realistic addition. On the contrary, and looking more at balance and mechanics, I think off-worlders are already pretty much weak enough physically, and the meta this would bring would be undesirable. I wouldn't mind that dislocating an offie limb could trigger a small chance to break it though.
GreenBoi Posted March 4, 2020 Author Posted March 4, 2020 8 hours ago, Gangstafary said: As an off-worlder usual player, on one side I do agree that it'd be a realistic addition. On the contrary, and looking more at balance and mechanics, I think off-worlders are already pretty much weak enough physically, and the meta this would bring would be undesirable. I wouldn't mind that dislocating an offie limb could trigger a small chance to break it though. Code-wise, Offies are practically identical to humans besides the fact they need either an ESS, robolegs, or RMT to walk normally. I could propose lowering their limb-break threshold to 25 or 20 to symbolize they're more fragile, but that seems too low and would most likely have a lot of side-effects. People don't dislocate limbs that often, and for someone to purposefully dislocate your leg twice in a row just seems like blatant powergaming. If you have a dislocated leg, you're already capable of being quickly killed/executed anyways, it'd be very inefficient to try and go for a limb-break.
Carver Posted March 5, 2020 Posted March 5, 2020 I'm down for more mechanical differences between species. +1
Happy_Fox Posted March 5, 2020 Posted March 5, 2020 Yes I would maybe like to see this as a thing but only if you stop Offworlders from falling over due to gravity coming back online after a malfunction. I'll take more brittle bones if you reflect the improved sense of balance from dealing with life in weird gravity.
Carver Posted March 6, 2020 Posted March 6, 2020 Isn't the point of them not dealing with life in weird gravity but dealing with it in no gravity.
Gangstafary Posted March 7, 2020 Posted March 7, 2020 18 hours ago, Carver said: Isn't the point of them not dealing with life in weird gravity but dealing with it in no gravity. Yes, zero gravity. However, afaik, off-worlders aren't mechanically different from regular humans when in zero gravity.
Carver Posted March 7, 2020 Posted March 7, 2020 An alternate proposal could be a speed buff for them in the vacuum.
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