Jump to content

An Honest Proposal: Offworlder bones bad


GreenBoi

Recommended Posts

Posted

Offworlders suffer from weaker bones and muscles as they're more acclimated to places with lesser-g's. It's to the point that walking in a 1g space is hard and slow (also most likely a bit painful as you have to exert extra force to do something basic and that's never something painless).

 

I think Offworlders should have their limbs break once dislocated, but since that's probably pretty bogus to some and people would see that as too much of a crippling weakness.- an alternative could be that dislocating an offworlder's limb does 10-15 brute to them (15 would be optimal because it means two back-to-back dislocations to the same leg would break it).

Posted

As an off-worlder usual player, on one side I do agree that it'd be a realistic addition. On the contrary, and looking more at balance and mechanics, I think off-worlders are already pretty much weak enough physically, and the meta this would bring would be undesirable. I wouldn't mind that dislocating an offie limb could trigger a small chance to break it though.

Posted
8 hours ago, Gangstafary said:

As an off-worlder usual player, on one side I do agree that it'd be a realistic addition. On the contrary, and looking more at balance and mechanics, I think off-worlders are already pretty much weak enough physically, and the meta this would bring would be undesirable. I wouldn't mind that dislocating an offie limb could trigger a small chance to break it though.

Code-wise, Offies are practically identical to humans besides the fact they need either an ESS, robolegs, or RMT to walk normally. I could propose lowering their limb-break threshold to 25 or 20 to symbolize they're more fragile, but that seems too low and would most likely have a lot of side-effects.

 

People don't dislocate limbs that often, and for someone to purposefully dislocate your leg twice in a row just seems like blatant powergaming. If you have a dislocated leg, you're already capable of being quickly killed/executed anyways, it'd be very inefficient to try and go for a limb-break.

Posted

Yes I would maybe like to see this as a thing but only if you stop Offworlders from falling over due to gravity coming back online after a malfunction. I'll take more brittle bones if you reflect the improved sense of balance from dealing with life in weird gravity.

Posted
18 hours ago, Carver said:

Isn't the point of them not dealing with life in weird gravity but dealing with it in no gravity.

Yes, zero gravity. However, afaik, off-worlders aren't mechanically different from regular humans when in zero gravity.

  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...