furrycactus Posted March 5, 2020 Posted March 5, 2020 For anyone not aware, the Supermatter crystal makes a constant humming noise while on screen, a noise that starts out fine but gradually and quickly increases in volume. It gets loud, very quickly. Extremely loud. Painfully so. Can we please reduce the volume on it considerably? It makes setting up the engine absolute agony.
WickedCybs Posted March 5, 2020 Posted March 5, 2020 Yes please. I jumped in my seat the first time I heard it, and that was as a ghost where it will just blast you at the maximum volume I believe. I even keep the game at a pretty low volume level but its still enough to hurt my ears.
wowzewow Posted March 5, 2020 Posted March 5, 2020 https://github.com/Aurorastation/Aurora.3/pull/8357/files maybe this may be the culprit? idk
Doxxmedearly Posted March 5, 2020 Posted March 5, 2020 I think wezzy's right. That PR pretty much guarantees it's going to be max volume. Before: soundloop.volume = min(40, (round(power/100)/50)+1) After soundloop.volume = min(100, (round(power/7)+1)) Say the power var is, like, IDK. 10k. Before, volume is the lower of 40 or 3. So basically, you'll never hear it. After, volume is the lower of 100 or 1430. So it's basically always going to be 100 volume if power is 700 or more. Note that this isn't necessarily PRODUCED power, I have no idea what goes into this var, but if running into it like a greytide gives it +200 I'm sure 20+ emitter shots bring it up past 700. This also explains why it ramps up the sound to max quickly and stays there. Adjusting the min to be like 40 like before would cap it at below half volume which is, way more reasonable. The calculation will probably have to be fine-tuned as well because before was too low and after is, clearly, too high. i have no idea if i'm correct i'm just a lowly contributor
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