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furrycactus

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About furrycactus

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    Chief Medical Officer
  • Birthday 22/01/1999

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    Victoria, Australia

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  1. I agree with most of the sentiments above, I don't think it's necessary for them to be contractors. It's a non-profit volunteer organisation, so I don't see much reason for its members to be working on stations that don't particularly need them all that much. The Aurora isn't really an emergency area that's always in need of medical volunteers, so it seems unnecessary. A nice idea, though.
  2. The following news bulletin blinks open on each Eridanian device and visual implant connected to the extranet. 15 . 11 . 2462 PRIORITY NOTICE MESSAGE FROM THE BOARD OF FIVE AND THE SOL ALLIANCE. In breaking news, a few days ago the greater Alliance of Sovereign Solarian Nations announced to the galaxy that Prime Minister Michael Frost was found dead within his suite upon Unity Station in the Sol system. As the news was made public, the Board of Five were quick to convene with the Alliance’s political representative - Governor General Mei Luo - with whom th
  3. So, like, what people already do in their custom medical records?
  4. If we're entrusting only some command but not others underneath the Captain, then I feel we're going to be on a slippery slope for elevating certain heads of staff above others, and that's not how it's meant to be. Sure, on other servers there's a "chain of succession" or whatever and a ranking of importance, but all members of command on the Aurora are supposed to be on equal footing and importance, just with different areas of expertise. Saying "only HoS and maybe RD" pushes us only further to that idea that the HoS is the second-in-command, which simply isn't the case. It should be all
  5. Hydroponics looks better more opened up like that. I have a suggestion for switching up the choice of turfs, though. The neon green grass turfs are outdated and too garish on the eyes, so ideally we should stick with the slightly more muted ones. The wood in the side room and on the borders looks nice though, though we should keep the grey metal tiles down the main walkway and the middle of the room, otherwise it makes hydroponics look too garden-y, which doesn't fit so well with the sleeker sci-fi plant tray stuff, not like the garden on the surface level. The floor decals in t
  6. I have a few concerns, the first being much more simple than the others; 1.) You should break up the solid chunks of red decals on the white tiles, as these are some huge and solid blocks of colour. Alternating them might be nicer. 2.) I'm not a fan of the state of hydroponics in this at the moment. Turning it into a loooooooooong corridor-type workspace feels a bit too... impersonal, I think might be the word I'm looking for. It looks like it was just designed for pure efficiency à la TGstation, and like it was done as an afterthought with whatever space was left. It's also supremel
  7. I'm neutral on the retro-futurism vs. sleek futurism debate, but I have to agree with doc wholeheartedly, I don't think they need an on-mob sprite, they just look huge and clunky. It's just nice having a utility item that doesn't add a huge block of pixels onto your sprite, especially since they don't seem to play nice with any uniforms.
  8. As far as I'm aware, the accents system was more or less viewed as all that was going to be implemented in terms of language bloat, so it's unlikely that we'll be getting a considerable amount of new languages with that in mind. That said, I personally would be on board with this, but we'd need the input of the rest of the human team and the unathi team.
  9. T'WAS I WHO SET THE BLAZE THAT MURDERED HE, AND I'D DO IT ALL AGAIN IF IT WEREN'T FOR YOU MEDDLING KIDS.
  10. Given that hearing aids already exist in the loadout for deaf characters (and they work with intercoms, stationbounced radios, etc., just not headsets (literally just take a stationbounced with you and you're golden)) they could more feasibly work in just about any role now.
  11. This makes it sound essentially like a mandatory undertaking, so I'm not a massive fan. Plus, cargo already has pretty rigid responsibilities to fill the High Priority phoron bounties these days (3 full gas canisters, 110-130 sheets, etc.) which is already a considerable undertaking with the phoron scarcity, and is nearly impossible on lowpop. If you don't have mining around on lowpop then engineering will be in a bit of a bind if they're trying to run the SM, it sounds.
  12. One of my favourite things about Engineering is that it gives you a lot of free time to RP after the important stuff is done, so I don't think we should add anything that's essentially mandatory to do. However, adding optional side things for engineers to do is something that could be cool. I can't list any immediate ideas off the top of my head, but I do know that other servers like TGstation have a much much more robust atmospherics system, for instance, with a much larger amount of gasses that can be fun to make and do fun things. https://tgstation13.org/wiki/Guide_to_Atmospherics#The_
  13. I dunno he's kinda kringe. I've been RPing with him for years now, not just on Aurora, and I think he's spectacular at it. Also, I think he's more than trustworthy enough to be able to coordinate a department and make sure that new players to his departments get taught how things typically operate. I've no doubt that he'd do a good job, and I'd like to see how he goes on a trial.
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