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Stop with the Alkysine Cryo tubes.


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STOP FUCKING PUTTING ALKYSINE INTO THE CRYO BEAKERS YOU TURDS.



As a note, this does cause overdosing if left in for any length of time, and you fools who keep putting it with cryo and clonex are the bane of anyone wounded and my very existence


Just mix clonex. Stop trying to be fancy, you keep leading me to either fix it, or accidently murder some player because I presumed you realize that you can OD on alkysine. so stop it.


[Can we get this stickied somewhere.]

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Alkysine in cryo actually does not cause overdosages, and here's why.


The past few rounds where you had problems with the cryo is that the cryo itself was too warm to heal people. As long as the cryo is under 95k, it should be fine to use. Optimally, you want the cryo to be at ~73k.


Alkysine takes a lot of overdose on, and I mean a /lot/. The overdose is 30 units. You would practically have to funnel this into their mouths in order for someone to overdose on alkysine.


Most mix that I seen that happens in cryo is a 20 unit Cryoxadone, 20 unit Clonexadone, and 10 units of alkysine. The way cryo works is that you get a bit of the medicine, you're not getting 20+20+10 every tick or something to the effect.


Alkysine is not the problem here. Watch how many people dive in and out of the cryo tubes, and turn them off immediately as soon as a patient's treatment is done in order for cryo to cool down again for the next usage.

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As always.


When Doomberg was suffering from tox damage a few days ago during a nuke round, I popped him in the nuke op sleeper, and gave him 35 units of alkysine until I could figure out how to mix tricord from what was available.


He lived.

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[...] accidently murder some player because I presumed you realize that you can OD on alkysine. so stop it.

 

Impossible. As already pointed out, the rate at which cryogenic freezing tubes introduce the chemical into the body is very, extremely, excrutiatingly slow. As such, OD-ing on alkysine within a cryo tube would require, literally, hours of marinating.


Further more, the OD effects at that rate are slow enough to be encountered with the normal effects of clonex. Ergo, they would not be visible, as long as the tube is working.


The mechanic in question, however, does render the presence of alkysine within a cryo tube to be pointless. It's administered too slowly to take proper effect, and could probably be replaced with other chemicals/just not put in there, for the sake of cleanliness.


So you don't have to stop, but understand that you're not really doing anything radically different by putting it in there.

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The mechanic in question, however, does render the presence of alkysine within a cryo tube to be pointless. It's administered too slowly to take proper effect, and could probably be replaced with other chemicals/just not put in there, for the sake of cleanliness.

 

That's uh, mechanically untrue. Every tick that a chemical metabolizes the proc for that chemical is called. Alkysine in a properly cooled cryo tube pretty much ensures that the person inside will come out without genetic damage. Likewise dexalin plus in a cryo tube will immediately cure most/all oxygen loss.


Additionally, all chemicals in a cryotube beaker are administered at the same rate. This is why clonex/cryoex mixes are so efficient. (Instead of getting 0.1u/tick of clonex, you get 0.1u/tick of clonex and 0.1u/tick of cryoex). Adding more appropriate healing chemicals, even trace amounts, actually radically speeds the cryo process. Even if the body itself is metabolizing said chemicals at an extremely slow rate.

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I'd also like to know what the context of why this thread was created. It's not wrong, but it's not really right either.


It's a mix of misinformation and good intent, which is weird.

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I'd also like to know what the context of why this thread was created. It's not wrong, but it's not really right either.


It's a mix of misinformation and good intent, which is weird.

 


He made this thread after he killed me by accident because he didnt know the chemist had put a cryomix in with Alkysine, I healed a bit, and then proceeded to die. I was not impressed

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The past few rounds where you had problems with the cryo is that the cryo itself was too warm to heal people. As long as the cryo is under 95k, it should be fine to use. Optimally, you want the cryo to be at ~73k.

 

Despite me telling people that cryo medicines don't actually work until it gets somewhere below 100K because I've actually taken the time to observe patients in cryo, people still tend to believe the wiki. While it is generally a good idea to trust the wiki it isn't entirely accurate. The wiki says 170K. Ever since the atmospherics and power update, it hasn't been like that. Honestly I thought it started working at ~70K.


Also I use a 20 Cryo + 20 Clonex + 5 Imidazoline + 5 Alkysine


Why someone would overdose on 5 units of alkysine (even though it usually administers less than a unit for every patient) is beyond me.


Unless you are literally giving every patient in there 29+ units, 25 at least.

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I've seen in happen five times. Each time they start taking toxin damage from the OD, but the Clonex kills it. but if you take them out, they keep taking the toxin damage, depending on whats in their blood at the time.


I know it's that, or something with Cryodone and Alkysine, because people start taking toxins damage when they've unrelated wounds and none were infected, and I have nearly no means to stop it. It also seems to stack with infected wounds, as they begin taking the damage like they were eating radium before I shoved them in.


Just because you don't see the damage doesn't mean it ain't happening. I'm positive you can OD on something in the usual mix people seem so fond of (20 Clonex, 20 Cryo, 10 Alkysine). and I doubt it's the clonex and cryo.

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I promise you it isn't. I've been using the mix for months and the toxin damage is inconsistent. I'm very aware of cryo healing toxin damage. It isn't the mix. I promise. Since I first started playing, you would take a clone out of cryo and immediately give them alkysine and they have not OD'd. It isn't the mix, it isn't the dosage. It's not the alkysine. I guarantee it.

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Because then cryo's bullshit is amped by two. If you put in another chemical I can think of as well, then there is literally not point in having medical staff, and that's no fun for anyone. It's literally just "stick 'em in the goo", and done unless they broke a bone. Some people actually enjoy RP'ing treating wounds, toxins, etc. lol

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Because then cryo's bullshit is amped by two. If you put in another chemical I can think of as well, then there is literally not point in having medical staff, and that's no fun for anyone. It's literally just "stick 'em in the goo", and done unless they broke a bone. Some people actually enjoy RP'ing treating wounds, toxins, etc. lol

 

Then...don't stick them in cryo and treat them yourself? >.>

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