MalMalumam Posted September 1, 2020 Posted September 1, 2020 (edited) I have this to-do list sitting around on my computer, but I'd rather it be somewhere public, since I might not get around to some of these. I couldn't figure a good place to put this, so a human apparently/Jade/MarinaGryphon suggested I put it here. -Update cult wiki: Need to test duration on blindness, deafening, and incapacitation runes. Fix Blood Drain rune entry. DONE 9/1 Test to see if Blood Boil/Blood Drain activates when an adjacent rune of the same kind is activated. Update juggernaut to say that it only reflects lasers, and not bullets. Update conversion rune to tell players to put some effort into it - make a ritual, deliberately lead them into an ambush instead of ganking, etc, to inspire people to hit "submit" instead of "resist". Update incapacitation rune's entry to emphasize how useless it is. DONE 9/1 What gender is Nar'Sie? Note that "Appraise Offering" verb exists. DONE 9/1 - EDIT 9/1 1:46AM EST Conversion rune should notify its drawer that the "Appraise Offering" verb exists. Modify "Appraise Offering" proc to have a special message if someone has turned off Cult in their preferences, "You get the sense that your master is interested in [target], but first you must convince them of the worthiness of His cause." or such. Modify conversion rune to check if someone has Cult turned off in their preferences. See also "Make Cult Unresistable" - Memory function to have IC notes that persist between rounds? Perhaps either in the PDA, or in a character's memory? Reuse records code? - Should vampires be vulnerable to garlic or mirrors in some way? - "Agent" shows on agent ID cards to AI chat. Agent cards also appear to not update the assignment on their card completely correctly - they show on secHUDS as "?". Need to verify, then report if still present. - Fix RCON interface. Seriously, it's janky - the box starts too small, and the wattage should perhaps come with a preset wattage or at least show the station's load on each sector so you have an idea of what to set it to, and it updates really darn slowly. At least update the wiki to have a suggestion for what the RCON values should be. Perhaps also fix VueUI, in general, so that you can change box shape via corner/edge click-drag more intuitively - right now, you have to aim a little outside of the corner/edge to change the box shape, and the mouse icon doesn't change when you're able to click to do so. - Refactor Spatial Mage. It was removed because the wizards would become too flighty and be a pain to track down, but perhaps some limitations would allow it to be reintroduced. Teleport: Can only teleport when not seen, and/or after a "charge up" of five(?) seconds that can be interrupted? Mark and Recall - rune should make a 7x7 area glow blue, and make buzzy sounds, making it easy to find? Blink and Ethereal Jaunt - have portals that people can follow you through, and prevent forcewalls from being summoned nearby? Swap - only lasts for a short time, and then revert? Maybe using enough spells (2?) in succession makes the space around you glow blue in a bigger and bigger radius, even through walls? Does Spatial Mage have protections against telegibbing? - Have a collection of antag gimmicks/goals set up somewhere? People newer to antag may find themselves lost in regards to what they should do. Give suggestions for each type of antag, and for each type of job should they find themselves as crew antag. I have my own list of cult gimmicks, but it's improper to put them on the wiki. - In a similar vein - write a guide for how to antag for the crew, not just yourself. It's pretty easy to go "We'll just quietly rob the vault/go stealthcult the whole game" and then the round becomes extended + a few people being antag all to themselves. More likely to happen when you have no idea what goals/gimmicks you should pursue, though the contracts in the uplink can provide some guidance. Perhaps antags that start with uplinks should be told in their welcome messages that if they don't know what to do, pursuing one of those contracts isn't a bad idea? (Should probably vet, clean up, and randomize the contracts in that case.) - Ling should be able to make something like holoparasites from their victims? Blatantly stolen from Paradise (except theirs are for traitors, not lings): https://www.paradisestation.org/wiki/index.php/Guardian There is unimplemented code for victims to be part of a changeling "hivemind", but all they can do in that mode is talk to themselves and all lings on a secret channel. It would be good if a changeling absorbing someone didn't just end the round for the victim, and they got a chance to be antaggy. (I'm tempted to suggest porting some of the antag items from Paradise, but that seems pretty rude and against the spirit of things.) EDIT 9/1/2020 2:15 AM EST @Chada1 suggested that perhaps Lings could spawn Morphs out of consumed people: https://tgstation13.org/wiki/Morph - Solar power buff/refactor? Seeing as the supermatter and tesla use phoron (so far as I can tell?), and there's supposed to be a phoron shortage, maybe solar should get a buff somehow? Couple of ideas: "Bluespace Solar", where a satellite closely orbiting a star focuses the sunlight and turns it into energy, then sends that energy through a portal to the station. Or, it sends the sunlight through the portal, then a power station on station turns that sunlight into energy. The bluespace solar satellite could be on z-level 1, requiring a voidsuit protective against temperature and radiation to survive on, or it could be just left offscreen. "Offscreen solar panels": The station needs about 1-2 thousand solar panels, or an implausible buff to the current solars' production value, to power the station effectively. Actually deploying that many panels would be too big of a load on the server, and too big of a load on engineering, so instead, just move them offscreen into a console, and have them orbit the station's asteroid. Or alternatively, make a computationally light "solar panel" tile and pave z-level 2 or 7 with about 8 screens worth of them. A special, really thick power tether connecting to the orbital solars is all that remains on-station, and it needs to be connected correctly and the console configured for the orbital solars to provide power. Eliminates inefficiency from being in the asteroid's shadow. If completely off-screen, automated machines keep them maintained, but perhaps special packages of glass and steel need to be sent up to them in a "solar shuttle" for the machines to maintain them. If screens are instead paved with solar tiles, then maybe engineering can get a buggy they can navigate the solar tiles with, or at least a jetpack. Either way, each method should take roughly the same amount of time and effort that the current engines require. - Medical cryo storage for patients medbay can't handle? It's the 25th century, with cryogenic storage systems that routinely keep people asleep and in perfect stasis until they are revived for their work shift. Surely, there ought to also be cryo storage for patients that are near death that the station isn't equipped to treat. It would have the same effect as dying on the player - you're ghosted, and no longer able to participate in the round - but at least your character might be able to get actual medical treatment off-station, instead of dying to incompetency, lack of medical staff, or lack of a proper ICU. - Soul capture IPCs? The soul capturing mechanic in soul stones appears to rely on isAsystole. IPCs can't be asystole, however, since they have no heart. Should IPCs be able to be captured in them? If not, then maybe update the soul stone's description to reflect that. I think they should, since you can convert them to cult. (Maybe this is all just a misunderstanding, and IPCs really can be soul captured.) - Ranked choice voting for antag modes. Apparently Baystation has this already? First-past-the-post voting kinda sucks; no one can express a preference for Wizard vs Ninja, for instance; if they want an antag round, they just have to pick Secret. Perhaps give Extended a bit more weight, since "antag" vs "no antags" is its own issue that people vote on. - Let antags leave. Credit to @Snakebittenn: It just needs to actually be coded and merged. Rough difficulty of coding, in order: 1. One time use teleport scroll wizard starts with that teleports them back to the wizard den - very easy? 2. One time usable "Home Base" option on antag shuttles - mercs, nukes, raiders, burglars - easy enough? 3. Putting wizard den back on the teleport scroll, but that expends the rest of the charges on the scroll - easy enough? 4. One time buyable uplink item to teleport mercs, traitors, ninjas, revs, nukes, raiders, and burglars to a home base - easy ish? 5. Cult/vampire can summon a obj/singularity/narsie/large/exit to escape - only a little easy? 6. Hijack the teleporter, after which it explodes after a countdown - not very difficult? 7. One time buyable uplink item to call an antag shuttle to the station, that antags without shuttles - traitors, ninjas, revs - can use- kinda difficult? 8. Hijacking the transfer/research shuttles/escape pods to go to a different place - difficult-ish? - Overmap for escape pods? Credit goes to a human apparently/Jade/MarinaGryphon. In connection with number 8 in "let antags leave", it would be a neat thing to do. Also would tie in to NBT nicely, perhaps. - Experiment with medchems to see what are the best chem mixes for various problems, given the chem side effects update, and update wiki accordingly. Determine which, if any, medicines are good to put in the cryo tubes alongside clonex/cryox, and add in that to get maximum effect from cryo tubes, you need to set the coolers to 0K. Also put an update on Guide to Medicine/Physician/Paramedic's wiki page about how to take care of critical patients. Credit to CertifiedCybs on the discord for the proposal below: 1. Stop the bleeding with brute kits/gauze 2. Hypospray Inaprovaline (unless due to giant spider venom; then inject dylovene, and not inaprov, to avoid making tricordrazine) 3. Use dexalin/dexalin plus inhaler 4. Hypospray mortaphenyl/perconol 5. Hypospray Dermaline/bicaridine/tricord as appropriate 6. Use kits and gauze/ointment for other injuries (if you used gauze in step 1, use ointment on those wounds to disinfect) 7. Put on roller bed, attach IV bag if there is bloodloss, go to medbay - Apparently the worths of material stacks are all messed up in Cargo's ordering menu. Credit to @ThelonTV for reporting this. See SS13_Cargo_fuckery.xlsx, attached. Probably needs fixing, unless buying and selling wood planks back and forth from Centcom for infinite credits appeals to people. SS13_Cargo_fuckery.xlsx Edited September 1, 2020 by MalMalumam
Carver Posted September 1, 2020 Posted September 1, 2020 2 hours ago, MalMalumam said: - Memory function to have IC notes that persist between rounds? Perhaps either in the PDA, or in a character's memory? Reuse records code? This seems a tad redundant for anyone who keeps text files, especially as memory currently is designed as an in-round thing for stuff like wires/uplink password/traitor codephrases. I don't dislike the thought, but I worry it existing might lead people to 'memorizing' things that shouldn't be memorized, such as antag related round-specific stuff or things in general that end up non-canon.
ThelonTV Posted September 1, 2020 Posted September 1, 2020 2 hours ago, MalMalumam said: - Have a collection of antag gimmicks/goals set up somewhere? People newer to antag may find themselves lost in regards to what they should do. Give suggestions for each type of antag, and for each type of job should they find themselves as crew antag. I have my own list of cult gimmicks, but it's improper to put them on the wiki. Something like this? https://byond.aurorastation.org/syndie/contracts
MalMalumam Posted September 1, 2020 Author Posted September 1, 2020 (edited) @Carver The thought I had behind it was to be able to have a handy in-game reference for things such as e.g. chemistry recipes you were taught, or notes about people you know. Text files require having to tab in and out of the game, which is a little annoying. But definitely fair. It may also be used an alternative source for exploitable information for psionics, borers, and changelings. @ThelonTV I had that in mind exactly, yes. Antags with uplinks (mercs, traitors, ninjas, nukes, raiders) are able to access this list ICly, and I would suggest the order in which they appear be randomized, and the contracts vetted for use and redundancy. Other antags could do with their own sources of gimmicks or goals, perhaps even in-game. The Cult already has a tome; perhaps a list of things Nar'Sie might be pleased by could be put in there. Changelings, borers, and vampires... uhh... could have it in their memory...? Wizards could have it in their wizard tome... Anyway, probably ought to put "check your contracts!" in the welcome message for antags with uplinks. Edited September 1, 2020 by MalMalumam more ideas for where to put gimmicks
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