Valwyn Posted October 21, 2020 Posted October 21, 2020 (edited) I played a detective that uses the Hudpatch, i RP him with one blind eye, and getting flashed all the time was hell,i belive i even started to have eye damage from all the flash. Heres the Idea: Have Two Eye Slots like you have for the ear/headsets , you can place like a Eyepatch/hudpatch in one eye and in the other put like a hud/scouter for exemple. Would solve the issue, ofc if would need to make the blind effect check for each eye/accessories. >Have a Eyepatch on the left eye, those are flash-proof, and a security Hud in the other eye that is also flash-proof: dont Get blinded by flash. >have a Hud/scounter in one eye and nothing in the other? get blinded by flash. Soo, Security HUDpatch, Security HUD/Scounter and normal Eyepatch(because it covers that entire Eye.) Would be the ones marked was flash-proof. Here's the ''single'' eye eyewear we already have in the loadout, Monocle > (would be nice to have a flashproof one too.) HUDpatch, Science, Medical and Security. HUD/Scouter, Medical and Security (weirdly we dont have a science one) Eyepatch Ipatch. Edited October 21, 2020 by Valwyn typo fix.
Wildkins Posted October 21, 2020 Posted October 21, 2020 it's a cool concept, unfortunately the only code to build off for this is left ear / right ear code which is HORRIFICALLY cursed and prone to breaking at the slightest touch it's doable certainly but you'd need to find a gullible or sadistic coder who also had the technical know-how to do it alternatively subscribe to geeves' onlyfans
Carver Posted October 22, 2020 Posted October 22, 2020 I'd love this just for the stupidity of wearing two different kinds of eyepatch at once.
niennab Posted October 22, 2020 Posted October 22, 2020 If we had two separate eyes on the code side, I'd also love to see the ability to have one mechanical eye as well!
StationCrab Posted October 22, 2020 Posted October 22, 2020 This sounds really cool, if it is doable code wise.
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