Valwyn Posted October 30, 2020 Posted October 30, 2020 Its not like maglights cost 20 Million Credits. One Round a FT and i went to the construction level to try to get some evidences. and she could not see the stuff around soo i had to light everything for her... so she can do her job.. another Round i arrived Late and there was no Maglights left... soo i ordered from cargo, but there was no one working on cargo, later i Needed to Search a maint and i had no light, so i had to beg a miner to give me one. Its not like they are weapons of mass destructions, or is it wink , they are Simple TOOLs. A INVESTIGATION department should definitly have those. they have it on the CSI tv show... >But just order from cargo every single round! And when there is no cargo? thats a patch to the problem not a solution.
niennab Posted October 30, 2020 Posted October 30, 2020 I agree in that there should be enough maglights for everyone in the department. I can't recall how many the department starts with but what I suspect is that ideally they were meant to be for the officers and cadets. However that means that if a Detective, FT, or Warden takes one, it means someone else doesn't get one. Or vice versa.
Carver Posted October 30, 2020 Posted October 30, 2020 Funnily, they were meant for the officers + detectives. Having a couple extra for cadets who shouldn't have been taking them in the first place sounds like a clean and harmless change, though.
StationCrab Posted October 30, 2020 Posted October 30, 2020 Could put a few in the security vend as well.
Flpfs Posted October 30, 2020 Posted October 30, 2020 https://github.com/Aurorastation/Aurora.3/pull/10411 Opened a PR, adds 3 more maglights in the table and spares in the sectech vendor.
Valwyn Posted November 4, 2020 Author Posted November 4, 2020 (edited) thanks to @Flpfs PR, https://github.com/Aurorastation/Aurora.3/pull/10413 already merged. i would say that this suggestion is approved. Edited November 4, 2020 by Valwyn
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