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Security staff logging for the round in the briefing room.


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Posted

It has become a bigger and bigger issue as of late. I just finished a round in where within 50 minutes 3 of the 5 officers were SSD in the briefing room in full gear. In the next 15 one more joined them and the remained went out in the fore hall. All in full gear. The briefing room then became lethal, and killed them all and locked the 5 slots as closed.


It is a giant pain in the ass, so...

 

CUT IT OUT!

Posted

Psst. Cryo exists for a reason. The briefing room should ideally just be used to go AFK for like half an hour max, when you have a definite time of return. When you don't: please stow your gear and go to cryo.

Guest Marlon Phoenix
Posted

If admins on:

Mentally note the time they go SSD.

After ~20 minutes ahelp the names of the people, followed by "cryo? It's been X minutes"


If there's no admins, do the same, but use your best judgement. Perrrrrsonally I found this to be a good system. Just inform the admins, since sometimes the super spacey characters are that way cuz admins are being spoopy ghosts.

Posted
If admins on:

Mentally note the time they go SSD.

After ~20 minutes ahelp the names of the people, followed by "cryo? It's been X minutes"


If there's no admins, do the same, but use your best judgement. Perrrrrsonally I found this to be a good system. Just inform the admins, since sometimes the super spacey characters are that way cuz admins are being spoopy ghosts.

 

Frankly, having to ask to cryo someone really defeats the purpose of the fifteen minute cooldown timer on cryo. If someone isn't coming back in fifteen minutes from ghosting or logging, chances are they aren't coming back. I see no reason why SSD players shouldn't be put into cryo as soon as it's apparent they aren't coming back.

Posted

As I told you in Skype, Sometimes people afk with permission from admins to be left alone, and admins will ghost for extended amounts of time. People with bad connections constantly dropping out. All of these are reasons not to put people in cryo without permission.

Posted

And as I replied, admins who are playing should not be aghosted for upwards of fifteen minutes.(and more realistically, fourty-five.) People with bad connections have a good fifteen minutes to fix their connections or rejoin, and can freely rejoin as their original character after half an hour. Cryo could also simply be changed to give someone a free respawn as soon as their original character is despawned.


I'm saying it's an unneeded and poorly-considered rule, and it leads directly to situations like this. If the timer on cryo is too short just extend it to half an hour.


The whole point of cryo is to stop manifest clutter and free up vital job slots. Why not let the game mechanics do their job here? It makes no sense and just leads to people SSDing in the dorms/security lobby and taking up roles that someone else could be playing.

Posted

That would be the case, except there are situations where staff(all staff on the server) can be gone from their mob for longer.

Dutyofficers when they come aboard, they are not admins, they do not have aghost powers. Their original on station mob gets left with a temp key while they get sent to central. Their investigations and meetings can take time, one visit went on for 2 hours. During this time their character on station is SSD.

Sometimes these visits are unplanned and have no idea how long it will take, so they just go to dorms and head to do DO work.


The rule is SSD/AFK characters are off-limits unless being taken to dorms.

Catatonics can be put into cryo, everyone else needs admin permission.

Posted

Going DO doesn't really seem like a good excuse to me. You are still taking up an extra slot on the server with your original character, and if you are gone up to two hours to do DO work your slot should be freed so that someone who is able to play in that role can join. Especially if you are playing a limited-slot job.


Simply permitting DOs to respawn after releasing their DO mob (or giving them a verb that does so if their original mob is gone) seems far more prudent.


Real life, in-game calls, and unexpected absences happen. I do not see why any of these situations should be treated differently at all, as they all result in the same. I, personally, will always cryo myself if I know I will be gone for any extended period of time. It's not fair to the other players that I take up a slot when I'm not here.


As the original writer of cryogentics stasis, it was designed with the intent to help remove the burden of freeing job slots and despawning players who had left the round. The original iteration of stasis did not have a timer at all, and I wholeheartedly supported the timer that Baystation added to it.


If the mechanics are not functioning for Aurora, they should be tweaked so that the system remains automatic.


Doing the following should solve most issues:


1. Extending the despawn timer further, to 30 minutes

2. Granting an immediate respawn to players who are placed into stasis.

3. Permitting DOs/Admins to freely respawn from cryogentics if their original mob is destroyed.


The process of Cryogentics stasis is meant to streamline gameplay and keep limited-slot jobs from being filled by SSD, lets allow it to do so.

Posted

It is not the players decision on if someone is allowed to be cryo'd, that is taking someone out of the game because you don't like how the system works.

People are always free to ask for a slot to be opened, security players do it all the time, and we open them.


DO's have no idea how long they will be gone, it could be 5 minutes from when they leave their body to 2 hours. They could get forced off station due to a griefer and not have the chance to come back. Then their body ends up getting cryo'd and then they respawn, potentially without their old job because someone has taken it. It's not their fault they had to leave, should they loose their spot?


Why are you against seeing someone SSD making a mental note, walking past them again after 15-20 minutes, and sending an ahelp to go cryo them?


Doing what you said only makes a few of the problems go away while adding a few more, when there isn't really a problem going on, other than we're not using it the way you wanted it to be used.

Posted

This thread is evidence there is somewhat of a problem going on. I will attest that I fairly regularly see engineers SSD for most of the round down in the engineering dorms as well.


Quite honestly, not meaning offense to our DOs, but the DO took the position knowing they could expect to be taken away from their round for that period of time. It is one of the trade-offs for the power and authority that the DO position has. One could argue that by SSDing as a limited-slot job, they are doing the exact same thing to newjoiners that may want to play that role, with the added downside of denying the station that roles' services until their DO duties are done. DOs are also in a unique position where they are in far closer contact to administrators (as well as trusted) to the point where they are far more likely to be granted an extra slot for a position if it is really neccesary.

 

Why are you against seeing someone SSD making a mental note, walking past them again after 15-20 minutes, and sending an ahelp to go cryo them?

 

In part? I do not always have the time to do so. Generally I keep myself very busy in the round regardless of job, and the amount of time I personally spend "patrolling" the dorms is quite limited unless I am specifically looking for someone who is missing. Limited slot jobs, especially heads of staff , geneticist, and chemist slots, are often heavily in-demand and leaving them filled with a SSD (and essentially unfillable) is a poor choice. If one could simply respawn freely after cryo it would be a non-issue, excepting that occasionally an in-demand job would be taken by another instead of filled by a SSD for an extended period of time.

Posted

As it turns out, Jamini and I were actually on the same lines and the messages got mixed up.


But back on topic, Security take off your equipment and head to dorms or cryo if you are planning to AFK or SSD.

Posted
As it turns out, Jamini and I were actually on the same lines and the messages got mixed up.


But back on topic, Security take off your equipment and head to dorms or cryo if you are planning to AFK or SSD.

 

Engineering too! Those gloves don't grow on trees!

Guest Menown
Posted

The issue is if you need to leave in a hurry. Stripping down everything, and putting it neatly in a locker isn't easy when your kitchen is on fire, or you've cut your knee open (both of which have happened to me, and I've returned my gear all while this is happening because I know people would bitch if I just left)

Posted

A quick and easy solution to that is to set your pose to 'Feel free to cryo' that way when someone examines you they have the permission from you to take equipment and cryo you.

Guest Marlon Phoenix
Posted

The fastest thing you could do to both gtfo to your raging house fire or invading communists is to send an ooc or ahelp "cryo pls bbl" or some variation thereof. As long as I know what to do when you when you suddenly fall unconscious, I don't mind it.

Posted
The fastest thing you could do to both gtfo to your raging house fire or invading communists is to send an ooc or ahelp "cryo pls bbl" or some variation thereof. As long as I know what to do when you when you suddenly fall unconscious, I don't mind it.

Same as you have always done. Anyone who has 'Able to Cryo' as a pose is able to be cryo'd

Ahelp so we don't jump on you when we get the log.


This thread isn't about if you can cryo people, it's about security ssd'ing in the briefing room.

Posted

A good tip for quickly logging off as Security is to just drop your belt of gear into the locker, and any armour/HUDshades/security-issued weapons you're holding in your pack, and that's it. Noone's going to care if you sleep/cryo with the black Security uniform, or the flash/cuffs you spawn with, or a crowbar, and so on. Nor will they care if you take any custom loadout items you spawned with either. As long as it isn't something key to Security (Classic SecHUDs/holsters/webbing you spawn with due to custom loadouts aren't key), or whatever department you're in, losing it won't matter.


But for the love of Christ, don't go to cryo carrying your armour/belt/gear, half of that will disappear forever, the other half can easily be taken from the console. If you're a traitor and in a hurry to leave for life nonsense, taking your Revolver/E-Sword/etc with you is fine.

Posted

The problem with that would probably be that people would not know to ask to cryo.


What if we simply had an automatic timer of 30-60 minutes for SSD's, after which it would give some message indicating that they have been SSD for an extended period? Pair this with an opt-out system where you can click a box or whatever to indicate that you do not want to be cryo'd.


Alternatively, you could just have the 'don't cryo me if I'm SSD' thing be a box you can click in character creation.

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