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Consular Officers and Corporate Liasons need $$$


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Posted (edited)

So, this is the status quo:
VsMfvcR.png

As you can see, Consular Officers and Corporate Liasons are paid less than even the Head of Personell (some corporate desk jockey).

While for select few Liasons or Consuls this might indeed be accurate, for the majority it isn't. The fact that, say, a Golden Deep representative or an Idris liason can have as much money as a quartermaster or doctor on a regular basis is absolutely ridiculous.


It's only logical to bump the Consular/Liason pay modifier to at the VERY LEAST 15 (20 or 25 would be more accurate, but whatever).

The opposition I've seen to this is mostly, "what if the Liason/Consular orders 15k in guns?!" which is silly, considering that ANY head of staff can do the same thing and there are high roleplay standards imposed upon those with Head of Staff whitelist.

 

 

This is a very simple change with minimal impact to gameplay- yet one that would allow Consul/Liason players to better roleplay a character from high society who bleeds cash.

 


ALTERNATIVELY, you could have Consuls/Liasons spawn with a static amount of credits. 

Edited by WaterPumpJohnny
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