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Antag Healing, Armory Restock PR feedback thread


Kintsugi

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Posted

I think we need more time still really to see how this goes. That said, the extra options for sec are nice and it seems antags have more room to play with stuff in their uplink. I just remain unsure of the ballistic carbine when it comes to fighting antags that aren't in a team.

Posted

the carbine needs more mags, or else sec is going to rpint the giga rounds off the lathe. id say 3 spare mags minimum

buckshot is really bad and needs a buff, even with PBs it wont hit arteries or do decent organ damage because it does like 14 damage per pellet which is nothing

Posted

Agreed with Milk on buckshot.
It's a joke cartridge and and only useful for mixing into slug-shot-slug-slug-slug type shotgun loads, for extra spray.

To be completely honest, I feel what would be more appropriate is a buff with this new chemical being added and no extra frills being added to security, except maybe the lethal shotgun ammo.
It's pointless to hack into an autolathe and print slugs and buckshot. And for us not to have either one of those in the armory to begin with is not realistic.

Posted

Overall I enjoy this PR, especially the addition of the machine pistol. I've personally not seen the shotguns taken out of the armory at all when I play as sec, however, whenever its blue the HOS/Warden always goes in and takes the carbine for themselves. I have yet in my multiple rounds this was TM'd seen it used against antags. I think there should be 1 more lethal mag for the machine pistol but otherwise this PR is great, danse.

Posted
8 hours ago, Tristan63 said:

Overall I enjoy this PR, especially the addition of the machine pistol. I've personally not seen the shotguns taken out of the armory at all when I play as sec, however, whenever its blue the HOS/Warden always goes in and takes the carbine for themselves. I have yet in my multiple rounds this was TM'd seen it used against antags. I think there should be 1 more lethal mag for the machine pistol but otherwise this PR is great, danse.

Shotgun isn't taken out because it is essentially tazer-level useless if you do not properly make/hack/order slugs and or buckshot.

Posted
2 hours ago, Zelmana said:

Shotgun isn't taken out because it is essentially tazer-level useless if you do not properly make/hack/order slugs and or buckshot.

yes, this is the only fault of the PR. Should have some more stopping power

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