Montyfatcat Posted July 28, 2022 Posted July 28, 2022 Lore Impact: Large Species: Human Short Description: An overhaul of the Eridani Federation, restoring some older lore such as planet names while giving players more reason to play Eridanians. How will this be reflected on-station?: Eridanian characters will have more culture and nuance to work with when having a conversation, as well as slightly more unified attitudes and less confusion on why dregs hate suits. Does this addition do anything not achieved by what already exists?: Yes, it adds actual cultural information beyond soy. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes Long Description: Document I want to clarify, despite the extremely awkward timing of this application, it was only pushed forward into writing by the lore update on the 27th. Many of these ideas were ones that I had a long time ago and never put into writing, but I was on the verge of beginning when the update came out. As such the whole concept was totally rewritten around the new wiki, with adjustments and labels changed where needed. As far as I can tell, nothing was explicitly removed in this version that isn't in the new wiki. I've stated my reasoning for each change below when they are substantial enough to be worth it, while other additions and changes are simply for the sake of vibes. Many of these changes were motivated by a general vagueness in the lore, as well as a lack of things that are relevant to players such as basic culture and planet lore. I was sitting on the idea of rehauling food since around March after some frustrations with the only listed food being soy, and many of the aspects added were designed by consulting West African friends about what their culture is like at the base level. Even if this is not accepted, I'm glad to have learned so much.
SleepyWolf Posted July 28, 2022 Posted July 28, 2022 (edited) I really enjoy your additions and your modifications to the original work - you've expanded on everything that's become second nature to many Eridani players that have formed knit groups together. You really added some fantastic stuff I enjoy. ALSO your reasoning for anti-IPC bias in Dreg communities is a lot more interesting than what I feel most players expect - just full support. The idea of IPCs replacing jobs never came to mind for me since I was focused on the transhumanism aspect instead of the labour aspect - that's fantastic. The immigrant dreg topic is also very interesting - and I feel worth it. Corporate doesn't WANT to not use these dregs for their labor, so it makes sense they might ignore it if the dreg doesn't cause issues. Giving CCIA some power there feels right, and gives a fear of upper management on non-citizens. having multiple names for a single planet is the opposite of the current devs intentions i think - I'd stick to one with maybe a note in dreg culture that says 'Dregs have a variety of names for planets and items, not just one' since they have such an individualistic culture of ... collectiveness? each community probably has their own words for specific things. probably a better way to word that. also looking at the speaking mannerisms part under Eridani Non-citzens in society, - tiny negative there. i feel like that's less cultural and more stereotypical. the loud argumentative speaking. it pushes forward one stereotype as the fact instead of a thing people do as a character. i gave plusses and minuses i hope this is comprehensible Edited July 28, 2022 by SleepyWolf
Montyfatcat Posted July 28, 2022 Author Posted July 28, 2022 1 hour ago, SleepyWolf said: having multiple names for a single planet is the opposite of the current devs intentions i think I originally planned to scrap the nicknames for planets and keep the old slang, but decided against it on the basis of it possibly being important to a long term plan. I just couldn't bear Eridani I-V because that's a designation we use for planets we haven't bothered naming, rather than an inhabited system.
Diggey Posted July 28, 2022 Posted July 28, 2022 This is nice and I trust this player with Dregs because they interact with a majority of the dreg playerbase on a regular basis I am personally in favour of *naming the planets* Even if it is an unofficial name named by the people Because... ya know... the players will just give them nicknames otherwise. Like you said yourself the general way Dreg IPCs conduct and build themselves feels off, not that i could help you make it feel more grounded, as I am a terrible writer myself. Maybe mention something about how Dreg IPCs build themselves entirely out of low grade mass produced and bulk bought Prosthetics like you mentioned in the prosthetics part of the rewrite. It would check out how they would be able to exist and give them the "This is the legal bare minimum to be effective in the workplace" look Which I assume is bulky and unaesthetic but of course the Dreg IPCs make it work I think there is potential here... Now on to some of the changes I appreciate most like adding food and culture I have actually been to a West african restaurant 2 weeks ago so that amused me quite a lot. It would be fun to add a layer of Suits on Station/ship that prefer canesugar and pester the Botanist or chef about it. As for the music styles, the idea of the "Boyz 12" ification of just having massive popbands with algorithm approved currently rising stars who can not stand each other with corporate backed band breakups to feed the drama industry in this massive self perpetuating drama sphere tickles my funnybone in ways I can not put into word (clearly) Love the callback to the suited dregs and Ska is the perfect style of music for a corporatised version of rebellion Where everything has been pulled through the sieve the punk of the Dreg ghettos gets turned into clean and enjoyable Ska for the Suits at the top Also For the movie part, I actually made some fanfiction about exactly this when I do like off-station RP in the show Oran Gaucho th- I won't bore you with the details but I basically imagined this is how Eridanian media would be like.
Sycmos Posted July 28, 2022 Posted July 28, 2022 As someone who has played dregs on and off for the last two years, whose main character leading up to the NBT was married to a dreg, and has generally understood the themes of Eridani culture through the lens of being PoC and living in Detroit I'm generally in agreement with most of these additions. They are not drastic in much of any way in that they just codify things that Eridani players have been doing for some time on their own, including myself.
Marlon P. Posted July 28, 2022 Posted July 28, 2022 (edited) A great contribution. The dregs are a highlight of the faction and seem to be a major outlet for players so the work on them is going to be a great use for characters. The work itself in OP looks good. Naming the planets is also a good idea. +1 Edited July 28, 2022 by Marlon P.
Montyfatcat Posted July 28, 2022 Author Posted July 28, 2022 2 hours ago, Sycmos said: As someone who has played dregs on and off for the last two years, whose main character leading up to the NBT was married to a dreg, and has generally understood the themes of Eridani culture through the lens of being PoC and living in Detroit I'm generally in agreement with most of these additions. They are not drastic in much of any way in that they just codify things that Eridani players have been doing for some time on their own, including myself. I wasn't really going for anything particularly radical, but I did want for what was basically player headcanon to be actually codified. It makes the setting more friendly for new players who aren't familiar with dregs (for example, the dude that recently made a roadman dreg)
Faye <3 Posted July 29, 2022 Posted July 29, 2022 strongly against renaming Eridanian planets after Egyptian deities again. remnant of oldlore and it doesn't match eridani's cultural background. Elyra struggles enough 2 get players as it is. everyhing else is cool, giving suits a reason 2 socialize would be nice
Montyfatcat Posted July 29, 2022 Author Posted July 29, 2022 4 minutes ago, Faye <3 said: strongly against renaming Eridanian planets after Egyptian deities again. remnant of oldlore and it doesn't match eridani's cultural background. Elyra struggles enough 2 get players as it is. everyhing else is cool, giving suits a reason 2 socialize would be nice We can rename them if we need to, I just kept the original names to avoid confusion. I'd happily support changing the egyptian names, but I'm rubbish at naming stuff. Suggestions are welcome.
limette Posted July 29, 2022 Posted July 29, 2022 strongly in support of absolutely everything except the egyptian deities for eridani which i strongly oppose; not sure what i could propose without biasing in favor of one group too much personally though, otherwise theres some based stuff some of the stuff (synths in particular) seems a bit superfluous but thats not really too much a bother
Sycmos Posted July 29, 2022 Posted July 29, 2022 16 hours ago, Montyfatcat said: I wasn't really going for anything particularly radical, but I did want for what was basically player headcanon to be actually codified. It makes the setting more friendly for new players who aren't familiar with dregs (for example, the dude that recently made a roadman dreg) While I think that Eridani as whole isn't as structurally sound as some of the other human lore systems when it comes to total coherence and depth as a faction I think that this touch up you've done will give it enough life that it'll be a consistent source of good inspiration until the much deeper issues with the faction can be tackled. We've not always necessarily agreed on things in the past but I think that this is objectively a good thing to push forward and I'm appreciative that Eridani is getting a little more love from players. I also agree with Faye in that the planets need newer, more unique names - even if they're not deliberately called those names by the ECF on paper. Names from West or Central African deities maybe? Shot in the dark.
CourierBravo Posted July 29, 2022 Posted July 29, 2022 Very very strong support, only change I'd like to see is with the egyptian deities. Maybe utilize some sub-Saharan African deities if you want to keep that theme?
MattAtlas Posted July 29, 2022 Posted July 29, 2022 The situation of stateless dregs in this document is heavily romanticized in respect to what the actual situation of a stateless person in real life is. The only things mentioned in this document are basically the SCC treating you like every other dreg (dregs cannot be heads of staff, so there are really no promotions to hold someone against, unless it's an intern position but restricting people to internship positions is extremely bad). To be clear, stateless people often cannot access any medical services, go to school, get hired at all (because you are a gigantic liability) and often have troubles with freedom of movement. If stateless dregs get re-added, their condition should be miserable if anything, and you are also going to risk overlap with normal dregs anyway - as they are also considered non-citizens by the Eridanian state. Do remember that it is currently not mechanically possible for dregs to have no citizenship in game, so if anyone has been doing that on the ship, they are intentionally and willingly playing an archetype that is not possible and is not approved by lore. For all intents and purposes, I think dreg citizenships should not be removed by the Eridanian state, they should just go "Yeah that person does not actually exist" or "We don't care", even if they have one. I'm not sure how I feel about the "work hard play hard" part for suits, mainly because I feel like it overlaps with Cytherea quite a lot to a degree I would not personally really risk. I get that it may not be the intention, but that's probably how it will be interpreted, in my view. I think the rest is fine, content-wise.
Marlon P. Posted July 29, 2022 Posted July 29, 2022 (edited) "The situation of stateless dregs in this document is heavily romanticized in respect to what the actual situation of a stateless person in real life is. The only things mentioned in this document are basically the SCC treating you like every other dreg (dregs cannot be heads of staff, so there are really no promotions to hold someone against, unless it's an intern position but restricting people to internship positions is extremely bad). To be clear, stateless people often cannot access any medical services, go to school, get hired at all (because you are a gigantic liability) and often have troubles with freedom of movement. If stateless dregs get re-added, their condition should be miserable if anything, and you are also going to risk overlap with normal dregs anyway - as they are also considered non-citizens by the Eridanian state. Do remember that it is currently not mechanically possible for dregs to have no citizenship in game, so if anyone has been doing that on the ship, they are intentionally and willingly playing an archetype that is not possible and is not approved by lore." The situation of people in the "Wild West" in most fiction is heavily romanticized in respect to what the actual situation of the american frontier in real life was. The situation of the oppressed in most cyberpunk fiction is heavily romanticized in respect to what the actual situation of the oppressed in real life is. The situation of space travel in most fiction is heavily romanticized in respect to what the actual situation of space travel in real life is. This app romanticizing some element of life isn't inherently problematic -- we are all playing make-believe together and we have to acknowledge the degree of seperation between us and fictional dregs. The situation of stateless people in the Auroraverse 2460's does not have to be the same as stateless people in 2022 america / Europe in the prime reality. It's romanticized and that's a good thing. Characters must not always be suffering abject misery to be written from alternate modes of life. I would very much -1 such a change because it would reintroduce a heavy-handed cliche present across the aurora narrative. I also enjoy the meta level of playing a stateless dreg being "illegal" by lore staff -- stateless people per say As for their unplayability-- since lore is a collective game of make-believe, it can simply be changed to make them playable, even with no touching of mechanics. Who's to say their passports aren't fake? Edited July 29, 2022 by Marlon P.
lukebr2 Posted July 29, 2022 Posted July 29, 2022 2 hours ago, MattAtlas said: To be clear, stateless people often cannot access any medical services, go to school, get hired at all (because you are a gigantic liability) and often have troubles with freedom of movement This is wrong in several levels: 1. Without a state dregs would have no standardized or reconized education but there would be a informal education system in place since education does not depends on the state 2.Not all countries follow the same rigid immigration and citzenship systems Europe and North America, like Brazil where as long as you have no active warrants that are reconized by the goverment, you can get citzenship from just entering the nation, and due to that we also have systems to help stateless people like the indigenous tribes and thoses who recently crossed the border 3.there are literal gypysis in Europe who are able to do everything in your list Maybe you would like to research a bit before sending a review
lukebr2 Posted July 29, 2022 Posted July 29, 2022 2 hours ago, MattAtlas said: The situation of stateless dregs in this document is heavily romanticized in respect to what the actual situation of a stateless person in real life is. It is indeed a bit romanticized, because it is a game and it is meant to in the end of the day be fun to play, so making all lore "haha muh grimdarkish" is cool and all but again, it is a game. Not everyone likes grimdark backstories and that should be ok. I do reccomend thinking about other people fun when talking about lore and mechanics, not that you dont do that of course, but it is always good to say this every so ofter Overall i think that i am very biased on saying this app is great and it clealry makes dregs more intresting to play. A +1 from me
MattAtlas Posted July 29, 2022 Posted July 29, 2022 14 minutes ago, lukebr2 said: This is wrong in several levels: 1. Without a state dregs would have no standardized or reconized education but there would be a informal education system in place since education does not depends on the state 2.Not all countries follow the same rigid immigration and citzenship systems Europe and North America, like Brazil where as long as you have no active warrants that are reconized by the goverment, you can get citzenship from just entering the nation, and due to that we also have systems to help stateless people like the indigenous tribes and thoses who recently crossed the border 3.there are literal gypysis in Europe who are able to do everything in your list Maybe you would like to research a bit before sending a review I do not appreciate the passive aggressive tone you used here. An informal education system is not recognized by a state by virtue of being informal. Your education obtained in Eridani as a dreg would mean absolutely nothing in Biesel. You'd have to take standardized testing or accelerated classes, or even worse -- you'd likely have to re-do several levels of education, because education would actually in fact be that bad. As for rigid immigration and citizenship systems, I think you'll find that you should not group Europe together in one giant list. Nonetheless, I am not here to discuss politics. Let's look at the Biesel citizenship page: You cannot easily obtain a Biesellite citizenship as a dreg. You'd need to be in Biesel for two years, which is not a slim amount of time! And while we are on that topic, why would stateless dregs be able to be on the SCCV Horizon, a flagship vessel? It is very dissonant, to me. In short, what you said in your second point is completely wrong. Biesel does have a strict citizenship requirement, in that you need to live there for at least two years. Additionally, you are lying about Brazilian citizenship: Four years of permanent residency are required (bar certain reductions due to specific factors - which require marriage to a diplomat/national/special work) to obtain a Brazilian citizenship, unlike what you stated -- which is "you get citizenship just from entering the nation", and this is completely false. I believe your third point is the most offensive one. Not only have you used an actual slur, you also stated something completely wrong. Roma people are European citizens. Since you believe I did not do my research, here are my sources: https://www.unicef.org/thailand/livesuntold https://www.unicef.org/eca/media/8086/file https://www.unhcr.org/protection/statelessness/546217229/special-report-ending-statelessness-10-years.html I believe you could also link your own sources, factually wrong as they are.
MattAtlas Posted July 29, 2022 Posted July 29, 2022 Additionally, here is a source to back up my claim about informal education: https://www.oecd.org/education/skills-beyond-school/44600408.pdf And here is a relevant snippet: Quote Austria has made it possible for non-traditional learners to gain admission on an exceptional basis to the final dual vocational apprenticeship examination (LAP). The aim is to give a second chance to those who leave school prematurely. This is a wholly legal option enabling persons with no formal qualifications – as a rule those who have attended school for less than nine years – but who have experience, to obtain a recognised labour market qualification. It is worth noting that immigrants, who might be naturally eligible for the scheme, do not often appear to benefit from it
Marlon P. Posted July 29, 2022 Posted July 29, 2022 I dont think matt should have been talked down to & the term for roma people is considered a slur by most people these days. No more bad vibes! I still stick to what i said in my way; the policies or realities of any nation or concept on earth do not hold sway over whatever socioeconomic conditions are for this fictional scifi setting.
MattAtlas Posted July 29, 2022 Posted July 29, 2022 37 minutes ago, Marlon P. said: [...] It's romanticized and that's a good thing. Characters must not always be suffering abject misery to be written from alternate modes of life. I would very much -1 such a change because it would reintroduce a heavy-handed cliche present across the aurora narrative. I also enjoy the meta level of playing a stateless dreg being "illegal" by lore staff -- stateless people per say As for their unplayability-- since lore is a collective game of make-believe, it can simply be changed to make them playable, even with no touching of mechanics. Who's to say their passports aren't fake? I disagree. I think if you are playing part of a faction that is at the bottom of the barrel as far as you can possibly get (you are playing an underclass already as a dreg, and on top of that you add another layer of being stateless), the least you could do is roleplay the struggles of such a situation properly: you are intentionally picking the worst situation possible for your character, after all. If it's not wanted, that's fine - the stateless element can just be removed, as it should be in my opinion. But I think that romanticizing statelessness to this level does not do justice to the situation present in real life. As for if it can be changed, sure it can, but it is currently not possible and anyone doing this right now is breaking the lore. The Origins system is an OOC guide - you can't go outside of what's mechanically possible there. If you don't have a No Citizenship option, then you can't say that your character has no citizenship.
The7thLain Posted July 29, 2022 Posted July 29, 2022 (edited) Hello and thank you for your submission! The human lore team, after much deliberation, has decided to accept your application, but only in part. I will detail below the sections we will be either accepting or denying and the reasons for why. This is probably the longest response I have ever written for a canonisation applicaiton, so you may need to do a bit of reading. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Colonisation: This will be mostly accepted. The Zeng-Hu additions are nice, and the timeline of EE and Hephaestus causing turmoil is an interesting one. However the planetary descriptions are not compatible with current lore and so these will need to be cut out. Government: The sector/planet names are going to remain as they currently are. The goal of changing them was to remove any and all regional identity between them and make them into nearly identical soulless corporate constructions. The update proposed here, aims to revert that. The proposed revert to the old names is rejected. The “Terms and Conditions” was something that immensely stupid and meme-tier, similar to the even older Eridani lore that made the society operate on the Anarcho-Capitalist idea of NAP. While I agree that an expansion on Eridani’s government may be interesting in the future, a return to the old lore is not the way forward. This suggestion is denied. Population and Planets: We agree to change the names to something besides Eridani I-V, however they will not be reverted back to the old ones. We will give each planet a bit more to work off of for things that do make it distinctive, but the environments are saying the same. However, we do realise that in this update that we have canonically removed the ability for Eridani Offworlders to be played, and will be adding in a feature to the system which will allow them to have some origin lore. While I will not express the fine details here, I will give a brief overview of what this addition will entail: The Eridani System once had a medium-sized gas cloud surrounding its outer reaches much like how the Solar System has the Oort Cloud and the Tau Ceti System has the Romanovich Cloud. Various different gas harvesting stations and platforms were set-up in this zone shortly after Eridani's colonization, but after extensive corporate exploitation the gas was depleted, but the stations are still there. Some of these stations are massive and have within them microchasms of Eridani societies, albeit in a low-gravity and extra-terrestrial environment. We think this keeps the themes of corporate overindulgence and destruction, in that by corporate will all the He3 gas was exhausted, and we will add two to three of these to give some variety of choice in Eridani Offworlder origins. Society: The sugary snacks thing seems a bit inconsequential and will not be added. The proposed deletion of the second paragraph of Eridani’s society section has already been fixed. The medical factoids about high blood pressure and stimulant abuse seem worthwhile and will be added. Eridanian Citizens Suits The coworker relationships bit seems alright enough to add, however the line “An unexpected side-effect of this is that relationships within the workplace are far more common than in other systems, being the only way that couples can acceptably spend private time without being perceived as overly-private or conspiring.” will be omitted because we believe this can very easily be read to imply sexual activity which is not allowed on the wiki. The families ties emphasis for suits seem odd, corporate culture is infamous for ostracising people from their families and destroying those connections, not emphasising it. This seems like a very odd pairing of two ideas that, as they exist in our setting, are directly opposed. This is denied. The whole idea of suits is that they are cold, corporate people, that’s the entire point. There will potentially be additions regarding other things that would incentivise suits to socialise, however. The augment additions for suits can be added, though the familiarity and affinity for one’s roboticist among suits will be cut out. It is the Human Lore Team’s view that interacting with a roboticist is something that an Eridani Suit would see as a business transaction much like any other, with the suits themselves bouncing back and forth between roboticists in order to get the best deal possible unless exclusive services are involved. Dregs The dreg additions seem interesting, and not entirely out of place with the current themes of community that are currently emphasised in dreg lore in contrast to their Suit counterparts. This seems fine, and will be admitted, with some additions describing how while dregs are very familiar with one another inside of their communities, Dreg communities are mutually distrustful of other Dreg communities due to fighting over the very limited resources at the bottom of Eridanian society. The paragraph about Dregs’ loud speaking along with their crass and blunt social behaviours will not be added as we believe this plays into stereotypes, as was mentioned already by SleepyWolf’s comment. Dreg Citizenship Disclaimer These changes are rejected outright. Something that I would like to clarify, is that Non-Citizen Dregs were never supposed to be on the ship/station in the first place. The bold text included in the update which states plainly that non-citizen dregs aren't allowed on station is not a retcon to old lore, but rather an elucidation of already extant canon that is enforced by in-game mechanics. In character creation, every human character is made to choose a citizenship, there is no "none," option for human characters. Non-Citizen Dregs have never been allowed on-ship, or in the case of the Aurora, on-station. Characters that claim to be Non-Citizen Dregs on-ship are breaking canon and ignoring mechanics. As such, they need to have their backstories changed to follow the lore that has existed for years at this point and to reflect the mechanical designations put on them in origin selection. Remember, Eridanian citizenship is granted to anyone Eridani resident who has a job with a megacorp and who can pay for it; you do not need to be a suit to be an Eridani citizen. Humans, Dreg or otherwise, without citizenship to any country would not be employed on the Horizon by the SCC and aren't allowed to be played as canon player-characters. Despite the claims made in this thread by some of its respondents on the rights stateless people have or do not have, this is not a debate over whether or not stateless humans have rights, and instead if they would be employed by the SCC on the Horizon, which they are not, especially if they are universally characterised by the most Megacorporate people in the spur (Eridani Suits) as anti-corporate dangerous deviants. Reinstateds The sentence about failed Reinstateds being welcomed back into dreg communities will not be admitted. Reinstateds, if anything, are people who have betrayed their communities and families, things idealised in Dreg society, and would be shunned or worse within Dreg communities, rather than welcomed back. Put simply, they are traitors to Dreg society and would not be welcomed back if they returned. The second paragraph will be admitted, but with significant changes. For a reinstated to fully rejoin society, it would be expected that they cut any and all ties with their past lives and embrace what would be considered “correct.” Associating with or especially sending money to Non-Citizen Dregs in Eridani would be a very quick way for a Reinstated to have their reinstatement process halted or otherwise cancelled. If a Reinstated wishes to reinstate, they must become a Suit which means a rejection of the deep familial ties associated with Dregs and a focus on business and professional relationships instead, like a Suit would. The paragraph about reinstated behaviour is more or less fine, however we will probably amend this to also include that some suits will never associate with Reinstateds regardless of their stereotypical reputations because, as mentioned earlier in this section, they do not see them as “real” suits, clip-ons or inked under their suits, if you would, colleague. Synthetics While as Human Lore maintainer neither I nor my team can accept or deny the proposed additions, I have spoken to the Synth team and after they conferred with themselves and they have permitted me to speak on their behalf and relay their decision. They reject these additions and none will be added. Augmentation The Suit augmentation additions are fine and can be added as they are. The last sentence of the Dreg Augment section will be removed and possibly be replaced. What is “unique charm” to a Dreg would be an undue risk to someone not used to craft-produced augments both in and out of Eridani. Keep in mind that Dregs have a stigma and are discriminated against not only within Eridani but also outside of it, as is anything associated with them. Eridani Federation Life Food While I appreciate the intent behind this section, I find it exceptionally difficult that Eridanian dregs would be able to produce and farm produce in a polluted and toxic undercity even with the aid of hydroponics, especially rice and tomatoes which are notoriously water-hungry. I will admit this section but with change parts of it to describe the scarcity of fresh ingredients and produce making their diets much more soy-based than that of a suit, due to the ruggedness of the soybean as a plant being better suited to grow in the Eridanian underbelly. The fast food paragraph seems fine and can be added as-is. Music Having Suits be into Ska because they wear suits is a little too much of a meme for me. Current canon (found here https://wiki.aurorastation.org/index.php?title=Human_Entertainment_Media ) states that Eridanian Suits are far fonder of listening to podcasts while working rather than music, with music while working even being discouraged by most employers due to the alleged unproductivity of the practise. That being said, it’s not like Suits have no music at all. We’ll detail a type of music to be determined that Eridanian Suits listen to while not at work, but at the moment that is yet to be determined. The Dreg music section is fine and can be added as-is. Movies It is against the character of Eridani to have a codified code of production, in my view. Much of Eridanian society does not necessarily have laws, per se, but rather norms that are practised by the majority population, the Suits, and anything that falls outside of them is shunned or otherwise unprofitable. Instead of referring to this as an analogy to the Hays Code, we will change the phrasing of this to refer to the bulleted points mentioned as something that are almost universally commonplace in most Eridani films. The points themselves are fine though. Video Games This section is fine and can be added as-is. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The above rulings are final. This submission will take a little while to implement and may see other additions between now and implementation that will be disclosed to community when they are posted to the wiki. Thanks again for the submission, and we hope to get it one the wiki soon! This thread will be moved to deferred acceptance, locked in 48 hours, and then moved to the canonization archive upon implementation. Edited July 29, 2022 by TheBurninSherman Added human entertainment lore link
lukebr2 Posted July 29, 2022 Posted July 29, 2022 26 minutes ago, MattAtlas said: Biesel does have a strict citizenship requirement, i never said it didnt had lmao 27 minutes ago, MattAtlas said: Additionally, you are lying about Brazilian citizenship: https://en.wikipedia.org/wiki/Visa_policy_of_Brazil#Temporary_visa i oversimplized the situation, but putting it a more detailed way, it is easy to get a permition witch leads to a visa witch leads to a citzenship we do have stateless relif systems as i said earlier
The7thLain Posted July 29, 2022 Posted July 29, 2022 Right, since this thread is getting way off topic I will be locking it immediately instead of giving it a grace period.
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