Jump to content

Unathi whitelist | MrLenny


Recommended Posts

Posted

BYOND Key: mrlenny

Character Names: Fuma Ilica, Rasmus Lindgren, Mia Stellaori.

Species you are applying to play: Unathi.

What color do you plan on making your first alien character:

Dark brown/sandy brown RBG 92, 66, 32 or RBG 158, 116, 60.

Have you read our lore section's page on this species?: Yes.

Why do you wish to play this specific race:

I usually play humans but I’ve always liked Unathi, I played on bay for around two years and managed to get a Unathi WL there, so I want to test something new and because I have already played Unathi(although the lore is very different) I thought Unathi would be a good first races to branch out a bit. When it comes to the lore I love the medieval vibe I get from Unathi, the clan system, religion and of course the whole warrior honor code most Unathi go by.

Identify what makes role-playing this species different than role-playing a Human:

Unathi are very honest and traditional(in most cases, there are the Aut’akh but it’s still founded in something traditional i.e. the Th’akh faith). Most Unathi follow two different codes depending on if you are a warrior or healer (male or female) it can also depend on where you were born like the Queendom Queendom of Szek’Hakh where the roles are switched around. Unathi are very community driven due to their clan system and religion, but due to their clan system they can be a bit insular and wary of strangers and aliens. When it comes to social behavior and mannerisms, they like to stare at things that interest them or danger instead of looking away like a human might do. Pointing is a big insult in Unathi culture, a good human relation to this is to point your middle finger. They also have various sounds they can make like chuffing to mark annoyance or when something funny happens, barks to ‘’laugh’’ and to rattle their throat to show that they are mad.

When it comes to language they have two different languages Sinta’Unathi and Sinta’Azaziba. Sinta’Unathi is most commonly found where the Hegemony can be found and Sinta’Azaziba is found in the now wastelands where people try to keep it alive. Sinta’Unathi is the most common due to the Hegemony influence. Unathi also have various metaphors and sayings like hatchling for child, tailwag as an insult, fat tail to insult nobles etc etc.

Human and Unathi biology is different, Unathi on average stands taller than humans with males being a few centimeters taller than females, they are also cold blooded so their movement is more slow and purposeful but can emit a lot of energy and movement under a short time. Their diet consists of a lot of meat because they are carnivorous. They can still eat a few plants but get no nutrition from it, it’s mostly used for flavoring or presentation to a dish.

 

Character Name: T'izch Dzichs (I might change it, I like to hit random names in the character creator hope that is fine,)

Please provide a short backstory for this character:

A year after the nuclear exchange T’izch Dzichs was born with two of her siblings, the Dizchs clan was struggling to keep itself alive with the radiation killing their crops and animals and the men dying of war they turned to the Queendom of Szek’Hakh for help, the queen granted them a small piece of land near one of Yu’kai lakes so they can fish and farm of what little non radioactive land they have. Slowly but surely the clan climbed back to being stable.

T’izch childhood was mostly spent fishing or playing with the other hatchlings around the clan, she was a bit of a hot tempered hatchling always getting into fights and coming home with wounds that her mother took care off. When she was seven years old she followed along with a caravan to Yu’kai but the caravan was attacked by desperate raiders, in the attack that followed she lost her sister, father and her right arm. The caravan barely managed to defend off the attack and slowly made the final stretch of its journey to Yu’kai, where she was taken to a Th’akh temple for healing. After this she gained a deeper respect for the shamans for saving her life.

 

Now losing half her family and her right arm she made her way back to the Dizchs clan where her mother, fearing that this would happen again decided to let her and her last sister train to become warriors. It was a struggle at first due to her losing her arm but slowly but surely she managed to improve and get better. At nine years old the contact war ended with the capture of the Coalition capital city with the Hegemony barely scraping a victory. T’izch was just happy the war was ending, her whole life had been a struggle for survival in the war she was born into.

 

At sixteen years of age she was considered an adult trained as a warrior, she took the job of being a caravan guard feeling that it is her fate to protect people from attacks so no one else had to lose most of their family like she had. When she was seventeen she decided with a heavy heart to wander the territory of the Queendom in search of better caravan work so she could send the money she made back to her clan that had fallen on harder times. She wandered and took any caravan protection job she took for two years getting wounded here and there due to new Gawgaryn raiders, but nonetheless she managed to survive. When she was twenty she joined a caravan that was heading for the Spirits of the Oasis where she saw dionea for the first time amazed that a living being could live in radiation and seeing some of the residents having dionae arms and legs she decided to try and seek one out to gain her use of her ‘’right arm’’ back. It took her two years to finally find a willing diona nymph wandering the wastelands to meld with her, she named them Rizhgter Armzh. Now twenty two and with a new companion that works as her right arm she got back to her clan to show them the good news. She spent one year with her clan before leaving once again to support them. 

 

She found a wandering DFP recruiter in the wasteland and being a woman she has had trouble finding caravan protection job so she believed that perhaps leaving Moghes will bring her better prosperity and to her clan and perhaps even the Queendom, she spent two more years training and working for the DFP and now at twenty five years has been sent to the SCCV Horizon near Adhomai working as a security officer for the PMCG/DFP.

 What do you like about this character?

I like her because they are still a bit traditional but due to being in the Queendom has found a new role in being a warrior, she has struggled most of her life so that has made her hardened into a strong person that doesn’t take shit. Plus I have no idea why but I like diona arms for some reason.

 

How would you rate your role-playing ability?

I would say my RP is good but as always it can improve. This is like my second time writing a full backstory. I like to improv a lot on my backstories and just make small notes on my characters personalities and backstories.

 

Notes: Ask any question you want and sorry for any bad grammar my english is eeh sometimes lol.

 

Posted

Lenny is a joy to talk to, and beyond that, he was very good about asking questions about Unathi lore, and asking for my input as well. I like the thought he's put into his character and I can't wait to see what kinds of situations she'll face on the Horizon. Therefore, it's a +1!

Posted
4 minutes ago, MrLenny said:

Unathi are very honest and traditional(in most cases, there are the Aut’akh but it’s still founded in something traditional i.e. the Th’akh faith). Most Unathi follow two different codes depending on if you are a warrior or healer (male or female) it can also depend on where you were born like the Queendom Queendom of Szek’Hakh where the roles are switched around. Unathi are very community driven due to their clan system and religion, but due to their clan system they can be a bit insular and wary of strangers and aliens. When it comes to social behavior and mannerisms, they like to stare at things that interest them or danger instead of looking away like a human might do. Pointing is a big insult in Unathi culture, a good human relation to this is to point your middle finger. They also have various sounds they can make like chuffing to mark annoyance or when something funny happens, barks to ‘’laugh’’ and to rattle their throat to show that they are mad.

When it comes to language they have two different languages Sinta’Unathi and Sinta’Azaziba. Sinta’Unathi is most commonly found where the Hegemony can be found and Sinta’Azaziba is found in the now wastelands where people try to keep it alive. Sinta’Unathi is the most common due to the Hegemony influence. Unathi also have various metaphors and sayings like hatchling for child, tailwag as an insult, fat tail to insult nobles etc etc.

Human and Unathi biology is different, Unathi on average stands taller than humans with males being a few centimeters taller than females, they are also cold blooded so their movement is more slow and purposeful but can emit a lot of energy and movement under a short time. Their diet consists of a lot of meat because they are carnivorous. They can still eat a few plants but get no nutrition from it, it’s mostly used for flavoring or presentation to a dish.

You hit most of the cultural differences between Unathi and Human, but don't really go into how those differences would change your RP from a human character to a Unathi Character. Expanding upon that would be useful, as an example, how would T'izch Dzichs roleplay differently during a situation differently knowing the code of honor, compared to a human?

7 minutes ago, MrLenny said:

A year after the nuclear exchange T’izch Dzichs was born with two of her siblings, the Dizchs clan was struggling to keep itself alive with the radiation killing their crops and animals and the men dying of war they turned to the Queendom of Szek’Hakh for help, the queen granted them a small piece of land near one of Yu’kai lakes so they can fish and farm of what little non radioactive land they have. Slowly but surely the clan climbed back to being stable.

Where was the clan before migrating to the queendom? Were they vassals of a traditionalist lord? Were they nobility or peasantry? Rural or Urban? Who made the decision to turn to the Queendom? Did the entire clan or only part of it?

9 minutes ago, MrLenny said:

T’izch childhood was mostly spent fishing or playing with the other hatchlings around the clan, she was a bit of a hot tempered hatchling always getting into fights and coming home with wounds that her mother took care off. When she was seven years old she followed along with a caravan to Yu’kai but the caravan was attacked by desperate raiders, in the attack that followed she lost her sister, father and her right arm. The caravan barely managed to defend off the attack and slowly made the final stretch of its journey to Yu’kai, where she was taken to a Th’akh temple for healing. After this she gained a deeper respect for the shamans for saving her life.

 

Now losing half her family and her right arm she made her way back to the Dizchs clan where her mother, fearing that this would happen again decided to let her and her last sister train to become warriors. It was a struggle at first due to her losing her arm but slowly but surely she managed to improve and get better. At nine years old the contact war ended with the capture of the Coalition capital city with the Hegemony barely scraping a victory. T’izch was just happy the war was ending, her whole life had been a struggle for survival in the war she was born into.

We'd like to you expand on this part more. Noting any family members, clan members, or ancestors who had an impact on T'izch's childhood, values, and upbringing; then how those people shaped her. You talk about how Unathi are community driven in your application but don't include community here, arguably where it's most important.

That's it for specifics about the backstory, but we have a few more general questions/requests.

1. Religion. You barely mention religion at all in this application, and it is especially lacking in the backstory. Please expand upon T'izch's religion, thoughts on it, and general beliefs, and also what role religion plays for her clan.

2. Does T'zich have any hobbies?

3. What are T'zich's thoughts on the Contact War, Hegemony, Traditionalist Coalition, and in general, the rest of Unathi lore outside the Queendom?

4. How does T'zich feel about the rest of the spur, and working under the banner of the PMCG around many different species?

----------------------------------------------------------------------------------------------------------------------------------------------------------

That's all the questions we have for now, feel free to reach out to either me or Gecko if you have any questions for us. We can't give you all the answers but we can certainly point you in the right direction. Don't feel a need to immediately answer all these questions, take all the time that you need; we don't want to overwhelm you.

Posted
8 minutes ago, Triogenix said:

You hit most of the cultural differences between Unathi and Human, but don't really go into how those differences would change your RP from a human character to a Unathi Character. Expanding upon that would be useful, as an example, how would T'izch Dzichs roleplay differently during a situation differently knowing the code of honor, compared to a human?

An exampel would be if traitor on ship decided to surrender she would accept it unlike my other sec officer (Fuma) would probably beat them up or kill them because he doesn't care about honour while T'izch does, like the second code says a warrior should show mercy. 

 

An other exemple would be being very blunt about stuff not lying, if a human smells you say they smell, if an engineer is doing bad at their job you say it.

13 minutes ago, Triogenix said:

Where was the clan before migrating to the queendom? Were they vassals of a traditionalist lord? Were they nobility or peasantry? Rural or Urban? Who made the decision to turn to the Queendom? Did the entire clan or only part of it?

They were a vassal of a traditionalist lord(around the plains and mountains where Mudki is now) normal rural farmer peasants but due the Exchange that brought a lot of radiation to the crops and most of the men going of to war the leader of the now small clan Krazh Dzichs decided to go east and ask the Queendom for help, thanks to the influence of his wife and a Th'akh shaman. Most of the clan decided to go but of course there are a few stubborn elders.

 

24 minutes ago, Triogenix said:

We'd like to you expand on this part more. Noting any family members, clan members, or ancestors who had an impact on T'izch's childhood, values, and upbringing; then how those people shaped her. You talk about how Unathi are community driven in your application but don't include community here, arguably where it's most important.

Her father was Zhizk Dzichs, Mother is Iszch Dzichs they were married to the Dzichs clan by another vassal of the same lord they had but it was wiped out in the exchange. She has one living sister and one dead sister. The former is called Y'zhti and the other is called R'is. Due to one of her sisters dying and her being the first one to hatch she is very attached to Y'zhti who is a guard in the clan.

Like I said, the leader of Dzichs is Krazh and his wife Sik'ch. She respects them like any loyal warrior should.

Her father was a builder but due to their not being a lot of men he was forced to adapt into a warrior in the later years and died in the caravan attack. She respects her father a lot for trying to protect her and her sister when they were attacked but has a small bit of anger that he still failed.

Her mother was a farmer that tended the crops before the exchange and still do but with difficulty, she also has a bit of healer knowledge. T'izch loves her mother and is very grateful for letting her train as a warrior.

If I read it right the Queendom gender roles were reversed after the contact war ended so that's why both her parents stuck to their professions.

There is also the old shaman that helped Krazh to go east. Due to the shamans in Yu'kai saving her life she gained a lot more respect for shamans and healers so she befriend Kriz Dzichs the old shaman of the clan.

52 minutes ago, Triogenix said:

1. Religion. You barely mention religion at all in this application, and it is especially lacking in the backstory. Please expand upon T'izch's religion, thoughts on it, and general beliefs, and also what role religion plays for her clan.

2. Does T'zich have any hobbies?

3. What are T'zich's thoughts on the Contact War, Hegemony, Traditionalist Coalition, and in general, the rest of Unathi lore outside the Queendom?

4. How does T'zich feel about the rest of the spur, and working under the banner of the PMCG around many different species?


1. She is a follower of Th'akh like I've said she has a lot of respect to the shamans for saving her life when her right arm was cut off. Due to following the teachings of Th'akh she didn't get a robotic limb because that would damage her soul and even if the DPF teaches her to be respectful of the Aut'akh she still feels weird and a bit angry when they are around and may voice it. But because her now diona right arm is sentient she doesn't think it damages the soul it melds with her soul so her material form can become a bit more whole.

2. I would imagine sword fighting and fishing would be a few of her hobbies, I also like the idea of her now with a new right arm that she tries to learn an instrument to practice control with Rizhgter Armzh.

3. She believes the contact war was a needless war that the fighting between the Hegemony and Coalition could have been stopped if they simply come to terms with each other. She dislikes the Hegemony due to her seeing them as Fat-tails that don't know how it is surviving in the wasteland and not letting people choose what they want to be. She had a bit of respect for the Coalition due to them fighting for their beliefs but it was shared after she learnt they dropped the first nukes. Other then that she has respect for the Sinta of the Oasis because of the symbiosis they have with the dionae. She doesn't really care about the Reclaimers and only sees them as using the nobles of the Hegemony which she is fine with. She hates the Gawgaryn and sees them as only raiders that should be beaten back. When it comes to faith she doesn't care about Sk'akh followers or Si'akh followers but has a dislike towards Aut'akh because she sees it as them damaging their souls with robotic limbs and augments.

4. She loves but knows little of Diona due to her meeting Rizhgter Armzh in the wastes, she is wary of humans and skrell due to their involvement in the contact war but because of her work in the DPF she has warmed up to them a little bit. IPCs are only tools to her and she doesn't believe they are really alive and anyone saying they are just delusional. She finds Vaucra to be weird, mostly seeing them in the wasteland scurrying around but tolerating them because they are useful where others might fail. When it comes to the corporations she doesn't really have an opinion and mostly sees them as diffrent guilds.

Man coming up with new names is hard lol.

Guest
This topic is now closed to further replies.
×
×
  • Create New...