Killerhurtz Posted April 18, 2015 Share Posted April 18, 2015 So - it really bugs me out. The server is calling itself "heavy roleplay" yet the players are unable to make things happen - instead, they sit around extended rounds waiting to be able to vote the crew transfer to move to a more action-based round style, and then wait for shit to blow up in the other gamemodes so that they can do something about it. What's the point? Isn't Extended supposed to give the players the opportunity to both create networks of characters that know each other, and to reflect on the events of the past shifts (if they consider it canon for their characters)? To develop their character's past and present? What's the point of calling Aurora "heavy RP" if most the players are just waiting for shit to happen to start playing? In that mindset, I would suggest increasing the vote limits by 1-2 hours if the gamemode selected is Extended (no vote initiation before 3-4 hours, then the 2/3rd rule pops off after 4-5 hours) to give players an incentive to actually roleplay on Aurora instead of just playing rounds after rounds of the station getting fucked to hell and back. Thoughts? Link to comment
SgtSammac Posted April 18, 2015 Share Posted April 18, 2015 If people can't choose to RP with a minimum of two hours, I doubt a minimum of three or four hours will do much other than cause people not to play. In my opinion, sorry. Link to comment
Jakers457 Posted April 18, 2015 Share Posted April 18, 2015 We already have issues with SSD during extended. I've found myself running the bar with half the station in a coma at times. Edit: To reiterate, I enjoy roleplay (I'm kind of 'pioneering' for a forum side roleplay) so I'm not bashing that. The issue with extended, is the stigma attached. Nothing really happens, and those who happen to look for some spice don't find it. This is mainly an issue in Engineering and Security. Security only have griefers to arrest, who of which are banned on the spot or go SSD as soon as they're cuffed. And Engineering don't really have much to repair or do. What I am saying, some people enjoy chair rp while others prefer roleplaying via their role on the station and sometimes sitting around isn't enough to keep them engaged. Especially at night, I've found myself nodding off while waiting for shit to hit the fan as an Engineer. I like to think of extended as a two hour break from the clusterfuck that other rounds involve. With the potential to last longer if the majority so desire. But I have yet to find any reason for the rounds to get in the way of roleplay. While changelings were eating people, I found the opportunity to mentor Essel a little by review her taxonomy. To summarize, Extended isn't the only round for people to roleplay in. Link to comment
Blue Posted April 18, 2015 Share Posted April 18, 2015 You'd think that without as much obligation to your job (Like Jake said, sec and engineering for example, have little to do typically), that they'd be more inclined to arpee with people? But no. People need something to do. Something that involves guns and explosions. Back in my day (shut up, grampa blue) we had people who started their own conflict, made their own interesting arpee, and it made the round wonderful. Extended after extended after extended, each round full of shindig fun. But I guess nowadays, people forgot how to make their own fun and resort to a guy in a red suit with an SMG to make it for them, simply by shooting them with it and exclaiming "/!\FUN/!\" Extending extended wouldn't change anything. It's a problem in the community that needs to be rectified, not the game mode. Link to comment
Erik Tiber Posted April 18, 2015 Share Posted April 18, 2015 You'd think that without as much obligation to your job (Like Jake said, sec and engineering for example, have little to do typically), that they'd be more inclined to arpee with people? But no. People need something to do. Something that involves guns and explosions. Back in my day (shut up, grampa blue) we had people who started their own conflict, made their own interesting arpee, and it made the round wonderful. Extended after extended after extended, each round full of shindig fun. But I guess nowadays, people forgot how to make their own fun and resort to a guy in a red suit with an SMG to make it for them, simply by shooting them with it and exclaiming "/!\FUN/!\" Extending extended wouldn't change anything. It's a problem in the community that needs to be rectified, not the game mode. I'm going to second this. I think that you're referring to the minor RP crimes Cassy is always referring to, right? Link to comment
Blue Posted April 18, 2015 Share Posted April 18, 2015 You'd think that without as much obligation to your job (Like Jake said, sec and engineering for example, have little to do typically), that they'd be more inclined to arpee with people? But no. People need something to do. Something that involves guns and explosions. Back in my day (shut up, grampa blue) we had people who started their own conflict, made their own interesting arpee, and it made the round wonderful. Extended after extended after extended, each round full of shindig fun. But I guess nowadays, people forgot how to make their own fun and resort to a guy in a red suit with an SMG to make it for them, simply by shooting them with it and exclaiming "/!\FUN/!\" Extending extended wouldn't change anything. It's a problem in the community that needs to be rectified, not the game mode. I'm going to second this. I think that you're referring to the minor RP crimes Cassy is always referring to, right? Â Sometimes minor, sometimes not. Remember the days when the morgue filled faster on extended than on any other gamemode? Yeah. People found real reasons to kill and die other than just because of a lucky tator roll. Link to comment
SierraKomodo Posted April 18, 2015 Share Posted April 18, 2015 You'd think that without as much obligation to your job (Like Jake said, sec and engineering for example, have little to do typically), that they'd be more inclined to arpee with people? But no. People need something to do. Something that involves guns and explosions. Back in my day (shut up, grampa blue) we had people who started their own conflict, made their own interesting arpee, and it made the round wonderful. Extended after extended after extended, each round full of shindig fun. But I guess nowadays, people forgot how to make their own fun and resort to a guy in a red suit with an SMG to make it for them, simply by shooting them with it and exclaiming "/!\FUN/!\" Extending extended wouldn't change anything. It's a problem in the community that needs to be rectified, not the game mode. Â I thought doing things like that would be considered self antagging, and get me in trouble though? I'm sure alot of people have the same impression, and thats probably partly why this is the case Link to comment
GlamourChariot Posted April 18, 2015 Share Posted April 18, 2015 I thought doing things like that would be considered self antagging, and get me in trouble though? I'm sure alot of people have the same impression, and thats probably partly why this is the case  Absolutely not. If you ever want to do something you believe may be questionable, ahelp it. A lot of the time if you have an interesting and reasonable idea the staff will absolutely allow and even encourage such behavior, where applicable. Link to comment
witchbells Posted April 18, 2015 Share Posted April 18, 2015 You'd think that without as much obligation to your job (Like Jake said, sec and engineering for example, have little to do typically), that they'd be more inclined to arpee with people? But no. People need something to do. Something that involves guns and explosions. Back in my day (shut up, grampa blue) we had people who started their own conflict, made their own interesting arpee, and it made the round wonderful. Extended after extended after extended, each round full of shindig fun. But I guess nowadays, people forgot how to make their own fun and resort to a guy in a red suit with an SMG to make it for them, simply by shooting them with it and exclaiming "/!\FUN/!\" Extending extended wouldn't change anything. It's a problem in the community that needs to be rectified, not the game mode.  I thought doing things like that would be considered self antagging, and get me in trouble though? I'm sure alot of people have the same impression, and thats probably partly why this is the case  It's a little confusing, because conflict rp isn't something people talk about a lot. I think I good rule of thumb is to ask yourself "if I do this, will it ruin anyone's round?" This is just my experience. If you still have any doubts, ahelp and ask if it's cool. Link to comment
EvilBrage Posted April 19, 2015 Share Posted April 19, 2015 (edited) I don't see why you have to treat rounds with antagonists differently - are you preparing yourself because you know there's a traitor? If so - stop. You're only sapping your own enjoyment. Treat every round like an extended round if you're not a traitor and accept that the only difference with this game mode is that a few people might die; I promise you'll enjoy this game a lot more. On the other hand, forcing people to play in a round that they do not want to play in is what sparks ridiculous situations that would never fly in real life. When's the last time you saw someone break into a bar for a drink in real life? Now how about on Aurora? Exactly. I also encourage you all to read the "Antagonists and Conflict" section of the rules very carefully, and you may be pleasantly surprised that your strange ideas may be a bit more feasible than you'd first assumed. Personally, I've wanted to beat people up and take their ID's to rob them of their credits, which is a believable motive for a poorer individual who doesn't have many credits - but on the other hand, you wouldn't want to kill them without warning and jack their ID so they can't respond or call for help. It's not about the end-result, it's about the journey - the reason we had the antagonist objectives removed in the first place is because they would typically be completed without involving the rest of the crew in their fun. I will say this, though: Â A lot of the time if you have an interesting and reasonable idea the staff will absolutely allow and even encourage such behavior, where applicable. Â My experience is that this has not necessarily been true of late; I know I'm not the only person that has been complained at for relatively minor things - even things that had been entirely acceptable in the past, and in the spirit of honest criticism, I think that a few members of the staff are a bit "proactive" in shutting down conflict before it has a chance to start. I won't tell you your business, but my personal administration policy (back when I was bold enough to take the job) has always been to react. If a guy stole a laser gun, let's see what he does with it. Edited April 19, 2015 by Guest Link to comment
Guest Posted April 19, 2015 Share Posted April 19, 2015 I'm almost always able to make myself busy during extended. Occasionally, I include people in the bubble. It's hard to get a lot of people into it to commit to something wonderful, given not everyone has the same interests in the game some of us do. Making extended interesting for a lot of people is pretty difficult for that reason, but it's worth the effort if you try. You play this game for fun, right? If you wanna keep playing it, I'd say you have an obligation to make it fun for as many people as you can, as well. Link to comment
EvilBrage Posted April 20, 2015 Share Posted April 20, 2015 Fun is the name of the game - so if a majority of people aren't having fun and think it's time to move on, regardless of the round type, I believe that's a decision we should respect. It's irresponsible to make a majority of players sit through a round that they really don't want to play so that a select few can get their chair RP on. If anything, I'd suggest we decrease voting limits during extended rounds because the reason given for the two hour limit (that is, "an antagonist is winding up to make things happen") does not apply. Link to comment
LordFowl Posted April 20, 2015 Share Posted April 20, 2015 If any change to the voting were to occur, whether it is an increase or a decrease in limit, I believe it would have to be a universal change, and not merely limited to extended. This promotes the idea of longer rounds, while not pandering to any demographic specifically. Link to comment
EvilBrage Posted April 24, 2015 Share Posted April 24, 2015 However, the question becomes: Is this something we want to do? Sometimes, your extended round may run into five or six hours because the players involved want to continue, and in others it may barely reach the two hour mark because an influx of players have joined and they want to delve right into the action. Either way, that's a decision for the players online at the time to make through votes - not us at the forums to cram down their throats. People voting for a round to end is not a problem that needs fixing as this suggestion implies, and there's no reason you can't pick up on your story from where you left off in the next round - just think of it as a quick intermission if you like, but the answer lies within how you deal with the vote and the transfer rather than placing the blame on the people who would like a new (and perhaps bloodier) start for their own stories. Link to comment
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