goolie Posted February 24 Share Posted February 24 There was a big discussion in the discord about how a lot of the simple mob IPCs on the Konyang maps are just being gunned down because they're on the same code as space carp or reavers (run at you until dead) and how people who are visiting the maps should restrain themselves to fleeing or only killing them if necessary. The problem is that because they're running on mob code, it's kind of hard to have any sense of restraint because they just rush at you. If we added spawners for playing infected IPCs, it would make for some fun RP (I think...) and also help people incapacitate them instead of just gunning them down. 4 Link to comment
Aphelion Posted February 24 Share Posted February 24 Hello i am decided. Gloopy is right, it would be more fun if players could also join as infected. This would need more moderation, and joining as infected and trying to pull a 'im a good guy really' would be a nono imo, but it would be very fun to make the surface of the konyang wilderness a kind of 'pvp zone' where RP and more violent actions happen within reason. It's been a driving aspect in the fun we've had on Konyang so far, with the pirate groups players can sometimes join as down there. 1 Link to comment
Carver Posted February 24 Share Posted February 24 Making it a role requiring a synthetic WL would likely eliminate most RP problems. 1 Link to comment
Granodd Posted February 24 Share Posted February 24 I generally agree with this, too. Having players in control of some of the infected IPCs would help to stave the "it rushes me with murderous intent so I have to kill it" and might even give more of a disturbing atmosphere if one of the IPCs just stops and stares at you. Obviously though this might have some added issue if there's something to the infection that we don't yet know about that the Synth team isn't wanting to disclose that may make playing as the infected IPCs themselves a difficult thing to fulfill properly. Another option, though one that would require a bit more code work, is to have the infected IPCs not always be aggressive but instead have some more dynamic behavior of either acting oblivious/passive or just emoting to stop and stare at people who wander by. And in some cases they do just charge, or charge from their passive states. But that's all assuming that mindless and violent isn't the intention of the Synth team with how the infected act. 1 Link to comment
White Void Posted February 24 Share Posted February 24 I agree, although if making infected IPCs player controlled is out of the question, it would be best to at least reduce their movement speed so you can outrun them since rn they are faster than even non infected IPC characters 1 Link to comment
Fluffy Posted April 18 Share Posted April 18 Rampant IPCs are not present anymore, therefore this suggestion isn't applicable anymore Locking and archiving Link to comment
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