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IPC Rework Feedback Thread


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Posted (edited)

Solar+passive cooling again, same bartender shell as my last post. Put my thermostat up to max again, because it still couldn't get me below 65 anyway.

This time I spent the majority of my shift at max charge. I would slowly drain if I idled on certain tiles behind the bar, but I just spent more time in the right spots and I was good. Felt nice. I sort of expected the intended power level of the solar reactor to just be slowing down the discharge process, so making a gain was a pleasant surprise.

I could safely run for like 7 seconds at a time before needing a 20ish second break, but I never needed to run.

Security shells went on complaining in LOOC, and I was standing there dionamaxxing like "uh huh. tell me more about how you suffer for your own inferior choices."

Edited by Sniblet
Posted

The Bishop wireless ability is seriously quite cool, though it does come with a few minor oversights regarding ID access restrictions. A few oversights/bugs I've found are as follows.

Bishops can wirelessly siphon power from APCs due to being able to interface them from a distance.

They can also hit buttons from a distance which means a lot of rooms especially command rooms that lack ID restriction on the buttons can be accessed through the windows (captain's office, consular and representative offices, security lobby. And I imagine many more places that have no ID restrictions on buttons, like the commissary)

They can really do a lot of funny stuff which I hope doesn't get ruined by anyone maliciously ruining it. The ability to remotely open doors, pull fire alarms, use consoles, etc is a very fun feature. Though also comes with some silly stuff like being able to remotely interface ATMs and steal people's information while they are using it. At the very least maybe giving them unique flavor emotes when they interact with stuff to make it slightly more obvious. Currently it uses the default ones, so all you would see is 'X presses the button."

Posted

One thing, which I think may be related to the complaints about overheating. Is that having the safeties on seems to shut off running far before youd actually take damage from overheating. Being tripped as soon as you move from uncomfortably cold.

Posted

Some bugs:

Antags and ghost ships can't change their reactor or cooling unit, the button to change organs does show them but clicking them does nothing and keeps you to the current configuration. (Also had solar power set on the original character that rolled offship, and it didnt seem to work? While it worked as regular crew. Might be an issue with the lights I was at though or something.)

Overall still same issue with ghostship/antag configuration in that with IPC appearance being tied to markings, and markings being unavailable in the appearance changer menu, making them impossible to color.

Technomancer healing both with mend internals which is meant to work on IPCs and likely mend synthetics too does not seem to work, not healing any visible damage regardless of how many times I use it or where I target.

Also the usual lack of antag healing for ipcs, though I do get it somewhat since it is one of the big weaknesses of IPCs to have difficult on the go healing and nonregenerating chip damage. Though some way for solo antags to recover when they have an arm disabled from damage or something would be nice.

Overall rework is a solid improvement though.

Posted

Live for next round:

  • Temperature gain is capped to species heat levels in some places (mainly cooling unit temperature gain)
  • Fixed plating damage reduction not working properly
  • Fixed hardsuit cooling units not working correctly (for some reason they had totally separate code from voidsuit cooling units)
  • Like 2
  • Thanks 5
Posted

Live for next round:

  • Fixed a bug when taking internal organ damage. The 50/50 in damaging wires or electronics could land on a component that's already dead, thus practically voiding the damage dealt.
  • Experimental: actual organ damage dealt now factors into integrity damage, meaning you will have to fix the organs themselves too. 
Posted

Also live for next round:

  • Fixed an ancient problem where machine torsos counted as encased (having ribs), thus reducing the chance of hitting an organ to a whopping TWENTY PERCENT of the original chance.
  • Fixed a bug with the roboticist chair sometimes not properly clearing up its cable.
Posted (edited)

Suggestion:
If its feasible without messing up much, itd be nice to have an option to toggle your power, and turn off and on your chassis manually when you need to conserve power. Otherwise the only way you can turn it off is by running out of that power. 

 

Also currently an issue with discharged ipcs, that when parts are damaged enough, they drain faster then they can be recharged by the recharger making them stuck even with proper equipment. Had a moment last round of draining hundreds per tick but the charger only recharging 13 that was then immediatly drained.

Though to be fair, it was also in this state I probably shouldnt have been alive in but kept going even as I was powered down with dementia messages for 10 minutes.
image.png.5cc63eb1cd46a0bd591613f797612e4a.pngimage.png.c843d0011264f01643750b4943dd59f0.png

Edited by UltraNumeron
minor spelling mistake
  • Like 1
Posted
9 minutes ago, UltraNumeron said:

Also currently an issue with discharged ipcs, that when parts are damaged enough, they drain faster then they can be recharged by the recharger making them stuck even with proper equipment. Had a moment last round of draining hundreds per tick but the charger only recharging 13 that was then immediatly drained.

this is intended, damage to the power core affects your charging multiplier

  • Thanks 1
Posted (edited)

Hello, I have experienced what might be a serious bug related to the Xion Industrial frame.

Today I visited a lava exoplanet. I went in prepared and brought a suit cooler, just to be safe.
I open the door.  Thermostat initially set to 50, I wanted to see what would've happened. The temperature skyrockets so I turn the thermostat to 0, kick the suit cooler online and on my back, and retreat in the Spark. I begin cycling the Spark's airlock, and three seconds later, I was knocked to the ground, unable to move. Eventually I died, with the temperature having reached 1500 Celcius.
I analyzed the atmosphere inside the Spark as a ghost, and it was around 20 Celcius, with no discernible change in air composition.

 

The Xion's current cell drain, with the thermostat set to 50, is now more manageable than before, but it remains highly fragile in the one thing it's supposed to excel: unassisted EVA.

Steps to reproduce:

1) Xion Industrial Frame. Standard gear, with a poncho on the suit slot.

2) Lava exoplanet.

3) Make sure the thermostat is set to 50. Keep a suit cooler on your back/nearby. Keep it offline.

4) Open the Spark's airlock. Don't even walk outside. Just stand still.

5) The temperature will spike dramatically, you'll be hearing alarm bells. 

6) Thermostat all the way down to zero. Turn on the suit cooler.

7) At this point you should be dying on the ground.

Edited by OffRoad99

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