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Recreational/food service department channel


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Posted

Recreational/food service department channel


So the bar kitchen and hydroponics works off eachother a lot. Bar is always asking for lemon and limes, kitchen is always asking for everything from hydro; and hydro is asking what each station needs. It gets annoying having to communicate and jumble up general coms or manually go looking for these people. Why not have a private channel for food services. That way we can talk about whose food we spit in coordinate with each other without interfering with other coms.

Posted
Couldn't you just PDA them or walk right over since the areas are within a few feet of each other?

if they are some distance you can't just walk right over to them. pdas can work when the messaging servers not down, but a department channel for food service would bring the three different food services together a bit more. it opens up to haveing fun chatter the same way you have fun chater in all the other departments

Guest Menown
Posted

Request terminal. I use them all the time, yet nobody notices.

Posted
Request terminal. I use them all the time, yet nobody notices.

So the point is in this isn’’t that there is a lack of ways to communicate. It’s that the number one way people do communicate is missing. Yes there’s pda and request terminals or simply walking up to the person and talking to them, but the number one way /everyone/ communicates is with the department radio, which is lacking for all of food service making communication and cooperation more difficult to attain. Just last shift I had to ask repeatedly on general com for the chef because people have a tendency to ignore the green text of general com.

Guest Menown
Posted

They seem to notice it easily when making threats, or when calling for security. While I think that all civilians should have a channel, I'm just saying there's ways to handle it without needing a department channel.

Posted

Yeah I know there’s ways to handle it, but it tends to be a much bigger hassle, especially when you get a full staff 2 botanists chef and 2 bartenders. I had this last shift and I couldn’t coordinate with any of them simply because they all ignore general chat. I know they were ignoring general chat because when I walked up to them they were clearly attentive. It’s not uncommon for people to ignore the green wall of text. I guess I’m just saying it would greatly improve the cooperation of the food service departments (and improve roleplaying options for people that are in these departments) if we had this.

Guest Marlon Phoenix
Posted

This channel being added would be super sexy. It's obvious that they can just use the PDA and request console, but those are finicky, and an ass when it's more than one person you're trying to coordinate with. A service channel would be a very quick and convenient way to keep everyone on the same page.

Posted

So I've been playing botany alot lately and almost every shift i run into an issue that i can't communicat with the chef or bartender because gen com is muddled and no ones paying attention to pdas. Any idea if we can do this. I dont know scripting so idk if it would be easy to do this but im excited to see this happen.

  • 2 weeks later...
  • 1 month later...
Posted

I have to entirely approve of this. Right now, Civilian Supply has no channel, the only technical department without one. And it would feel wrong to lump them in in the general Supply channel.


As for how hard it would be to implement? AFAIK you can actually do it manually ingame, so how hard could it be?

Posted

This sounds like: "Every department except civilian has their own channel? Gib civilian channel." So, now I will have to listen to 8 channels, instead of 7 when playing Captain. Ohh joy.

Posted
To be fair, Bokaza - the service channel would be usually low-priority, and you can turn off channels in your headset. Just sayin'.

 

Actually the captain only has command and security on by default. Any others have to be turned on manually. If you aren't interested in what they have to say then don't have it on. I filter a lot of chat when I play captain/AI because I get nearby chat/emotes, global LOOC, OOC, Msay, dead chat, Mod logs, Attack Logs, etc. now imagine thre people pushing each other in a hallway and each one giving you two lines of text per push, now every department is going and your the AI so you can't toggle them off with a headset. Then an ahelp comes in. YAY!


However, I still fully support this idea. I like people having an option. General comms flood as it is while people try to chat from one department to the next, why not give a group of people who have to work together a way to communicate easily? It's not about "we don't have it but everyone else does", It's about "let us work efficiently among ourselves without pissing everyone off.

Posted
This sounds like: "Every department except civilian has their own channel? Gib civilian channel." So, now I will have to listen to 8 channels, instead of 7 when playing Captain. Ohh joy.

 

Hey, at least you're not actually expected to listen to/respond to all channels at once in real time like some of us poor synthetics. :P


But seriously, I think this would be a good idea. Another way to visually filter between different discussions would only be beneficial, and anything which reduces the chatter on general is good for everyone.

Posted

Chatter on general can be interesting. The station can get very quiet at times. But yes, I can turn it off, so there is really no reason not to.

Posted

I've noticed other servers using 'Service' channels, it doesn't hurt, and it certainly makes it easier for the Bartender to contact Botany without having to leave the bar. Coordination is handy and people don't seem to fancy fixing the PDA servers when they break.

Guest
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