K0NFL1QT Posted October 19, 2014 Share Posted October 19, 2014 (edited) BYOND key: K0NFL1QT Character names: Sarah Scott, Hope Whytestar, NG-X How long have you been playing on Aurora?: About a week, but I played another server to learn the mechanics first. Why do you wish to be on the whitelist?: So that I can, as a Head, help make sure a department works the way it should and provide some guidance to new players/characters. I've had a few Captains praise Sarahs conduct when things got chaotic, so I'd like to see if I can get her promoted. For the time being, Head of Security is the only Head position I'm interested in, and I know it's a doozy but I think I can handle it. Why did you come to Aurora?: I tried it when another server was down and, after learning the map and playing here a bit, came to find it more enjoyable and better administrated. Have you read the BS12 wiki on the head roles you plan on playing?: Yes. Please provide well articulated and argumented answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: In essence, roleplay is stepping into the role of another character and making them act like a real person so that, with other characters, we can create immersive and enjoyable stories. I like writing, so I see roleplay as a sort of collaborative writing experience. No characters should be 'too perfect', not only because that make for dull stories and marginalises the need for other characters, but generally makes for unbelievable characters which can end up ruining the immersion of fellow players, and thus the roleplay environment into which you have inserted your character. What do you think the OOC purpose of a Head of Staff is, ingame?: Ingame, a Head of Staff is there to make sure their peons staff do their jobs in a professional, respectable manner, and to provide training for those that need it. This means being capable of performing any role within that department if needed, so you have to completely understand the function and responsibilities of every job you have authority for. It also means responsibility for those you are in charge of. As a Head you are directly responsible for any actions by the staff that have serious negative consequences, and to promote/demote as according to a characters conduct. You are also the point of contact for other Heads when there is an issue against your department, or when there's an issue that requires the input of all Staff leaders. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Well, as a position of authority, you are held to a higher standard of conduct than your peons staff. You have to know how to do the job of anyone on your staff if that job is not occupied, but urgently needed. You have to craft a character that would believably be given that position of authority by Nanotrasen, so sanity, competence and generally appropriate conduct are very important. Also, these positions have the ability to severely impact the round, so for the sake of the other players you have to handle yourself carefully to maintain within the limits of your characters official duty and not overstep your boundaries in a way that actively damages the enjoyment of the rest of the players by missing their entrusted power. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Sarah Scott Character age: 30 Please provide a short biography of this character: "Humanity has plenty of imperfection built in already; disability, disease, limited mental capacity... these are all just possible mutations of the human genome that can hinder your childs potential, and no child appreciates being burdened by additional setbacks that are so easily treated. The child will still your flesh and blood... simply the best of you. You could conceive naturally a thousand times and never get such a result." - 'Nanotrasen Geneticist' Sarah was born daughter of Jason Scott, engineer, and Elizabeth Drew, officer, after the pair came to romance while serving an assignment together aboard the NMV Defiant in a defensive deployment around Biesel. While neither of her parents were excessively rich, they managed a more-than modest income that covered their expenditures, provided them modest but modern housing, with excess earnings earnings wisely saved. Most couples inevitably seek to reproduce and form a 'complete' family of their own so, when it came time that both Jason and Elizabeth were ready for a child, they considered their options. Elizabeth was primarily interested in having their child 'genetically enhanced', and although initially reluctant Jason did eventually concede to the benefits. Due to Elizabeths internal position with Nanotrasen she was able to secure the procedure, but not without the usual expense. Along came Sarah; a healthy, happy child, neither spoiled nor deprived, but crafted before birth to achieve a greater potential. She grew faster than her peers, both physically and mentally. She learned fast, and scored well on tests, but was often restless, confrontational and distracted. And when she wasn't being a pain in the ass, she was often found staring out of her class windows with an urge to do more physically intensive activities. Perhaps her 'enhancement' gave her an unfair edge, but the rewards from consistently out-performing her peers in sporting activities just felt so much more satisfying than long periods of isolated study and a returned sheet of paper to confirm memorized facts. So, despite being adequately keen of mind, Sarah was drawn to sports at an early age. However, she found individual sports lacking in challenge, and team-play sports just downright frustrating as one of the most competent players. She drifted from such sports when she discovered the combative arts. Finally, she was truly challenged. First boxing as a child, and then expanding her repertoire of styles as she grew and matured. Often, she found herself excelling past her peers as before, only to be pitted in sparring sessions with partners older, stronger and far more skilled than she was. Finally, she learned what is was to be defeated, over and over again, with such apparent ease. This was when she was twelve, and marked the start of Sarah truly flourishing to potential. Sarahs demeanor was tempered with discipline and her reckless behavior was slowly reigned in. This allowed for greater focus even in academic classes, though she put in only as much effort as was required to achieve a sufficiently high grade. In her mind she was usually consumed by the sting of a memory, working constantly over; 'how did he pull that kick off?', 'how did she toss me so easily?', 'how was he able to break my lock?' - the taste of regular defeat spurred a desire for victory. Not like the easy victories of her youth, her victories were becoming increasingly harder to obtain. She'd be unable to overcome highly ranked members of her clubs for months, or even years at a time, before something she picked up from another style gave rise to a new understanding that finally let her turn the tables. As her teenage years rolled by she grew into a machine of personal combat. Taekwondo, Jiu Jitsu, Muay Thai, these were her favored, rounding out her abilities as a flexible, multi-limb striker and grappler. However, for all her achievements, she never really connected with her peers. A lot of them were either too jealous or intimidated to approach her. The few that tried regardless were usually just brushed off as Sarah went about her day. She became something of a pariah in school, largely through her own dissociation. Strangely enough, the people she considered most as friends were her martial instructors and fellow students, even, or especially, those who she just couldn't outfight, no matter how hard she trained or how cleverly she thought she was fighting. Sarah passed out of schooling with high grades, both academically and martially, but hadn't truly given much thought as to her next step. Her mother, now retired, encouraged her to join the Nanotrasen Corporate Navy and follow in her footsteps as a military officer, but the thought of spending her life behind a desk piled high with paperwork just bored Sarah to even contemplate. She found the idea of traveling the cosmos alluring enough though, and Nanotrasen was not only the largest and most powerful employer in the area, but was consistently expanding its operations and hiring. Sarah wanted a more... thrilling life, than that. She chose the Fleet Security Force, instead. Sarah signed up and shipped out without looking back. Once more she found herself among peers that were, in comparison, lacking. Her first deployment was a quiet one as a cadet on NSS Cato, a transport vessel largely responsible for ferrying supplies to otherwise fully equipped battle-cruisers. There was one instance of a raid in which crew were killed in a firefight - Sarah was one of the officers who assisted in the defense, but pretty much just did as she was ordered and didn't do anything stupid. She was quickly promoted and re-assigned to the NSS Brooke, a station that actively patrolled for trouble. Now combat was a rare, but expected part of daily life on the station, with Sarah again proving both her loyalty, competence and calm head under extreme duress. Proving herself reliable and capable, Sarah started to get assignments to the NSS Oceanus on escort duty for the same battle-cruisers she helped to supply early in her career, only now she was to assist the cruisers with protection rather than supply. She has spent the last year and a half either with the Oceanus or back on the Brooke, depending on the nature of their missions and the decisions of her superiors. Sarahs record of infractions is relatively small, consisting of only a few verbal arguments with fellow crew. Any instances of violence against her workmates that were not considered part of her duty were proven to be in defense of herself, or others, executed swiftly and with minimum force. Her exemplary service record lead to a sudden deployment upon one of the latest and best equipped research stations, the NSS Aurora, to help ensure that 'important corporate assets are secure'. The Nanotrasen higher-ups are even considering her elevation to a fully responsible Head of Staff, despite being a little younger than they would usually select from. What do you like about this character?: I like her dedication and vigilance. She's committed to putting herself in harms way to protect others and is responsible for single-handedly saving several lives, even in her short time on Aurora. She's physically strong and sharp of mind, but doesn't have the sheer depth of knowledge that veteran specialists have so there's no danger of her suddenly knowing how to perform surgery or knowing how to set up the engine. What do you dislike about this character?: She's secretly a danger junkie, so is all too willing to jump into danger if she thinks she can come out on top (although she's perfectly content during calm shifts; it means no-one dies and everyone goes home with their paychecks!). Also, she can be pretty dismissive of others in a personal manner, outside of what her duties require. Also, she swears. She's trying to get it under control, but stressful situations can bring it out. She's very over confident, which can lead her to rush into situations unprepared. Do you think this character is fit to be a Head of Staff? (Please note that Head characters must be over 30, unless given special clearance): Yes. Hence this application. Why?: I know she's two years under the regular limit, but she's highly competent, corporate loyal, experienced in Security duties, lacking any sign of mental instability... and most of all, she wants Security to become a department that's grudgingly respected, instead of generally loathed and abused. How would you rate your own roleplaying?: I'd rate myself quite highly, but then I'm obviously biased. I have been roleplaying for years, with many different characters of various races and disposition, in many different settings. Right now, I'm loving the Dangerous Space Station RP. I'm literate and descriptive when I'm in the mood, able to enunciate subtle nuances of action or emotion when I'm in the flow. I do make the occasional spelling error and mis-channel, but I'm only human. Most importantly, I'm not out to be the one woman star of the show. This is about making enjoyable shifts for everyone; Security has its' place and time to be badass, and it's not 'always'. Extra notes: I spent a while pouring over lore from the old forum, before getting linked the new wiki. I tweaked some outdated parts of the backstory to fit what I could piece together from the new wiki. Anything that really doesn't fit, I -can- be convinced to change. I'm also down for more behind the scenes collaboration if that's a thing people do here, as she's a GM'd Nanotrasen employee who was modified by Nanotrasen pre-birth. Could be they permitted it for a reason in mind other than credits, or they've been watching her performance with some possible future plan in mind? Edited November 4, 2014 by Guest Link to comment
Rusty Shackleford Posted October 19, 2014 Share Posted October 19, 2014 I'm sorry, but this kinda screams "Mary Sue." I get that she's an adrenaline junkie, but the fact that she was basically engineered to be perfect before she was born spoils it for me. The only flaws you seemed to include for this character were that people were invariably jealous and intimidated by her, and that she gets bored easily. She starts boxing people in heavier weight classes at 12 years old, finding no peer in anyone except for those who have skill levels much higher than her own due to years of experience, and apparently is completely cool and composed under fire, even during her first several hostile contacts. Also, and little pet peeves here, but it bothers me somewhat, the making up of Nanotrasen ship when we have a perfectly good list up on the wiki already. http://aurorastation.org/wiki/index.php?title=Nanotrasen_Corporation#Stations.2C_Merchant_Fleet_and_the_Fleet_Security_Force. (Also, pretty sure space stations don't actually "patrol") Link to comment
K0NFL1QT Posted October 19, 2014 Author Share Posted October 19, 2014 Thanks for the reply. You may have misunderstood, or I may have poorly elaborated, but I'll try to clarify. She wasn't 'engineered to perfection', just a little better than leaving the the gene selection to total chance by removing some obvious genetic traits that would be a hindrance and selecting in favor of physical and metal capability. And it may have seemed like I over emphasized her skill while trying to make the story brief by not constantly updating the backstory with ages. When she started her martial arts training, she got rolled a lot by the fighters who knew what they were doing. That's how it is when you start anything, but in a fight if it's 2 people of equal skill then it's likely the fittest who will prevail through sheer grit/a better working body. Hence, fighters with more experience were able to overcome the advantage she had over people at the same skill level. When she started figuring it out she was able to punch above her weight, or whatever the term is, by being able to better -use- the potential of her body. That was the point I was trying to make. I envisage the genetic alteration to have put her physically a year or two ahead of the curve when young and expanded her -potential- when matured. She has the capacity for high intelligence, but never explored it. I don't think I said she was perfectly cool and calm in her first real engagement, just that she listened to the orders of her superior and got through it okay. I didn't make up the ship names, they're on the very page you listed under Security Services, FSF. What I called a patrol ship is lasted as a 'patrol vessel' and without clarification on what that meant, I took it that the name was descriptive of its purpose. EDIT:- I got the ship prefixes wrong, my bad. It's NTV Cato, Brooke and Oceanus. Considering the setting is hundreds of years in the future, I'd have figured genetic modification to be a relatively common thing, but I was advised that was rare... not for any IC reason, but just to avoid, and I quote 'people being nine foot tall and having tails'. Overall, what I was trying to do is explore the advantages and drawbacks of being someone genetically engineered to mature a little faster than their peers. You'd stand out as an obvious freak. You'd have a natural edge in physical competition where it's largely down to stamina and muscle growth. You'd be able to deal with slightly more complex mental challenges. Being ahead, you'd look back at those lagging behind and not understand what's wrong with them, rather than realizing you'd been given a head start. This would likely cause alienation. And if you'd grasped the concepts being taught in a lesson, but the lessons aren't advancing at your pace, you'd get bored. Her attention span isn't lower than anyone elses, she was just already comfortable with the material. And we're talking things that are taught to teenagers in school, stuff that isn't really that complex if you honestly look back at what you were taught. I can tone down or drop the genetic engineering aspect altogether without really affecting the character in play much, but dropping that central theme makes the story essentially 'she did okay, joined NFSF and did okay, ended up at most modern research facility because Nanotrasen don't select for good employees'. Link to comment
Gollee Posted October 19, 2014 Share Posted October 19, 2014 As a note, Inis comes from a low-gee planet, which is why she has a reasonable level of genetic modifications, so she can function in normal gravity. This character doesn't seem bad to me. However, age is an issue, not to do with her training or abilities, but to do with how other people treat her, and whether they would trust someone that young in such a responsible position, due to lack of experience. I am not going to +1 or -1, though I am leaning towards a plus, with reservations about the age. Link to comment
K0NFL1QT Posted October 19, 2014 Author Share Posted October 19, 2014 I could go either way with this right now and not mind, though I think as a player I can definitely handle the responsibility. Sarah might be the wrong character to use in the application, though. I'm actually having fun with the character, and I think she too much enjoys being the one on patrol, making arrests, interacting with the crew and shooting spacefish. The problem is then getting a sucky Head, or no Head at all and having an antagging Head block any requests and such. I think the Head position would better suit a more experienced character whose time on the frontline is behind them. Is it too late to rewrite? I can move what I've written for Sarah into some sort of biography thread instead. Link to comment
Gollee Posted October 20, 2014 Share Posted October 20, 2014 It is completely fine to rewrite whenever you want to, and I will say I do like this character, my only concern is whether she would be taken seriously in a head role. Link to comment
LetzShake Posted October 20, 2014 Share Posted October 20, 2014 (edited) Edit: Withdrawn +1, see my second reply Edited October 23, 2014 by Guest Link to comment
Valkrae Posted October 21, 2014 Share Posted October 21, 2014 +1. Kon has appeared to me as a level headed player, and general good roleplayer. Sarah Scott is a level-headed Sec. Officer, and probably one of the few I trust. Link to comment
Guest Posted October 22, 2014 Share Posted October 22, 2014 You're a dependable security character and I'd like to see the HoS spot filled by a level head who doesn't abuse their power. However it seems like your application is under construction following criticism. I'll hold off my endorsement for now until I see what you come up with, but I'm inclined to support you when you finish it. Link to comment
K0NFL1QT Posted October 23, 2014 Author Share Posted October 23, 2014 It took me a couple hours to write that while simultaneously researching the wiki, so I'll try to get to it later when we hit the dead period. Link to comment
LetzShake Posted October 23, 2014 Share Posted October 23, 2014 Withdrawing my +1, but not changing to -1. After events in a game tonight in which a rampaging borg got free reign of the station because I, as acting captain, had to argue with Sarah about releasing someone who was arrested with zero evidence of any wrongdoing, and she directly disobeyed orders (repeatedly because I might be a 'collaborator' was the later justification given). I could write an essay on why the whole thing was bad, but it makes me doubt Sarah or Konfliqt are ready for a head position, Link to comment
K0NFL1QT Posted October 23, 2014 Author Share Posted October 23, 2014 I appreciate not flipping completely, but I saw this coming the moment you logged off after a tirade of insults both against my characters intelligence and my RP, before logging. The borg was not released because of the arguement. The borg had been free for a long time, and could not be stopped because key locations were electrified and the shift lacked the adequate crew or access to really do anything about. SAM, a SecBot, was EMAG'd and had used a laser rifle to assault us but was eventually locked down. A noobie roboticist had been trying to apparently fix it while it was disabled while we discussed possible methods of restoring SAM to a law-synced frame. When the attempt was made to blow SAM was issued, it was instead completely unlocked, removed from the RDs system and free to continue attacking with now absolutely no way to control or stop it. The issue here is that Sarah cuffed the roboticist who was actively fiddling with the borgs insides when it was suddenly re-activated, and the acting captain CMO ordered her released. To Sarah, witnessing the roboticist tinkering with its internals the moment before it was reactivated WAS evidence of guilt, and the orders would have meant releasing the obvious and only suspect. The way absolutely no-one has any idea why SAM was reactivated infers that this was actually due to a bug. But just like any Chain of Command, someone beneath you has a duty to disregard bad judgement calls like 'release the person who just doomed us all and surrendered the station'. Yes, in hindsight and with OOC knowledge, Karis was actually innocent and the CMO was right. But it's not always as clear IC when potentially under fire from a rampaging, laser-blasting killing machine. Props to SAM for not finishing off crew members at every chance he got, though. In the end both Sarah and Crystal died to an electrified door while chasing him. If anyone else involved wants to share their perspectives, please do. Link to comment
Gwelyan Posted October 23, 2014 Share Posted October 23, 2014 I believe that the role-play aspect of Sarah seems fine and clearly the time taken to fill out the application shows a desire and commitment to the cause. My concern and what I have seen of Sarah of in character is the lack of discussion or debating when decisions have been made by her in game. It seems to be a trend these days on Aurora that some of the heads use the archaic leadership style of put-up or shut-up. Some people seem to feel that a leader needs to be or have strong traits in this skill and it really grinds on me seeing this in game. The qualities of a good leader should demonstrate Honesty, Delegation, Assertiveness, A sense of humor, communication and the confidence to hold all these in check. This is a game after all and I feel some heads really do just hinder the gaming experience for people, I have only being playing space station thirteen for about a week now and luckily found this server which apart from my concerns stated above is the best I have found so far. For the reasons stated I am going to sat a -1 Link to comment
K0NFL1QT Posted October 23, 2014 Author Share Posted October 23, 2014 The qualities of a good leader should demonstrate Honesty, Delegation, Assertiveness, A sense of humor, communication and the confidence to hold all these in check. For the reasons stated I am going to sat a -1 Are you sure that was meant to be a minus? Sarah fits all those qualities, aside from perhaps Delegation. She's probably too hands-on for Head of Security, which is probably less about kicking ass and more constantly reigning in manchildren and sociopaths while drowning your Warden in paperwork before he gets bored and hands out guns. But who knows, she might... develop as a character! On a RP server! Link to comment
Gwelyan Posted October 23, 2014 Share Posted October 23, 2014 I feel you might of missed what I was putting across or perhaps I did not explain properly apologies. My one concern as stated is the put-up or shut-up attitude that I believe Sarah possesses. I am no fool to leadership and do understand that this is sadly needed but my view on it is a last use scenario. No one likes a dictator as a boss and I feel Sarah is another one of these. I have found some heads of staff to possess the trait that encompasses all aspects of leading into one and even your response to my comments indicate my feelings towards her style of leadership. A good leader will only need to resort to putting the foot down on a last resort in my view and I feel while keeping regulations in check, it is just as important for staffs mental health and morale. I believe Sarah possess alot of the traits that are needed and I have found her although difficult to work with sometimes, always stays the book and is able to make the tough choices. (I have been a critic of leadership styles for a long time now but I also do not know if this is a requirement to be a head.... Putting the foot down and being a bit lets say fractious) Link to comment
K0NFL1QT Posted October 23, 2014 Author Share Posted October 23, 2014 Sarah's no dictator. She lets minor discrepancies slip, depending on the situation and the character of the offender. However, when it's an emergency, she does appreciate people who shut up and do. But if people want to do something other than what she says, that's fine as long as the two don't directly conflict. It's more 'lead, follow or get out of the way', and she will very happily follow orders from any Head she respects, or from a crew member with a better plan. She doesn't put up much with slander and open dissent of NT because everyone who works there at some point chose to sign on, and thus may pepperspray a rev or two who start bombing over paycuts, but it generally takes an action to get her into action. She's not easily drawn into unnecessary conflict by usually loyal, hard working crew. Link to comment
Erik Tiber Posted October 23, 2014 Share Posted October 23, 2014 Considering the setting is hundreds of years in the future, I'd have figured genetic modification to be a relatively common thing, but I was advised that was rare... not for any IC reason, but just to avoid, and I quote 'people being nine foot tall and having tails'. Overall, what I was trying to do is explore the advantages and drawbacks of being someone genetically engineered to mature a little faster than their peers. You'd stand out as an obvious freak. You'd have a natural edge in physical competition where it's largely down to stamina and muscle growth. You'd be able to deal with slightly more complex mental challenges. Being ahead, you'd look back at those lagging behind and not understand what's wrong with them, rather than realizing you'd been given a head start. This would likely cause alienation. And if you'd grasped the concepts being taught in a lesson, but the lessons aren't advancing at your pace, you'd get bored. Her attention span isn't lower than anyone elses, she was just already comfortable with the material. And we're talking things that are taught to teenagers in school, stuff that isn't really that complex if you honestly look back at what you were taught. I can tone down or drop the genetic engineering aspect altogether without really affecting the character in play much, but dropping that central theme makes the story essentially 'she did okay, joined NFSF and did okay, ended up at most modern research facility because Nanotrasen don't select for good employees'. I'd personally be perfectly fine with genetic alteration being common, at least to some degree. Maybe some minor improvements are mandated, with these expanding in each generation. Several poorer colonies or frontier worlds lack gengineering programs, thus allowing for people to still have characters with severe disabilities. People being nine foot tall and having tails will not necessarily follow; such radical modification could mainly be limited to a number of small subcultures, or other groups of people unlikely to be working on the space station. Quite frankly, we already have issues with people, say, having a character whose skin is covered in scars, or who has some tragic over-the-top backstory or some mysterious origin. (I'm personally guilty of the second one ) I'd find this idea to be a good example of you taking advantage of the fact that this is a science fiction setting, rather than the modern world with some shiny bits tacked on. Looking at the actual implications of future technologies on society, in this case from the perspective of an individual. It makes for an interesting backstory and additional creativity. For example, someone could also play a 'designer baby' designed in the image of one of their parents and must now live in their shadow, or one who was engineered to look 'goth' because their mother found it aesthetically pleasing and must now live with their parent's decision for the rest of their life. Or, in this case, someone who was gengineered to mature more quickly than others and, as a result, had trouble relating to her peers. It all depends upon how the player uses it. This sort of roleplay is absolutely perfect for the Science Fiction roleplay of Auror; Looking at how new technologies affect society from the ground level. I've RP'd with Sarah Scott before, and she seems like a good, believable character. EDIT: However, I am somewhat troubled by some issues raised in this thread. I will try playing sec with you for a few shifts before making my final judgement. Link to comment
LetzShake Posted October 24, 2014 Share Posted October 24, 2014 The borg was not released because of the arguement. The borg had been free for a long time, and could not be stopped because key locations were electrified and the shift lacked the adequate crew or access to really do anything about. SAM, a SecBot, was EMAG'd and had used a laser rifle to assault us but was eventually locked down. A noobie roboticist had been trying to apparently fix it while it was disabled while we discussed possible methods of restoring SAM to a law-synced frame. When the attempt was made to blow SAM was issued, it was instead completely unlocked, removed from the RDs system and free to continue attacking with now absolutely no way to control or stop it. The borg wasn't released because of the argument. The borg was able to successfully run around and bolt and electrify all possible avenues of dealing with it, and obtaining weapons because of the argument. If you hadn't argued, the armory could've been accessed before he got there or weapons could've been ordered via cargo. The issue here is that Sarah cuffed the roboticist who was actively fiddling with the borgs insides when it was suddenly re-activated, and the acting captain CMO ordered her released. To Sarah, witnessing the roboticist tinkering with its internals the moment before it was reactivated WAS evidence of guilt, and the orders would have meant releasing the obvious and only suspect. The way absolutely no-one has any idea why SAM was reactivated infers that this was actually due to a bug. But just like any Chain of Command, someone beneath you has a duty to disregard bad judgement calls like 'release the person who just doomed us all and surrendered the station'. So Sarah's reasoning is that the two people who the Borg shot repeatedly, and also captured the borg in the first place, must have been the ones responsible for releasing it? Makes total sense. Really consciously or not, this kind of play is just stemmed from the metagamey thought process: "there MUST be an antag, so I need to arrest them so I can WIN" Which I don't think is healthy for anyone who's going to be whitelisted, but especially someone who almost exclusively plays security. Link to comment
K0NFL1QT Posted October 25, 2014 Author Share Posted October 25, 2014 Based on commendations made by crew, including Captains and Security Heads, aswell as the kind analysis of the background by Erik above, I am re-instating this request in its original form. Yes, Sarah will have to grow into the role of Head if accepted, learning to let officers beneath her respond to calls, but elevating her authority will make her better able to instruct, mold and shape the Security force into something respectable by visibly cracking down on corrupt or poorly performing officers. Link to comment
Demonofthefall Posted October 25, 2014 Share Posted October 25, 2014 I am not sure if they would hire a HOS under the age of 30. if no other HOS is around Sarah typically tries to assume the role and orders other security members around. Could she do the job? most probably, is she right for the job? If she was older Link to comment
Farcry11 Posted October 25, 2014 Share Posted October 25, 2014 Right. So, when I look at these apps, I usually think of the character presented as more of an example of the writer's quality as a creative RPer- not necessarily the character presented actually BEING the head. K0N is a good, smart, thoughtful, creative, and all-around pretty awesome roleplayer- and if Sarah isn't right for the role, they could easily make a new character more fitted to it. So +1 on this. Link to comment
Demonofthefall Posted October 25, 2014 Share Posted October 25, 2014 K0N is a good, smart, thoughtful, creative, and all-around pretty awesome roleplayer- and if Sarah isn't right for the role, they could easily make a new character more fitted to it. I agree with this, I feel Kon would be able to play HOS fine but I do not think Sarah would suit the role so +1 from me as long as a different character is made for HOS or Sarah is altered slightly Link to comment
K0NFL1QT Posted October 25, 2014 Author Share Posted October 25, 2014 I agree with this, I feel Kon would be able to play HOS fine but I do not think Sarah would suit the role so +1 from me as long as a different character is made for HOS or Sarah is altered slightly Sarah has a lot of HoS qualities, but the delegation of ground duties is something she'll have to learn in game. I call that development Link to comment
K0NFL1QT Posted October 26, 2014 Author Share Posted October 26, 2014 To recap; I have four +1s and one -1. Link to comment
ZipZero Posted October 26, 2014 Share Posted October 26, 2014 KONFL1QT, at first I was very, pardon the pun, conflicted about you, but over the short time I've known you, you've proven yourself to be a decent roleplayer. Your character Sarah Scott has, on multiple occasions that I've seen, shown a great amount of competence while taking on the role of acting HOS. There's just one thing that bothers me, and that's the age. Your character is still several years under the limit, and while that may matter less for certain other heads, it's really pushing it too far for a head of security. True, I think that Sarah Scott has the skills necessary regardless, but NanoTrasen is unlikely to think so. +1 from me, but only if you up your character's age. Link to comment
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