Conservatron Posted September 20, 2015 Posted September 20, 2015 I know this is geared 100% towards antagonists but it has a very good reason now bear with me. The number 1 complaint I see concerning sec and antags is the rambo hero style attacks where they don't care for the well being of hostages or themselves. Adding in a dead mans switch would require an assessment of the scenario and a measured response. so as to properly engage and not cause large damage in the process. How it would work - while in hand the person right clicks to arm (and disarm) and while armed it must be in hand at all times. If dropped/ thrown/ otherwise removed from a person's possession it will start a 5 second countdown in which someone has to pick it up before the 'explode' command is sent to the bomb(s) its attached to. additionally, it would have a manual trigger activated by clicking the switch while its in the active hand drawbacks 1- rambo sec will still not care about the bomb and will go for green text and cause a lot of station damage in the process, which is a totally IC matter and would probably cause the officer to lose their job for total disregard of the lives of the crew and the integrity of the station they are tasked to protect 2- more complicated than current bomb triggers and would likely result in accidental detonations as people get used to it as for appearance, the only real major part i've thought of is having the sprite have a light that changes color based on armed/ inactive. Red would be armed and Green disarmed (idk if these colors are bad for colorblind players though)
Frances Posted September 20, 2015 Posted September 20, 2015 Might be nice as a multipurpose remote signaler for antags. Alternatively, what about a signaling implant? Sends out a signal either on a code word (like the explosive implant) or the user's death. But given that signaling devices are mostly used for bombs I don't know if that'd be OP or not.
JKJudgeX Posted September 20, 2015 Posted September 20, 2015 I've seen a feature... I think it was on paradise, where you can "threaten to push the button" with a remote signaler. If you are shot or attacked, you push the button automatically, even on stun... so, a similar feature exists.
Lady_of_Ravens Posted September 20, 2015 Posted September 20, 2015 I like this idea. Antags need more ways to gain power/advantage other than direct violence and hostage taking, and this seems to fit that bill. Plus, if someone is holding a deadman's switch we might actually have to RP with them rather than calling for a sniper rifle.
jackfractal Posted September 20, 2015 Posted September 20, 2015 Just adding the 'threaten' state to existing radio signalers would probably be the most useful.
Skull132 Posted September 20, 2015 Posted September 20, 2015 I've seen a feature... I think it was on paradise, where you can "threaten to push the button" with a remote signaler. If you are shot or attacked, you push the button automatically, even on stun... so, a similar feature exists. Just adding the 'threaten' state to existing radio signalers would probably be the most useful. It actually already exists and works exactly as intended: http://puu.sh/ki6Qb/4ca6a90b1d.png You need to have a signaler in your hand, right click it, threaten to push it. I do not know why it's not on the object tab, but it is there. And works! For posterity's sake: this feature has been around for literally years. Old Aurora code, and I mean 0.0.6-old, way back in 2013, had it.
Reyjakai Posted September 20, 2015 Posted September 20, 2015 I knew it existed, but I never knew it did that when you were shot. Oops.
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