PoZe Posted September 22, 2015 Share Posted September 22, 2015 Is it going to be like Assassin that we all know? - No, I am not going to suggest to make a guild of assassins who fight against Templars. Anyway, idea is interesting: make a new game mode called "Assassination". Backstory: there is some Highauthority Senator/DO/Captain/Representative coming onboard of the station and he is going to make some urgent and important business on Aurora(maybe contract about plasma import/researchs/equipment production/experimental weapon testing). So crew knows/or don't about bounty that were made for this Highauthroty dealth on this meeting. Assassin were sent onboard sneakly, to kill this Highauthority or to take him in hostage. Basicaly if you were coding/playing with your own server you know that in quick access character equipment admins can quickly replace your equipment with already made sets, one of them is an assassin set. I though "Why It wasn't use in game at all? Maybe we should use it!". That is how this idea came to me, we will add more stuffs for Assassin. I purpose for assassin to have: Agent Id; Agent Mask(chaning voice); Freedom Implant(recommended); Secure case(were equipment will be); PDA with HOS cartridge(or different); Laser sword; sleeping pen; Any sort of rifle(possibly L.W.A.P or mabe protopistol with modifictaions(because it has scope)) Silenced gun; ammo for silenced gun; Cryptographic card(additional); Set of stealth clothes; box of EMP grenades or flashbangs(additional); Syndicate headset or basic one; So assassin role is to find this Highauthority and kill him(or if you want more interesting: convince/force him to sign a contract that will not make him a profit, but it will be profitable for his enemies "I will make him a deal that he will not refuse" ) Crew role is to protect this Highauthority and kill the assassin or capture him, before he gets to the target. Oh, for making it more interesting I would add to assassin second task: escape after he took his target using station teleporter(we can give him hacked circuit that set coordinates for his escape point at the base, it will be availabe for 10 seconds, so crew will not follow him) Link to comment
Shadow Posted September 22, 2015 Share Posted September 22, 2015 I mean, yes, it sounds interesting but what would prevent the antag to just use the LWAP and kill the authority from a large distance with nearly no risk? Link to comment
swat43 Posted September 22, 2015 Share Posted September 22, 2015 One suited up antag traitor nyke op member on station, that is now way more powerfull than a standart antag (having armory of high power to anihilate people from game quickly), yea.. no.. Why this wouldn't work? simple. 'Ayy lmao hiden plasma assembly bomb in maintnance as DO's passes through not noticing greeeeen teeeeeeext!' kind of situations, is.. no... No. NO. I can already feel players, who are really good with guns being like this. Game mode idea, is simply already the same as normal traitoring, but with a purpose to kill a high value target.. more or less a green text mode.. Unless you can provide us with some different ideas on the same round type, to make it more interesting/ challenging. Link to comment
PoZe Posted September 22, 2015 Author Share Posted September 22, 2015 Guys, I said any laser rifle, LWAP as suggestion. This thread is a suggestion thread which means that I have an idea, but it's not perfect and I hope that you guys will help to make it perfect. Feel free to change something, correct me, suggests. If you are interested in idea then assist, don't say "No this LWAP is wrong, we need drop idea" Link to comment
PoZe Posted September 22, 2015 Author Share Posted September 22, 2015 Game mode idea, is simply already the same as normal traitoring, but with a purpose to kill a high value target.. more or less a green text mode.. Unless you can provide us with some different ideas on the same round type, to make it more interesting/ challenging. I have made more changeling: For instance to take high value target into hostages and convince them to sign some ridiculously expensive contract or to ask money for his head. Anything you want, we will not give direct target for assassin, it would be like traitor - he decide what to do. If you have some ideas swat - toss them here. Link to comment
LordFowl Posted September 23, 2015 Share Posted September 23, 2015 I don't see how this is much different from a traitor, besides being more powerful. In fact, the Ninja is already one of the most potent assassins. This pretty much just adds a target, which any traitor/ninja/changeling can take anyways in the form of the captain/head of staff. Link to comment
PoZe Posted September 23, 2015 Author Share Posted September 23, 2015 I don't see how this is much different from a traitor, besides being more powerful. In fact, the Ninja is already one of the most potent assassins. This pretty much just adds a target, which any traitor/ninja/changeling can take anyways in the form of the captain/head of staff. But this is a different thing, it's not using traitor Uplink or ninja suit, it doesn't have changeling skills, it's much different. What do you expect, Threegender pyrofox with rainbow abillities. Most of Game modes are simillar: Nuke ops are buch of traitors with additional equipment, ninja was just an admin even button before they made it as a gamemode, changeling is a form of assassin/traitor that has additional abillities, Wizard is a mix of changeling and traitor - because he as his own abillities and he can kill almost anyone withing RP. All gamemode mostly have the same idea if you will look at it from one angle, but that is the point - You should look from different angles. All antags are just players who want RP or some ultrakills, it's same Idea ninja/traitor/malf/nukeops/changeling/wizard are onboard to cause troubles, because it's ss13 - simulator of problems onboard of station. It's now what the game mode is, it's how it's being realized, same with assassin. He should be stealth, he should take intel, predict where authority will be, how many guards are there, he must do his work silently, sneakly, stealth just like ninja. But ninja has different purpose: mainly this game mode were made as an event, ninja's target were to stealth AI and steal research(If you haven't knew ninja suit can stora researchs from RND console, you can download them by using gloves), ninjas should accomplish his target without being seen by anyone, but it depends on how player will realize this in game. Same will apply to the assassin game mode. Link to comment
jackfractal Posted September 23, 2015 Share Posted September 23, 2015 The existence of the Target, as a specific playable class, is an interesting one, but to make it work in an rp heavy environment, the Target and the Assassin would have to be on the same page as to what the target is on Aurora for, and why they might be assassinated. Without establishing a context for the assassination, the Target is just going to faff about and abuse their authority, or hole up in high-security areas and not come out. I think if you want to figure out how to make this mode actually work, you need to focus your design on the experience of playing as the Target, because as has already been said, the Assassin itself is very similar to things we've seen before. Link to comment
PoZe Posted September 23, 2015 Author Share Posted September 23, 2015 The existence of the Target, as a specific playable class, is an interesting one, but to make it work in an rp heavy environment, the Target and the Assassin would have to be on the same page as to what the target is on Aurora for, and why they might be assassinated. Without establishing a context for the assassination, the Target is just going to faff about and abuse their authority, or hole up in high-security areas and not come out. I think if you want to figure out how to make this mode actually work, you need to focus your design on the experience of playing as the Target, because as has already been said, the Assassin itself is very similar to things we've seen before. Don't try to make things more complicated when they are simple. Giving a purpose for Authority is not as impossible as you think. If you think that it's so complicated then you need to spend more time being high authority. We have list of DO's, they can be one of the high authority since they have purpose and they are experienced in such matter. Clearly, I am not giving an Idea to give full access by all mean to some random player. Link to comment
jackfractal Posted September 23, 2015 Share Posted September 23, 2015 I don't think it's hard, but I do think it's important. Link to comment
Jboy2000000 Posted September 23, 2015 Share Posted September 23, 2015 I think you're trying to make things simple when they're complicated. For this to work, we would have to give the high value target to random players. If the alternative is giving the spot to DO's, than the game mode can't work when theres no DO's on, or no DO's who want to play the target, and then nothing good happens because now you have a heavily armed individual with no target. Link to comment
Alberyk Posted September 23, 2015 Share Posted September 23, 2015 That kinda reminders me of the event we had with a bounty hunter and a target, it was given some hints to the bounty hunter about his target. But, the bounty hunter just had a lawgiver, a syndie radio, a soft suit and a jetpack as gear, so, not all hints were correct at all, which let a lot of room for possible candidates. And it ended with a diona disarming the bounty hunter of its gun and engineering ganging up against it, because it didn't left the engineering break room. Link to comment
PoZe Posted September 24, 2015 Author Share Posted September 24, 2015 I think you're trying to make things simple when they're complicated. For this to work, we would have to give the high value target to random players. If the alternative is giving the spot to DO's, than the game mode can't work when theres no DO's on, or no DO's who want to play the target, and then nothing good happens because now you have a heavily armed individual with no target. Yes, it will be like mutiny. Mutiny cannot start when there are no HOS and Captain whitelisted players ready. So I don't see this as complicated problem, besides coding this will not be sooo hard, because you don't need to start from fresh mode. Link to comment
Alberyk Posted September 24, 2015 Share Posted September 24, 2015 Yes, it will be like mutiny. Mutiny cannot start when there are no HOS and Captain whitelisted players ready. So I don't see this as complicated problem, besides coding this will not be sooo hard, because you don't need to start from fresh mode. You don't need the hos, just the captain and another head. Link to comment
PoZe Posted September 24, 2015 Author Share Posted September 24, 2015 Yes, it will be like mutiny. Mutiny cannot start when there are no HOS and Captain whitelisted players ready. So I don't see this as complicated problem, besides coding this will not be sooo hard, because you don't need to start from fresh mode. You don't need the hos, just the captain and another head. It's not relevant, you still require to have certain requirements. Same with assassin. Plus since DO's are not each time this gamemode will not be so common. Link to comment
Conservatron Posted September 25, 2015 Share Posted September 25, 2015 i've said it multiple times for different game mode suggestions, i think this works best as an event run by admins where there can be a proper DO presence, security force, and equipment for assassin(s) Link to comment
PoZe Posted September 26, 2015 Author Share Posted September 26, 2015 i've said it multiple times for different game mode suggestions, i think this works best as an event run by admins where there can be a proper DO presence, security force, and equipment for assassin(s) I have metioned it multiple times: 2 years ago Ninja gamemode was an admin event button in which you press it, write a ckey of player and his objective after which system randomly spawns a ninja with player ckey 2 titles from station hull. After some forum arguiming ninja have become a gamemode and people were saying like "It's not a gamemode, I think we should live it as an EVENT", but it still happens. I don't see the different for realizing assassin event into actually gamemode, since we have not to much gamemoded for really long time. I am playing this game what? 5 and half years and I have seen every of this gamemode(except mutiny) 3 years ago, nothing is changing. People are still sitting with their things, waiting when weekened will become, admins will come from their school/work and start to entertain players with events that can be added into code as an actual gamemode. Link to comment
jackfractal Posted September 26, 2015 Share Posted September 26, 2015 Sure, so solve the problems. How do you make playing the Target interesting? What are the Targets goals? How do they go about doing them? How do the Target and the Assassin interact with the crew? Is the Assassin an outsider like the Ninja or Wizard, or are they an infiltrator like a Cultist or Traitor? While answering these questions, you would need to focus on "Why is playing the Target fun?" and "How is playing with the Target as a member of the regular crew fun?" It's easy to see why the Assassin is cool, but to make this mode work you have to make the role of the Target at least as desirable to play, AND you have to make it more than just "these two guys fight" because that doesn't involve the rest of the crew. The best game mode is something that gives each and every job on the station an equal chance to get involved in the events of the round. None of our existing game modes come even close to doing that, but it's something to aim for. Right now, this sounds like a game mode that involves Security and the Captain, and that's it. Almost all of our game modes involve Security and the Captain, while very few focus on Medical, Engineering, Cargo, Service, or Science. Seeing a game mode that involved even one non-Security department in a major way would be really impressive. Link to comment
PoZe Posted September 26, 2015 Author Share Posted September 26, 2015 I will write all answers in next week. Some real life issues. Link to comment
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