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Give Antagonist roles an age ban.


Baka

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Many of time I see account aged less than seven days get antagonist roles and misuse the role.


I propose having antagonist roles agebanned so a new player cannot play as a nuke op off the bat. I suggest a week to see how others play antagonist roles and what is expected here.


The downside in this proposal is that there are new players who are generally good at antagonist roles. But the number of times new people who come aboard to just shoot everyone with no RP over weighs that.


Thoughts?

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Nuke ops? I'd level with that, considering they're the only antags that get gibboomers. Getting gibbed is very sad. I would also say round-start cult, since good deceivers (i.e., roleplayers, i guess) is what you need early game since you can't gankconvert here. Worst.


Any other role? Nah, not really. Team-based roles I can understand, but solo op antagonists in my mind should stay open even to day 1 ckeys.

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Yes and no. Anyways, I got the greenlight to code in the framework for using a config file for this. That way, we can decide what to restrict on the fly.


In the mean time, we can discuss what mantags to restrict, and for how long. An admin meeting some months ago decided on all teambased antag roles, so cult, rev-head (not member), mutiny-head, nuke. I would like to add wizard as well, because it's easier to default to chucklefuckey play, not even by will. But traitor and other roles, I'd like to keep at 0 days required.


Thoughts?

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