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Why not fix labcoat pockets?


Lady_of_Ravens

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Posted

I didn't know about the devouring items, but if you drag something into the labcoat, it'll pop open a "ghost" inventory bar which can't be used or closed. Similarly, if you have the labcoat inventory open when you open another inventory, it'll switch as normal but leave the same "ghost" bar behind. It's not actually harmful... just really annoying to look at.

Posted
I didn't know about the devouring items, but if you drag something into the labcoat, it'll pop open a "ghost" inventory bar which can't be used or closed. Similarly, if you have the labcoat inventory open when you open another inventory, it'll switch as normal but leave the same "ghost" bar behind. It's not actually harmful... just really annoying to look at.

You can actually fix it by clicking on your labcoat with an empty hand (opening the real inventory) and closing it. But you should refrain from opening your backpack before you do this as sometimes that causes it to be unfixable without a relog.

Posted

You can also just put the labcoat in a satchel and fiddle with it from there to fix the "ghost inventory bar" bug, same thing happens w/ the Detective's coats.

Posted

I've had the captain's spare ID eaten by this bug before.

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