Tenenza Posted November 8, 2014 Posted November 8, 2014 So, how about instead of breeching the hull with their blast, Wielder bombs instead causes a smaller amount of damage (60 split between burn and brute), over a larger area, or something like that. Basically, it would make them less griefy since it won't cause the room atmos to be screwed over, and would make using Wielder bombs a more practical weapon-trap, since it won't cause as much station damage. Maybe it could also set people who are too close to it on fire or something.
LetzShake Posted November 9, 2014 Posted November 9, 2014 I like this. Better for intelligent use, less good for griefing. Especially if it does less damage and lights on fire, for a firetrap, which means RP is possible.
Gollee Posted November 9, 2014 Posted November 9, 2014 Sounds very good to me, plus, it will be funny to watch a baldies face who welderbombs, then gets to see the station being completely undamaged. While he is on fire.
Frances Posted November 9, 2014 Posted November 9, 2014 I'm not entirely certain what the most common (legitimate) purpose of welderbombs is, but something I feel they /can/ be used for by antags is creating hull breaches. We're in a space station, a major explosion could (and would) breach the hull, given we're not a heavily-armored warship. This is a legitimate dynamic, and can be put to good use in venting areas - to render them unusable, or force people to vacate. It creates more of an important threat for engineering/atmos, as there's pressure/air/hull damage to fix, barriers must be put to access the vented environment, etc. Basically, gives a lot of freedom to antags. Welderbombers, however, can have their damage fixed with a few clicks. (And really, if you do witness a welderbomb, send an ahelp, admins will patch the hole).
Guest Posted November 9, 2014 Posted November 9, 2014 Considering, and Im assuming this, the tanks are made of plastic, I think it'd be cool if hot melted pieces of plastic flew off like shrapnel and like, stuck to people, and kind of how if shrapnel is left in it causes brute damage, then the melted plastic would cause burn damage the longer its on you. Kind of like napalm now that I think about it.
incognitojesus Posted November 9, 2014 Posted November 9, 2014 Also, staff are given notice whenever someone tries to welderbomb and can defuse it with a simple click. So. Most welderbomb grief attempts are stopped before the proverbial shit hits the proverbial fan.
Skull132 Posted November 9, 2014 Posted November 9, 2014 -snip- Â Welderbombs are amazing improvised explosive devices. Most specifically because they cause a hullbreach. They're a lazy-man's C4 charge, essentially. So, I'm just going to bunk up with FFrances' opinion here. They're useful, and any grief done can be stopped easily enough.
Erik Tiber Posted November 10, 2014 Posted November 10, 2014 -snip- Â Welderbombs are amazing improvised explosive devices. Most specifically because they cause a hullbreach. They're a lazy-man's C4 charge, essentially. So, I'm just going to bunk up with FFrances' opinion here. They're useful, and any grief done can be stopped easily enough. This. They are useful in gameplay and having it cause a hull breach is far better than either making it only singe people a little bit and cause a shockwave (despite lacking explosive force). We should be careful when deciding whether to remove a feature just because of griefers. These can have legitimate uses for antags,and a non-suicide welder bomb might actually require some creativity. The large griefer bombings did not use welder tanks, they used tank transfer valve bombs constructed in science.
enkas Posted November 10, 2014 Posted November 10, 2014 I actually don't want to lose them, as they are the only way to crack the catches with reinforced walls on the asteroid.
Erik Tiber Posted November 10, 2014 Posted November 10, 2014 I actually don't want to lose them, as they are the only way to crack the catches with reinforced walls on the asteroid.You could also carry around a tool belt, possibly in your backpack or satchel. Then just deconstruct one of the reinforced walls.
Davidchan Posted November 11, 2014 Posted November 11, 2014 Personally, I would like to see Fuel tanks that blow up start a fire. All of the fuel would not immediately combust, and depending upon how full the tank was, this could allow for a fire to spread. Nothing on the level of a plasma fire (though, I would like to see more of those if they didn't bring heaping amounts of lag.) Starting a fire would be a very good way for an Antag to clear an area or force the AI/Command/Engineering to monitor a specific area and peel their attention away form something more sensitive. A small chance for a hull breach would be acceptable, but come on. The station can take hits from small meteors which have more kinetic force directed at the hall than a fuel tank's explosion, and there are other (if less accessible) ways to breach a floor or room.
LetzShake Posted November 11, 2014 Posted November 11, 2014 Or at least make it spray liquid fuel all over
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