Jump to content

Remove Memory Notes Following Death


Recommended Posts

As it stands in game, when you go to check your IC notes, you get a bunch of information about your character. That's nice enough, and even nicer is that you can add notes to this list of persistent information (that is, persistent only within a round.) However, there are two problems with it as it currently stands. If you die and are cloned, not only do you retain all notes that you had added before death meaning they are remembered, but also you get a new note saying "time of death:" and then the station time at your death.

46b8b9bf2f8dd2ed51b0b86e2221021a.png

 

I don't know how simple or difficult it would be to remove, but important things like codes can be remembered across cloning, and I think this warrants some attention. Even if it's not that particularly large of an issue.

Link to comment
As it stands in game, when you go to check your IC notes, you get a bunch of information about your character. That's nice enough, and even nicer is that you can add notes to this list of persistent information (that is, persistent only within a round.) However, there are two problems with it as it currently stands. If you die and are cloned, not only do you retain all notes that you had added before death meaning they are remembered, but also you get a new note saying "time of death:" and then the station time at your death.

46b8b9bf2f8dd2ed51b0b86e2221021a.png

 

I don't know how simple or difficult it would be to remove, but important things like codes can be remembered across cloning, and I think this warrants some attention. Even if it's not that particularly large of an issue.

 

"Dongs are another name for the human penis" 10/10.


Seriously though, I sort of disagree with having(I.E removing) this as surely it's up to you as a player to play fair with the info?

Edited by Guest
Link to comment

I had no idea this was memory. ICly i thought it was a part of your PDA with an odd interface.


I suppose it would make sense to wipe it

It's not a big deal, but it's not pointless either. This suggestion makes sense, and i see no reason why not

Link to comment

I agree with the criticisms that this is a really small issue, and that we could prroooooobably trust our player base to not game it, but I just figured I'd throw it out there to see if it was as easy to change as it was a small issue. If those conditions are met, may as well sneak in some more realism to our lore. If not, well, that's fine too.

Link to comment
×
×
  • Create New...